Files
vgstation13/code/game/machinery/constructable_frame.dm
2015-12-31 14:06:18 +01:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/constructable_frame //Made into a seperate type to make future revisions easier.
name = "machine frame"
icon = 'icons/obj/stock_parts.dmi'
icon_state = "box_0"
density = 1
anchored = 1
use_power = 0
var/obj/item/weapon/circuitboard/circuit = null
var/list/components = null
var/list/req_components = null
var/list/req_component_names = null
var/list/components_in_use = null
var/build_state = 1
// For pods
var/list/connected_parts = list()
var/pattern_idx=0
machine_flags = WRENCHMOVE | FIXED2WORK
/obj/machinery/constructable_frame/proc/update_desc()
var/D
if(req_components)
D = "Requires "
var/first = 1
for(var/I in req_components)
if(req_components[I] > 0)
D += "[first?"":", "][num2text(req_components[I])] [req_component_names[I]]"
first = 0
if(first) // nothing needs to be added, then
D += "nothing"
D += "."
desc = D
/obj/machinery/constructable_frame/proc/get_req_components_amt()
var/amt = 0
for(var/path in req_components)
amt += req_components[path]
return amt
/obj/machinery/constructable_frame/machine_frame/attackby(obj/item/P as obj, mob/user as mob)
if(P.crit_fail)
to_chat(user, "<span class='warning'>This part is faulty, you cannot add this to the machine!</span>")
return
switch(build_state)
if(1)
if(istype(P, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = P
if(C.amount >= 5)
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You start to add cables to the frame.</span>")
if(do_after(user, src, 20))
if(C && C.amount >= 5) // Check again
C.use(5)
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
set_build_state(2)
else if(istype(P, /obj/item/stack/sheet/glass/glass))
var/obj/item/stack/sheet/glass/glass/G=P
if(G.amount<1)
to_chat(user, "<span class='warning'>How...?</span>")
return
G.use(1)
to_chat(user, "<span class='notice'>You add the glass to the frame.</span>")
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
new /obj/structure/displaycase_frame(src.loc)
qdel(src)
return
else
if(istype(P, /obj/item/weapon/wrench))
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 75, 1)
to_chat(user, "<span class='notice'>You dismantle the frame.</span>")
//new /obj/item/stack/sheet/metal(src.loc, 5)
var/obj/item/stack/sheet/metal/M = getFromPool(/obj/item/stack/sheet/metal, src.loc)
M.amount = 5
qdel(src)
if(2)
if(!..())
if(istype(P, /obj/item/weapon/circuitboard))
var/obj/item/weapon/circuitboard/B = P
if(B.board_type == "machine")
if(!user.drop_item(B, src))
user << "<span class='warning'>You can't let go of \the [B]!</span>"
return
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You add the circuit board to the frame.</span>")
circuit = P
set_build_state(3)
components = list()
req_components = circuit.req_components.Copy()
for(var/A in circuit.req_components)
req_components[A] = circuit.req_components[A]
req_component_names = circuit.req_components.Copy()
/* Are you fucking kidding me
for(var/A in req_components)
var/cp = text2path(A)
var/obj/ct = new cp() // have to quickly instantiate it get name
req_component_names[A] = ct.name
del(ct)*/
for(var/A in req_components)
var/atom/path = text2path(A)
req_component_names[A] = initial(path.name)
if(circuit.frame_desc)
desc = circuit.frame_desc
else
update_desc()
to_chat(user, desc)
else
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
else
if(istype(P, /obj/item/weapon/wirecutters))
playsound(get_turf(src), 'sound/items/Wirecutter.ogg', 50, 1)
to_chat(user, "<span class='notice'>You remove the cables.</span>")
set_build_state(1)
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc )
A.amount = 5
if(3)
if(!..())
if(istype(P, /obj/item/weapon/crowbar))
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
set_build_state(2)
circuit.loc = src.loc
circuit = null
if(components.len == 0)
to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
else
to_chat(user, "<span class='notice'>You remove the circuit board and other components.</span>")
for(var/obj/item/weapon/W in components)
W.loc = src.loc
desc = initial(desc)
req_components = null
components = null
else
if(istype(P, /obj/item/weapon/screwdriver))
var/component_check = 1
for(var/R in req_components)
if(req_components[R] > 0)
component_check = 0
break
if(component_check)
playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
var/obj/machinery/new_machine = new src.circuit.build_path(src.loc)
for(var/obj/O in new_machine.component_parts)
returnToPool(O)
new_machine.component_parts = list()
for(var/obj/O in src)
if(circuit.contain_parts) // things like disposal don't want their parts in them
O.loc = components_in_use
else
O.loc = null
new_machine.component_parts += O
if(circuit.contain_parts)
circuit.loc = components_in_use
else
circuit.loc = null
new_machine.RefreshParts()
components = null
qdel(src)
else
if(istype(P, /obj/item/weapon/storage/bag/gadgets/part_replacer) && P.contents.len && get_req_components_amt())
var/obj/item/weapon/storage/bag/gadgets/part_replacer/replacer = P
var/list/added_components = list()
var/list/part_list = replacer.contents.Copy()
//Sort the parts. This ensures that higher tier items are applied first.
