Files
vgstation13/code/modules/spells/targeted/prestidigitation.dm
kane-f da528063d7 Refactors effect/effect into effect (#30138)
* Refactors /obj/effect/effect into /obj/effect

* Fixes these

* And these

* And these

* Fixes stuff not being clickable

* Fixes .dme real quick

* Removes now-redundant vars

* This too

Co-authored-by: kanef <kanef9x@protonmail.com>
2021-08-11 15:19:06 -05:00

153 lines
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/spell/targeted/spark
name = "Spark"
desc = "Creates a spark in the targeted location."
abbreviation = "SP"
school = "evocation"
invocation = "M'tch st'ck"
invocation_type = SpI_WHISPER
range = 4
spell_flags = INCLUDEUSER|WAIT_FOR_CLICK
level_max = list()
hud_state = "sparks"
/spell/targeted/spark/cast(var/list/targets, mob/user)
for(var/A in targets)
var/turf/T = get_turf(A)
var/obj/effect/sparks/S = new /obj/effect/sparks(T)
S.start()
/spell/targeted/clean
name = "Clean item"
desc = "Applies magic soap to a piece of clothing."
abbreviation = "CI"
school = "evocation"
invocation = "s'ap s'ds"
invocation_type = SpI_WHISPER
range = 4
spell_flags = INCLUDEUSER|WAIT_FOR_CLICK
level_max = list()
hud_state = "soap"
/spell/targeted/clean/cast(var/list/targets, mob/user)
for(var/atom/A in targets)
A.clean_blood()
if(isitem(A))
var/obj/item/I = A
I.decontaminate()
/spell/targeted/unclean
name = "Bloody item"
desc = "Drops an item into the realm of blood for just a moment, covering it in ichor."
abbreviation = "BI"
school = "evocation"
invocation = "bl'odso'k"
invocation_type = SpI_WHISPER
range = 4
spell_flags = INCLUDEUSER|WAIT_FOR_CLICK
level_max = list()
hud_state = "blood"
/spell/targeted/unclean/cast(var/list/targets, mob/user)
for(var/atom/A in targets)
A.add_blood(user)
/spell/targeted/create_trinket
name = "Create mundane temporary trinket"
desc = "Creates a small trinket for a duration."
abbreviation = "CT"
school = "evocation"
invocation = "Id'e h'nds m'k' l'ght w'rk"
invocation_type = SpI_WHISPER
range = 4
spell_flags = INCLUDEUSER
level_max = list()
hud_state = "coin"
/spell/targeted/create_trinket/cast(var/list/targets, mob/user)
var/static/list/available_trinkets = existing_typesof(/obj/item/weapon/coin)-list(/obj/item/weapon/coin/trader, /obj/item/weapon/coin/adamantine)
var/choice = pick(available_trinkets)
var/obj/item/I = new choice
user.put_in_hands(I)
spawn(300)
if(istype(I.loc, /mob/living))
var/mob/living/L = I.loc
L.drop_item(I, force_drop = 1)
qdel(I)
/spell/targeted/warm_object
name = "Warm object"
desc = "Warms an object."
abbreviation = "WO"
school = "evocation"
invocation = "sp'cy k'ych'in"
invocation_type = SpI_WHISPER
range = 4
spell_flags = INCLUDEUSER|WAIT_FOR_CLICK
level_max = list()
hud_state = "gen_immolate"
/spell/targeted/warm_object/cast(var/list/targets, mob/user)
for(var/obj/item/I in targets)
var/atom/fake_heater/FH = new /atom/fake_heater()
I.attempt_heating(FH, user)
qdel(FH)
/atom/fake_heater
name = "fake heater"
/atom/fake_heater/is_hot()
return 250
/atom/fake_heater/thermal_energy_transfer()
return 3500
/spell/targeted/cool_object
name = "Cool object"
desc = "Cools an object."
abbreviation = "WO"
school = "evocation"
invocation = "I'ce c'ld!"
invocation_type = SpI_WHISPER
range = 4
spell_flags = INCLUDEUSER|WAIT_FOR_CLICK
level_max = list()
hud_state = "gen_ice"
/spell/targeted/cool_object/cast(var/list/targets, mob/user)
for(var/obj/item/I in targets)
var/atom/fake_cooler/FH = new /atom/fake_cooler()
I.attempt_heating(FH, user)
qdel(FH)
/atom/fake_cooler
name = "fake cooler"
/atom/fake_cooler/is_hot()
return -50
/atom/fake_cooler/thermal_energy_transfer()
return -1500
/spell/targeted/extinguish
name = "Extinguish"
desc = "Extinguishes an object."
abbreviation = "EO"
school = "evocation"
invocation = "Splash"
invocation_type = SpI_WHISPER
range = 4
spell_flags = INCLUDEUSER|WAIT_FOR_CLICK
level_max = list()
hud_state = "extinguisher"
/spell/targeted/extinguish/cast(var/list/targets, mob/user)
for(var/atom/A in targets)
A.extinguish()