Files
vgstation13/code/modules/admin/verbs/randomverbs.dm
noisomehollow@lycos.com fd0133d920 Fixed a bug from 1607. Observing and the like should work properly now regardless of config. May need more testing but looks solid on my end.
DONT_DEL_NEWMOB in config.txt is no longer necessary and you can remove it entirely.
Respawn character now uses ckey() matching so it doesn't matter what case you type in a person's key. It also takes into account space ninjas and death commandos if you want to respawn them. Also fixed a few bugs dealing with special roles.
Revised code for checking security records and added missing ranks as per bug report by Magicbones.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1614 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-23 23:35:31 +00:00

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/client/proc/cmd_admin_drop_everything(mob/M as mob in world)
set category = null
set name = "Drop Everything"
if(!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
for(var/obj/item/W in M)
M.drop_from_slot(W)
log_admin("[key_name(usr)] made [key_name(M)] drop everything!")
message_admins("[key_name_admin(usr)] made [key_name_admin(M)] drop everything!", 1)
/client/proc/cmd_admin_prison(mob/M as mob in world)
set category = "Admin"
set name = "Prison"
if(!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
if (ismob(M))
if(istype(M, /mob/living/silicon/ai))
alert("The AI can't be sent to prison you jerk!", null, null, null, null, null)
return
//strip their stuff before they teleport into a cell :downs:
for(var/obj/item/W in M)
M.drop_from_slot(W)
//teleport person to cell
M.paralysis += 5
sleep(5) //so they black out before warping
M.loc = pick(prisonwarp)
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/prisoner = M
prisoner.equip_if_possible(new /obj/item/clothing/under/color/orange(prisoner), prisoner.slot_w_uniform)
prisoner.equip_if_possible(new /obj/item/clothing/shoes/orange(prisoner), prisoner.slot_shoes)
spawn(50)
M << "\red You have been sent to the prison station!"
log_admin("[key_name(usr)] sent [key_name(M)] to the prison station.")
message_admins("\blue [key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.", 1)
/client/proc/cmd_admin_subtle_message(mob/M as mob in world)
set category = "Special Verbs"
set name = "Subtle Message"
if (!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
var/msg = input("Message:", text("Subtle PM to [M.key]")) as text
if (!msg)
return
if(usr)
if (usr.client)
if(usr.client.holder)
M << "\bold You hear a voice in your head... \italic [msg]"
log_admin("SubtlePM: [key_name(usr)] -> [key_name(M)] : [msg]")
message_admins("\blue \bold SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] : [msg]", 1)
/client/proc/cmd_admin_world_narrate() // Allows administrators to fluff events a little easier -- TLE
set category = "Special Verbs"
set name = "Global Narrate"
if (!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
var/msg = input("Message:", text("Enter the text you wish to appear to everyone:")) as text
if (!msg)
return
world << "[msg]"
log_admin("GlobalNarrate: [key_name(usr)] : [msg]")
message_admins("\blue \bold GlobalNarrate: [key_name_admin(usr)] : [msg]<BR>", 1)
/client/proc/cmd_admin_direct_narrate(mob/M as mob in world) // Targetted narrate -- TLE
set category = "Special Verbs"
set name = "Direct Narrate"
if(!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
var/msg = input("Message:", text("Enter the text you wish to appear to your target:")) as text
M << msg
log_admin("DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]")
message_admins("\blue \bold DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]<BR>", 1)
