Files
vgstation13/code/datums/diseases/magnitis.dm
ComicIronic 5e5bbf03fd Removed the CONDUCT flag.
Use Siemens, you dolts.
This is the start of completely redoing the flag system, but it starts with removing these oldcode flags.
2014-12-26 18:13:52 +00:00

93 lines
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/datum/disease/magnitis
name = "Magnitis"
max_stages = 4
spread = "Airborne"
cure = "Iron"
cure_id = "iron"
agent = "Fukkos Miracos"
affected_species = list("Human")
curable = 0
permeability_mod = 0.75
desc = "This disease disrupts the magnetic field of your body, making it act as if a powerful magnet. Injections of iron help stabilize the field."
severity = "Medium"
/datum/disease/magnitis/stage_act()
..()
switch(stage)
if(2)
if(prob(2))
affected_mob << "\red You feel a slight shock course through your body."
if(prob(2))
for(var/obj/M in orange(2,affected_mob))
if(!M.anchored && (M.is_conductor()))
step_towards(M,affected_mob)
for(var/mob/living/silicon/S in orange(2,affected_mob))
if(istype(S, /mob/living/silicon/ai)) continue
step_towards(S,affected_mob)
/*
if(M.x > affected_mob.x)
M.x--
else if(M.x < affected_mob.x)
M.x++
if(M.y > affected_mob.y)
M.y--
else if(M.y < affected_mob.y)
M.y++
*/
if(3)
if(prob(2))
affected_mob << "\red You feel a strong shock course through your body."
if(prob(2))
affected_mob << "\red You feel like clowning around."
if(prob(4))
for(var/obj/M in orange(4,affected_mob))
if(!M.anchored && (M.is_conductor()))
var/i
var/iter = rand(1,2)
for(i=0,i<iter,i++)
step_towards(M,affected_mob)
for(var/mob/living/silicon/S in orange(4,affected_mob))
if(istype(S, /mob/living/silicon/ai)) continue
var/i
var/iter = rand(1,2)
for(i=0,i<iter,i++)
step_towards(S,affected_mob)
/*
if(M.x > affected_mob.x)
M.x-=rand(1,min(3,M.x-affected_mob.x))
else if(M.x < affected_mob.x)
M.x+=rand(1,min(3,affected_mob.x-M.x))
if(M.y > affected_mob.y)
M.y-=rand(1,min(3,M.y-affected_mob.y))
else if(M.y < affected_mob.y)
M.y+=rand(1,min(3,affected_mob.y-M.y))
*/
if(4)
if(prob(2))
affected_mob << "\red You feel a powerful shock course through your body."
if(prob(2))
affected_mob << "\red You query upon the nature of miracles."
if(prob(8))
for(var/obj/M in orange(6,affected_mob))
if(!M.anchored && (M.is_conductor()))
var/i
var/iter = rand(1,3)
for(i=0,i<iter,i++)
step_towards(M,affected_mob)
for(var/mob/living/silicon/S in orange(6,affected_mob))
if(istype(S, /mob/living/silicon/ai)) continue
var/i
var/iter = rand(1,3)
for(i=0,i<iter,i++)
step_towards(S,affected_mob)
/*
if(M.x > affected_mob.x)
M.x-=rand(1,min(5,M.x-affected_mob.x))
else if(M.x < affected_mob.x)
M.x+=rand(1,min(5,affected_mob.x-M.x))
if(M.y > affected_mob.y)
M.y-=rand(1,min(5,M.y-affected_mob.y))
else if(M.y < affected_mob.y)
M.y+=rand(1,min(5,affected_mob.y-M.y))
*/
return