Merge branch 'master' into upstream-merge-29866

This commit is contained in:
LetterJay
2017-09-06 09:21:53 -05:00
committed by GitHub
545 changed files with 13331 additions and 156744 deletions
+60 -22
View File
@@ -5,6 +5,10 @@
#define SECURITY_HAS_MAINT_ACCESS 2
#define EVERYONE_HAS_MAINT_ACCESS 4
GLOBAL_VAR_INIT(config_dir, "config/")
GLOBAL_PROTECT(config_dir)
/datum/configuration/can_vv_get(var_name)
var/static/list/banned_gets = list("autoadmin", "autoadmin_rank")
if (var_name in banned_gets)
@@ -103,6 +107,13 @@
var/use_account_age_for_jobs = 0 //Uses the time they made the account for the job restriction stuff. New player joining alerts should be unaffected.
var/see_own_notes = 0 //Can players see their own admin notes (read-only)? Config option in config.txt
var/use_exp_tracking = FALSE
var/use_exp_restrictions_heads = FALSE
var/use_exp_restrictions_heads_hours = 0
var/use_exp_restrictions_heads_department = FALSE
var/use_exp_restrictions_other = FALSE
var/use_exp_restrictions_admin_bypass = FALSE
//Population cap vars
var/soft_popcap = 0
var/hard_popcap = 0
@@ -168,6 +179,7 @@
var/rename_cyborg = 0
var/ooc_during_round = 0
var/emojis = 0
var/no_credits_round_end = FALSE
//Used for modifying movement speed for mobs.
//Unversal modifiers
@@ -287,17 +299,20 @@
Reload()
/datum/configuration/proc/Reload()
load("config/config.txt")
load("config/game_options.txt","game_options")
load("config/policies.txt", "policies")
loadsql("config/dbconfig.txt")
load("config.txt")
load("comms.txt", "comms")
load("game_options.txt","game_options")
load("policies.txt", "policies")
loadsql("dbconfig.txt")
reload_custom_roundstart_items_list()
if (maprotation)
loadmaplist("config/maps.txt")
loadmaplist("maps.txt")
// apply some settings from config..
GLOB.abandon_allowed = respawn
/datum/configuration/proc/load(filename, type = "config") //the type can also be game_options, in which case it uses a different switch. not making it separate to not copypaste code - Urist
filename = "[GLOB.config_dir][filename]"
var/list/Lines = world.file2list(filename)
for(var/t in Lines)
@@ -335,6 +350,18 @@
use_age_restriction_for_jobs = 1
if("use_account_age_for_jobs")
use_account_age_for_jobs = 1
if("use_exp_tracking")
use_exp_tracking = TRUE
if("use_exp_restrictions_heads")
use_exp_restrictions_heads = TRUE
if("use_exp_restrictions_heads_hours")
use_exp_restrictions_heads_hours = text2num(value)
if("use_exp_restrictions_heads_department")
use_exp_restrictions_heads_department = TRUE
if("use_exp_restrictions_other")
use_exp_restrictions_other = TRUE
if("use_exp_restrictions_admin_bypass")
use_exp_restrictions_admin_bypass = TRUE
if("lobby_countdown")
lobby_countdown = text2num(value)
if("round_end_countdown")
@@ -443,27 +470,12 @@
fps = text2num(value)
if("automute_on")
automute_on = 1
if("comms_key")
global.comms_key = value
if(value != "default_pwd" && length(value) > 6) //It's the default value or less than 6 characters long, warn badmins
global.comms_allowed = 1
if("cross_server_address")
cross_address = value
if(value != "byond:\\address:port")
cross_allowed = 1
if("cross_comms_name")
cross_name = value
if("panic_server_name")
if (value != "\[Put the name here\]")
panic_server_name = value
if("panic_server_address")
if(value != "byond://address:port")
panic_address = value
if("medal_hub_address")
global.medal_hub = value
if("medal_hub_password")
global.medal_pass = value
if("show_irc_name")
showircname = 1
if("see_own_notes")
@@ -548,8 +560,12 @@
if("irc_announce_new_game")
irc_announce_new_game = TRUE
else