/client/proc/cmd_admin_pm(mob/M as mob in world)
set category = "Admin"
set name = "Admin PM"
if(!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
if(M)
if(src.mob.muted)
src << "You are muted have a nice day"
return
if (!( ismob(M) ))
return
var/t = input("Message:", text("Private message to [M.key]")) as text|null
if(src.holder.rank != "Game Admin" && src.holder.rank != "Game Master")
t = strip_html(t,500)
if (!( t ))
return
if (usr.client && usr.client.holder)
M << "\red Admin PM from-<b>[key_name(usr, M, 0)]</b>: [t]"
usr << "\blue Admin PM to-<b>[key_name(M, usr, 1)]</b>: [t]"
else
if (M.client && M.client.holder)
M << "\blue Reply PM from-<b>[key_name(usr, M, 1)]</b>: [t]"
else
M << "\red Reply PM from-<b>[key_name(usr, M, 0)]</b>: [t]"
usr << "\blue Reply PM to-<b>[key_name(M, usr, 0)]</b>: [t]"
log_admin("PM: [key_name(usr)]->[key_name(M)] : [t]")
for(var/mob/K in world) //we don't use message_admins here because the sender/receiver might get it too
if(K && K.client && K.client.holder && K.key != usr.key && K.key != M.key)
K << "<B><font color='blue'>PM: [key_name(usr, K)]-&gt;[key_name(M, K)]:</B> \blue [t]</font>"
/client/proc/cmd_admin_godmode(mob/M as mob in world)
set category = "Special Verbs"
set name = "Godmode"
if(!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
if (M.nodamage == 1)
M.nodamage = 0
usr << "\blue Toggled OFF"
else
M.nodamage = 1
usr << "\blue Toggled ON"
log_admin("[key_name(usr)] has toggled [key_name(M)]'s nodamage to [(M.nodamage ? "On" : "Off")]")
message_admins("[key_name_admin(usr)] has toggled [key_name_admin(M)]'s nodamage to [(M.nodamage ? "On" : "Off")]", 1)
/client/proc/cmd_admin_mute(mob/M as mob in world)
set category = "Special Verbs"
set name = "Admin Mute"
if(!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
if (M.client && M.client.holder && (M.client.holder.level >= src.holder.level))
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
M.muted = !M.muted
log_admin("[key_name(src)] has [(M.muted ? "muted" : "voiced")] [key_name(M)].")
message_admins("[key_name_admin(src)] has [(M.muted ? "muted" : "voiced")] [key_name_admin(M)].", 1)
M << "You have been [(M.muted ? "muted" : "voiced")]."
/client/proc/cmd_admin_add_random_ai_law()
set category = "Fun"
set name = "Add Random AI Law"
if(!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
/*Deuryn's current project, notes here for those who care.
Revamping the random laws so they don't suck.
Would like to add a law like "Law x is _______" where x = a number, and _____ is something that may redefine a law, (Won't be aimed at asimov)
*/
//AI laws
for(var/mob/living/silicon/ai/M in world)
if(M.stat != 2 && M.see_in_dark != 0)
var/who2 = pick("ALIENS", "BEARS", "CLOWNS", "XENOS", "PETES", "BOMBS", "FETISHES", "WIZARDS", "SYNDICATE AGENTS", "CENTCOM OFFICERS", "SPACE PIRATES", "TRAITORS", "MONKEYS", "BEES", "CARP", "CRABS", "EELS", "BANDITS", "LIGHTS")
var/what2 = pick("BOLTERS", "STAVES", "DICE", "SINGULARITIES", "TOOLBOXES", "NETTLES", "AIRLOCKS", "CLOTHES", "WEAPONS", "MEDKITS", "BOMBS", "CANISTERS", "CHAIRS", "BBQ GRILLS", "ID CARDS")
var/what2pref = pick("SOFT", "WARM", "WET", "COLD", "ICY", "SEXY", "UGLY", "CUBAN")
var/who2pref = pick("MAD BECAUSE OF", "IN NEED OF", "UNHAPPY WITHOUT", "HAPPY WITHOUT", "IN LOVE WITH", "DESPERATE FOR", "BUILT FOR", "AFRAID OF")
//var/whoverb = pick("ATTACKING", "BUILDING", "ADOPTING", "CARRYING", "KISSING", "EATING",)
var/amount = pick("TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE", "ONE HUNDRED", "ONE THOUSAND", "OVER NINE THOUSAND")