part_list = sortTim(part_list, /proc/cmp_rped_sort)
for(var/path in req_components)
while(req_components[path] > 0 && (locate(text2path(path)) in part_list))
var/obj/item/part = (locate(text2path(path)) in part_list)
if(!part.crit_fail)
added_components[part] = path
replacer.remove_from_storage(part, src)
req_components[path]--
part_list -= part
for(var/obj/item/weapon/stock_parts/part in added_components)
components += part
to_chat(user, "<span class='notice'>[part.name] applied.</span>")
replacer.play_rped_sound()
update_desc()
else
if(istype(P, /obj/item/weapon) || istype(P, /obj/item/stack))
for(var/I in req_components)
if(istype(P, text2path(I)) && (req_components[I] > 0))
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
if(istype(P, /obj/item/stack))
var/obj/item/stack/CP = P
if(CP.amount >= req_components[I])
var/camt = min(CP.amount, req_components[I]) // amount of the stack to take, idealy amount required, but limited by amount provided
var/obj/item/stack/CC = getFromPool(text2path(I), src)
CC.amount = camt
CC.update_icon()
CP.use(camt)
components += CC
req_components[I] -= camt
update_desc()
break
else
to_chat(user, "<span class='warning'>You do not have enough [P]!</span>")
if(user.drop_item(P, src))
components += P
req_components[I]--
update_desc()
break
to_chat(user, desc)
if(P && P.loc != src && !istype(P, /obj/item/stack/cable_coil))
to_chat(user, "<span class='warning'>You cannot add that component to the machine!</span>")
/obj/machinery/constructable_frame/machine_frame/proc/set_build_state(var/state)
build_state = state
switch(state)
if(1)
icon_state = "box_0"
if(2)
icon_state = "box_1"
if(3)
icon_state = "box_2"
//Machine Frame Circuit Boards
/*Common Parts: Parts List: Ignitor, Timer, Infra-red laser, Infra-red sensor, t_scanner, Capacitor, Valve, sensor unit,
micro-manipulator, console screen, beaker, Microlaser, matter bin, power cells.
Note: Once everything is added to the public areas, will add m_amt and g_amt to circuit boards since autolathe won't be able
to destroy them and players will be able to make replacements.
*/
/obj/item/weapon/circuitboard/blank
name = "unprinted circuitboard"
desc = "A blank circuitboard ready for design."
icon = 'icons/obj/module.dmi'
icon_state = "blank_mod"
//var/datum/circuits/local_fuses = null
var/list/allowed_boards = list("autolathe"=/obj/item/weapon/circuitboard/autolathe,"intercom"=/obj/item/weapon/intercom_electronics,"conveyor"=/obj/item/weapon/circuitboard/conveyor,"air alarm"=/obj/item/weapon/circuitboard/air_alarm,"fire alarm"=/obj/item/weapon/circuitboard/fire_alarm,"airlock"=/obj/item/weapon/circuitboard/airlock,"APC"=/obj/item/weapon/circuitboard/power_control,"vendomat"=/obj/item/weapon/circuitboard/vendomat,"microwave"=/obj/item/weapon/circuitboard/microwave)
var/soldering = 0 //Busy check
/obj/item/weapon/circuitboard/blank/New()
..()
//local_fuses = new(src)
/obj/item/weapon/circuitboard/blank/attackby(obj/item/O as obj, mob/user as mob)
/*if(ismultitool(O))
var/boardType = local_fuses.assigned_boards["[local_fuses.localbit]"] //Localbit is an int, but this is an associative list organized by strings
if(boardType)
if(ispath(boardType))
to_chat(user, "<span class='notice'>The multitool pings softly.</span>")
new boardType(get_turf(src))
qdel(src)
return
else
to_chat(user, "<span class='warning'>A fatal error with the board type occurred. Report this message.</span>")
else
to_chat(user, "<span class='warning'>The multitool flashes red briefly.</span>")
else */if(!soldering&&issolder(O))
//local_fuses.Interact(user)
var/t = input(user, "Which board should be designed?") as null|anything in allowed_boards
if(!t) return
var/obj/item/weapon/solder/S = O
if(!S.remove_fuel(4,user)) return
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
soldering = 1
if(do_after(user, src,40))
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
var/boardType = allowed_boards[t]
var/obj/item/I = new boardType(get_turf(user))
qdel(src)
user.put_in_hands(I)
soldering = 0
else if(iswelder(O))
var/obj/item/weapon/weldingtool/WT = O
if(WT.remove_fuel(1,user))
var/obj/item/stack/sheet/glass/glass/new_item = new /obj/item/stack/sheet/glass/glass(src.loc)
new_item.add_to_stacks(user)
returnToPool(src)
return
else
return ..()
/obj/item/weapon/circuitboard/destructive_analyzer
name = "Circuit board (Destructive Analyzer)"
build_path = "/obj/machinery/r_n_d/destructive_analyzer"
board_type = "machine"
origin_tech = "magnets=2;engineering=2;programming=3"
frame_desc = "Requires 1 Scanning Module, 1 Manipulator, and 1 Micro-Laser."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1)
/obj/item/weapon/circuitboard/autolathe
name = "Circuit board (Autolathe)"
build_path = "/obj/machinery/r_n_d/fabricator/mechanic_fab/autolathe"
board_type = "machine"
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires 3 Matter Bins, 1 Manipulator, and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 3,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/protolathe
name = "Circuit board (Protolathe)"
build_path = "/obj/machinery/r_n_d/fabricator/protolathe"
board_type = "machine"
origin_tech = "engineering=2;programming=3"
frame_desc = "Requires 2 Matter Bins, 2 Manipulators, and 2 Beakers."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/reagent_containers/glass/beaker" = 2)
/obj/item/weapon/circuitboard/conveyor
name = "Circuit board (Conveyor)"
build_path = "/obj/machinery/conveyor"
board_type = "machine"
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires nothing."