WRITE_FILE(GLOB.config_error_log, "Unknown setting in configuration: '[name]'")
#if DM_VERSION > 511
#error Replace the line below with WRITE_FILE(GLOB.config_error_log, "Unknown setting in configuration: '[name]'")
#endif
HandleCommsConfig(name, value) //TODO: Deprecate this eventually
else if(type == "comms")
HandleCommsConfig(name, value)
else if(type == "game_options")
switch(name)
if("damage_multiplier")
@@ -566,6 +582,8 @@
ooc_during_round = 1
if("emojis")
emojis = 1
if("no_credits_round_end")
no_credits_round_end = TRUE
if("run_delay")
run_speed = text2num(value)
if("walk_delay")
@@ -789,8 +807,27 @@
if(fps <= 0)
fps = initial(fps)
/datum/configuration/proc/HandleCommsConfig(name, value)
switch(name)
if("comms_key")
global.comms_key = value
if(value != "default_pwd" && length(value) > 6) //It's the default value or less than 6 characters long, warn badmins
global.comms_allowed = TRUE
if("cross_server_address")
cross_address = value
if(value != "byond:\\address:port")
cross_allowed = TRUE
if("cross_comms_name")
cross_name = value
if("medal_hub_address")
global.medal_hub = value
if("medal_hub_password")
global.medal_pass = value
else
WRITE_FILE(GLOB.config_error_log, "Unknown setting in configuration: '[name]'")
/datum/configuration/proc/loadmaplist(filename)
filename = "[GLOB.config_dir][filename]"
var/list/Lines = world.file2list(filename)
var/datum/map_config/currentmap = null
@@ -843,6 +880,7 @@
/datum/configuration/proc/loadsql(filename)
filename = "[GLOB.config_dir][filename]"
var/list/Lines = world.file2list(filename)
for(var/t in Lines)
if(!t)
+24
View File
@@ -0,0 +1,24 @@
diff a/code/controllers/configuration.dm b/code/controllers/configuration.dm (rejected hunks)
@@ -337,17 +337,17 @@
if("use_account_age_for_jobs")
use_account_age_for_jobs = 1
if("use_exp_tracking")
- use_exp_tracking = 1
+ use_exp_tracking = TRUE
if("use_exp_restrictions_heads")
- use_exp_restrictions_heads = 1
+ use_exp_restrictions_heads = TRUE
if("use_exp_restrictions_heads_hours")
use_exp_restrictions_heads_hours = text2num(value)
if("use_exp_restrictions_heads_department")
- use_exp_restrictions_heads_department = 1
+ use_exp_restrictions_heads_department = TRUE
if("use_exp_restrictions_other")
- use_exp_restrictions_other = 1
+ use_exp_restrictions_other = TRUE
if("use_exp_restrictions_admin_bypass")
- use_exp_restrictions_admin_bypass = 1
+ use_exp_restrictions_admin_bypass = TRUE
if("lobby_countdown")
lobby_countdown = text2num(value)
if("round_end_countdown")
+22 -18
View File
@@ -53,20 +53,24 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/static/restart_clear = 0
var/static/restart_timeout = 0
var/static/restart_count = 0
//current tick limit, assigned before running a subsystem.
//used by CHECK_TICK as well so that the procs subsystems call can obey that SS's tick limits
var/static/current_ticklimit = TICK_LIMIT_RUNNING
/datum/controller/master/New()
// Highlander-style: there can only be one! Kill off the old and replace it with the new.
subsystems = list()
var/list/_subsystems = list()
subsystems = _subsystems
if (Master != src)
if (istype(Master))
Recover()
qdel(Master)
else
init_subtypes(/datum/controller/subsystem, subsystems)
var/list/subsytem_types = subtypesof(/datum/controller/subsystem)
sortTim(subsytem_types, /proc/cmp_subsystem_init)
for(var/I in subsytem_types)
_subsystems += new I
Master = src
if(!GLOB)
@@ -131,7 +135,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
FireHim = TRUE
if(3)
msg = "The [BadBoy.name] subsystem seems to be destabilizing the MC and will be offlined."
