Merge pull request #13669 from Arturlang/sacrifice_tweaks
Makes cult sacrifice not permakill people anymore.
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@@ -125,7 +125,7 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
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#define isbot(A) (istype(A, /mob/living/simple_animal/bot))
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#define isshade(A) (istype(A, /mob/living/simple_animal/shade))
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#define isshade(A) (istype(A, /mob/living/simple_animal/hostile/construct/shade))
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#define ismouse(A) (istype(A, /mob/living/simple_animal/mouse))
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@@ -323,3 +323,4 @@
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/// This trait is added by the parry system.
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#define ACTIVE_PARRY_TRAIT "active_parry"
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#define STICKY_NODROP "sticky-nodrop" //sticky nodrop sounds like a bad soundcloud rapper's name
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#define TRAIT_SACRIFICED "sacrificed" //Makes sure that people cant be cult sacrificed twice.
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