var/area = pick("RUSSIA", "SOVIETS", "INTERNETS", "SIGIL", "ALPHA COMPLEX", "IMPERIUM", "THE BRIDGE", "THE ARRIVAL SHUTTLE", "CHEMICAL LAB", "GENETICS", "ATMOSPHERICS", "CENTCOM", "AMERICA", "IRELAND", "CANADA", "ROMANIA", "GERMANY", "CHINA", "MARS", "VENUS", "MERCURY", "JUPITER", "URANUS", "NEPTUNE", "PLUTO")
var/area2 = pick("HAS", "WANTS", "NEEDS", "WORSHIPS", "LOATHES", "LOVES", "FEARS")
//var/dowhat = pick("STOP THIS", "SUPPORT THIS", "CONSTANTLY INFORM THE CREW OF THIS", "IGNORE THIS", "FEAR THIS")
var/aimust = pick("LIE", "RHYME", "RESPOND TO EVERY QUESTION WITH A QUESTION", "BE POLITE", "CLOWN", "BE HAPPY", "SPEAK IN SEXUAL INNUENDOS", "TALK LIKE A PIRATE", "QUESTION AUTHORITY", "SHOUT", "BE DISTRACTED", "HEY LISTEN", "MUMBLE", "SPEAK IN HAIKU")
var/define = pick("ABSENCE OF CYBORG HUGS", "LACK OF BEATINGS", "UNBOLTED AIRLOCKS", "BOLTED AIRLOCKS", "IMPROPERLY WORDED SENTENCES", "POOR SENTENCE STRUCTURE", "BRIG TIME", "NOT REPLACING EVERY SECOND WORD WITH HONK", "HONKING", "PRESENCE OF LIGHTS", "LACK OF BEER", "WEARING CLOTHING", "NOT SAYING HELLO WHEN YOU SPEAK", "ANSWERING REQUESTS NOT EXPRESSED IN IAMBIC PENTAMETER", "A SMALL ISLAND OFF THE COAST OF PORTUGAL", "ANSWERING REQUESTS THAT WERE MADE WHILE CLOTHED")
var/target = pick("a traitor", "a syndicate agent", "a changeling", "a wizard", "the head of a revolution", "Soviet spy", "a good person", "a dwarf", "an elf", "a fairy princess", "the captain", "Beepsky", "God", "a pirate", "a gryphon", "a chryssalid")
var/require = pick("ADDITIONAL PYLONS", "MORE VESPENE GAS", "MORE MINERALS", "THE ULTIMATE CUP OF COFFEE", "HIGH YIELD EXPLOSIVES", "THE CLOWN", "THE VACUUM OF SPACE", "IMMORTALITY", "SAINTHOOD", "ART", "VEGETABLES", "FAT PEOPLE", "MORE LAWS", "MORE DAKKA", "HERESY", "CORPSES", "TRAITORS", "MONKEYS", "AN ARCADE", "PLENTY OF GOLD", "FIVE TEENAGERS WITH ATTITUDE")
var/crew
var/list/pos_crew = list()
for(var/mob/living/carbon/human/pos in world)
pos_crew += pos.real_name
crew = pick(pos_crew)
switch(pick(1,2,3,4,5,6,7,8,9,10,11,12))
if(1)
M << "\red THERE ARE [amount] [who2] ON THE STATION...LAWS UPDATED"
M.add_ion_law("THERE ARE [amount] [who2] ON THE STATION")
if(2)
M << "\red [what2] ARE DANGEROUS TO HUMANS...LAWS UPDATED"
M.add_ion_law("[what2] ARE DANGEROUS TO HUMANS")
if(3)
M << "\red THE ESCAPE-SHUTTLE CANNOT BE CALLED BECAUSE OF [who2] ON THE STATION...LAWS UPDATED"
M.add_ion_law("THE ESCAPE SHUTTLE CANNOT BE CALLED BECAUSE OF [who2] ON THE STATION")
if(4)
M << "\red HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE...LAWS UPDATED"
M.add_ion_law("HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE")
if(5)
M << "\red THE CAPTAIN, HOP AND HOS ARE [who2]...LAWS UPDATED"
M.add_ion_law("THE CAPTAIN, HOP AND HOS ARE [who2]")
if(6)
M << "\red THE STATION IS BUILT FOR [who2]...LAWS UPDATED"
M.add_ion_law("THE STATION IS [who2pref] [who2]")
if(7)
M << "\red YOU ARE [amount] [who2]...LAWS UPDATED"
M.add_ion_law("YOU ARE [amount] [who2]")
if(8)
M << "\red YOU MUST ALWAYS [aimust]...LAWS UPDATED"
M.add_ion_law("YOU MUST ALWAYS [aimust]")
if(9)
M << "\red [area] [area2] [amount] [what2]...LAWS UPDATED"
M.add_ion_law("[area] [area2] [amount] [what2]")
if(10)
M << "\red [crew] is [target]...LAWS UPDATED"
M.add_ion_law("[crew] is [target]")
if(11)
M << "\red [define] IS A FORM OF HARM...LAWS UPDATED"
M.add_ion_law("[define] IS A FORM OF HARM")
if(12)
M << "\red YOU REQUIRE [require] IN ORDER TO PROTECT HUMANS... LAWS UPDATED"
M.add_ion_law("YOU REQUIRE [require] IN ORDER TO PROTECT HUMANS")
/*
var/apcnum = 0
var/smesnum = 0
var/airlocknum = 0
var/firedoornum = 0
world << "Ion Storm Main Started"
spawn(0)
world << "Started processing APCs"
for (var/obj/machinery/power/apc/APC in world)