BadBoy.flags_1 |= SS_NO_FIRE
BadBoy.flags |= SS_NO_FIRE
if(msg)
to_chat(GLOB.admins, "<span class='boldannounce'>[msg]</span>")
log_world(msg)
@@ -167,7 +171,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
// Initialize subsystems.
current_ticklimit = config.tick_limit_mc_init
for (var/datum/controller/subsystem/SS in subsystems)
if (SS.flags_1 & SS_NO_INIT)
if (SS.flags & SS_NO_INIT)
continue
SS.Initialize(REALTIMEOFDAY)
CHECK_TICK
@@ -232,13 +236,13 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/timer = world.time
for (var/thing in subsystems)
var/datum/controller/subsystem/SS = thing
if (SS.flags_1 & SS_NO_FIRE)
if (SS.flags & SS_NO_FIRE)
continue
SS.queued_time = 0
SS.queue_next = null
SS.queue_prev = null
SS.state = SS_IDLE
if (SS.flags_1 & SS_TICKER)
if (SS.flags & SS_TICKER)
tickersubsystems += SS
timer += world.tick_lag * rand(1, 5)
SS.next_fire = timer
@@ -284,7 +288,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
//if there are mutiple sleeping procs running before us hogging the cpu, we have to run later
// because sleeps are processed in the order received, so longer sleeps are more likely to run first
if (world.tick_usage > TICK_LIMIT_MC)
if (TICK_USAGE > TICK_LIMIT_MC)
sleep_delta += 2
current_ticklimit = TICK_LIMIT_RUNNING * 0.5
sleep(world.tick_lag * (processing + sleep_delta))
@@ -293,7 +297,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
sleep_delta = MC_AVERAGE_FAST(sleep_delta, 0)
if (last_run + (world.tick_lag * processing) > world.time)
sleep_delta += 1
if (world.tick_usage > (TICK_LIMIT_MC*0.5))
if (TICK_USAGE > (TICK_LIMIT_MC*0.5))
sleep_delta += 1
if (make_runtime)
@@ -371,7 +375,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
continue
if (SS.next_fire > world.time)
continue
SS_flags = SS.flags_1
SS_flags = SS.flags
if (SS_flags & SS_NO_FIRE)
subsystemstocheck -= SS
continue
@@ -399,16 +403,16 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
//keep running while we have stuff to run and we haven't gone over a tick
// this is so subsystems paused eariler can use tick time that later subsystems never used
while (ran && queue_head && world.tick_usage < TICK_LIMIT_MC)
while (ran && queue_head && TICK_USAGE < TICK_LIMIT_MC)
ran = FALSE
bg_calc = FALSE
current_tick_budget = queue_priority_count
queue_node = queue_head
while (queue_node)
if (ran && world.tick_usage > TICK_LIMIT_RUNNING)
if (ran && TICK_USAGE > TICK_LIMIT_RUNNING)
break
queue_node_flags = queue_node.flags_1
queue_node_flags = queue_node.flags
queue_node_priority = queue_node.queued_priority
//super special case, subsystems where we can't make them pause mid way through
@@ -417,7 +421,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
//(unless we haven't even ran anything this tick, since its unlikely they will ever be able run
// in those cases, so we just let them run)
if (queue_node_flags & SS_NO_TICK_CHECK)
if (queue_node.tick_usage > TICK_LIMIT_RUNNING - world.tick_usage && ran_non_ticker)
if (queue_node.tick_usage > TICK_LIMIT_RUNNING - TICK_USAGE && ran_non_ticker)
queue_node.queued_priority += queue_priority_count * 0.10
queue_priority_count -= queue_node_priority
queue_priority_count += queue_node.queued_priority
@@ -429,7 +433,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
current_tick_budget = queue_priority_count_bg
bg_calc = TRUE
tick_remaining = TICK_LIMIT_RUNNING - world.tick_usage
tick_remaining = TICK_LIMIT_RUNNING - TICK_USAGE
if (current_tick_budget > 0 && queue_node_priority > 0)
tick_precentage = tick_remaining / (current_tick_budget / queue_node_priority)
@@ -438,7 +442,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
tick_precentage = max(tick_precentage*0.5, tick_precentage-queue_node.tick_overrun)
current_ticklimit = round(world.tick_usage + tick_precentage)
current_ticklimit = round(TICK_USAGE + tick_precentage)
if (!(queue_node_flags & SS_TICKER))
ran_non_ticker = TRUE
@@ -449,9 +453,9 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
queue_node.state = SS_RUNNING
tick_usage = world.tick_usage
tick_usage = TICK_USAGE
var/state = queue_node.ignite(queue_node_paused)
tick_usage = world.tick_usage - tick_usage
tick_usage = TICK_USAGE - tick_usage
if (state == SS_RUNNING)
state = SS_IDLE
+6 -6
View File
@@ -6,7 +6,7 @@
var/wait = 20 //time to wait (in deciseconds) between each call to fire(). Must be a positive integer.