req_components = list()
/obj/item/weapon/circuitboard/circuit_imprinter
name = "Circuit board (Circuit Imprinter)"
build_path = "/obj/machinery/r_n_d/fabricator/circuit_imprinter"
board_type = "machine"
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires 1 Matter Bin, 1 Manipulator, and 2 Beakers."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/reagent_containers/glass/beaker" = 2)
/obj/item/weapon/circuitboard/pacman
name = "Circuit Board (PACMAN-type Generator)"
build_path = "/obj/machinery/power/port_gen/pacman"
board_type = "machine"
origin_tech = "programming=3;powerstorage=3;plasmatech=3;engineering=3"
frame_desc = "Requires 1 Matter Bin, 1 Micro-Laser, and 1 Capacitor."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/stock_parts/capacitor" = 1)
/obj/item/weapon/circuitboard/pacman/super
name = "Circuit Board (SUPERPACMAN-type Generator)"
build_path = "/obj/machinery/power/port_gen/pacman/super"
origin_tech = "programming=3;powerstorage=4;engineering=4"
/obj/item/weapon/circuitboard/pacman/mrs
name = "Circuit Board (MRSPACMAN-type Generator)"
build_path = "/obj/machinery/power/port_gen/pacman/mrs"
origin_tech = "programming=3;powerstorage=5;engineering=5"
/obj/item/weapon/circuitboard/air_alarm
name = "Circuit board (Air Alarm)"
board_type="other"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_electronics"
//origin_tech = "programming=2"
/obj/item/weapon/circuitboard/fire_alarm
name = "Circuit board (Fire Alarm)"
board_type="other"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_electronics"
//origin_tech = "programming=2"
/obj/item/weapon/circuitboard/airlock
name = "Circuit board (Airlock)"
board_type="other"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_electronics"
//origin_tech = "programming=2"
obj/item/weapon/circuitboard/rdserver
name = "Circuit Board (R&D Server)"
build_path = "/obj/machinery/r_n_d/server"
board_type = "machine"
origin_tech = "programming=3"
frame_desc = "Requires 2 Capacitors and 1 Scanning Module."
req_components = list(
"/obj/item/weapon/stock_parts/capacitor" = 2,
"/obj/item/weapon/stock_parts/scanning_module" = 1)
/obj/item/weapon/circuitboard/mechfab
name = "Circuit board (Exosuit Fabricator)"
build_path = "/obj/machinery/r_n_d/fabricator/mech"
board_type = "machine"
origin_tech = "programming=3;engineering=3"
frame_desc = "Requires 2 Matter Bins, 1 Manipulator, 1 Micro-Laser and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/podfab
name = "Circuit board (Spacepod Fabricator)"
build_path = "/obj/machinery/r_n_d/fabricator/pod"
board_type = "machine"
origin_tech = "programming=3;engineering=3"
frame_desc = "Requires 3 Matter Bins, 2 Manipulators, and 2 Micro-Lasers."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 3,
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/micro_laser" = 2)
/obj/item/weapon/circuitboard/defib_recharger
name = "Circuit Board (Defib Recharger)"
build_path = "/obj/machinery/recharger/defibcharger/wallcharger"
board_type = "machine"
origin_tech = "programming=3;biotech=4;engineering=2;powerstorage=2"
frame_desc = "Requires 1 micro-laser, 2 matter bins, 2 manipulator, 1 console screen."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/smes
name = "Circuit Board (SMES)"
build_path = "/obj/machinery/power/battery/smes"
board_type = "machine"
origin_tech = "powerstorage=4;engineering=4;programming=4"
frame_desc = "Requires 4 capacitors, 4 micro-lasers, and 2 console screens."
req_components = list(
"/obj/item/weapon/stock_parts/capacitor" = 4,
"/obj/item/weapon/stock_parts/micro_laser" = 4,
"/obj/item/weapon/stock_parts/console_screen" = 2)
/obj/item/weapon/circuitboard/port_smes
name = "Circuit Board (Portable SMES)"
build_path = "/obj/machinery/power/battery/portable"
board_type = "machine"
origin_tech = "powerstorage=5;engineering=4;programming=4"
frame_desc = "Requires 4 capacitors, 4 micro-lasers, and 2 console screens."
req_components = list(
"/obj/item/weapon/stock_parts/capacitor" = 4,
"/obj/item/weapon/stock_parts/micro_laser" = 4,
"/obj/item/weapon/stock_parts/console_screen" = 2)
/obj/item/weapon/circuitboard/battery_port
name = "Circuit Board (SMES Port)"
build_path = "/obj/machinery/power/battery_port"
board_type = "machine"
origin_tech = "powerstorage=5;engineering=4;programming=4"
frame_desc = "Requires 3 capacitors and 1 console screen."
req_components = list(
"/obj/item/weapon/stock_parts/capacitor" = 3,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/treadmill
name = "Circuit Board (Treadmill Generator)"
build_path = "/obj/machinery/power/treadmill"
board_type = "machine"
origin_tech = "engineering=2;powerstorage=4"
frame_desc = "Requires 4 capacitors and 1 console screen."
req_components = list (
"/obj/item/weapon/stock_parts/capacitor" = 4,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/chem_dispenser
name = "Circuit Board (Chemistry Dispenser)"
build_path = "/obj/machinery/chem_dispenser"
board_type = "machine"
origin_tech = "programming=3;biotech=5;engineering=4"
frame_desc = "Requires 2 manipulators, 2 scanning modules, 3 micro-lasers, and 1 console screen."