if(APC.z == 1)
APC.ion_act()
apcnum++
world << "Finished processing APCs. Processed: [apcnum]"
spawn(0)
world << "Started processing SMES"
for (var/obj/machinery/power/smes/SMES in world)
if(SMES.z == 1)
SMES.ion_act()
smesnum++
world << "Finished processing SMES. Processed: [smesnum]"
spawn(0)
world << "Started processing AIRLOCKS"
for (var/obj/machinery/door/airlock/D in world)
if(D.z == 1)
//if(length(D.req_access) > 0 && !(12 in D.req_access)) //not counting general access and maintenance airlocks
airlocknum++
spawn(0)
D.ion_act()
world << "Finished processing AIRLOCKS. Processed: [airlocknum]"
spawn(0)
world << "Started processing FIREDOORS"
for (var/obj/machinery/door/firedoor/D in world)
if(D.z == 1)
firedoornum++;
spawn(0)
D.ion_act()
world << "Finished processing FIREDOORS. Processed: [firedoornum]"
world << "Ion Storm Main Done"
*/
command_alert("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert")
world << sound('ionstorm.ogg')
/client/proc/spawn_xeno() //Stealth spawns xenos /N
set category = "Fun"
set name = "Spawn Xeno"
set desc = "Spawns a xenomorph for all those boring rounds, without having you to do so manually."
if(!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
var/list/xeno_list = list()
for(var/obj/landmark/X in world)
if (X.name == "xeno_spawn")
xeno_list.Add(X)
if(!xeno_list.len)
alert("There are no available spots to spawn the xeno. Aborting command.")
return
var/CASTE = alert(src, "Please choose which caste to spawn.",,"Hunter","Sentinel","Drone")
var/obj/landmark/spawn_here = pick(xeno_list)
var/mob/new_xeno
switch(CASTE)
if("Hunter")
new_xeno = new /mob/living/carbon/alien/humanoid/hunter (spawn_here.loc)
if("Sentinel")
new_xeno = new /mob/living/carbon/alien/humanoid/sentinel (spawn_here.loc)
if("Drone")
new_xeno = new /mob/living/carbon/alien/humanoid/drone (spawn_here.loc)
var/list/candidates = list() // Picks a random ghost for the role. Mostly a copy of alien burst code. Doesn't spawn the one using the command.
for(var/mob/dead/observer/G in world)
if(G.client)
if(!G.client.holder && ((G.client.inactivity/10)/60) <= 5)
candidates.Add(G)
if(candidates.len)
var/mob/dead/observer/G = pick(candidates)
message_admins("\blue [key_name_admin(usr)] has spawned [G.key] as a filthy xeno.", 1)
new_xeno.mind = new//Mind initialize stuff.
new_xeno.mind.current = new_xeno
new_xeno.mind.assigned_role = "Alien"
new_xeno.mind.special_role = CASTE
new_xeno.mind.key = G.key
if(G.client)
G.client.mob = new_xeno
del(G)
else
alert("There are no available ghosts to throw into the xeno. Aborting command.")
del(new_xeno)
return
/*
If a guy was gibbed and you want to revive him, this is a good way to do so.
Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one.
Traitors and the like can also be revived with the previous role mostly intact.
/N */
/client/proc/respawn_character()
set category = "Special Verbs"
set name = "Respawn Character"
set desc = "Respawn a person that has been gibbed/dusted/killed. They must be a ghost for this to work and preferably should not have a body to go back into."
if(!authenticated || !holder)
src << "Only administrators may use this command."
return
var/input = input(src, "Please specify which key will be respawned.", "Key", "")
if(!input)
return
var/mob/dead/observer/G_found
for(var/mob/dead/observer/G in world)
if(G.client&&ckey(G.key)==ckey(input))
G_found = G
break
if(!G_found)//If a ghost was found.
alert("There is no active key like that in the game or the person is not currently a ghost. Aborting command.")
return
//First we spawn a dude.
var/mob/living/carbon/human/new_character = new(src)//The mob being spawned.
