human 
Vars | |
| afk_thefts | When an braindead player has their equipment fiddled with, we log that info here for when they come back so they know who took their ID while they were DC'd for 30 seconds |
|---|---|
| combat_flags | Enable stamina combat |
| grad_color | Colour used for the hair gradient. |
| grad_style | Style used for the hair gradient. |
Procs | |
| clothingonpart | Get all the clothing on a specific body part |
| copy_clothing_prefs | copies over clothing preferences like underwear to another human |
| electrocute_act | Calculates the siemens coeff based on clothing and species, can also restart hearts. |
| format_scars | For use formatting all of the scars this human has for saving for persistent scarring |
| get_equipped_items | Used to return a list of equipped items on a human mob; does not include held items (use get_all_gear) |
| handle_fire | FIRE CODE |
| load_scar | Takes a single scar from the persistent scar loader and recreates it from the saved data |
| sec_hud_set_ID | Security HUDs! Basic mode shows only the job. |
| something_horrible | DNA HELPER-PROCS |
| spec_trait_examine_font | |
Var Details
afk_thefts 
When an braindead player has their equipment fiddled with, we log that info here for when they come back so they know who took their ID while they were DC'd for 30 seconds
combat_flags 
Enable stamina combat
grad_color 
Colour used for the hair gradient.
grad_style 
Style used for the hair gradient.
Proc Details
clothingonpart
Get all the clothing on a specific body part
copy_clothing_prefs
copies over clothing preferences like underwear to another human
electrocute_act
Calculates the siemens coeff based on clothing and species, can also restart hearts.
format_scars
For use formatting all of the scars this human has for saving for persistent scarring
get_equipped_items
Used to return a list of equipped items on a human mob; does not include held items (use get_all_gear)
Argument(s):
- Optional - include_pockets (TRUE/FALSE), whether or not to include the pockets and suit storage in the returned list
handle_fire
FIRE CODE
load_scar
Takes a single scar from the persistent scar loader and recreates it from the saved data
sec_hud_set_ID
Security HUDs! Basic mode shows only the job.
something_horrible
DNA HELPER-PROCS
spec_trait_examine_font
spec_trait_examine_font()
This gets a humanoid's special examine font, which is used to color their species name during examine / health analyzing. The first of these that applies is returned. Returns:
- Metallic font if robotic
- Cyan if a toxinlover
- Purple if plasmaperson
- Rock / Brownish if a golem
- Green if none of the others apply (aka, generic organic)