mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
1856 lines
66 KiB
Plaintext
1856 lines
66 KiB
Plaintext
#define CHARACTER_SETUP 0
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#define UI_SETUP 1
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#define GENERAL_SETUP 2
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#define SPECIAL_ROLES_SETUP 3
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var/list/preferences_datums = list()
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var/global/list/special_roles = list(
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ROLE_ALIEN = 1, //always show
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ROLE_BLOB = 1,
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ROLE_BORER = 1,
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ROLE_CHANGELING = 1,
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ROLE_CULTIST = 1,
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ROLE_LEGACY_CULTIST = 1,
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ROLE_PLANT = 1,
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// "infested monkey" = IS_MODE_COMPILED("monkey"),
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ROLE_MALF = 1,
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//ROLE_NINJA = 1,
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ROLE_OPERATIVE = 1,
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ROLE_PAI = 1, // -- TLE
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ROLE_POSIBRAIN = 1,
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ROLE_REV = 1,
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ROLE_TRAITOR = 1,
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ROLE_VAMPIRE = 1,
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ROLE_VOXRAIDER = 1,
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ROLE_WIZARD = 1,
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ROLE_COMMANDO = 1,
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)
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var/list/antag_roles = list(
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ROLE_ALIEN = 1,
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ROLE_BLOB = 1,
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ROLE_CHANGELING = 1,
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ROLE_CULTIST = 1,
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ROLE_LEGACY_CULTIST = 1,
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ROLE_MALF = 1,
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ROLE_OPERATIVE = 1,
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ROLE_REV = 1,
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ROLE_TRAITOR = 1,
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ROLE_VAMPIRE = 1,
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ROLE_VOXRAIDER = 1,
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ROLE_WIZARD = 1,
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ROLE_COMMANDO = 1,
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// "infested monkey" = IS_MODE_COMPILED("monkey"),
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)
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var/list/nonantag_roles = list(
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ROLE_BORER = 1,
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ROLE_PLANT = 1,
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ROLE_PAI = 1,
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ROLE_POSIBRAIN = 1,
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)
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var/list/role_wiki=list(
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ROLE_ALIEN = "Xenomorph",
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ROLE_BLOB = "Blob",
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ROLE_BORER = "Cortical_Borer",
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ROLE_CHANGELING = "Changeling",
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ROLE_CULTIST = "Cult 3.0",
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ROLE_LEGACY_CULTIST = "Cult", // To change ! In the future we'll have a new page for Cult 3, and this one will go down in history
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ROLE_PLANT = "Dionaea",
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ROLE_MALF = "Guide_to_Malfunction",
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ROLE_OPERATIVE = "Nuclear_Agent",
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ROLE_PAI = "Personal_AI",
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ROLE_POSIBRAIN = "Guide_to_Silicon_Laws",
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ROLE_REV = "Revolution",
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ROLE_TRAITOR = "Traitor",
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ROLE_VAMPIRE = "Vampire",
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ROLE_VOXRAIDER = "Vox_Raider",
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ROLE_WIZARD = "Wizard",
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)
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var/const/MAX_SAVE_SLOTS = 8
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#define POLLED_LIMIT 300
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/datum/preferences
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//doohickeys for savefiles
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var/database/db = ("players2.sqlite")
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var/path
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var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
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var/slot = 1
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var/list/slot_names = new
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var/lastPolled = 0
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var/savefile_version = 0
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//non-preference stuff
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var/warns = 0
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var/warnbans = 0
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var/muted = 0
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var/last_ip
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var/last_id
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//game-preferences
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var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
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var/ooccolor = "#b82e00"
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var/UI_style = "Midnight"
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var/toggles = TOGGLES_DEFAULT
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var/UI_style_color = "#ffffff"
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var/UI_style_alpha = 255
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var/space_parallax = 1
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var/space_dust = 1
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var/parallax_speed = 2
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var/special_popup = 0
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var/tooltips = 1
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var/stumble = 0 //whether the player pauses after their first step
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//character preferences
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var/real_name //our character's name
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var/be_random_name = 0 //whether we are a random name every round
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var/be_random_body = 0 //whether we'll have a random body every round
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var/gender = MALE //gender of character (well duh)
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var/age = 30 //age of character
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var/underwear = 1 //underwear type
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var/backbag = 2 //backpack type
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var/h_style = "Bald" //Hair type
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var/r_hair = 0 //Hair color
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var/g_hair = 0 //Hair color
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var/b_hair = 0 //Hair color
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var/f_style = "Shaved" //Face hair type
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var/r_facial = 0 //Face hair color
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var/g_facial = 0 //Face hair color
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var/b_facial = 0 //Face hair color
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var/s_tone = 0 //Skin color
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var/r_eyes = 0 //Eye color
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var/g_eyes = 0 //Eye color
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var/b_eyes = 0 //Eye color
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var/species = "Human"
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var/language = "None" //Secondary language
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//Mob preview
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var/icon/preview_icon = null
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var/icon/preview_icon_front = null
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var/icon/preview_icon_side = null
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//Jobs, uses bitflags
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var/job_civilian_high = 0
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var/job_civilian_med = 0
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var/job_civilian_low = 0
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var/job_medsci_high = 0
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var/job_medsci_med = 0
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var/job_medsci_low = 0
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var/job_engsec_high = 0
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var/job_engsec_med = 0
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var/job_engsec_low = 0
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//Keeps track of preferrence for not getting any wanted jobs
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var/alternate_option = 0
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var/used_skillpoints = 0
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var/skill_specialization = null
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var/list/skills = list() // skills can range from 0 to 3
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// maps each organ to either null(intact), "cyborg" or "amputated"
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// will probably not be able to do this for head and torso ;)
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var/list/organ_data = list()
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var/list/player_alt_titles = new() // the default name of a job like "Medical Doctor"
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var/flavor_text = ""
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var/med_record = ""
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var/sec_record = ""
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var/gen_record = ""
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var/disabilities = 0 // NOW A BITFIELD, SEE ABOVE
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var/nanotrasen_relation = "Neutral"
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var/bank_security = 1 //for bank accounts, 0-2, no-pin,pin,pin&card
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// 0 = character settings, 1 = game preferences
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var/current_tab = 0
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// OOC Metadata:
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var/metadata = ""
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var/slot_name = ""
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// Whether or not to use randomized character slots
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var/randomslot = 0
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// jukebox volume
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var/volume = 100
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var/usewmp = 0 //whether to use WMP or VLC
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var/list/roles=list() // "role" => ROLEPREF_*
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//attack animation type
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var/attack_animation = NO_ANIMATION
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var/usenanoui = 1 //Whether or not this client will use nanoUI, this doesn't do anything other than objects being able to check this.
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var/progress_bars = 1 //Whether to show progress bars when doing delayed actions.
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var/pulltoggle = 1 //If 1, the "pull" verb toggles between pulling/not pulling. If 0, the "pull" verb will always try to pull, and do nothing if already pulling.
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var/client/client
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var/saveloaded = 0
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/datum/preferences/New(client/C)
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client=C
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if(istype(C))
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var/theckey = C.ckey
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var/thekey = C.key
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spawn()
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if(!IsGuestKey(thekey))
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var/load_pref = load_preferences_sqlite(theckey)
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if(load_pref)
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while(!SS_READY(SShumans))
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sleep(1)
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try_load_save_sqlite(theckey, C, default_slot)
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return
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while(!SS_READY(SShumans))
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sleep(1)
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randomize_appearance_for()
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real_name = random_name(gender, species)
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save_character_sqlite(theckey, C, default_slot)
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saveloaded = 1
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/datum/preferences/proc/try_load_save_sqlite(var/theckey, var/theclient, var/theslot)
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var/attempts = 0
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while(!load_save_sqlite(theckey, theclient, theslot) && attempts < 5)
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sleep(15)
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attempts++
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if(attempts >= 5)//failsafe so people don't get locked out of the round forever
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randomize_appearance_for()
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real_name = random_name(gender, species)
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log_debug("Player [theckey] FAILED to load save 5 times and has been randomized.")
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log_admin("Player [theckey] FAILED to load save 5 times and has been randomized.")