req_components = list (
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/micro_laser" = 3,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/chem_dispenser/brewer
name = "Circuit Board (Brewer)"
build_path = "/obj/machinery/chem_dispenser/brewer"
/obj/item/weapon/circuitboard/chem_dispenser/soda_dispenser
name = "Circuit Board (Soda Dispenser)"
build_path = "/obj/machinery/chem_dispenser/soda_dispenser"
/obj/item/weapon/circuitboard/chem_dispenser/booze_dispenser
name = "Circuit Board (Booze Dispenser)"
build_path = "/obj/machinery/chem_dispenser/booze_dispenser"
/obj/item/weapon/circuitboard/chemmaster3000
name = "Circuit Board (ChemMaster 3000)"
build_path = "/obj/machinery/chem_master"
board_type = "machine"
origin_tech = "engineering=3;biotech=4"
frame_desc = "Requires 1 manipulator, 2 scanning modules, 2 micro-lasers, and 2 console screens."
req_components = list (
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/micro_laser" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 2)
/obj/item/weapon/circuitboard/condimaster
name = "Circuit Board (CondiMaster)"
build_path = "/obj/machinery/chem_master/condimaster"
board_type = "machine"
origin_tech = "engineering=3;biotech=4"
frame_desc = "Requires 1 manipulator, 3 scanning modules, 2 micro-lasers, and 2 console screens."
req_components = list (
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/scanning_module" = 3,
"/obj/item/weapon/stock_parts/micro_laser" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 2)
/obj/item/weapon/circuitboard/snackbar_machine
name = "Circuit Board (SnackBar Machine)"
build_path = "/obj/machinery/chem_master/snackbar_machine"
board_type = "machine"
origin_tech = "engineering=3;biotech=4"
frame_desc = "Requires 2 manipulator, 2 scanning modules, 2 micro-lasers, and 2 console screens."
req_components = list (
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/micro_laser" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 2)
/obj/item/weapon/circuitboard/recharge_station
name = "Circuit Board (Cyborg Recharging Station)"
build_path = "/obj/machinery/recharge_station"
board_type = "machine"
origin_tech = "powerstorage=4;programming=3"
frame_desc = "Requires 2 capacitors, 1 manipulator, and 1 matter bin."
req_components = list (
"/obj/item/weapon/stock_parts/capacitor" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/matter_bin" = 1)
/obj/item/weapon/circuitboard/heater
name = "Circuit Board (Heater)"
build_path = "/obj/machinery/atmospherics/unary/heat_reservoir/heater"
board_type = "machine"
origin_tech = "powerstorage=3;engineering=5;biotech=4"
frame_desc = "Requires 3 micro-lasers and 1 console screen."
req_components = list (
"/obj/item/weapon/stock_parts/micro_laser" = 3,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/freezer
name = "Circuit Board (Freezer)"
build_path = "/obj/machinery/atmospherics/unary/cold_sink/freezer"
board_type = "machine"
origin_tech = "powerstorage=3;engineering=4;biotech=4"
frame_desc = "Requires 3 micro-lasers and 1 console screen."
req_components = list (
"/obj/item/weapon/stock_parts/micro_laser" = 3,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/photocopier
name = "Circuit Board (Photocopier)"
build_path = "/obj/machinery/photocopier"
board_type = "machine"
origin_tech = "engineering=2;programming=2"
frame_desc = "Requires 2 manipulators, 2 scanning modules, 1 micro-laser, and 2 console screens."
req_components = list (
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 2,)
/obj/item/weapon/circuitboard/cryo
name = "Circuit Board (Cryo)"
build_path = "/obj/machinery/atmospherics/unary/cryo_cell"
board_type = "machine"
origin_tech = "programming=3;biotech=3;engineering=2"
frame_desc = "Requires 3 Manipulators, 2 Scanning Modules, and 1 Console Screen."
req_components = list (
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 3,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/clonepod
name = "Circuit board (Clone Pod)"
build_path = "/obj/machinery/cloning/clonepod"
board_type = "machine"
origin_tech = "programming=3;biotech=3"
frame_desc = "Requires 2 Manipulator, 2 Scanning Module, and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/clonescanner
name = "Circuit board (Cloning Scanner)"
build_path = "/obj/machinery/dna_scannernew"
board_type = "machine"
origin_tech = "programming=3;biotech=2"
frame_desc = "Requires 1 Scanning Module, 1 Manipulator, 1 Micro-Laser, and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/fullbodyscanner
name = "Circuit board (Full Body Scanner)"
build_path = "/obj/machinery/bodyscanner"
board_type = "machine"
origin_tech = "biotech=2"
frame_desc = "Requires 3 Scanning Module."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 3)
/obj/item/weapon/circuitboard/sleeper
name = "Circuit board (Sleeper)"
build_path = "/obj/machinery/sleeper"
board_type = "machine"
origin_tech = "biotech=2"
frame_desc = "Requires 1 Scanning Module, 2 Manipulator."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 2)
/obj/item/weapon/circuitboard/biogenerator
name = "Circuit Board (Biogenerator)"
build_path = "/obj/machinery/biogenerator"
board_type = "machine"
origin_tech = "programming=3;engineering=2;biotech=3"
frame_desc = "Requires 2 Manipulators, 2 Matter Bins, 3 Micro-Lasers, 2 Scanning Modules,2 Console Screens, and 1 Large Beaker. "
