mirror of
https://github.com/vgstation-coders/vgstation13.git
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* fixes things not pulling/moving properly by giving them the proper arguments that were expected * removes hitlers
195 lines
5.3 KiB
Plaintext
195 lines
5.3 KiB
Plaintext
#define VALUE_SCANNING "Scanning"
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#define VALUE_SCAN_RANGE "Scan range"
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#define VALUE_REMAINING_TIME "Remaining time"
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#define VALUE_DEFAULT_TIME "Default time"
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#define VALUE_TIMING "Timing"
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/var/global/list/prox_sensor_ignored_types = list \
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(
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/obj/effect/beam
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)
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/obj/item/device/assembly/prox_sensor
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name = "proximity sensor"
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short_name = "prox sensor"
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desc = "Used for scanning and alerting when someone enters a certain proximity."
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icon_state = "prox"
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starting_materials = list(MAT_IRON = 800, MAT_GLASS = 200)
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w_type = RECYK_ELECTRONIC
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origin_tech = Tc_MAGNETS + "=1"
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wires = WIRE_PULSE | WIRE_RECEIVE
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flags = FPRINT | PROXMOVE
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secured = 0
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var/scanning = 0
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var/timing = 0
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var/time = 10
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var/default_time = 10
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var/range = 2
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accessible_values = list(\
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VALUE_SCANNING = "scanning;"+VT_NUMBER,\
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VALUE_SCAN_RANGE = "range;"+VT_NUMBER+";1;5",\
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VALUE_REMAINING_TIME = "time;"+VT_NUMBER,\
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VALUE_DEFAULT_TIME = "default_time;"+VT_NUMBER,\
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VALUE_TIMING = "timing;"+VT_NUMBER)
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/obj/item/device/assembly/prox_sensor/activate()
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if(!..())
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return 0//Cooldown check
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timing = !timing
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update_icon()
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return 0
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/obj/item/device/assembly/prox_sensor/toggle_secure()
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secured = !secured
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if(secured)
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processing_objects.Add(src)
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else
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scanning = 0
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timing = 0
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processing_objects.Remove(src)
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update_icon()
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return secured
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/obj/item/device/assembly/prox_sensor/HasProximity(var/atom/movable/AM)
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if(timestopped || (loc && loc.timestopped))
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return
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if(is_type_in_list(AM, global.prox_sensor_ignored_types))
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return
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if(AM.move_speed < 12)
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sense()
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/obj/item/device/assembly/prox_sensor/proc/sense()
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var/turf/mainloc = get_turf(src)
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// if(scanning && cooldown <= 0)
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// mainloc.visible_message("[bicon(src)] *boop* *boop*", "*boop* *boop*")
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if((!holder && !secured)||(!scanning)||(cooldown > 0))
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return 0
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pulse(0)
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if(!holder)
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mainloc.visible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
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cooldown = 2
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spawn(10)
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process_cooldown()
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return
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/obj/item/device/assembly/prox_sensor/process()
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if(scanning)
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var/turf/mainloc = get_turf(src)
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for(var/mob/living/A in range(range,mainloc))
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if (A.move_speed < 12)
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sense()
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if(timing && (time >= 0))
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time--
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if(timing && time <= 0)
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timing = 0
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toggle_scan()
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time = default_time
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return
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/obj/item/device/assembly/prox_sensor/dropped()
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spawn(0)
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sense()
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return
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return
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/obj/item/device/assembly/prox_sensor/proc/toggle_scan()
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if(!secured)
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return 0
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scanning = !scanning
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update_icon()
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return
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/obj/item/device/assembly/prox_sensor/update_icon()
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overlays.len = 0
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attached_overlays = list()
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if(timing)
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attached_overlays += "prox_timing"
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overlays += image(icon = icon, icon_state = "prox_timing")
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if(scanning)
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attached_overlays += "prox_scanning"
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overlays += image(icon = icon, icon_state = "prox_scanning")
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if(holder)
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holder.update_icon()
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if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
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var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
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grenade.primed(scanning)
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return
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/obj/item/device/assembly/prox_sensor/Move(NewLoc, Dir = 0, step_x = 0, step_y = 0, glide_size_override = 0)
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..()
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sense()
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return
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/obj/item/device/assembly/prox_sensor/interact(mob/user as mob)//TODO: Change this to the wires thingy
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if(!secured)
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user.show_message("<span class='warning'>The [name] is unsecured!</span>")
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return 0
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var/second = time % 60
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var/minute = (time - second) / 60
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var/dat = text("<TT><B>Proximity Sensor</B>\n[] []:[]\n<A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT>", (timing ? text("<A href='?src=\ref[];time=0'>Arming</A>", src) : text("<A href='?src=\ref[];time=1'>Not Arming</A>", src)), minute, second, src, src, src, src)
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dat += text("<BR>Range: <A href='?src=\ref[];range=-1'>-</A> [] <A href='?src=\ref[];range=1'>+</A>", src, range, src)
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dat += {"<BR><A href='?src=\ref[src];scanning=1'>[scanning?"Armed":"Unarmed"]</A> (Movement sensor active when armed!)
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<BR><BR><A href='?src=\ref[src];set_default_time=1'>After countdown, reset time to [(default_time - default_time%60)/60]:[(default_time % 60)]</A>
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<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>
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<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"}
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user << browse(dat, "window=prox")
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onclose(user, "prox")
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return
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/obj/item/device/assembly/prox_sensor/Topic(href, href_list)
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..()
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if(usr.stat || usr.restrained() || !in_range(loc, usr) || (!usr.canmove && !usr.locked_to))
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//If the user is handcuffed or out of range, or if they're unable to move,
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//but NOT if they're unable to move as a result of being buckled into something, they're unable to use the device.
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usr << browse(null, "window=prox")
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onclose(usr, "prox")
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return
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if(href_list["scanning"])
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toggle_scan()
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if(href_list["time"])
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timing = text2num(href_list["time"])
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update_icon()
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if(href_list["tp"])
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var/tp = text2num(href_list["tp"])
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time += tp
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time = min(max(round(time), 0), 600)
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if(href_list["range"])
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var/r = text2num(href_list["range"])
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range += r
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range = Clamp(range, 1, 5)
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if(href_list["set_default_time"])
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default_time = time
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if(href_list["close"])
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usr << browse(null, "window=prox")
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return
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if(usr)
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attack_self(usr)
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return
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#undef VALUE_SCANNING
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#undef VALUE_SCAN_RANGE
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#undef VALUE_REMAINING_TIME
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#undef VALUE_DEFAULT_TIME
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#undef VALUE_TIMING
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