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if(theclient)
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alert(theclient, "For some reason you've failed to load your save slot 5 times now, so you've been generated a random character. Don't worry, it didn't overwrite your old one.","Randomized Character", "OK")
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saveloaded = 1
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theclient << 'sound/misc/prefsready.wav'
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/datum/preferences/proc/setup_character_options(var/dat, var/user)
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dat += {"<center><h2>Occupation Choices</h2>
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<a href='?_src_=prefs;preference=job;task=menu'>Set Occupation Preferences</a><br></center>
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<h2>Identity</h2>
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<table width='100%'><tr><td width='75%' valign='top'>
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<a href='?_src_=prefs;preference=name;task=random'>Random Name</a>
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<a href='?_src_=prefs;preference=name'>Always Random Name: [be_random_name ? "Yes" : "No"]</a><br>
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<b>Name:</b> <a href='?_src_=prefs;preference=name;task=input'>[real_name]</a><BR>
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<b>Gender:</b> <a href='?_src_=prefs;preference=gender'>[gender == MALE ? "Male" : "Female"]</a><BR>
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<b>Age:</b> <a href='?_src_=prefs;preference=age;task=input'>[age]</a>
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</td><td valign='center'>
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<div class='statusDisplay'><center><img src=previewicon.png class="charPreview"><img src=previewicon2.png class="charPreview"></center></div>
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</td></tr></table>
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<h2>Body</h2>
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<a href='?_src_=prefs;preference=all;task=random'>Random Body</A>
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<a href='?_src_=prefs;preference=all'>Always Random Body: [be_random_body ? "Yes" : "No"]</A><br>
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<table width='100%'><tr><td width='24%' valign='top'>
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<b>Species:</b> <a href='?_src_=prefs;preference=species;task=input'>[species]</a><BR>
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<b>Secondary Language:</b> <a href='byond://?src=\ref[user];preference=language;task=input'>[language]</a><br>
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<b>Skin Tone:</b> <a href='?_src_=prefs;preference=s_tone;task=input'>[species == "Human" ? "[-s_tone + 35]/220" : "[s_tone]"]</a><br><BR>
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<b>Handicaps:</b> <a href='byond://?src=\ref[user];task=input;preference=disabilities'>Set</a><br>
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<b>Limbs:</b> <a href='byond://?src=\ref[user];preference=limbs;task=input'>Set</a><br>
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<b>Organs:</b> <a href='byond://?src=\ref[user];preference=organs;task=input'>Set</a><br>
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<b>Underwear:</b> [gender == MALE ? "<a href ='?_src_=prefs;preference=underwear;task=input'>[underwear_m[underwear]]</a>" : "<a href ='?_src_=prefs;preference=underwear;task=input'>[underwear_f[underwear]]</a>"]<br>
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<b>Backpack:</b> <a href ='?_src_=prefs;preference=bag;task=input'>[backbaglist[backbag]]</a><br>
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<b>Nanotrasen Relation</b>:<br><a href ='?_src_=prefs;preference=nt_relation;task=input'>[nanotrasen_relation]</a><br>
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<b>Flavor Text:</b><a href='byond://?src=\ref[user];preference=flavor_text;task=input'>Set</a><br>
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<b>Character records:</b>
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[jobban_isbanned(user, "Records") ? "Banned" : "<a href=\"byond://?src=\ref[user];preference=records;record=1\">Set</a>"]<br>
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<b>Bank account security preference:</b><a href ='?_src_=prefs;preference=bank_security;task=input'>[bank_security_num2text(bank_security)]</a> <br>
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</td><td valign='top' width='21%'>
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<h3>Hair Style</h3>
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<a href='?_src_=prefs;preference=h_style;task=input'>[h_style]</a><BR>
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<a href='?_src_=prefs;preference=previous_hair_style;task=input'><</a> <a href='?_src_=prefs;preference=next_hair_style;task=input'>></a><BR>
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<span style='border:1px solid #161616; background-color: #[num2hex(r_hair, 2)][num2hex(g_hair, 2)][num2hex(b_hair, 2)];'> </span> <a href='?_src_=prefs;preference=hair;task=input'>Change</a><BR>
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</td><td valign='top' width='21%'>
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<h3>Facial Hair Style</h3>
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<a href='?_src_=prefs;preference=f_style;task=input'>[f_style]</a><BR>
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<a href='?_src_=prefs;preference=previous_facehair_style;task=input'><</a> <a href='?_src_=prefs;preference=next_facehair_style;task=input'>></a><BR>
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<span style='border: 1px solid #161616; background-color: #[num2hex(r_facial, 2)][num2hex(g_facial, 2)][num2hex(b_facial, 2)];'> </span> <a href='?_src_=prefs;preference=facial;task=input'>Change</a><BR>
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</td><td valign='top' width='21%'>
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<h3>Eye Color</h3>
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<span style='border: 1px solid #161616; background-color: #[num2hex(r_eyes, 2)][num2hex(g_eyes, 2)][num2hex(b_eyes, 2)];'> </span> <a href='?_src_=prefs;preference=eyes;task=input'>Change</a><BR>
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</tr></td></table>
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"}
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return dat
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/datum/preferences/proc/setup_UI(var/dat, var/user)
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dat += {"<b>UI Style:</b> <a href='?_src_=prefs;preference=ui'><b>[UI_style]</b></a><br>
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<b>Custom UI</b>(recommended for White UI): <span style='border:1px solid #161616; background-color: #[UI_style_color];'> </span><br>Color: <a href='?_src_=prefs;preference=UIcolor'><b>[UI_style_color]</b></a><br>
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Alpha(transparency): <a href='?_src_=prefs;preference=UIalpha'><b>[UI_style_alpha]</b></a><br>
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"}
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return dat
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/datum/preferences/proc/setup_special(var/dat, var/mob/user)
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if(user.client.holder)
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dat += {"
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<h1><font color=red>Admin Only Settings</font></h1>
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<div id="container" style="border:1px solid #000; width:96%; padding-left:2%; padding-right:2%; overflow:auto; padding-top:5px; padding-bottom:5px;">
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<div id="leftDiv" style="width:50%;height:100%;float:left;">
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<b>Toggle Adminhelp Sound</b>
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<a href='?_src_=prefs;preference=hear_ahelp'><b>[toggles & SOUND_ADMINHELP ? "Enabled" : "Disabled"]</b></a><br>
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<b>Toggle Prayers</b>
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<a href='?_src_=prefs;preference=hear_prayer'><b>[toggles & CHAT_PRAYER ? "Enabled" : "Disabled"]</b></a><br>
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<b>Toggle Hear Radio</b>
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<a href='?_src_=prefs;preference=hear_radio'><b>[toggles & CHAT_GHOSTRADIO ? "Enabled" : "Disabled"]</b></a><br>
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</div>
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<div id="rightDiv" style="width:50%;height:100%;float:right;">
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<b>Toggle Attack Logs</b>
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<a href='?_src_=prefs;preference=hear_attack'><b>[toggles & CHAT_ATTACKLOGS ? "Enabled" : "Disabled"]</b></a><br>
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<b>Toggle Debug Logs</b>
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<a href='?_src_=prefs;preference=hear_debug'><b>[toggles & CHAT_DEBUGLOGS ? "Enabled" : "Disabled"]</b></a><br>
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</div>
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</div>"}
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dat += {"
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<h1>General Settings</h1>
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<div id="container" style="border:1px solid #000; width:96; padding-left:2%; padding-right:2%; overflow:auto; padding-top:5px; padding-bottom:5px;">
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<div id="leftDiv" style="width:50%;height:100%;float:left;">
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<b>Space Parallax:</b>
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<a href='?_src_=prefs;preference=parallax'><b>[space_parallax ? "Enabled" : "Disabled"]</b></a><br>
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<b>Parallax Speed:</b>
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<a href='?_src_=prefs;preference=p_speed'><b>[parallax_speed]</b></a><br>
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<b>Space Dust:</b>
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<a href='?_src_=prefs;preference=dust'><b>[space_dust ? "Yes" : "No"]</b></a><br>
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<b>Play admin midis:</b>
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<a href='?_src_=prefs;preference=hear_midis'><b>[(toggles & SOUND_MIDI) ? "Yes" : "No"]</b></a><br>
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<b>Play lobby music:</b>
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<a href='?_src_=prefs;preference=lobby_music'><b>[(toggles & SOUND_LOBBY) ? "Yes" : "No"]</b></a><br>
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<b>Play Ambience:</b>
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<a href='?_src_=prefs;preference=ambience'><b>[(toggles & SOUND_AMBIENCE) ? "Yes" : "No"]</b></a><br>
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<b>Hear streamed media:</b>
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<a href='?_src_=prefs;preference=jukebox'><b>[(toggles & SOUND_STREAMING) ? "Yes" : "No"]</b></a><br>
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<b>Streaming Program:</b>
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<a href='?_src_=prefs;preference=wmp'><b>[(usewmp) ? "WMP (compatibility)" : "VLC (requires plugin)"]</b></a><br>
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<b>Streaming Volume</b>
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<a href='?_src_=prefs;preference=volume'><b>[volume]</b></a><br>
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<b>Progress Bars:</b>
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<a href='?_src_=prefs;preference=progbar'><b>[(progress_bars) ? "Yes" : "No"]</b></a><br>
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<b>Pause after first step:</b>
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<a href='?_src_=prefs;preference=stumble'><b>[(stumble) ? "Yes" : "No"]</b></a><br>
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<b>Pulling action:</b>
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<a href='?_src_=prefs;preference=pulltoggle'><b>[(pulltoggle) ? "Toggle Pulling" : "Always Pull"]</b></a><br>
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</div>
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<div id="rightDiv" style="width:50%;height:100%;float:right;">
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<b>Randomized Character Slot:</b>
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<a href='?_src_=prefs;preference=randomslot'><b>[randomslot ? "Yes" : "No"]</b></a><br>
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<b>Show Deadchat:</b>
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<a href='?_src_=prefs;preference=ghost_deadchat'><b>[(toggles & CHAT_DEAD) ? "On" : "Off"]</b></a><br>
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<b>Ghost Hearing:</b>
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<a href='?_src_=prefs;preference=ghost_ears'><b>[(toggles & CHAT_GHOSTEARS) ? "All Speech" : "Nearby Speech"]</b></a><br>
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<b>Ghost Sight:</b>
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<a href='?_src_=prefs;preference=ghost_sight'><b>[(toggles & CHAT_GHOSTSIGHT) ? "All Emotes" : "Nearby Emotes"]</b></a><br>
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<b>Ghost Radio:</b>
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<a href='?_src_=prefs;preference=ghost_radio'><b>[(toggles & CHAT_GHOSTRADIO) ? "All Chatter" : "Nearby Speakers"]</b></a><br>
|
|
<b>Ghost PDA:</b>
|
|
<a href='?_src_=prefs;preference=ghost_pda'><b>[(toggles & CHAT_GHOSTPDA) ? "All PDA Messages" : "No PDA Messages"]</b></a><br>
|
|
<b>Show OOC:</b>
|
|
<a href='?_src_=prefs;preference=show_ooc'><b>[(toggles & CHAT_OOC) ? "Enabled" : "Disabled"]</b></a><br>
|
|
<b>Show LOOC:</b>
|
|
<a href='?_src_=prefs;preference=show_looc'><b>[(toggles & CHAT_LOOC) ? "Enabled" : "Disabled"]</b></a><br>
|
|
<b>Show Tooltips:</b>
|
|
<a href='?_src_=prefs;preference=tooltips'><b>[(tooltips) ? "Yes" : "No"]</b></a><br>
|
|
<b>Adminhelp Special Tab:</b>
|
|
<a href='?_src_=prefs;preference=special_popup'><b>[special_popup ? "Yes" : "No"]</b></a><br>
|
|
<b>Attack Animations:<b>
|
|
<a href='?_src_=prefs;preference=attack_animation'><b>[attack_animation ? (attack_animation == ITEM_ANIMATION? "Item Anim." : "Person Anim.") : "No"]</b></a><br>
|
|
</div>
|
|
</div>"}
|
|
|
|
if(config.allow_Metadata)
|
|
dat += "<b>OOC Notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'> Edit </a><br>"
|
|
|
|
return dat
|
|
|
|
/datum/preferences/proc/getPrefLevelText(var/datum/job/job)
|
|
if(GetJobDepartment(job, 1) & job.flag)
|
|
return "High"
|
|
else if(GetJobDepartment(job, 2) & job.flag)
|
|
return "Medium"
|
|
else if(GetJobDepartment(job, 3) & job.flag)
|
|
return "Low"
|
|
else
|
|
return "NEVER"
|
|
|
|
/datum/preferences/proc/getPrefLevelUpOrDown(var/datum/job/job, var/inc)
|
|
if(GetJobDepartment(job, 1) & job.flag)
|
|
if(inc)
|
|
return "NEVER"
|
|
else
|
|
return "Medium"
|
|
else if(GetJobDepartment(job, 2) & job.flag)
|
|
if(inc)
|
|
return "High"
|
|
else
|
|
return "Low"
|
|
else if(GetJobDepartment(job, 3) & job.flag)
|
|
if(inc)
|
|
return "Medium"
|
|
else
|
|
return "NEVER"
|
|
else
|
|
if(inc)
|
|
return "Low"
|
|
else
|
|
return "High"
|
|
|
|
/datum/preferences/proc/SetChoices(mob/user, limit = 17, list/splitJobs = list("Chief Engineer", "AI"), widthPerColumn = 295, height = 620)
|
|
if(!job_master)
|
|
return
|
|
|
|
//limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice.