var/priority = 50 //When mutiple subsystems need to run in the same tick, higher priority subsystems will run first and be given a higher share of the tick before MC_TICK_CHECK triggers a sleep
var/flags_1 = 0 //see MC.dm in __DEFINES Most flags_1 must be set on world start to take full effect. (You can also restart the mc to force them to process again)
var/flags = 0 //see MC.dm in __DEFINES Most flags must be set on world start to take full effect. (You can also restart the mc to force them to process again)
//set to 0 to prevent fire() calls, mostly for admin use or subsystems that may be resumed later
// use the SS_NO_FIRE flag instead for systems that never fire to keep it from even being added to the list
@@ -61,13 +61,13 @@
//fire() seems more suitable. This is the procedure that gets called every 'wait' deciseconds.
//Sleeping in here prevents future fires until returned.
/datum/controller/subsystem/proc/fire(resumed = 0)
flags_1 |= SS_NO_FIRE
flags |= SS_NO_FIRE
throw EXCEPTION("Subsystem [src]([type]) does not fire() but did not set the SS_NO_FIRE flag. Please add the SS_NO_FIRE flag to any subsystem that doesn't fire so it doesn't get added to the processing list and waste cpu.")
/datum/controller/subsystem/Destroy()
dequeue()
can_fire = 0
flags_1 |= SS_NO_FIRE
flags |= SS_NO_FIRE
Master.subsystems -= src
@@ -76,14 +76,14 @@
// (this lets us sort our run order correctly without having to re-sort the entire already sorted list)
/datum/controller/subsystem/proc/enqueue()
var/SS_priority = priority
var/SS_flags = flags_1
var/SS_flags = flags
var/datum/controller/subsystem/queue_node
var/queue_node_priority
var/queue_node_flags
for (queue_node = Master.queue_head; queue_node; queue_node = queue_node.queue_next)
queue_node_priority = queue_node.queued_priority
queue_node_flags = queue_node.flags_1
queue_node_flags = queue_node.flags
if (queue_node_flags & SS_TICKER)
if (!(SS_flags & SS_TICKER))
@@ -170,7 +170,7 @@
if(can_fire && !(SS_NO_FIRE in flags_1))
if(can_fire && !(SS_NO_FIRE in flags))
msg = "[round(cost,1)]ms|[round(tick_usage,1)]%([round(tick_overrun,1)]%)|[round(ticks,0.1)]\t[msg]"
else
msg = "OFFLINE\t[msg]"
+1 -1
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(acid)
name = "Acid"
priority = 40
flags_1 = SS_NO_INIT|SS_BACKGROUND
flags = SS_NO_INIT|SS_BACKGROUND
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/currentrun = list()
+15 -15
View File
@@ -11,7 +11,7 @@ SUBSYSTEM_DEF(air)
init_order = INIT_ORDER_AIR
priority = 20
wait = 5
flags_1 = SS_BACKGROUND
flags = SS_BACKGROUND
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/cost_turfs = 0
@@ -71,65 +71,65 @@ SUBSYSTEM_DEF(air)
/datum/controller/subsystem/air/fire(resumed = 0)
var/timer = world.tick_usage
var/timer = TICK_USAGE_REAL
if(currentpart == SSAIR_PIPENETS || !resumed)
process_pipenets(resumed)
cost_pipenets = MC_AVERAGE(cost_pipenets, TICK_DELTA_TO_MS(world.tick_usage - timer))
cost_pipenets = MC_AVERAGE(cost_pipenets, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_ATMOSMACHINERY
if(currentpart == SSAIR_ATMOSMACHINERY)
timer = world.tick_usage
timer = TICK_USAGE_REAL