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/micro_laser" = 3,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 2,
"/obj/item/weapon/reagent_containers/glass/beaker/large" = 1)
/obj/item/weapon/circuitboard/seed_extractor
name = "Circuit Board (Seed Extractor)"
build_path = "/obj/machinery/seed_extractor"
board_type = "machine"
origin_tech = "programming=2;biotech=2"
frame_desc = "Requires 2 Manipulators, 1 Matter Bins, 1 Micro-Lasers, 1 Scanning Modules, and 1 Console Screens. "
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/microwave
name = "Circuit Board (Microwave)"
build_path = "/obj/machinery/microwave"
board_type = "machine"
origin_tech = "programming=2;engineering=2;magnets=3"
frame_desc = "Requires 1 Micro-Laser, 1 Scanning Module, and 1 Console Screens. "
req_components = list(
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/reagentgrinder
name = "Circuit Board (All-In-One Grinder)"
build_path = "/obj/machinery/reagentgrinder"
board_type = "machine"
origin_tech = "programming=3;engineering=2"
frame_desc = "Requires 2 Matter Bins, 1 Micro-Lasers, 1 Scanning Modules, and 1 Large Beaker. "
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/reagent_containers/glass/beaker/large" = 1)
/obj/item/weapon/circuitboard/smartfridge
name = "Circuit Board (SmartFridge)"
build_path = "/obj/machinery/smartfridge"
board_type = "machine"
origin_tech = "programming=3;engineering=2"
frame_desc = "Requires 2 Manipulators, 4 Matter Bins, ,1 Scanning Module, and 2 Console Screens. "
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/matter_bin" = 4,
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 2)
/obj/item/weapon/circuitboard/smartfridge/medbay
name = "Circuit Board (Medbay SmartFridge)"
build_path = "/obj/machinery/smartfridge/secure/medbay"
/obj/item/weapon/circuitboard/smartfridge/chemistry
name = "Circuit Board (Chemical SmartFridge)"
build_path = "/obj/machinery/smartfridge/chemistry"
/obj/item/weapon/circuitboard/smartfridge/extract
name = "Circuit Board (Extract SmartFridge)"
build_path = "/obj/machinery/smartfridge/extract"
/obj/item/weapon/circuitboard/smartfridge/seeds
name = "Circuit Board (Megaseed Servitor)"
build_path = "/obj/machinery/smartfridge/seeds"
/obj/item/weapon/circuitboard/smartfridge/drinks
name = "Circuit Board (Drinks Showcase)"
build_path = "/obj/machinery/smartfridge/drinks"
/obj/item/weapon/circuitboard/hydroponics
name = "Circuit Board (Hydroponics Tray)"
build_path = "/obj/machinery/portable_atmospherics/hydroponics"
board_type = "machine"
origin_tech = "programming=3;engineering=2;biotech=3;powerstorage=2"
frame_desc = "Requires 2 Matter Bins, 1 Scanning Module, 2 Beakers, 1 Capacitor, and 1 Console Screen. "
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/capacitor" = 1,
"/obj/item/weapon/reagent_containers/glass/beaker" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/gibber
name = "Circuit Board (Gibber)"
build_path = "/obj/machinery/gibber"
board_type = "machine"
origin_tech = "programming=3;engineering=2;biotech=3;powerstorage=2"
frame_desc = "Requires 2 Matter Bins, 2 Capacitors, 2 Scanning Module, 4 Manipulator and 4 High Powered Micro-Lasers "
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/capacitor" = 2,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 4,
"/obj/item/weapon/stock_parts/micro_laser/high" = 4)
/obj/item/weapon/circuitboard/processor
name = "Circuit Board (Food Processor)"
build_path = "/obj/machinery/processor"
board_type = "machine"
origin_tech = "programming=3;engineering=2;biotech=3;powerstorage=2"
frame_desc = "Requires 1 Scanning Module and 2 Manipulators "
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 2)
/obj/item/weapon/circuitboard/egg_incubator
name = "Circuit Board (Egg Incubator)"
build_path = "/obj/machinery/egg_incubator"
board_type = "machine"
origin_tech = "biotech=3"
frame_desc = "Requires 1 Matter Bin and 2 Capacitors "
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/capacitor" = 2)
/obj/item/weapon/circuitboard/monkey_recycler
name = "Circuit Board (Monkey Recycler)"
build_path = "/obj/machinery/monkey_recycler"
board_type = "machine"
origin_tech = "programming=3;engineering=2;biotech=3;powerstorage=2"
frame_desc = "Requires 1 Matter Bin, 2 Manipulators and 1 Micro-Laser "
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/micro_laser" = 1)
/*
/obj/item/weapon/circuitboard/hydroseeds
name = "Circuit Board (MegaSeed Servitor)"
build_path = "/obj/machinery/vending/hydroseeds"
board_type = "machine"
origin_tech = "programming=3;engineering=2;biotech=3;powerstorage=2"
frame_desc = "Requires 2 Matter Bins, 1 Capacitors, 2 Scanning Module, and 2 Manipulators "
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/capacitor" = 1,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 2)
/obj/item/weapon/circuitboard/hydronutrients
name = "Circuit Board (Nutrimax)"
build_path = "/obj/machinery/vending/hydronutrients"
board_type = "machine"
origin_tech = "programming=3;engineering=2;biotech=3;powerstorage=2"
frame_desc = "Requires 2 Matter Bins, 1 Capacitors, 2 Scanning Module, and 2 Manipulators "
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/capacitor" = 1,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 2)