|
|
//splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice.
|
|
//width - Screen' width. Defaults to 550 to make it look nice.
|
|
//height - Screen's height. Defaults to 500 to make it look nice.
|
|
var/width = widthPerColumn
|
|
|
|
|
|
var/HTML = "<link href='./common.css' rel='stylesheet' type='text/css'><body>"
|
|
HTML += {"<script type='text/javascript'>function setJobPrefRedirect(level, rank) { window.location.href='?_src_=prefs;preference=job;task=input;level=' + level + ';text=' + encodeURIComponent(rank); return false; }
|
|
function mouseDown(event,levelup,leveldown,rank){
|
|
return false;
|
|
}
|
|
|
|
function mouseUp(event,levelup,leveldown,rank){
|
|
if(event.button == 0 || event.button == 1)
|
|
{
|
|
//alert("left click " + levelup + " " + rank);
|
|
setJobPrefRedirect(1, rank);
|
|
return false;
|
|
}
|
|
if(event.button == 2)
|
|
{
|
|
//alert("right click " + leveldown + " " + rank);
|
|
setJobPrefRedirect(0, rank);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
</script>"} //the event.button == 1 check is brought to you by legacy IE running in wine
|
|
|
|
|
|
HTML += {"<center>
|
|
<b>Choose occupation chances</b><br>
|
|
<div align='center'>Left-click to raise an occupation preference, right-click to lower it.<br><div>
|
|
<a href='?_src_=prefs;preference=job;task=close'>Done</a></center><br>
|
|
<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>
|
|
<table width='100%' cellpadding='1' cellspacing='0'>"}
|
|
|
|
|
|
var/index = -1
|
|
|
|
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
|
|
var/datum/job/lastJob
|
|
if (!job_master)
|
|
return
|
|
for(var/datum/job/job in job_master.occupations)
|
|
index += 1
|
|
if((index >= limit) || (job.title in splitJobs))
|
|
width += widthPerColumn
|
|
if((index < limit) && (lastJob != null))
|
|
//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
|
|
//the last job's selection color. Creating a rather nice effect.
|
|
for(var/i = 0, i < (limit - index), i += 1)
|
|
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'> </td><td> </td></tr>"
|
|
HTML += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
|
|
index = 0
|
|
|
|
HTML += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
|
|
var/rank = job.title
|
|
lastJob = job
|
|
if(jobban_isbanned(user, rank))
|
|
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[BANNED]</b></font></td></tr>"
|
|
continue
|
|
if(!job.player_old_enough(user.client))
|
|
var/available_in_days = job.available_in_days(user.client)
|
|
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS]</font></td></tr>"
|
|
continue
|
|
if((job_civilian_low & ASSISTANT) && (rank != "Assistant"))
|
|
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
|
|
continue
|
|
if((rank in command_positions) || (rank == "AI"))//Bold head jobs
|
|
if(job.alt_titles)
|
|
HTML += "<b><span class='dark'><a href=\"byond://?src=\ref[user];preference=job;task=alt_title;job=\ref[job]\">[GetPlayerAltTitle(job)]</a></span></b>"
|
|
else
|
|
HTML += "<b><span class='dark'>[rank]</span></b>"
|
|
else
|
|
if(job.alt_titles)
|
|
HTML += "<span class='dark'><a href=\"byond://?src=\ref[user];preference=job;task=alt_title;job=\ref[job]\">[GetPlayerAltTitle(job)]</a></span>"
|
|
else
|
|
HTML += "<span class='dark'>[rank]</span>"
|
|
|
|
|
|
HTML += "</td><td width='40%'>"
|
|
|
|
|
|
|
|
var/prefLevelLabel = "ERROR"
|
|
var/prefLevelColor = "pink"
|
|
var/prefUpperLevel = -1
|
|
var/prefLowerLevel = -1
|
|
|
|
if(GetJobDepartment(job, 1) & job.flag)
|
|
prefLevelLabel = "High"
|
|
prefLevelColor = "slateblue"
|
|
prefUpperLevel = 4
|
|
prefLowerLevel = 2
|
|
else if(GetJobDepartment(job, 2) & job.flag)
|
|
prefLevelLabel = "Medium"
|
|
prefLevelColor = "green"
|
|
prefUpperLevel = 1
|
|
prefLowerLevel = 3
|
|
else if(GetJobDepartment(job, 3) & job.flag)
|
|
prefLevelLabel = "Low"
|
|
prefLevelColor = "orange"
|
|
prefUpperLevel = 2
|
|
prefLowerLevel = 4
|
|
else
|
|
prefLevelLabel = "NEVER"
|
|
prefLevelColor = "red"
|
|
prefUpperLevel = 3
|
|
prefLowerLevel = 1
|
|
|
|
if(job.species_whitelist.len)
|
|
if(!job.species_whitelist.Find(src.species))
|
|
prefLevelLabel = "Unavailable"
|
|
prefLevelColor = "gray"
|
|
prefUpperLevel = 0
|
|
prefLowerLevel = 0
|
|
else if(job.species_blacklist.len)
|
|
if(job.species_blacklist.Find(src.species))
|
|
prefLevelLabel = "Unavailable"
|
|
prefLevelColor = "gray"
|
|
prefUpperLevel = 0
|
|
prefLowerLevel = 0
|
|
|
|
HTML += "<a class='white' onmouseup='javascript:return mouseUp(event,[prefUpperLevel],[prefLowerLevel], \"[rank]\");' oncontextmenu='javascript:return mouseDown(event,[prefUpperLevel],[prefLowerLevel], \"[rank]\");'>"
|
|
|
|
|
|
if(rank == "Assistant")//Assistant is special
|
|
if(job_civilian_low & ASSISTANT)
|
|
HTML += " <font color=green>Yes</font>"
|
|
else
|
|
HTML += " <font color=red>No</font>"
|
|
HTML += "</a></td></tr>"
|
|
continue
|
|
//if(job.alt_titles)
|
|
//HTML += "</a></td></tr><tr bgcolor='[lastJob.selection_color]'><td width='60%' align='center'><a> </a></td><td><a href=\"byond://?src=\ref[user];preference=job;task=alt_title;job=\ref[job]\">\[[GetPlayerAltTitle(job)]\]</a></td></tr>"
|
|
HTML += "<font color=[prefLevelColor]>[prefLevelLabel]</font>"
|
|
HTML += "</a></td></tr>"
|
|
|
|
|
|
for(var/i = 1, i < (limit - index), i += 1)
|
|
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'> </td><td> </td></tr>"
|
|
HTML += {"</td'></tr></table>
|
|
</center></table>"}
|
|
switch(alternate_option)
|
|
if(GET_RANDOM_JOB)
|
|
HTML += "<center><br><a href='?_src_=prefs;preference=job;task=random'>Get random job if preferences unavailable</a></center><br>"
|
|
if(BE_ASSISTANT)
|
|
HTML += "<center><br><a href='?_src_=prefs;preference=job;task=random'>Be assistant if preference unavailable</a></center><br>"
|
|
if(RETURN_TO_LOBBY)
|
|
HTML += "<center><br><a href='?_src_=prefs;preference=job;task=random'>Return to lobby if preference unavailable</a></center><br>"
|
|
|
|
|
|
HTML += {"<center><a href='?_src_=prefs;preference=job;task=reset'>Reset</a></center>
|
|
</tt>"}
|
|
user << browse(null, "window=preferences")
|
|
//user << browse(HTML, "window=mob_occupation;size=[width]x[height]")
|
|
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Occupation Preferences</div>", width, height)
|
|
popup.set_content(HTML)
|
|
popup.open(0)
|
|
return
|
|
|
|
/datum/preferences/proc/ShowChoices(mob/user)
|
|
if(!user || !user.client)
|
|
return
|
|
update_preview_icon()
|
|
var/preview_front = fcopy_rsc(preview_icon_front)
|
|
var/preview_side = fcopy_rsc(preview_icon_side)
|
|
user << browse_rsc(preview_front, "previewicon.png")
|
|
user << browse_rsc(preview_side, "previewicon2.png")
|
|
var/dat = "<html><link href='./common.css' rel='stylesheet' type='text/css'><body>"
|
|
|
|
if(!IsGuestKey(user.key))
|
|
|
|
dat += {"<center>
|
|
Slot <b>[slot_name]</b> -
|
|
<a href=\"byond://?src=\ref[user];preference=open_load_dialog\">Load slot</a> -
|
|
<a href=\"byond://?src=\ref[user];preference=save\">Save slot</a> -
|
|
<a href=\"byond://?src=\ref[user];preference=reload\">Reload slot</a>
|
|
</center><hr>"}
|
|
else
|
|
dat += "Please create an account to save your preferences."