process_atmos_machinery(resumed)
cost_atmos_machinery = MC_AVERAGE(cost_atmos_machinery, TICK_DELTA_TO_MS(world.tick_usage - timer))
cost_atmos_machinery = MC_AVERAGE(cost_atmos_machinery, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_ACTIVETURFS
if(currentpart == SSAIR_ACTIVETURFS)
timer = world.tick_usage
timer = TICK_USAGE_REAL
process_active_turfs(resumed)
cost_turfs = MC_AVERAGE(cost_turfs, TICK_DELTA_TO_MS(world.tick_usage - timer))
cost_turfs = MC_AVERAGE(cost_turfs, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_EXCITEDGROUPS
if(currentpart == SSAIR_EXCITEDGROUPS)
timer = world.tick_usage
timer = TICK_USAGE_REAL
process_excited_groups(resumed)
cost_groups = MC_AVERAGE(cost_groups, TICK_DELTA_TO_MS(world.tick_usage - timer))
cost_groups = MC_AVERAGE(cost_groups, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_HIGHPRESSURE
if(currentpart == SSAIR_HIGHPRESSURE)
timer = world.tick_usage
timer = TICK_USAGE_REAL
process_high_pressure_delta(resumed)
cost_highpressure = MC_AVERAGE(cost_highpressure, TICK_DELTA_TO_MS(world.tick_usage - timer))
cost_highpressure = MC_AVERAGE(cost_highpressure, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_HOTSPOTS
if(currentpart == SSAIR_HOTSPOTS)
timer = world.tick_usage
timer = TICK_USAGE_REAL
process_hotspots(resumed)
cost_hotspots = MC_AVERAGE(cost_hotspots, TICK_DELTA_TO_MS(world.tick_usage - timer))
cost_hotspots = MC_AVERAGE(cost_hotspots, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_SUPERCONDUCTIVITY
if(currentpart == SSAIR_SUPERCONDUCTIVITY)
timer = world.tick_usage
timer = TICK_USAGE_REAL
process_super_conductivity(resumed)
cost_superconductivity = MC_AVERAGE(cost_superconductivity, TICK_DELTA_TO_MS(world.tick_usage - timer))
cost_superconductivity = MC_AVERAGE(cost_superconductivity, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
if(state != SS_RUNNING)
return
resumed = 0
+1 -1
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(assets)
name = "Assets"
init_order = INIT_ORDER_ASSETS
flags_1 = SS_NO_FIRE
flags = SS_NO_FIRE
var/list/cache = list()
var/list/preload = list()
+1 -1
View File
@@ -6,7 +6,7 @@
SUBSYSTEM_DEF(atoms)
name = "Atoms"
init_order = INIT_ORDER_ATOMS
flags_1 = SS_NO_FIRE
flags = SS_NO_FIRE
var/initialized = INITIALIZATION_INSSATOMS
var/old_initialized
+1 -1
View File
@@ -1,6 +1,6 @@
SUBSYSTEM_DEF(augury)
name = "Augury"
flags_1 = SS_NO_INIT
flags = SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/watchers = list()
+282 -266
View File
@@ -1,269 +1,285 @@
SUBSYSTEM_DEF(blackbox)
name = "Blackbox"
wait = 6000
flags_1 = SS_NO_TICK_CHECK | SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
init_order = INIT_ORDER_BLACKBOX
var/list/msg_common = list()
var/list/msg_science = list()
var/list/msg_command = list()
var/list/msg_medical = list()
var/list/msg_engineering = list()
var/list/msg_security = list()
var/list/msg_deathsquad = list()
var/list/msg_syndicate = list()
var/list/msg_service = list()
var/list/msg_cargo = list()
var/list/msg_other = list()
var/list/feedback = list() //list of datum/feedback_variable
var/sealed = FALSE //time to stop tracking stats?