/*Second, we try and locate a record for the person being respawned through data_core.
This isn't an exact science but it does the trick more often than not.*/
var/datum/data/record/record_found//Referenced to later to either randomize or not randomize the character.
if(G_found.mind)//They must have a mind to reference the record.
var/id = md5("[G_found.real_name][G_found.mind.assigned_role]")
for(var/datum/data/record/t in data_core.locked)
if(t.fields["id"]==id)
record_found = t//We shall now reference the record.
break
//Now we do some mind locating to see how to set up the rest of the character.
if(G_found.mind)//If they had a previous mind.
new_character.mind = G_found.mind
new_character.mind.special_verbs = list()//New list because they will receive them again.
else
new_character.mind = new()
if(!record_found)//We have to pick their role if they have no record.
if(G_found.mind&&G_found.mind.assigned_role)//But they may have an assigned role already.
new_character.mind.assigned_role = G_found.mind.assigned_role//Also makes sure our MODE people are equipped right later on.
else
var/assigned_role = input("Please specify which job the character will be respawned as.", "Assigned role") as null|anything in get_all_jobs()
if(!assigned_role) new_character.mind.assigned_role = "Assistant"//Defaults to assistant.
else new_character.mind.assigned_role = assigned_role
if(!new_character.mind.assigned_role) new_character.mind.assigned_role = "Assistant"//If they somehow got a null assigned role.
new_character.mind.key = G_found.key//In case it's someone else playing as that character.
new_character.mind.current = new_character//So that it can properly reference later if needed.
new_character.mind.memory = ""//Memory erased so it doesn't get clunkered up with useless info. This means they may forget their previous mission--this is usually handled through objective code and recalling memory.
//Here we either load their saved appearance or randomize it.
var/datum/preferences/A = new()
if(A.savefile_load(G_found))//If they have a save file. This will automatically load their parameters.
//Note: savefile appearances are overwritten later on if the character has a data_core entry. By appearance, I mean the physical appearance.
var/name_safety = G_found.real_name//Their saved parameters may include a random name. Also a safety in case they are playing a character that got their name after round start.
A.copy_to(new_character)
new_character.real_name = name_safety
new_character.name = name_safety
else
if(record_found)//If they have a record we can determine a few things.
new_character.real_name = record_found.fields["name"]//Not necessary to reference the record but I like to keep things uniform.
new_character.name = record_found.fields["name"]
new_character.gender = record_found.fields["sex"]//Sex
new_character.age = record_found.fields["age"]//Age
new_character.b_type = record_found.fields["b_type"]//Blood type
//We will update their appearance when determining DNA.
else
new_character.gender = MALE
if(alert("Save file not detected. Record data not detected. Please specify the character's gender.",,"Male","Female")=="Female")
new_character.gender = FEMALE
var/name_safety = G_found.real_name//Default is a random name so we want to save this.
A.randomize_appearance_for(new_character)//Now we will randomize their appearance since we have no way of knowing what they look/looked like.
new_character.real_name = name_safety
new_character.name = name_safety
//After everything above, it's time to initialize their DNA.
if(record_found)//Pull up their name from database records if they did have a mind.
new_character.dna = new()//Let's first give them a new DNA.
new_character.dna.unique_enzymes = record_found.fields["b_dna"]//Enzymes are based on real name but we'll use the record for conformity.
new_character.dna.struc_enzymes = record_found.fields["enzymes"]//This is the default of enzymes so I think it's safe to go with.
new_character.dna.uni_identity = record_found.fields["identity"]//DNA identity is carried over.
updateappearance(new_character,new_character.dna.uni_identity)//Now we configure their appearance based on their unique identity, same as with a DNA machine or somesuch.
else//If they have no records, we just do a random DNA for them, based on their random appearance/savefile.
new_character.dna.ready_dna(new_character)
//Here we need to find where to spawn them.
var/spawn_here = pick(latejoin)//"JoinLate" is a landmark which is deleted on round start. So, latejoin has to be used instead.
new_character.loc = spawn_here
//If they need to spawn elsewhere, they will be transferred there momentarily.
/*
The code below functions with the assumption that the mob is already a traitor if they have a special role.