|
|
|
|
dat += "<center><a href='?_src_=prefs;preference=tab;tab=0' [current_tab == CHARACTER_SETUP ? "class='linkOn'" : ""]>Character Settings</a> | "
|
|
dat += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == UI_SETUP ? "class='linkOn'" : ""]>UI Settings</a> | "
|
|
dat += "<a href='?_src_=prefs;preference=tab;tab=2' [current_tab == GENERAL_SETUP ? "class='linkOn'" : ""]>General Settings</a> | "
|
|
dat += "<a href='?_src_=prefs;preference=tab;tab=3' [current_tab == SPECIAL_ROLES_SETUP ? "class='linkOn'" : ""]>Special Roles</a></center><br>"
|
|
|
|
if(appearance_isbanned(user))
|
|
dat += "<b>You are banned from using custom names and appearances. You can continue to adjust your characters, but you will be randomised once you join the game.</b><br>"
|
|
|
|
switch(current_tab)
|
|
if(CHARACTER_SETUP)
|
|
dat = setup_character_options(dat, user)
|
|
if(UI_SETUP)
|
|
dat = setup_UI(dat, user)
|
|
if(GENERAL_SETUP)
|
|
dat = setup_special(dat, user)
|
|
if(SPECIAL_ROLES_SETUP)
|
|
dat = configure_special_roles(dat, user)
|
|
|
|
dat += "<br><hr>"
|
|
|
|
if(!IsGuestKey(user.key))
|
|
dat += {"<center><a href='?_src_=prefs;preference=load'>Undo</a> |
|
|
<a href='?_src_=prefs;preference=save'>Save Setup</a> | "}
|
|
|
|
dat += {"<a href='?_src_=prefs;preference=reset_all'>Reset Setup</a>
|
|
</center></body></html>"}
|
|
|
|
//user << browse(dat, "window=preferences;size=560x580")
|
|
var/datum/browser/popup = new(user, "preferences", "<div align='center'>Character Setup</div>", 680, 640)
|
|
popup.set_content(dat)
|
|
popup.open(0)
|
|
|
|
/datum/preferences/proc/ShowDisabilityState(mob/user,flag,label)
|
|
if(flag==DISABILITY_FLAG_FAT && species!="Human")
|
|
return "<li><i>[species] cannot be fat.</i></li>"
|
|
return "<li><b>[label]:</b> <a href=\"?_src_=prefs;task=input;preference=disabilities;disability=[flag]\">[disabilities & flag ? "Yes" : "No"]</a></li>"
|
|
|
|
/datum/preferences/proc/SetDisabilities(mob/user)
|
|
var/HTML = "<body>"
|
|
|
|
HTML += {"<tt><center>
|
|
<b>Choose disabilities</b><ul>"}
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_NEARSIGHTED,"Needs Glasses")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_FAT, "Obese")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_EPILEPTIC, "Seizures")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_DEAF, "Deaf")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_BLIND, "Blind")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_MUTE, "Mute")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_VEGAN, "Vegan")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_ASTHMA, "Asthma")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_LACTOSE, "Lactose Intolerant")
|
|
/*HTML += ShowDisabilityState(user,DISABILITY_FLAG_COUGHING, "Coughing")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_TOURETTES, "Tourettes") Still working on it! -Angelite*/
|
|
|
|
|
|
HTML += {"</ul>
|
|
<a href=\"?_src_=prefs;task=close;preference=disabilities\">\[Done\]</a>
|
|
<a href=\"?_src_=prefs;task=reset;preference=disabilities\">\[Reset\]</a>
|
|
</center></tt>"}
|
|
user << browse(null, "window=preferences")
|
|
user << browse(HTML, "window=disabil;size=350x300")
|
|
return
|
|
|
|
/datum/preferences/proc/SetRecords(mob/user)
|
|
var/HTML = "<body>"
|
|
|
|
HTML += {"<tt><center>
|
|
<b>Set Character Records</b><br>
|
|
<a href=\"byond://?src=\ref[user];preference=records;task=med_record\">Medical Records</a><br>"}
|
|
if(length(med_record) <= 40)
|
|
HTML += "[med_record]"
|
|
else
|
|
HTML += "[copytext(med_record, 1, 37)]..."
|
|
|
|
HTML += "<br><br><a href=\"byond://?src=\ref[user];preference=records;task=gen_record\">Employment Records</a><br>"
|
|
|
|
if(length(gen_record) <= 40)
|
|
HTML += "[gen_record]"
|
|
else
|
|
HTML += "[copytext(gen_record, 1, 37)]..."
|
|
|
|
HTML += "<br><br><a href=\"byond://?src=\ref[user];preference=records;task=sec_record\">Security Records</a><br>"
|
|
|
|
if(length(sec_record) <= 40)
|
|
HTML += "[sec_record]<br>"
|
|
else
|
|
HTML += "[copytext(sec_record, 1, 37)]...<br>"
|
|
|
|
|
|
HTML += {"<br>
|
|
<a href=\"byond://?src=\ref[user];preference=records;records=-1\">\[Done\]</a>
|
|
</center></tt>"}
|
|
user << browse(null, "window=preferences")
|
|
user << browse(HTML, "window=records;size=350x300")
|
|
return
|
|
|
|
|
|
/datum/preferences/proc/GetPlayerAltTitle(datum/job/job)
|
|
return player_alt_titles.Find(job.title) > 0 \
|
|
? player_alt_titles[job.title] \
|
|
: job.title
|
|
|
|
/datum/preferences/proc/SetPlayerAltTitle(datum/job/job, new_title)
|
|
// remove existing entry
|
|
if(player_alt_titles.Find(job.title))
|
|
player_alt_titles -= job.title
|
|
// add one if it's not default
|
|
if(job.title != new_title)
|
|
player_alt_titles[job.title] = new_title
|
|
|
|
/datum/preferences/proc/SetJob(mob/user, role, inc)
|
|
var/datum/job/job = job_master.GetJob(role)
|
|
if(!job)
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
return
|
|
|
|
if(role == "Assistant")
|
|
if(job_civilian_low & job.flag)
|
|
job_civilian_low &= ~job.flag
|
|
else
|
|
job_civilian_low |= job.flag
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
if(job.species_blacklist.Find(src.species)) //Check if our species is in the blacklist
|
|
to_chat(user, "<span class='notice'>Your species ("+src.species+") can't have this job!</span>")
|
|
return
|
|
|
|
if(job.species_whitelist.len) //Whitelist isn't empty - check if our species is in the whitelist
|
|
if(!job.species_whitelist.Find(src.species))
|
|
var/allowed_species = ""
|
|
for(var/S in job.species_whitelist)
|
|
allowed_species += "[S]"
|
|
|
|
if(job.species_whitelist.Find(S) != job.species_whitelist.len)
|
|
allowed_species += ", "
|
|
|
|
to_chat(user, "<span class='notice'>Only the following species can have this job: [allowed_species]. Your species is ([src.species]).</span>")
|
|
return
|
|
|
|
if(inc == null)
|
|
if(GetJobDepartment(job, 1) & job.flag)
|
|
SetJobDepartment(job, 1)
|
|
else if(GetJobDepartment(job, 2) & job.flag)
|
|
SetJobDepartment(job, 2)
|
|
else if(GetJobDepartment(job, 3) & job.flag)
|
|
SetJobDepartment(job, 3)
|
|
else//job = Never
|
|
SetJobDepartment(job, 4)
|
|
else
|
|
inc = text2num(inc)
|
|
var/desiredLevel = getPrefLevelUpOrDown(job,inc)
|
|
while(getPrefLevelText(job) != desiredLevel)
|
|
if(GetJobDepartment(job, 1) & job.flag)
|
|
SetJobDepartment(job, 1)
|
|
else if(GetJobDepartment(job, 2) & job.flag)
|
|
SetJobDepartment(job, 2)
|
|
else if(GetJobDepartment(job, 3) & job.flag)
|
|
SetJobDepartment(job, 3)
|
|
else//job = Never
|
|
SetJobDepartment(job, 4)
|
|
|
|
/*if(level < 4)
|
|
to_chat(world,"setting [job] to [level+1]")
|
|
SetJobDepartment(job,level+1)
|
|
else
|
|
to_chat(world,"setting [job] to 1");SetJobDepartment(job,1)
|
|
*/
|
|
SetChoices(user)
|
|
return 1
|
|
/datum/preferences/proc/ResetJobs()
|
|
job_civilian_high = 0
|
|
job_civilian_med = 0
|
|
job_civilian_low = 0
|
|
|
|
job_medsci_high = 0
|
|
job_medsci_med = 0
|
|
job_medsci_low = 0
|
|
|
|
job_engsec_high = 0
|
|
job_engsec_med = 0
|
|
job_engsec_low = 0
|
|
|
|
/datum/preferences/proc/GetJobDepartment(var/datum/job/job, var/level)
|
|
if(!job || !level)
|
|
return 0
|
|
switch(job.department_flag)
|
|
if(CIVILIAN)
|
|
switch(level)
|
|
if(1)
|
|
return job_civilian_high
|
|
if(2)
|
|
return job_civilian_med
|
|
if(3)
|
|
return job_civilian_low
|
|
if(MEDSCI)
|
|
switch(level)
|
|
if(1)
|
|
return job_medsci_high
|
|
if(2)
|
|
return job_medsci_med
|
|
if(3)
|
|
return job_medsci_low
|
|
if(ENGSEC)
|
|
switch(level)
|
|
if(1)
|
|
return job_engsec_high
|
|
if(2)
|
|
return job_engsec_med
|
|
if(3)
|
|
return job_engsec_low
|
|
return 0
|
|
|
|
/datum/preferences/proc/SetJobDepartment(var/datum/job/job, var/level)
|
|
if(!job || !level)
|
|
return 0
|
|
switch(level)
|
|
if(1)//Only one of these should ever be active at once so clear them all here
|
|
job_civilian_high = 0
|
|
job_medsci_high = 0
|
|
job_engsec_high = 0
|
|
return 1
|
|
if(2)//Set current highs to med, then reset them
|
|
job_civilian_med |= job_civilian_high
|
|
job_medsci_med |= job_medsci_high
|
|
job_engsec_med |= job_engsec_high
|
|
|
|
job_civilian_high = 0
|
|
job_medsci_high = 0
|
|
job_engsec_high = 0
|
|
|
|
switch(job.department_flag)
|
|
if(CIVILIAN)
|
|
switch(level)
|
|
if(2)
|
|
job_civilian_high = job.flag
|
|
job_civilian_med &= ~job.flag
|
|
if(3)
|
|
job_civilian_med |= job.flag
|
|
job_civilian_low &= ~job.flag
|
|
else
|
|
job_civilian_low |= job.flag
|
|
if(MEDSCI)
|
|
switch(level)
|
|
if(2)
|
|
job_medsci_high = job.flag
|
|
job_medsci_med &= ~job.flag
|
|
if(3)
|
|
job_medsci_med |= job.flag
|
|
job_medsci_low &= ~job.flag
|
|
else
|
|
job_medsci_low |= job.flag
|
|
if(ENGSEC)
|
|
switch(level)
|
|
if(2)
|
|
job_engsec_high = job.flag
|
|
job_engsec_med &= ~job.flag
|
|
if(3)
|
|
job_engsec_med |= job.flag
|
|
job_engsec_low &= ~job.flag
|
|
else
|
|
job_engsec_low |= job.flag
|
|
return 1
|
|
|
|
|
|
/datum/preferences/proc/SetDepartmentFlags(datum/job/job, level, new_flags) //Sets a department's preference flags (job_medsci_high, job_engsec_med - those variables) to 'new_flags'.
|
|
//First argument can either be a job, or the department's flag (ENGSEC, MISC, ...)
|
|
//Second argument can be either text ("high", "MEDIUM", "LoW") or number (1-high, 2-med, 3-low)
|
|
|
|
//NOTE: If you're not sure what you're doing, be careful when using this proc.
