mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
Bugfix for the bar (pipe and light). AI upload and AI upload foyer are diveded into two separete areas. Blender moved to the right. Update from Nikie: KickInactiveClients now works! git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1471 316c924e-a436-60f5-8080-3fe189b3f50e
185 lines
4.2 KiB
Plaintext
185 lines
4.2 KiB
Plaintext
/world/New()
|
|
..()
|
|
|
|
diary = file("data/logs/[time2text(world.realtime, "YYYY/MM-Month/DD-Day")].log")
|
|
diary << ""
|
|
diary << ""
|
|
diary << "Starting up. [time2text(world.timeofday, "hh:mm.ss")]"
|
|
diary << "---------------------"
|
|
diary << ""
|
|
|
|
jobban_loadbanfile()
|
|
jobban_updatelegacybans()
|
|
// goon_loadfile() Somehow I doubt we need this anymore
|
|
// beta_tester_loadfile()
|
|
LoadBans()
|
|
process_teleport_locs() //Sets up the wizard teleport locations
|
|
process_ghost_teleport_locs() //Sets up ghost teleport locations.
|
|
|
|
spawn(30)
|
|
//EXPERIMENTAL
|
|
Optimize()
|
|
sleep_offline = 1
|
|
//EXPERIMENTAL
|
|
|
|
spawn(0)
|
|
SetupOccupationsList()
|
|
return
|
|
|
|
|
|
/// EXPERIMENTAL STUFF
|
|
var/opt_inactive = null
|
|
/world/proc/Optimize()
|
|
if(!opt_inactive) opt_inactive = world.timeofday
|
|
|
|
if(world.timeofday - opt_inactive >= 600)
|
|
KickInactiveClients()
|
|
opt_inactive = world.timeofday
|
|
|
|
spawn(100) Optimize()
|
|
|
|
/world/proc/KickInactiveClients()
|
|
for(var/client/C)
|
|
if(!C.holder && ((C.inactivity/10)/60) >= 10) // Used to be 15 -- TLE
|
|
//C << "\red You have been inactive for more than 10 minutes and have been disconnected."
|
|
if(C.mob)
|
|
if(!istype(C.mob, /mob/dead/))
|
|
log_access("AFK: [key_name(C)]")
|
|
C << "\red You have been inactive for more than 10 minutes and have been disconnected."
|
|
C.mob.logged_in = 0
|
|
del(C)
|
|
|
|
/// EXPERIMENTAL STUFF
|
|
|
|
// This function counts a passed job.
|
|
proc/countJob(rank)
|
|
var/jobCount = 0
|
|
for(var/mob/H in world)
|
|
if(H.mind && H.mind.assigned_role == rank)
|
|
jobCount++
|
|
return jobCount
|
|
|
|
/mob/living/carbon/human/var/const
|
|
slot_back = 1
|
|
slot_wear_mask = 2
|
|
slot_handcuffed = 3
|
|
slot_l_hand = 4
|
|
slot_r_hand = 5
|
|
slot_belt = 6
|
|
slot_wear_id = 7
|
|
slot_ears = 8
|
|
slot_glasses = 9
|
|
slot_gloves = 10
|
|
slot_head = 11
|
|
slot_shoes = 12
|
|
slot_wear_suit = 13
|
|
slot_w_uniform = 14
|
|
slot_l_store = 15
|
|
slot_r_store = 16
|
|
slot_s_store = 17
|
|
slot_in_backpack = 18
|
|
slot_h_store = 19
|
|
|
|
/mob/living/carbon/human/proc/equip_if_possible(obj/item/weapon/W, slot) // since byond doesn't seem to have pointers, this seems like the best way to do this :/
|
|
//warning: icky code
|
|
var/equipped = 0
|
|
if((slot == l_store || slot == r_store || slot == belt || slot == wear_id) && !src.w_uniform)
|
|
del(W)
|
|
return
|
|
if(slot == s_store && !src.wear_suit)
|
|
del(W)
|
|
return
|
|
if(slot == h_store && !src.head)
|
|
del(W)
|
|
return
|
|
switch(slot)
|
|
if(slot_back)
|
|
if(!src.back)
|
|
src.back = W
|
|
equipped = 1
|
|
if(slot_wear_mask)
|
|
if(!src.wear_mask)
|
|
src.wear_mask = W
|
|
equipped = 1
|
|
if(slot_handcuffed)
|
|
if(!src.handcuffed)
|
|
src.handcuffed = W
|
|
equipped = 1
|
|
if(slot_l_hand)
|
|
if(!src.l_hand)
|
|
src.l_hand = W
|
|
equipped = 1
|
|
if(slot_r_hand)
|
|
if(!src.r_hand)
|
|
src.r_hand = W
|
|
equipped = 1
|
|
if(slot_belt)
|
|
if(!src.belt)
|
|
src.belt = W
|
|
equipped = 1
|
|
if(slot_wear_id)
|
|
if(!src.wear_id)
|
|
src.wear_id = W
|
|
equipped = 1
|
|
if(slot_ears)
|
|
if(!src.ears)
|
|
src.ears = W
|
|
equipped = 1
|
|
if(slot_glasses)
|
|
if(!src.glasses)
|
|
src.glasses = W
|
|
equipped = 1
|
|
if(slot_gloves)
|
|
if(!src.gloves)
|
|
src.gloves = W
|
|
equipped = 1
|
|
if(slot_head)
|
|
if(!src.head)
|
|
src.head = W
|
|
equipped = 1
|
|
if(slot_shoes)
|
|
if(!src.shoes)
|
|
src.shoes = W
|
|
equipped = 1
|
|
if(slot_wear_suit)
|
|
if(!src.wear_suit)
|
|
src.wear_suit = W
|
|
equipped = 1
|
|
if(slot_w_uniform)
|
|
if(!src.w_uniform)
|
|
src.w_uniform = W
|
|
equipped = 1
|
|
if(slot_l_store)
|
|
if(!src.l_store)
|
|
src.l_store = W
|
|
equipped = 1
|
|
if(slot_r_store)
|
|
if(!src.r_store)
|
|
src.r_store = W
|
|
equipped = 1
|
|
if(slot_s_store)
|
|
if(!src.s_store)
|
|
src.s_store = W
|
|
equipped = 1
|
|
if(slot_in_backpack)
|
|
if (src.back && istype(src.back, /obj/item/weapon/storage/backpack))
|
|
var/obj/item/weapon/storage/backpack/B = src.back
|
|
if(B.contents.len < 7 && W.w_class <= 3)
|
|
W.loc = B
|
|
equipped = 1
|
|
if(slot_h_store)
|
|
if(!src.h_store)
|
|
src.h_store = W
|
|
equipped = 1
|
|
|
|
if(equipped)
|
|
W.layer = 20
|
|
else
|
|
del(W)
|
|
|
|
/proc/AutoUpdateAI(obj/subject)
|
|
if (subject!=null)
|
|
for(var/mob/living/silicon/ai/M in world)
|
|
if ((M.client && M.machine == subject))
|
|
subject.attack_ai(M)
|