*/
/obj/item/weapon/circuitboard/pipedispenser
name = "Circuit Board (Pipe Dispenser)"
build_path = "/obj/machinery/pipedispenser"
board_type = "machine"
origin_tech = "programming=3;engineering=2;biotech=3;powerstorage=2"
frame_desc = "Requires 2 Matter Bins, 1 Capacitors, 2 Scanning Module, and 2 Manipulators "
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/capacitor" = 1,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 2)
/obj/item/weapon/circuitboard/pipedispenser/disposal
name = "Circuit Board (Disposal Pipe Dispenser)"
build_path = "/obj/machinery/pipedispenser/disposal"
board_type = "machine"
origin_tech = "programming=3;engineering=2;biotech=3;powerstorage=2"
frame_desc = "Requires 2 Matter Bins, 1 Capacitors, 2 Scanning Module, and 2 Manipulators "
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/capacitor" = 1,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 2)
//Teleporter
/obj/item/weapon/circuitboard/telehub
name = "Circuit Board (Teleporter Hub)"
build_path = "/obj/machinery/teleport/hub"
board_type = "machine"
origin_tech = "programming=4;engineering=3;bluespace=3"
frame_desc = "Requires 2 Phasic Scanning Modules, 3 Super Capacitors, 2 Subspace Ansibles, 2 Hyperwave filters, 1 Subspace Treatment Disc, 2 Ansible Crystals, and 4 Subspace Transmitters."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module/adv/phasic" = 2,
"/obj/item/weapon/stock_parts/capacitor/adv/super" = 3,
"/obj/item/weapon/stock_parts/subspace/ansible" = 2,
"/obj/item/weapon/stock_parts/subspace/filter" = 2,
"/obj/item/weapon/stock_parts/subspace/treatment" = 1,
"/obj/item/weapon/stock_parts/subspace/crystal" = 2,
"/obj/item/weapon/stock_parts/subspace/transmitter" = 4)
/obj/item/weapon/circuitboard/telestation
name = "Circuit Board (Teleporter Station)"
build_path = "/obj/machinery/teleport/station"
board_type = "machine"
origin_tech = "programming=4;engineering=3;bluespace=3"
frame_desc = "Requires 2 Phasic Scanning Modules, 2 Super Capacitors, 2 Subspace Ansibles, and 4 Subspace Wavelength Analyzers."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module/adv/phasic" = 2,
"/obj/item/weapon/stock_parts/capacitor/adv/super" = 2,
"/obj/item/weapon/stock_parts/subspace/ansible" = 2,
"/obj/item/weapon/stock_parts/subspace/analyzer" = 4)
// Telecomms circuit boards:
/obj/item/weapon/circuitboard/telecomms/receiver
name = "Circuit Board (Subspace Receiver)"
build_path = "/obj/machinery/telecomms/receiver"
board_type = "machine"
origin_tech = "programming=4;engineering=3;bluespace=2"
frame_desc = "Requires 1 Subspace Ansible, 1 Hyperwave Filter, 2 Manipulators, and 1 Micro-Laser."
req_components = list(
"/obj/item/weapon/stock_parts/subspace/ansible" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/micro_laser" = 1)
/obj/item/weapon/circuitboard/telecomms/hub
name = "Circuit Board (Hub Mainframe)"
build_path = "/obj/machinery/telecomms/hub"
board_type = "machine"
origin_tech = "programming=4;engineering=4"
frame_desc = "Requires 2 Manipulators, 2 Cable Coil and 2 Hyperwave Filter."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/subspace/filter" = 2)
/obj/item/weapon/circuitboard/telecomms/relay
name = "Circuit Board (Relay Mainframe)"
build_path = "/obj/machinery/telecomms/relay"
board_type = "machine"
origin_tech = "programming=3;engineering=4;bluespace=3"
frame_desc = "Requires 2 Manipulators, 2 Cable Coil and 2 Hyperwave Filters."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/subspace/filter" = 2)
/obj/item/weapon/circuitboard/telecomms/bus
name = "Circuit Board (Bus Mainframe)"
build_path = "/obj/machinery/telecomms/bus"
board_type = "machine"
origin_tech = "programming=4;engineering=4"
frame_desc = "Requires 2 Manipulators, 1 Cable Coil and 1 Hyperwave Filter."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/stack/cable_coil" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1)
/obj/item/weapon/circuitboard/telecomms/processor
name = "Circuit Board (Processor Unit)"
build_path = "/obj/machinery/telecomms/processor"
board_type = "machine"
origin_tech = "programming=4;engineering=4"
frame_desc = "Requires 3 Manipulators, 1 Hyperwave Filter, 2 Treatment Disks, 1 Wavelength Analyzer, 2 Cable Coils and 1 Subspace Amplifier."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 3,
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
"/obj/item/weapon/stock_parts/subspace/treatment" = 2,
"/obj/item/weapon/stock_parts/subspace/analyzer" = 1,
"/obj/item/stack/cable_coil" = 2,
"/obj/item/weapon/stock_parts/subspace/amplifier" = 1)
/obj/item/weapon/circuitboard/telecomms/server
name = "Circuit Board (Telecommunication Server)"
build_path = "/obj/machinery/telecomms/server"
board_type = "machine"
origin_tech = "programming=4;engineering=4"
frame_desc = "Requires 2 Manipulators, 1 Cable Coil and 1 Hyperwave Filter."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/stack/cable_coil" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1)
/obj/item/weapon/circuitboard/telecomms/broadcaster
name = "Circuit Board (Subspace Broadcaster)"
build_path = "/obj/machinery/telecomms/broadcaster"
board_type = "machine"
origin_tech = "programming=4;engineering=4;bluespace=2"