|
|
|
|
//Determine department flag
|
|
var/d_flag
|
|
if(istype(job))
|
|
d_flag = job.department_flag
|
|
else
|
|
d_flag = job
|
|
|
|
//Determine department level
|
|
var/d_level
|
|
if(istext(level))
|
|
switch(lowertext(level))
|
|
if("high")
|
|
d_level = 1
|
|
if("med", "medium")
|
|
d_level = 2
|
|
if("low")
|
|
d_level = 3
|
|
else
|
|
d_level = level
|
|
|
|
switch(d_flag)
|
|
if(CIVILIAN)
|
|
switch(d_level)
|
|
if(1) //high
|
|
job_civilian_high = new_flags
|
|
if(2) //med
|
|
job_civilian_med = new_flags
|
|
if(3) //low
|
|
job_civilian_low = new_flags
|
|
if(MEDSCI)
|
|
switch(d_level)
|
|
if(1) //high
|
|
job_medsci_high = new_flags
|
|
if(2) //med
|
|
job_medsci_med = new_flags
|
|
if(3) //low
|
|
job_medsci_low = new_flags
|
|
if(ENGSEC)
|
|
switch(d_level)
|
|
if(1) //high
|
|
job_engsec_high = new_flags
|
|
if(2) //med
|
|
job_engsec_med = new_flags
|
|
if(3) //low
|
|
job_engsec_low = new_flags
|
|
|
|
/datum/preferences/proc/SetRole(var/mob/user, var/list/href_list)
|
|
var/role_id = href_list["role_id"]
|
|
// to_chat(user, "<span class='info'>Toggling role [role_id] (currently at [roles[role_id]])...</span>")
|
|
if(!(role_id in special_roles))
|
|
to_chat(user, "<span class='danger'>BUG: Unable to find role [role_id].</span>")
|
|
return 0
|
|
|
|
if(roles[role_id] == null || roles[role_id] == "")
|
|
roles[role_id] = 0
|
|
|
|
var/question={"Would you like to be \a [role_id] this round?
|
|
|
|
No/Yes: Only affects this round.
|
|
Never/Always: Saved for later rounds.
|
|
|
|
NOTE: The change will take effect AFTER any current recruiting periods."}
|
|
var/answer = alert(question,"Role Preference", "Never", "No", "Yes", "Always")
|
|
var/newval=0
|
|
switch(answer)
|
|
if("Never")
|
|
newval = ROLEPREF_NEVER|ROLEPREF_SAVE
|
|
if("No")
|
|
newval = ROLEPREF_NO
|
|
if("Yes")
|
|
newval = ROLEPREF_YES
|
|
if("Always")
|
|
newval = ROLEPREF_ALWAYS|ROLEPREF_SAVE
|
|
roles[role_id] = (roles[role_id] & ~ROLEPREF_VALMASK) | newval // We only set the lower 2 bits, leaving polled and friends untouched.
|
|
|
|
save_preferences_sqlite(user, user.ckey)
|
|
save_character_sqlite(user.ckey, user, default_slot)
|
|
|
|
return 1
|
|
|
|
/datum/preferences/proc/process_link(mob/user, list/href_list)
|
|
if(!user)
|
|
return
|
|
//testing("preference=[href_list["preference"]]")
|
|
if(href_list["preference"] == "job")
|
|
switch(href_list["task"])
|
|
if("close")
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
if("reset")
|
|
ResetJobs()
|
|
SetChoices(user)
|
|
if("random")
|
|
if(alternate_option == GET_RANDOM_JOB || alternate_option == BE_ASSISTANT)
|
|
alternate_option += 1
|
|
else if(alternate_option == RETURN_TO_LOBBY)
|
|
alternate_option = 0
|
|
else
|
|
return 0
|
|
SetChoices(user)
|
|
if ("alt_title")
|
|
var/datum/job/job = locate(href_list["job"])
|
|
if (job)
|
|
var/choices = list(job.title) + job.alt_titles
|
|
var/choice = input("Pick a title for [job.title].", "Character Generation", GetPlayerAltTitle(job)) as anything in choices | null
|
|
if(choice)
|
|
SetPlayerAltTitle(job, choice)
|
|
SetChoices(user)
|
|
if("input")
|
|
SetJob(user, href_list["text"], href_list["level"])
|
|
else
|
|
SetChoices(user)
|
|
return 1
|
|
else if(href_list["preference"] == "disabilities")
|
|
|
|
switch(href_list["task"])
|
|
if("close")
|
|
user << browse(null, "window=disabil")
|
|
ShowChoices(user)
|
|
if("reset")
|
|
disabilities=0
|
|
SetDisabilities(user)
|
|
if("input")
|
|
var/dflag=text2num(href_list["disability"])
|
|
if(dflag >= 0)
|
|
if(!(dflag==DISABILITY_FLAG_FAT && species!="Human"))
|
|
disabilities ^= text2num(href_list["disability"]) //MAGIC
|
|
SetDisabilities(user)
|
|
else
|
|
SetDisabilities(user)
|
|
return 1
|
|
|
|
else if(href_list["preference"] == "records")
|
|
if(text2num(href_list["record"]) >= 1)
|
|
SetRecords(user)
|
|
return
|
|
else
|
|
user << browse(null, "window=records")
|
|
if(href_list["task"] == "med_record")
|
|
var/medmsg = input(usr,"Set your medical notes here.","Medical Records",html_decode(med_record)) as message
|
|
|
|
if(medmsg != null)
|
|
medmsg = copytext(medmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
|
medmsg = html_encode(medmsg)
|
|
|
|
med_record = medmsg
|
|
SetRecords(user)
|
|
|
|
if(href_list["task"] == "sec_record")
|
|
var/secmsg = input(usr,"Set your security notes here.","Security Records",html_decode(sec_record)) as message
|
|
|
|
if(secmsg != null)
|
|
secmsg = copytext(secmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
|
secmsg = html_encode(secmsg)
|
|
|
|
sec_record = secmsg
|
|
SetRecords(user)
|
|
if(href_list["task"] == "gen_record")
|
|
var/genmsg = input(usr,"Set your employment notes here.","Employment Records",html_decode(gen_record)) as message
|
|
|
|
if(genmsg != null)
|
|
genmsg = copytext(genmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
|
genmsg = html_encode(genmsg)
|
|
|
|
gen_record = genmsg
|
|
SetRecords(user)
|
|
|
|
else if(href_list["preference"] == "set_roles")
|
|
return SetRoles(user,href_list)
|
|
|
|
switch(href_list["task"])
|
|
if("random")
|
|
switch(href_list["preference"])
|
|
if("name")
|
|
real_name = random_name(gender,species)
|
|
if("age")
|
|
age = rand(AGE_MIN, AGE_MAX)
|
|
if("hair")
|
|
r_hair = rand(0,255)
|
|
g_hair = rand(0,255)
|
|
b_hair = rand(0,255)
|
|
if("h_style")
|
|
h_style = random_hair_style(gender, species)
|
|
if("facial")
|
|
r_facial = rand(0,255)
|
|
g_facial = rand(0,255)
|
|
b_facial = rand(0,255)
|
|
if("f_style")
|
|
f_style = random_facial_hair_style(gender, species)
|
|
if("underwear")
|
|
underwear = rand(1,underwear_m.len)
|
|
ShowChoices(user)
|
|
if("eyes")
|
|
r_eyes = rand(0,255)
|
|
g_eyes = rand(0,255)
|
|
b_eyes = rand(0,255)
|
|
if("s_tone")
|
|
s_tone = random_skin_tone(species)
|
|
if("bag")
|
|
backbag = rand(1,5)
|
|
/*if("skin_style")
|
|
h_style = random_skin_style(gender)*/
|
|
if("all")
|
|
randomize_appearance_for() //no params needed
|
|
if("input")
|
|
switch(href_list["preference"])
|
|
if("name")
|
|
var/new_name = reject_bad_name( input(user, "Choose your character's name:", "Character Preference") as text|null )
|
|
if(new_name)
|
|
real_name = new_name
|
|
else
|
|
to_chat(user, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>")
|
|
if("next_hair_style")
|
|
h_style = next_list_item(h_style, valid_sprite_accessories(hair_styles_list, gender, species))
|
|
if("previous_hair_style")
|
|
h_style = previous_list_item(h_style, valid_sprite_accessories(hair_styles_list, gender, species))
|
|
if("next_facehair_style")
|
|
f_style = next_list_item(f_style, valid_sprite_accessories(facial_hair_styles_list, gender, species))
|
|
if("previous_facehair_style")
|
|
f_style = previous_list_item(f_style, valid_sprite_accessories(facial_hair_styles_list, gender, species))
|
|
if("age")
|
|
var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference") as num|null
|
|
if(new_age)
|
|
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
|
|
if("species")
|
|
|
|
var/list/new_species = list("Human")
|
|
var/prev_species = species
|
|
var/whitelisted = 0
|
|
|
|
if(config.usealienwhitelist) //If we're using the whitelist, make sure to check it!
|
|
for(var/S in whitelisted_species)
|
|
if(is_alien_whitelisted(user,S))
|
|
new_species += S
|
|
whitelisted = 1
|
|
if(!whitelisted)
|
|
alert(user, "You cannot change your species as you need to be whitelisted. If you wish to be whitelisted contact an admin in-game, on the forums, or on IRC.")
|
|
else //Not using the whitelist? Aliens for everyone!