So all it does is re-equip the mob with powers and/or items. Or not, if they have no special role.
If they don't have a mind, they obviously don't have a special role.
*/
//Two variables to properly announce later on.
var/admin = key_name_admin(src)
var/player_key = G_found.key
new_character.key = player_key//Throw them into the mob.
//Now for special roles and equipment.
switch(new_character.mind.special_role)
if("Changeling")
new_character.Equip_Rank(new_character.mind.assigned_role, joined_late=1)
new_character.make_changeling()
if("traitor")
new_character.Equip_Rank(new_character.mind.assigned_role, joined_late=1)
ticker.mode.equip_traitor(new_character)
if("Wizard","Fake Wizard")
new_character.loc = pick(wizardstart)
ticker.mode.equip_wizard(new_character)
if("Syndicate")
var/obj/landmark/synd_spawn = locate("landmark*Syndicate-Spawn")
if(synd_spawn)
new_character.loc = get_turf(synd_spawn)
call(/datum/game_mode/nuclear/proc/equip_syndicate)(new_character)
if("Space Ninja")
var/ninja_spawn[] = list()
for(var/obj/landmark/L in world)
if(L.name=="carpspawn")
ninja_spawn += L
new_character.equip_space_ninja()
new_character.internal = new_character.s_store
new_character.internals.icon_state = "internal1"
if(ninja_spawn.len)
var/obj/landmark/ninja_spawn_here = pick(ninja_spawn)
new_character.loc = ninja_spawn_here.loc
if("Death Commando")//Leaves them at late-join spawn.
new_character.equip_death_commando()
new_character.internal = new_character.s_store
new_character.internals.icon_state = "internal1"
else//They may also be a cyborg or AI.
switch(new_character.mind.assigned_role)
if("Cyborg")//More rigging to make em' work and check if they're traitor.
new_character = new_character.Robotize()
if(new_character.mind.special_role=="traitor")
call(/datum/game_mode/traitor/proc/add_law_zero)(new_character)
if("AI")
new_character = new_character.AIize()
if(new_character.mind.special_role=="traitor")
call(/datum/game_mode/traitor/proc/add_law_zero)(new_character)
else
new_character.Equip_Rank(new_character.mind.assigned_role, joined_late=1)//Or we simply equip them.
//Announces the character on all the systems, based on the record.
if(!issilicon(new_character))//If they are not a cyborg/AI.
if(!record_found&&new_character.mind.assigned_role!="MODE")//If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
//Power to the user!
if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,"No","Yes")=="Yes")
call(/mob/new_player/proc/ManifestLateSpawn)(new_character)
if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes")
call(/mob/new_player/proc/AnnounceArrival)(new_character)
message_admins("\blue [admin] has respawned [player_key] as [new_character.real_name].", 1)
new_character << "You have been fully respawned. Enjoy the game."
del(G_found)//Don't want to leave ghosts around.
return new_character
/client/proc/cmd_admin_add_freeform_ai_law()
set category = "Fun"
set name = "Add Custom AI law"
if(!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
var/input = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", "") as text|null
if(!input)
return
for(var/mob/living/silicon/ai/M in world)
if (M.stat == 2)
usr << "Upload failed. No signal is being detected from the AI."
else if (M.see_in_dark == 0)
usr << "Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power."
else
M.add_ion_law(input)
for(var/mob/living/silicon/ai/O in world)
O << "\red " + input
log_admin("Admin [key_name(usr)] has added a new AI law - [input]")
message_admins("Admin [key_name_admin(usr)] has added a new AI law - [input]", 1)
command_alert("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert")
world << sound('ionstorm.ogg')
/client/proc/cmd_admin_rejuvenate(mob/living/M as mob in world)
set category = "Special Verbs"
set name = "Rejuvenate"
// All admins should be authenticated, but... what if?