frame_desc = "Requires 2 Manipulators, 1 Cable Coil, 1 Hyperwave Filter, 1 Ansible Crystal and 2 High-Powered Micro-Lasers. "
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/stack/cable_coil" = 1,
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
"/obj/item/weapon/stock_parts/subspace/crystal" = 1,
"/obj/item/weapon/stock_parts/micro_laser/high" = 2)
/obj/item/weapon/circuitboard/bioprinter
name = "Circuit Board (Bioprinter)"
build_path = "/obj/machinery/bioprinter"
board_type = "machine"
origin_tech = "programming=3;engineering=2;biotech=3"
frame_desc = "Requires 2 Manipulators, 2 Matter Bins, 3 Micro-Lasers, 2 Scanning Modules, 1 Console Screen. "
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/micro_laser" = 3,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/reverse_engine
name = "Circuit Board (Reverse Engine)"
build_path = "/obj/machinery/r_n_d/reverse_engine"
board_type = "machine"
origin_tech = "materials=6;programming=4;engineering=3;bluespace=3;powerstorage=4"
frame_desc = "Requires 2 Scanning Modules, 2 Capacitors, 1 Manipulator, and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/capacitor" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/generalfab
name = "Circuit Board (General Fabricator)"
build_path = "/obj/machinery/r_n_d/fabricator/mechanic_fab"
board_type = "machine"
origin_tech = "materials=3;engineering=2;programming=3"
frame_desc = "Requires 2 Manipulators, 2 Matter Bins, and 2 Micro-Lasers."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/micro_laser" = 2,
"/obj/item/weapon/stock_parts/matter_bin" = 2)
/obj/item/weapon/circuitboard/flatpacker
name = "Circuit Board (Flatpack Fabricator)"
build_path = "/obj/machinery/r_n_d/fabricator/mechanic_fab/flatpacker"
board_type = "machine"
origin_tech = "materials=5;engineering=4;powerstorage=3;programming=3"
frame_desc = "Requires 2 Manipulators, 2 Matter Bins, 2 Micro-Lasers, 2 Scanning Modules, and 1 Beaker."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2,
"/obj/item/weapon/stock_parts/micro_laser" = 2,
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/reagent_containers/glass/beaker" = 1)
/obj/item/weapon/circuitboard/blueprinter
name = "Circuit Board (Blueprint Printer)"
build_path = "/obj/machinery/r_n_d/blueprinter"
board_type = "machine"
origin_tech = "engineering=3;programming=3"
frame_desc = "Requires 2 Matter Bins, 1 Scanning Module, and 1 Manipulator."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/scanning_module" = 1)
/obj/item/weapon/circuitboard/vendomat
name = "Circuit Board (Vending Machine)"
build_path = "/obj/machinery/vending"
board_type = "machine"
origin_tech = "materials=1;engineering=1;powerstorage=1"
frame_desc = "Requires 1 Matter Bins, 1 Scanning Module, and 1 Manipulator."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/scanning_module" = 1)
/obj/item/weapon/circuitboard/pdapainter
name = "Circuit Board (PDA Painter)"
build_path = "/obj/machinery/pdapainter"
board_type = "machine"
origin_tech = "programming=2;engineering=2"
frame_desc = "Requires 1 Manipulator, 2 Micro-Lasers, 2 Scanning Modules, and 1 Console Screen. "
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 2,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/incubator
name = "Circuit Board (Pathogenic Incubator)"
build_path = "/obj/machinery/disease2/incubator"
board_type = "machine"
origin_tech = "materials=4;biotech=5;magnets=3"
frame_desc = "Requires 1 Matter Bin, 2 Scanning Modules, 2 Micro-Lasers, and 1 Beaker."
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 2,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/reagent_containers/glass/beaker" = 1)
/obj/item/weapon/circuitboard/diseaseanalyser
name = "Circuit Board (Disease Analyser)"
build_path = "/obj/machinery/disease2/diseaseanalyser"
board_type = "machine"
origin_tech = "engineering=3;biotech=3;programming=3"
frame_desc = "Requires 1 Micro-Laser, 1 Manipulator, and 3 Scanning Modules."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
"/obj/item/weapon/stock_parts/scanning_module" = 3)
/obj/item/weapon/circuitboard/centrifuge
name = "Circuit Board (Isolation Centrifuge)"
build_path = "/obj/machinery/centrifuge"
board_type = "machine"
origin_tech = "biotech=3"
frame_desc = "Requires 2 Manipulators"
req_components = list(
"/obj/item/weapon/stock_parts/manipulator" = 2)
/obj/item/weapon/circuitboard/mech_bay_power_port
name = "Circuit Board (Power Port)"
build_path = "/obj/machinery/mech_bay_recharge_port"
board_type = "machine"
origin_tech = "engineering=2;powerstorage=3"
frame_desc = "Requires 2 Micro-Lasers, and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/micro_laser" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 1)
/obj/item/weapon/circuitboard/mech_bay_recharge_station
name = "Circuit Board (Recharge Station)"
build_path = "/obj/machinery/mech_bay_recharge_floor"
board_type = "machine"
origin_tech = "materials=2;powerstorage=3"
frame_desc = "Requires 1 Scanning Module and 2 Capacitors."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/capacitor" = 2)
/obj/item/weapon/circuitboard/prism
name = "Circuit Board (Prism)"
build_path = "/obj/machinery/prism"
board_type = "machine"
origin_tech = "programming=3;engineering=3;powerstorage=3"
frame_desc = "Requires 3 High-powered Micro-Lasers, and 6 Capacitors."