|
|
new_species = whitelisted_species
|
|
|
|
species = input("Please select a species", "Character Generation", null) in new_species
|
|
|
|
if(prev_species != species)
|
|
//grab one of the valid hair styles for the newly chosen species
|
|
var/list/valid_hairstyles = valid_sprite_accessories(hair_styles_list, gender, species, HAIRSTYLE_CANTRIP)
|
|
if(valid_hairstyles.len)
|
|
h_style = pick(valid_hairstyles)
|
|
else
|
|
//this shouldn't happen
|
|
h_style = hair_styles_list["Bald"]
|
|
|
|
//grab one of the valid facial hair styles for the newly chosen species
|
|
var/list/valid_facialhairstyles = valid_sprite_accessories(facial_hair_styles_list, gender, species)
|
|
if(valid_facialhairstyles.len)
|
|
f_style = pick(valid_facialhairstyles)
|
|
else
|
|
//this shouldn't happen
|
|
f_style = facial_hair_styles_list["Shaved"]
|
|
|
|
//reset hair colour and skin colour
|
|
r_hair = 0//hex2num(copytext(new_hair, 2, 4))
|
|
g_hair = 0//hex2num(copytext(new_hair, 4, 6))
|
|
b_hair = 0//hex2num(copytext(new_hair, 6, 8))
|
|
|
|
s_tone = 0
|
|
|
|
for(var/datum/job/job in job_master.occupations)
|
|
if(job.species_blacklist.Find(species)) //If new species is in a job's blacklist
|
|
for(var/i = 1 to 3)
|
|
var/F = GetJobDepartment(job, i)
|
|
|
|
F &= ~job.flag //Disable that job in our preferences
|
|
SetDepartmentFlags(job, i, F)
|
|
|
|
to_chat(usr, "<span class='info'>Your new species ([species]) is blacklisted from [job.title].</span>")
|
|
|
|
if(job.species_whitelist.len) //If the job has a species whitelist
|
|
if(!job.species_whitelist.Find(species)) //And it doesn't include our new species
|
|
for(var/i = 1 to 3)
|
|
var/F = GetJobDepartment(job, i)
|
|
|
|
if(F & job.flag)
|
|
to_chat(usr, "<span class='info'>Your new species ([species]) can't be [job.title]. Your preferences have been adjusted.</span>")
|
|
|
|
F &= ~job.flag //Disable that job in our preferences
|
|
SetDepartmentFlags(job, i, F)
|
|
|
|
if("language")
|
|
var/list/new_languages = list("None")
|
|
|
|
for(var/L in all_languages)
|
|
var/datum/language/lang = all_languages[L]
|
|
if(lang.flags & CAN_BE_SECONDARY_LANGUAGE)
|
|
new_languages += lang.name
|
|
|
|
language = input("Please select a secondary language", "Character Generation", null) in new_languages
|
|
|
|
if("metadata")
|
|
var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null
|
|
if(new_metadata)
|
|
metadata = sanitize(copytext(new_metadata,1,MAX_MESSAGE_LEN))
|
|
|
|
if("hair")
|
|
if(species == "Human" || species == "Unathi")
|
|
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference") as color|null
|
|
if(new_hair)
|
|
r_hair = hex2num(copytext(new_hair, 2, 4))
|
|
g_hair = hex2num(copytext(new_hair, 4, 6))
|
|
b_hair = hex2num(copytext(new_hair, 6, 8))
|
|
|
|
if("h_style")
|
|
var/new_h_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in valid_sprite_accessories(hair_styles_list, null, species) //gender intentionally left null so speshul snowflakes can cross-hairdress
|
|
if(new_h_style)
|
|
h_style = new_h_style
|
|
|
|
if("facial")
|
|
if(species == "Human" || species == "Unathi")
|
|
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference") as color|null
|
|
if(new_facial)
|
|
r_facial = hex2num(copytext(new_facial, 2, 4))
|
|
g_facial = hex2num(copytext(new_facial, 4, 6))
|
|
b_facial = hex2num(copytext(new_facial, 6, 8))
|
|
|
|
if("f_style")
|
|
var/new_f_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in valid_sprite_accessories(facial_hair_styles_list, gender, species)
|
|
if(new_f_style)
|
|
f_style = new_f_style
|
|
|
|
if("underwear")
|
|
var/list/underwear_options
|
|
if(gender == MALE)
|
|
underwear_options = underwear_m
|
|
else
|
|
underwear_options = underwear_f
|
|
|
|
var/new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in underwear_options
|
|
if(new_underwear)
|
|
underwear = underwear_options.Find(new_underwear)
|
|
ShowChoices(user)
|
|
|
|
if("eyes")
|
|
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference") as color|null
|
|
if(new_eyes)
|
|
r_eyes = hex2num(copytext(new_eyes, 2, 4))
|
|
g_eyes = hex2num(copytext(new_eyes, 4, 6))
|
|
b_eyes = hex2num(copytext(new_eyes, 6, 8))
|
|
|
|
if("s_tone")
|
|
if(species == "Human")
|
|
var/new_s_tone = input(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference") as num|null
|
|
if(new_s_tone)
|
|
s_tone = 35 - max(min(round(new_s_tone),220),1)
|
|
else if(species == "Vox")//Can't reference species flags here, sorry.
|
|
var/skin_c = input(user, "Choose your Vox's skin color:\n(1 = Green, 2 = Brown, 3 = Gray, 4 = Light Green, 5 = Azure, 6 = Emerald)", "Character Preference") as num|null
|
|
if(skin_c)
|
|
s_tone = max(min(round(skin_c),6),1)
|
|
switch(s_tone)
|
|
if(6)
|
|
to_chat(user,"Your vox will now be emerald.")
|
|
if(5)
|
|
to_chat(user,"Your vox will now be azure.")
|
|
if(4)
|
|
to_chat(user,"Your vox will now be light green.")
|
|
if(3)
|
|
to_chat(user,"Your vox will now be gray.")
|
|
if(2)
|
|
to_chat(user,"Your vox will now be brown.")
|
|
else
|
|
to_chat(user,"Your vox will now be green.")
|
|
else
|
|
to_chat(user,"Your species doesn't have different skin tones. Yet?")
|
|
return
|
|
|
|
if("ooccolor")
|
|
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference") as color|null
|
|
if(new_ooccolor)
|
|
ooccolor = new_ooccolor
|
|
|
|
if("bag")
|
|
var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in backbaglist
|
|
if(new_backbag)
|
|
backbag = backbaglist.Find(new_backbag)
|
|
|
|
if("nt_relation")
|
|
var/new_relation = input(user, "Choose your relation to NT. Note that this represents what others can find out about your character by researching your background, not what your character actually thinks.", "Character Preference") as null|anything in list("Loyal", "Supportive", "Neutral", "Skeptical", "Opposed")
|
|
if(new_relation)
|
|
nanotrasen_relation = new_relation
|
|
|
|
if("bank_security")
|
|
var/new_bank_security = input(user, BANK_SECURITY_EXPLANATION, "Character Preference") as null|anything in bank_security_text2num_associative
|
|
if(!isnull(new_bank_security))
|
|
bank_security = bank_security_text2num_associative[new_bank_security]
|
|
|
|
if("flavor_text")
|
|
flavor_text = input(user,"Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!","Flavor Text",html_decode(flavor_text)) as message
|
|
|
|
if("limbs")
|
|
var/list/limb_input = list(
|
|
"Left Leg [organ_data[LIMB_LEFT_LEG]]" = LIMB_LEFT_LEG,
|
|
"Right Leg [organ_data[LIMB_RIGHT_LEG]]" = LIMB_RIGHT_LEG,
|
|
"Left Arm [organ_data[LIMB_LEFT_ARM]]" = LIMB_LEFT_ARM,
|
|
"Right Arm [organ_data[LIMB_RIGHT_ARM]]" = LIMB_RIGHT_ARM,
|
|
"Left Foot [organ_data[LIMB_LEFT_FOOT]]" = LIMB_LEFT_FOOT,
|
|
"Right Foot [organ_data[LIMB_RIGHT_FOOT]]" = LIMB_RIGHT_FOOT,
|
|
"Left Hand [organ_data[LIMB_LEFT_HAND]]" = LIMB_LEFT_HAND,
|
|
"Right Hand [organ_data[LIMB_RIGHT_HAND]]" = LIMB_RIGHT_HAND
|
|
)
|
|
|
|
var/limb_name = input(user, "Which limb do you want to change?") as null|anything in limb_input
|
|
if(!limb_name)
|
|
return
|
|
|
|
var/limb = null
|
|
var/second_limb = null // if you try to change the arm, the hand should also change
|
|
var/third_limb = null // if you try to unchange the hand, the arm should also change
|
|
var/valid_limb_states=list("Normal","Amputated","Prothesis")
|
|
switch(limb_input[limb_name])
|
|
if(LIMB_LEFT_LEG)
|
|
limb = LIMB_LEFT_LEG
|
|
second_limb = LIMB_LEFT_FOOT
|
|
valid_limb_states += "Peg Leg"
|
|
if(LIMB_RIGHT_LEG)
|
|
limb = LIMB_RIGHT_LEG
|
|
second_limb = LIMB_RIGHT_FOOT
|
|
valid_limb_states += "Peg Leg"
|
|
if(LIMB_LEFT_ARM)
|
|
limb = LIMB_LEFT_ARM
|
|
second_limb = LIMB_LEFT_HAND
|
|
valid_limb_states += "Wooden Prosthesis"
|
|
if(LIMB_RIGHT_ARM)
|
|
limb = LIMB_RIGHT_ARM
|
|
second_limb = LIMB_RIGHT_HAND
|
|
valid_limb_states += "Wooden Prosthesis"
|
|
if(LIMB_LEFT_FOOT)
|
|
limb = LIMB_LEFT_FOOT
|
|
third_limb = LIMB_LEFT_LEG
|
|
if(LIMB_RIGHT_FOOT)
|
|
limb = LIMB_RIGHT_FOOT
|
|
third_limb = LIMB_RIGHT_LEG
|
|
if(LIMB_LEFT_HAND)
|
|
limb = LIMB_LEFT_HAND
|
|
third_limb = LIMB_LEFT_ARM
|
|
valid_limb_states += "Hook Prosthesis"
|
|
if(LIMB_RIGHT_HAND)
|
|
limb = LIMB_RIGHT_HAND
|
|
third_limb = LIMB_RIGHT_ARM
|
|
valid_limb_states += "Hook Prosthesis"
|
|
|
|
var/new_state = input(user, "What state do you wish the limb to be in?") as null|anything in valid_limb_states
|
|
if(!new_state)
|
|
return
|
|
|
|
switch(new_state)
|
|
if("Normal")
|
|
organ_data[limb] = null
|
|
if(third_limb)
|
|
organ_data[third_limb] = null
|
|
if("Amputated")
|
|
organ_data[limb] = "amputated"
|
|
if(second_limb)
|
|
organ_data[second_limb] = "amputated"
|
|
if("Prothesis")
|
|
organ_data[limb] = "cyborg"
|
|
if(second_limb)
|
|
organ_data[second_limb] = "cyborg"
|
|
if("Peg Leg","Wooden Prosthesis","Hook Prosthesis")
|
|
organ_data[limb] = "peg"
|
|
if(second_limb)
|
|
if(limb == LIMB_LEFT_ARM || limb == LIMB_RIGHT_ARM)
|
|
organ_data[second_limb] = "peg"
|
|
else
|
|
organ_data[second_limb] = "amputated"
|
|
|
|
if("organs")
|
|
var/organ_name = input(user, "Which internal function do you want to change?") as null|anything in list("Heart", "Eyes", "Lungs", "Liver", "Kidneys")
|
|
if(!organ_name)
|
|
return
|
|
|
|
var/organ = null