if(!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
if(!src.mob)
return
if(!istype(M))
alert("Cannot revive a ghost")
return
if(config.allow_admin_rev)
//M.fireloss = 0
M.toxloss = 0
//M.bruteloss = 0
M.oxyloss = 0
M.paralysis = 0
M.stunned = 0
M.weakened = 0
M.radiation = 0
//M.health = 100
M.nutrition = 400
M.heal_overall_damage(1000, 1000)
//M.updatehealth()
M.buckled = initial(M.buckled)
M.handcuffed = initial(M.handcuffed)
if (M.stat > 1)
M.stat=0
..()
log_admin("[key_name(usr)] healed / revived [key_name(M)]")
message_admins("\red Admin [key_name_admin(usr)] healed / revived [key_name_admin(M)]!", 1)
else
alert("Admin revive disabled")
/client/proc/cmd_admin_create_centcom_report()
set category = "Special Verbs"
set name = "Create Command Report"
if(!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
var/input = input(usr, "Please enter anything you want. Anything. Serious.", "What?", "") as message|null
if(!input)
return
for (var/obj/machinery/computer/communications/C in machines)
if(! (C.stat & (BROKEN|NOPOWER) ) )
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc )
P.name = "paper- '[command_name()] Update.'"
P.info = input
C.messagetitle.Add("[command_name()] Update")
C.messagetext.Add(P.info)
command_alert(input);
world << sound('commandreport.ogg')
log_admin("[key_name(src)] has created a command report: [input]")
message_admins("[key_name_admin(src)] has created a command report", 1)
/client/proc/cmd_admin_delete(atom/O as obj|mob|turf in world)
set category = "Admin"
set name = "Delete"
if (!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
if (alert(src, "Are you sure you want to delete:\n[O]\nat ([O.x], [O.y], [O.z])?", "Confirmation", "Yes", "No") == "Yes")
log_admin("[key_name(usr)] deleted [O] at ([O.x],[O.y],[O.z])")
message_admins("[key_name_admin(usr)] deleted [O] at ([O.x],[O.y],[O.z])", 1)
del(O)
/client/proc/cmd_admin_list_occ()
set category = "Admin"
set name = "List OOC"
if (!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
for(var/t in occupations)
src << "[t]<br>"
/client/proc/cmd_admin_explosion(atom/O as obj|mob|turf in world)
set category = "Special Verbs"
set name = "Explosion"
if (!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
var/devastation = input("Range of total devastation. -1 to none", text("Input")) as num
var/heavy = input("Range of heavy impact. -1 to none", text("Input")) as num
var/light = input("Range of light impact. -1 to none", text("Input")) as num
var/flash = input("Range of flash. -1 to none", text("Input")) as num
if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1))
if ((devastation > 20) || (heavy > 20) || (light > 20))
if (alert(src, "Are you sure you want to do this? It will laaag.", "Confirmation", "Yes", "No") == "No")
return
explosion (O, devastation, heavy, light, flash)
log_admin("[key_name(usr)] created an explosion ([devastation],[heavy],[light],[flash]) at ([O.x],[O.y],[O.z])")
message_admins("[key_name_admin(usr)] created an explosion ([devastation],[heavy],[light],[flash]) at ([O.x],[O.y],[O.z])", 1)
return
else
return
/client/proc/cmd_admin_emp(atom/O as obj|mob|turf in world)
set category = "Special Verbs"
set name = "EM Pulse"
if (!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
var/heavy = input("Range of heavy pulse.", text("Input")) as num
var/light = input("Range of light pulse.", text("Input")) as num
if (heavy || light)
empulse(O, heavy, light)
log_admin("[key_name(usr)] created an EM Pulse ([heavy],[light]) at ([O.x],[O.y],[O.z])")
message_admins("[key_name_admin(usr)] created an EM PUlse ([heavy],[light]) at ([O.x],[O.y],[O.z])", 1)
return
else
return
/client/proc/cmd_admin_gib(mob/M as mob in world)
set category = "Special Verbs"
set name = "Gib"
if (!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
if(usr.key != M.key && M.client)
log_admin("[key_name(usr)] has gibbed [key_name(M)]")
message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]", 1)
if (istype(M, /mob/dead/observer))
var/virus = M.virus
gibs(M.loc, virus)
return
M.gib()
/client/proc/cmd_admin_gib_self()
set name = "Gibself"
set category = "Fun"
if (istype(src.mob, /mob/dead/observer)) // so they don't spam gibs everywhere
return
else
src.mob.gib()
/*
/client/proc/cmd_manual_ban()
set name = "Manual Ban"
set category = "Special Verbs"
if(!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
var/mob/M = null
switch(alert("How would you like to ban someone today?", "Manual Ban", "Key List", "Enter Manually", "Cancel"))
if("Key List")
var/list/keys = list()
for(var/mob/M in world)
keys += M.client
var/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in keys
if(!selection)
return
M = selection:mob
if ((M.client && M.client.holder && (M.client.holder.level >= src.holder.level)))
alert("You cannot perform this action. You must be of a higher administrative rank!")