req_components = list(
"/obj/item/weapon/stock_parts/micro_laser/high" = 3,
"/obj/item/weapon/stock_parts/capacitor" = 6)
/obj/item/weapon/circuitboard/cell_charger
name = "Circuit Board (Cell Charger)"
build_path = "/obj/machinery/cell_charger"
board_type = "machine"
origin_tech = "materials=2;engineering=2;powerstorage=3"
frame_desc = "Requires 1 Scanning Module and 2 Capacitors."
req_components = list(
"/obj/item/weapon/stock_parts/scanning_module" = 1,
"/obj/item/weapon/stock_parts/capacitor" = 2)
/obj/item/weapon/circuitboard/washing_machine
name = "Circuit Board (Washing Machine)"
build_path = "/obj/machinery/washing_machine"
board_type = "machine"
origin_tech = "materials=1"
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/manipulator" = 1)
/obj/item/weapon/circuitboard/sorting_machine
name = "Circuit Board (Sorting Machine)"
board_type = "machine"
origin_tech = "materials=2;engineering=2;programming=3"
frame_desc = "Requires 3 Matter Bins and 1 Capacitor" //Matter bins because it's moving matter, I guess, and a capacitor because else the recipe is boring.
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 3,
"/obj/item/weapon/stock_parts/capacitor" = 1)
/obj/item/weapon/circuitboard/sorting_machine/recycling
name = "Circuit Board (Recycling Sorting Machine)"
build_path = "/obj/machinery/sorting_machine/recycling"
/obj/item/weapon/circuitboard/sorting_machine/destination
name = "Circuit Board (Destinations Sorting Machine)"
build_path = "/obj/machinery/sorting_machine/destination"
/obj/item/weapon/circuitboard/processing_unit
name = "Circuit Board (Ore Processor)"
build_path = "/obj/machinery/mineral/processing_unit"
board_type = "machine"
origin_tech = "materials=3;engineering=2;programming=2"
frame_desc = "Requires 2 Matter Bins and 2 Micro-lasers"
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 2,
"/obj/item/weapon/stock_parts/micro_laser" = 2)
/obj/item/weapon/circuitboard/processing_unit/recycling
name = "Circuit Board (Recycling Furnace)"
build_path = "/obj/machinery/mineral/processing_unit/recycle"
/obj/item/weapon/circuitboard/stacking_unit
name = "Circuit Board (Stacking Machine)"
build_path = "/obj/machinery/mineral/stacking_machine"
board_type = "machine"
origin_tech = "materials=3;engineering=2;programming=2"
frame_desc = "Requires 3 Matter Bins and 1 Capacitor" //Matter bins because it's moving matter, I guess, and a capacitor because else the recipe is boring.
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 3,
"/obj/item/weapon/stock_parts/capacitor" = 1)
/obj/item/weapon/circuitboard/fax
name = "Circuit Board (Fax Machine)"
build_path = "/obj/machinery/faxmachine"
board_type = "machine"
origin_tech = "materials=2;bluespace=2"
frame_desc = "Requires 1 ansible and 1 scanning module."
req_components = list(
"/obj/item/weapon/stock_parts/subspace/ansible" = 1,
"/obj/item/weapon/stock_parts/scanning_module" = 1)
/*
* Xenobotany
*/
/obj/item/weapon/circuitboard/botany_centrifuge
name = "Circuit Board (Lysis-Isolation Centrifuge)"
build_path = "/obj/machinery/botany/extractor"
board_type = "machine"
origin_tech = "engineering=3;biotech=3"
frame_desc = "Requires 1 manipulator, 2 scanning modules, 2 micro-lasers, 1 matter bin, and 2 console screens."
req_components = list (
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/micro_laser" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 2,
"/obj/item/weapon/stock_parts/matter_bin" = 1)
/obj/item/weapon/circuitboard/botany_bioballistic
name = "Circuit Board (Bioballistic Delivery System)"
build_path = "/obj/machinery/botany/editor"
board_type = "machine"
origin_tech = "engineering=3;biotech=3"
frame_desc = "Requires 1 manipulator, 2 scanning modules, 2 micro-lasers, and 1 console screen."
req_components = list (
"/obj/item/weapon/stock_parts/manipulator" = 1,
"/obj/item/weapon/stock_parts/scanning_module" = 2,
"/obj/item/weapon/stock_parts/micro_laser" = 2,
"/obj/item/weapon/stock_parts/console_screen" = 1,)
/*
* Xenoarcheology
*/
/obj/item/weapon/circuitboard/anom
name = "Circuit Board (Fourier Transform Spectroscope)"
build_path = "/obj/machinery/anomaly/fourier_transform"
board_type = "machine"
origin_tech = "programming=4"
frame_desc = "Requires 3 scanning modules."
req_components = list (
"/obj/item/weapon/stock_parts/scanning_module" = 3)
/obj/item/weapon/circuitboard/anom/accelerator
name = "Circuit Board (Accelerator Spectrometer)"
build_path = "/obj/machinery/anomaly/accelerator"
/obj/item/weapon/circuitboard/anom/gas
name = "Circuit Board (Gas Chromatography Spectrometer)"
build_path = "/obj/machinery/anomaly/gas_chromatography"
/obj/item/weapon/circuitboard/anom/hyper
name = "Circuit Board (Hyperspectral Imager)"
build_path = "/obj/machinery/anomaly/hyperspectral"
/obj/item/weapon/circuitboard/anom/ion
name = "Circuit Board (Ion Mobility Spectrometer)"
build_path = "/obj/machinery/anomaly/ion_mobility"
/obj/item/weapon/circuitboard/anom/iso
name = "Circuit Board (Isotope Ratio Spectrometer)"
build_path = "/obj/machinery/anomaly/isotope_ratio"