|
|
switch(organ_name)
|
|
if("Heart")
|
|
organ = "heart"
|
|
if("Eyes")
|
|
organ = "eyes"
|
|
if("Lungs")
|
|
organ = "lungs"
|
|
if("Liver")
|
|
organ = "liver"
|
|
if("Kidneys")
|
|
organ = "kidneys"
|
|
|
|
var/new_state = input(user, "What state do you wish the organ to be in?") as null|anything in list("Normal","Assisted","Mechanical")
|
|
if(!new_state)
|
|
return
|
|
|
|
switch(new_state)
|
|
if("Normal")
|
|
organ_data[organ] = null
|
|
if("Assisted")
|
|
organ_data[organ] = "assisted"
|
|
if("Mechanical")
|
|
organ_data[organ] = "mechanical"
|
|
|
|
if("skin_style")
|
|
var/skin_style_name = input(user, "Select a new skin style") as null|anything in list("default1", "default2", "default3")
|
|
if(!skin_style_name)
|
|
return
|
|
|
|
else
|
|
switch(href_list["preference"])
|
|
if("gender")
|
|
if(gender == MALE)
|
|
gender = FEMALE
|
|
else
|
|
gender = MALE
|
|
f_style = random_facial_hair_style(gender, species)
|
|
h_style = random_hair_style(gender, species)
|
|
|
|
if("hear_adminhelps")
|
|
toggles ^= SOUND_ADMINHELP
|
|
|
|
if("ui")
|
|
switch(UI_style)
|
|
if("Midnight")
|
|
UI_style = "Orange"
|
|
if("Orange")
|
|
UI_style = "old"
|
|
if("old")
|
|
UI_style = "White"
|
|
else
|
|
UI_style = "Midnight"
|
|
|
|
if("UIcolor")
|
|
var/UI_style_color_new = input(user, "Choose your UI colour, dark colours are not recommended!") as color|null
|
|
if(!UI_style_color_new)
|
|
return
|
|
UI_style_color = UI_style_color_new
|
|
|
|
if("UIalpha")
|
|
var/UI_style_alpha_new = input(user, "Select a new alpha(transparency) parameter for UI, between 50 and 255") as num
|
|
if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50))
|
|
return
|
|
UI_style_alpha = UI_style_alpha_new
|
|
|
|
if("parallax")
|
|
space_parallax = !space_parallax
|
|
if(user && user.hud_used)
|
|
user.hud_used.update_parallax_existence()
|
|
|
|
if("dust")
|
|
space_dust = !space_dust
|
|
if(user && user.hud_used)
|
|
user.hud_used.update_parallax_existence()
|
|
|
|
if("p_speed")
|
|
parallax_speed = min(max(input(user, "Enter a number between 0 and 5 included (default=2)","Parallax Speed Preferences",parallax_speed),0),5)
|
|
|
|
if("name")
|
|
be_random_name = !be_random_name
|
|
|
|
if("all")
|
|
be_random_body = !be_random_body
|
|
|
|
if("special_popup")
|
|
special_popup = !special_popup
|
|
|
|
if("randomslot")
|
|
randomslot = !randomslot
|
|
|
|
if("hear_midis")
|
|
toggles ^= SOUND_MIDI
|
|
if(!(toggles & SOUND_MIDI))
|
|
user << sound(null, repeat = 0, wait = 0, volume = 0, channel = CHANNEL_ADMINMUSIC)
|
|
|
|
if("lobby_music")
|
|
toggles ^= SOUND_LOBBY
|
|
if(toggles & SOUND_LOBBY)
|
|
if(istype(user,/mob/new_player))
|
|
user << sound(ticker.login_music, repeat = 0, wait = 0, volume = 85, channel = CHANNEL_LOBBY)
|
|
else
|
|
user << sound(null, repeat = 0, wait = 0, volume = 0, channel = CHANNEL_LOBBY)
|
|
|
|
if("volume")
|
|
user.client.set_new_volume()
|
|
|
|
if("ambience")
|
|
toggles ^= SOUND_AMBIENCE
|
|
if(!(toggles & SOUND_AMBIENCE))
|
|
user << sound(null, repeat = 0, wait = 0, volume = 0, channel = CHANNEL_AMBIENCE)
|
|
|
|
if("jukebox")
|
|
toggles ^= SOUND_STREAMING
|
|
|
|
if("wmp")
|
|
usewmp = !usewmp
|
|
if(!user.client.media)
|
|
return
|
|
user.client.media.stop_music()
|
|
user.client.media.playerstyle = (usewmp ? PLAYER_OLD_HTML : PLAYER_HTML)
|
|
if(toggles & SOUND_STREAMING)
|
|
user.client.media.open()
|
|
user.client.media.update_music()
|
|
|
|
if("tooltips")
|
|
tooltips = !tooltips
|
|
if("progbar")
|
|
progress_bars = !progress_bars
|
|
if("stumble")
|
|
stumble = !stumble
|
|
if("pulltoggle")
|
|
pulltoggle = !pulltoggle
|
|
|
|
if("ghost_deadchat")
|
|
toggles ^= CHAT_DEAD
|
|
|
|
if("ghost_ears")
|
|
toggles ^= CHAT_GHOSTEARS
|
|
|
|
if("ghost_sight")
|
|
toggles ^= CHAT_GHOSTSIGHT
|
|
|
|
if("ghost_radio")
|
|
toggles ^= CHAT_GHOSTRADIO
|
|
|
|
if("ghost_pda")
|
|
toggles ^= CHAT_GHOSTPDA
|
|
|
|
if("show_ooc")
|
|
toggles ^= CHAT_OOC
|
|
|
|
if("show_looc")
|
|
toggles ^= CHAT_LOOC
|
|
|
|
if("save")
|
|
if(world.timeofday >= (lastPolled + POLLED_LIMIT))
|
|
SetRoles(user,href_list)
|
|
save_preferences_sqlite(user, user.ckey)
|
|
save_character_sqlite(user.ckey, user, default_slot)
|
|
lastPolled = world.timeofday
|
|
else
|
|
to_chat(user, "You need to wait [round((((lastPolled + POLLED_LIMIT) - world.timeofday) / 10))] seconds before you can save again.")
|
|
//random_character_sqlite(user, user.ckey)
|
|
|
|
if("reload")
|
|
load_preferences_sqlite(user.ckey)
|
|
load_save_sqlite(user.ckey, user, default_slot)
|
|
|
|
if("open_load_dialog")
|
|
if(!IsGuestKey(user.key))
|
|
open_load_dialog(user)
|
|
// DO NOT update window as it'd steal focus.
|
|
return
|
|
|
|
if("close_load_dialog")
|
|
close_load_dialog(user)
|
|
|
|
if("changeslot")
|
|
var/num = text2num(href_list["num"])
|
|
load_save_sqlite(user.ckey, user, num)
|
|
default_slot = num
|
|
close_load_dialog(user)
|
|
|
|
if("tab")
|
|
if(href_list["tab"])
|
|
current_tab = text2num(href_list["tab"])
|
|
|
|
if("attack_animation")
|
|
if(attack_animation == NO_ANIMATION)
|
|
item_animation_viewers |= client
|
|
attack_animation = ITEM_ANIMATION
|
|
|
|
else if(attack_animation == ITEM_ANIMATION)
|
|
attack_animation = PERSON_ANIMATION
|
|
person_animation_viewers |= client
|
|
item_animation_viewers -= client
|
|
|
|
else if(attack_animation == PERSON_ANIMATION)
|
|
attack_animation = NO_ANIMATION
|
|
person_animation_viewers -= client
|
|
|
|
if(user.client.holder)
|
|
switch(href_list["preference"])
|
|
if("hear_ahelp")
|
|
toggles ^= SOUND_ADMINHELP
|
|
|
|
if("hear_prayer")
|
|
toggles ^= CHAT_PRAYER
|
|
|
|
if("hear_radio")
|
|
toggles ^= CHAT_GHOSTRADIO
|
|
|
|
if("hear_attack")
|
|
toggles ^= CHAT_ATTACKLOGS
|
|
|
|
if("hear_debug")
|
|
toggles ^= CHAT_DEBUGLOGS
|
|
|
|
ShowChoices(user)
|
|
return 1
|
|
|
|
/datum/preferences/proc/copy_to(mob/living/carbon/human/character, safety = 0)
|
|
if(be_random_name)
|
|
real_name = random_name(gender,species)
|
|
if(config.humans_need_surnames && species == "Human")
|
|
var/firstspace = findtext(real_name, " ")
|
|
var/name_length = length(real_name)
|
|
if(!firstspace) //we need a surname
|
|
real_name += " [pick(last_names)]"
|
|
else if(firstspace == name_length)
|
|
real_name += "[pick(last_names)]"
|
|
|
|
character.real_name = real_name
|
|
character.name = character.real_name
|
|
character.flavor_text = flavor_text
|
|
if(character.dna)
|
|
character.dna.real_name = character.real_name
|
|
character.dna.flavor_text = character.flavor_text
|
|
|
|
character.med_record = med_record
|
|
character.sec_record = sec_record
|
|
character.gen_record = gen_record
|
|
|
|
|
|
if(be_random_body)
|
|
//random_character(gender) - This just selects a random character from the OLD character database.
|
|
randomize_appearance_for() // Correct.
|
|
|
|
character.setGender(gender)
|
|
character.age = age
|
|
|
|
character.r_eyes = r_eyes
|
|
character.g_eyes = g_eyes
|
|
character.b_eyes = b_eyes
|
|
|
|
character.r_hair = r_hair
|
|
character.g_hair = g_hair
|
|
character.b_hair = b_hair
|
|
|
|
character.r_facial = r_facial
|
|
character.g_facial = g_facial
|
|
character.b_facial = b_facial
|
|
|
|
character.s_tone = s_tone
|
|
|
|
character.h_style = h_style
|
|
character.f_style = f_style
|
|
|
|
|
|
character.skills = skills
|
|
|
|
// Destroy/cyborgize organs
|
|
|
|
for(var/name in organ_data)
|
|
var/datum/organ/external/O = character.organs_by_name[name]
|
|
var/datum/organ/internal/I = character.internal_organs_by_name[name]
|
|
var/status = organ_data[name]
|
|
|
|
if(status == "amputated")
|
|
O.status &= ~ORGAN_ROBOT
|
|
O.status &= ~ORGAN_PEG
|
|
O.amputated = 1
|
|
O.status |= ORGAN_DESTROYED
|
|
O.destspawn = 1
|
|
else if(status == "cyborg")
|
|
O.status &= ~ORGAN_PEG
|
|
O.status |= ORGAN_ROBOT
|
|
else if(status == "peg")
|
|
O.status &= ~ORGAN_ROBOT
|
|
O.status |= ORGAN_PEG
|
|
else if(status == "assisted")
|
|
I.mechassist()
|
|
else if(status == "mechanical")
|
|
I.mechanize()
|
|
else
|
|
continue
|
|
var/datum/species/chosen_species = all_species[species]
|
|
if( (disabilities & DISABILITY_FLAG_FAT) && (chosen_species.anatomy_flags & CAN_BE_FAT) )
|
|
character.mutations += M_FAT
|
|
character.mutations += M_OBESITY
|
|
if(disabilities & DISABILITY_FLAG_NEARSIGHTED)
|
|
character.disabilities|=NEARSIGHTED
|
|
if(disabilities & DISABILITY_FLAG_EPILEPTIC)
|
|
character.disabilities|=EPILEPSY
|
|
if(disabilities & DISABILITY_FLAG_DEAF)
|
|
character.sdisabilities|=DEAF
|
|
if(disabilities & DISABILITY_FLAG_BLIND)
|
|
character.sdisabilities|=BLIND
|
|
/*if(disabilities & DISABILITY_FLAG_COUGHING)
|
|
character.sdisabilities|=COUGHING
|
|
if(disabilities & DISABILITY_FLAG_TOURETTES)
|
|
character.sdisabilities|=TOURETTES Still working on it. - Angelite */
|
|
|
|
if(underwear > underwear_m.len || underwear < 1)
|
|
underwear = 0 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me. //HAH NOW NO MORE MAGIC CLONING UNDIES
|
|
character.underwear = underwear
|
|
|
|
if(backbag > 5 || backbag < 1)
|
|
backbag = 1 //Same as above
|
|
character.backbag = backbag
|
|
|
|
//Debugging report to track down a bug, which randomly assigned the plural gender to people.
