Files
vgstation13/code/modules/virus2
Pieter-Jan Briers 3b45f4804e Fixing some bugs. (#11829)
* Fixing some bugs.

Security belts can hold holobadges. Not really a bug, but sood listed it
under the bug fix milestone so whatever. Fixes #10844

Borer eggs don't break if nobody was found anymore. Fixes #10696

Can't leave the derelict as MoMMI in a locker through a teleporter
anymore. Fixes #10049

Airlocks without power don't blink the access denied animation and sound.
Fixes #9484

Fixes goonchat gaining focus when clicking on links. Fixes #9112

Cloning console sprite correctly updates when losing power now.
Fixes #9015

Pathogenic incubator caps at 100% growth. Note that it still consumes
virus food. Fixes #7402

Protolathe reagents are gone, not like it had any designs that took
reagents anyways. Fixes #8365

Cryo tubes don't break ventcrawling anymore, and correctly have an
internal atmosphere so a raging plasmafire can be avoided inside them.
Fixes #6257 Fixes #11689

* More fixes and some cleanup.

You can no longer use the bluespace tunneler to get to Central Command,
fixes #11836

Setting frequency on a digital valve no longer makes it impossible to
unwrench the valve. Forever. Fixes #11837

Holomaps don't appear above everything anymore, back to how it was before
waffle pipes. Fixes #11830

* Forgot the changelog.

* Fixing vents and scrubbers, fixes #11838

* Teleports cleanup
2016-09-11 03:05:45 -05:00
..
2016-08-31 13:50:29 -07:00
2016-09-11 03:05:45 -05:00