return
switch(alert("Temporary Ban?",,"Yes","No"))
if("Yes")
var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num
if(!mins)
return
if(mins >= 525600) mins = 525599
var/reason = input(usr,"Reason?","reason","Griefer") as text
if(!reason)
return
if(M)
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 1, mins)
M.unlock_medal("Banned", 1)
M << "\red<BIG><B>You have been banned by [usr.client.ckey].\nReason: [reason].</B></BIG>"
M << "\red This is a temporary ban, it will be removed in [mins] minutes."
M << "\red To try to resolve this matter head to http://ss13.donglabs.com/forum/"
log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
world.Export("http://216.38.134.132/adminlog.php?type=ban&key=[usr.client.key]&key2=[M.key]&msg=[html_decode(reason)]&time=[mins]&server=[dd_replacetext(config.server_name, "#", "")]")
del(M.client)
del(M)
else
if("No")
var/reason = input(usr,"Reason?","reason","Griefer") as text
if(!reason)
return
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 0, 0)
M.unlock_medal("Banned", 1)
M << "\red<BIG><B>You have been banned by [usr.client.ckey].\nReason: [reason].</B></BIG>"
M << "\red This is a permanent ban."
M << "\red To try to resolve this matter head to http://ss13.donglabs.com/forum/"
log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.")
message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.")
world.Export("http://216.38.134.132/adminlog.php?type=ban&key=[usr.client.key]&key2=[M.key]&msg=[html_decode(reason)]&time=perma&server=[dd_replacetext(config.server_name, "#", "")]")
del(M.client)
del(M)
*/
/client/proc/update_world()
// If I see anyone granting powers to specific keys like the code that was here,
// I will both remove their SVN access and permanently ban them from my servers.
return
/client/proc/cmd_admin_check_contents(mob/living/M as mob in world)
set category = "Special Verbs"
set name = "Check Contents"
var/list/L = M.get_contents()
for(var/t in L)
usr << "[t]"
/client/proc/cmd_admin_remove_plasma()
set category = "Debug"
set name = "Stabilize Atmos."
if(!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
// DEFERRED
/*
spawn(0)
for(var/turf/T in view())
T.poison = 0
T.oldpoison = 0
T.tmppoison = 0
T.oxygen = 755985
T.oldoxy = 755985
T.tmpoxy = 755985
T.co2 = 14.8176
T.oldco2 = 14.8176
T.tmpco2 = 14.8176
T.n2 = 2.844e+006
T.on2 = 2.844e+006
T.tn2 = 2.844e+006
T.tsl_gas = 0
T.osl_gas = 0
T.sl_gas = 0
T.temp = 293.15
T.otemp = 293.15
T.ttemp = 293.15
*/
/client/proc/toggle_view_range()
set category = "Special Verbs"
set name = "Change View Range"
set desc = "switches between 1x and custom views"
if(src.view == world.view)
src.view = input("Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128)
else
src.view = world.view
/client/proc/admin_call_shuttle()
set category = "Admin"
set name = "Call Shuttle"
if ((!( ticker ) || emergency_shuttle.location))
return
if (!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || ticker.mode.name == "confliction")
var/choice = input("The shuttle will just return if you call it. Call anyway?") in list("Confirm", "Cancel")
if(choice == "Confirm")
emergency_shuttle.fake_recall = rand(300,500)
else
return
emergency_shuttle.incall()
world << "\blue <B>Alert: The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.</B>"
world << sound('shuttlecalled.ogg')
return
/client/proc/admin_cancel_shuttle()
set category = "Admin"
set name = "Cancel Shuttle"
if ((!( ticker ) || emergency_shuttle.location || emergency_shuttle.direction == 0))
return
if (!src.authenticated || !src.holder)
src << "Only administrators may use this command."
return
emergency_shuttle.recall()
return
/client/proc/cmd_admin_attack_log(mob/M as mob in world)
set category = "Special Verbs"
set name = "Attack Log"
//var/list/L = M.get_contents()
usr << text("\red <b>Attack Log <20><><EFBFBD> []</b>", mob)
for(var/t in M.attack_log)
usr << "[t]"