|
|
if(character.gender in list(PLURAL, NEUTER))
|
|
if(isliving(character)) //Ghosts get neuter by default
|
|
message_admins("[character] ([character.ckey]) has spawned with their gender as plural or neuter. Please notify coders.")
|
|
character.setGender(MALE)
|
|
|
|
/datum/preferences/proc/open_load_dialog(mob/user)
|
|
var/database/query/q = new
|
|
var/list/name_list[MAX_SAVE_SLOTS]
|
|
|
|
q.Add("select real_name, player_slot from players where player_ckey=?", user.ckey)
|
|
if(q.Execute(db))
|
|
while(q.NextRow())
|
|
name_list[q.GetColumn(2)] = q.GetColumn(1)
|
|
else
|
|
message_admins("Error #: [q.Error()] - [q.ErrorMsg()]")
|
|
warning("Error #:[q.Error()] - [q.ErrorMsg()]")
|
|
return 0
|
|
var/dat = "<center><b>Select a character slot to load</b><hr>"
|
|
var/counter = 1
|
|
while(counter <= MAX_SAVE_SLOTS)
|
|
if(counter==default_slot)
|
|
dat += "<a href='?_src_=prefs;preference=changeslot;num=[counter];'><b>[name_list[counter]]</b></a><br>"
|
|
else
|
|
if(!name_list[counter])
|
|
dat += "<a href='?_src_=prefs;preference=changeslot;num=[counter];'>Character[counter]</a><br>"
|
|
else
|
|
dat += "<a href='?_src_=prefs;preference=changeslot;num=[counter];'>[name_list[counter]]</a><br>"
|
|
counter++
|
|
|
|
dat += "</center>"
|
|
|
|
var/datum/browser/browser = new(user, "saves", null, 300, 340)
|
|
browser.set_content(dat)
|
|
browser.open(use_onclose=FALSE)
|
|
|
|
/datum/preferences/proc/close_load_dialog(mob/user)
|
|
user << browse(null, "window=saves")
|
|
|
|
/datum/preferences/proc/configure_special_roles(var/dat, var/mob/user)
|
|
dat+={"<form method="get">
|
|
<input type="hidden" name="src" value="\ref[src]" />
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<input type="hidden" name="preference" value="set_roles" />
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<h1>Special Role Preferences</h1>
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<p>Please note that this also handles in-round polling for things like Raging Mages and Borers.</p>
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<fieldset>
|
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<legend>Legend</legend>
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<dl>
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<dt>Never:</dt>
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<dd>Decline this role for this round and all future rounds. You will not be polled again.</dd>
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<dt>No:</dt>
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<dd>Default. Decline this role for this round only.</dd>
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|
<dt>Yes:</dt>
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<dd>Accept this role for this round only.</dd>
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|
<dt>Always:</dt>
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<dd>Accept this role for this round and all future rounds. You will not be polled again.</dd>
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|
</dl>
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</fieldset>
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<h2>TO SAVE YOUR SPECIAL ROLE PREFERENCES, PRESS SUBMIT, NOT SAVE SETUP.</h2>
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|
|
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<table border=\"0\" padding-left = 20px;>
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<thead>
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<tr>
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<th colspan='6' height = '40px' valign='bottom'><h1>Antagonist Roles</h1></th>
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</tr>
|
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</thead>
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|
<tbody>"}
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|
|
|
|
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dat += {"<tr>
|
|
<th><u>Role</u></th>
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|
<th>Instructions</th>
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|
<th class="clmNever">Never</th>
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|
<th class="clmNo">No</th>
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|
<th class="clmYes">Yes</th>
|
|
<th class="clmAlways">Always</th>
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|
</tr>"}
|
|
|
|
if(jobban_isbanned(user, "Syndicate"))
|
|
dat += "<th colspan='6' text-align = 'center' height = '40px'><h1>You are banned from antagonist roles</h1></th>"
|
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else
|
|
for(var/role_id in antag_roles)
|
|
dat += "<tr>"
|
|
dat += "<td>[capitalize(role_id)]</td>"
|
|
if(antag_roles[role_id]) //if mode is available on the server
|
|
if(jobban_isbanned(user, role_id))
|
|
dat += "<td class='column clmNever' colspan='5'><font color=red><b>\[BANNED]</b></font></td>"
|
|
else if(role_id == "pai candidate")
|
|
if(jobban_isbanned(user, "pAI"))
|
|
dat += "<td class='column clmNever' colspan='5'><font color=red><b>\[BANNED]</b></font></td>"
|
|
else
|
|
var/wikiroute = role_wiki[role_id]
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|
var/desire = get_role_desire_str(roles[role_id])
|
|
dat += {"<td class='column'>[wikiroute ? "<a HREF='?src=\ref[user];getwiki=[wikiroute]'>Role Wiki</a>" : "None"]</td>
|
|
<td class='column clmNever'><label class="fullsize"><input type="radio" name="[role_id]" value="[ROLEPREF_NEVER|ROLEPREF_SAVE]" title="Never"[desire=="Never"?" checked='checked'":""]/></label></td>
|
|
<td class='column clmNo'><label class="fullsize"><input type="radio" name="[role_id]" value="[ROLEPREF_NO|ROLEPREF_SAVE]" title="No"[desire=="No"?" checked='checked'":""] /></label></td>
|
|
<td class='column clmYes'><label class="fullsize"><input type="radio" name="[role_id]" value="[ROLEPREF_YES|ROLEPREF_SAVE]" title="Yes"[desire=="Yes"?" checked='checked'":""] /></label></td>
|
|
<td class='column clmAlways'><label class="fullsize"><input type="radio" name="[role_id]" value="[ROLEPREF_ALWAYS|ROLEPREF_SAVE]" title="Always"[desire=="Always"?" checked='checked'":""] /></label></td>
|
|
</tr>"}
|
|
|
|
dat += "<th colspan='6' height = '60px' valign='bottom'><h1>Non-Antagonist Roles</h1></th>"
|
|
|
|
dat += {"<tr>
|
|
<th><u>Role</u></th>
|
|
<th>Instructions</th>
|
|
<th class="clmNever">Never</th>
|
|
<th class="clmNo">No</th>
|
|
<th class="clmYes">Yes</th>
|
|
<th class="clmAlways">Always</th>
|
|
</tr>"}
|
|
|
|
for(var/role_id in nonantag_roles)
|
|
dat += "<tr>"
|
|
dat += "<td>[capitalize(role_id)]</td>"
|
|
if(nonantag_roles[role_id]) //if mode is available on the server
|
|
if(jobban_isbanned(user, role_id))
|
|
dat += "<td class='column clmNever' colspan='5'><font color=red><b>\[BANNED]</b></font></td>"
|
|
else if(role_id == "pai candidate")
|
|
if(jobban_isbanned(user, "pAI"))
|
|
dat += "<td class='column clmNever' colspan='5'><font color=red><b>\[BANNED]</b></font></td>"
|
|
else
|
|
var/wikiroute = role_wiki[role_id]
|
|
var/desire = get_role_desire_str(roles[role_id])
|
|
dat += {"<td class='column'>[wikiroute ? "<a HREF='?src=\ref[user];getwiki=[wikiroute]'>Role Wiki</a>" : ""]</td>
|
|
<td class='column clmNever'><label class="fullsize"><input type="radio" name="[role_id]" value="[ROLEPREF_NEVER|ROLEPREF_SAVE]" title="Never"[desire=="Never"?" checked='checked'":""]/></label></td>
|
|
<td class='column clmNo'><label class="fullsize"><input type="radio" name="[role_id]" value="[ROLEPREF_NO|ROLEPREF_SAVE]" title="No"[desire=="No"?" checked='checked'":""] /></label></td>
|
|
<td class='column clmYes'><label class="fullsize"><input type="radio" name="[role_id]" value="[ROLEPREF_YES|ROLEPREF_SAVE]" title="Yes"[desire=="Yes"?" checked='checked'":""] /></label></td>
|
|
<td class='column clmAlways'><label class="fullsize"><input type="radio" name="[role_id]" value="[ROLEPREF_ALWAYS|ROLEPREF_SAVE]" title="Always"[desire=="Always"?" checked='checked'":""] /></label></td>
|
|
</tr>"}
|
|
|
|
dat += {"</tbody>
|
|
</table>
|
|
<br>
|
|
<input type="submit" value="Submit" />
|
|
<input type="reset" value="Reset" />
|
|
</form>
|
|
<br>"}
|
|
return dat
|
|
|
|
/datum/preferences/proc/SetRoles(var/mob/user, var/list/href_list)
|
|
// We just grab the role from the POST(?) data.
|
|
var/updated = 0
|
|
for(var/role_id in special_roles)
|
|
if(!(role_id in href_list))
|
|
to_chat(user, "<span class='danger'>BUG: Unable to find role [role_id].</span>")
|
|
continue
|
|
var/oldval=text2num(roles[role_id])
|
|
roles[role_id] = text2num(href_list[role_id])
|
|
if(oldval!=roles[role_id])
|
|
updated = 1
|
|
to_chat(user, "<span class='info'>Set role [role_id] to [get_role_desire_str(user.client.prefs.roles[role_id])]!</span>")
|
|
|
|
if(!updated)
|
|
to_chat(user, "<span class='warning'>No changes to role preferences found!</span>")
|
|
return 0
|
|
|
|
save_preferences_sqlite(user, user.ckey)
|
|
save_character_sqlite(user.ckey, user, default_slot)
|
|
return 1
|
|
|
|
/datum/preferences/Topic(href, href_list)
|
|
if(!client)
|
|
return
|
|
if(!usr)
|
|
WARNING("No usr on Topic for [client] with href [href]!")
|
|
return
|
|
if(client.mob!=usr)
|
|
to_chat(usr, "YOU AREN'T ME GO AWAY")
|
|
return
|
|
switch(href_list["preference"])
|
|
if("set_roles")
|
|
return SetRoles(usr, href_list)
|
|
if("set_role")
|
|
return SetRole(usr, href_list)
|
|
|
|
/client/verb/modify_preferences(page as num)
|
|
set name = "modifypreferences"
|
|
set hidden = 1
|
|
if(!prefs.saveloaded)
|
|
to_chat(src, "<span class='warning'>Your character preferences have not yet loaded.</span>")
|
|
return
|
|
switch(page)
|
|
if(1)
|
|
prefs.current_tab = GENERAL_SETUP
|
|
if(2)
|
|
prefs.current_tab = SPECIAL_ROLES_SETUP
|
|
prefs.ShowChoices(usr)
|