Merge pull request #13669 from Arturlang/sacrifice_tweaks

Makes cult sacrifice not permakill people anymore.
This commit is contained in:
silicons
2020-11-11 11:16:15 -07:00
committed by GitHub
16 changed files with 93 additions and 91 deletions
+1 -1
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@@ -125,7 +125,7 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define isbot(A) (istype(A, /mob/living/simple_animal/bot))
#define isshade(A) (istype(A, /mob/living/simple_animal/shade))
#define isshade(A) (istype(A, /mob/living/simple_animal/hostile/construct/shade))
#define ismouse(A) (istype(A, /mob/living/simple_animal/mouse))
+1
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@@ -323,3 +323,4 @@
/// This trait is added by the parry system.
#define ACTIVE_PARRY_TRAIT "active_parry"
#define STICKY_NODROP "sticky-nodrop" //sticky nodrop sounds like a bad soundcloud rapper's name
#define TRAIT_SACRIFICED "sacrificed" //Makes sure that people cant be cult sacrificed twice.