//poll population
/datum/controller/subsystem/blackbox/fire()
if(!SSdbcore.Connect())
return
var/playercount = 0
for(var/mob/M in GLOB.player_list)
if(M.client)
playercount += 1
var/admincount = GLOB.admins.len
var/datum/DBQuery/query_record_playercount = SSdbcore.NewQuery("INSERT INTO [format_table_name("legacy_population")] (playercount, admincount, time, server_ip, server_port) VALUES ([playercount], [admincount], '[SQLtime()]', INET_ATON(IF('[world.internet_address]' LIKE '', '0', '[world.internet_address]')), '[world.port]')")
query_record_playercount.Execute()
/datum/controller/subsystem/blackbox/Recover()
msg_common = SSblackbox.msg_common
msg_science = SSblackbox.msg_science
msg_command = SSblackbox.msg_command
msg_medical = SSblackbox.msg_medical
msg_engineering = SSblackbox.msg_engineering
msg_security = SSblackbox.msg_security
msg_deathsquad = SSblackbox.msg_deathsquad
msg_syndicate = SSblackbox.msg_syndicate
msg_service = SSblackbox.msg_service
msg_cargo = SSblackbox.msg_cargo
msg_other = SSblackbox.msg_other
feedback = SSblackbox.feedback
sealed = SSblackbox.sealed
//no touchie
/datum/controller/subsystem/blackbox/can_vv_get(var_name)
if(var_name == "feedback")
return FALSE
return ..()
/datum/controller/subsystem/blackbox/vv_edit_var(var_name, var_value)
return FALSE
/datum/controller/subsystem/blackbox/Shutdown()
sealed = FALSE
set_val("ahelp_unresolved", GLOB.ahelp_tickets.active_tickets.len)
var/pda_msg_amt = 0
var/rc_msg_amt = 0
for (var/obj/machinery/message_server/MS in GLOB.message_servers)
if (MS.pda_msgs.len > pda_msg_amt)
pda_msg_amt = MS.pda_msgs.len
if (MS.rc_msgs.len > rc_msg_amt)
rc_msg_amt = MS.rc_msgs.len
set_details("radio_usage","")
add_details("radio_usage","COM-[msg_common.len]")
add_details("radio_usage","SCI-[msg_science.len]")
add_details("radio_usage","HEA-[msg_command.len]")
add_details("radio_usage","MED-[msg_medical.len]")
add_details("radio_usage","ENG-[msg_engineering.len]")
add_details("radio_usage","SEC-[msg_security.len]")
add_details("radio_usage","DTH-[msg_deathsquad.len]")
add_details("radio_usage","SYN-[msg_syndicate.len]")
add_details("radio_usage","SRV-[msg_service.len]")
add_details("radio_usage","CAR-[msg_cargo.len]")
add_details("radio_usage","OTH-[msg_other.len]")
add_details("radio_usage","PDA-[pda_msg_amt]")
add_details("radio_usage","RC-[rc_msg_amt]")
if (!SSdbcore.Connect())
return
var/list/sqlrowlist = list()
for (var/datum/feedback_variable/FV in feedback)
sqlrowlist += list(list("time" = "Now()", "round_id" = GLOB.round_id, "var_name" = "'[sanitizeSQL(FV.get_variable())]'", "var_value" = FV.get_value(), "details" = "'[sanitizeSQL(FV.get_details())]'"))
if (!length(sqlrowlist))
return
SSdbcore.MassInsert(format_table_name("feedback"), sqlrowlist, ignore_errors = TRUE, delayed = TRUE)
/datum/controller/subsystem/blackbox/proc/LogBroadcast(blackbox_msg, freq)
if(sealed)
return
switch(freq)
if(1459)
msg_common += blackbox_msg
if(1351)
msg_science += blackbox_msg
if(1353)
msg_command += blackbox_msg
if(1355)
msg_medical += blackbox_msg
if(1357)
msg_engineering += blackbox_msg
if(1359)
msg_security += blackbox_msg
if(1441)
msg_deathsquad += blackbox_msg
if(1213)
msg_syndicate += blackbox_msg
if(1349)
msg_service += blackbox_msg
if(1347)
msg_cargo += blackbox_msg
else
msg_other += blackbox_msg
/datum/controller/subsystem/blackbox/proc/find_feedback_datum(variable)
for(var/datum/feedback_variable/FV in feedback)
if(FV.get_variable() == variable)
return FV
var/datum/feedback_variable/FV = new(variable)
feedback += FV
return FV
/datum/controller/subsystem/blackbox/proc/set_val(variable, value)
if(sealed)
return
var/datum/feedback_variable/FV = find_feedback_datum(variable)
FV.set_value(value)
/datum/controller/subsystem/blackbox/proc/inc(variable, value)
if(sealed)
return
var/datum/feedback_variable/FV = find_feedback_datum(variable)
FV.inc(value)
/datum/controller/subsystem/blackbox/proc/dec(variable,value)
if(sealed)
return
var/datum/feedback_variable/FV = find_feedback_datum(variable)
FV.dec(value)
/datum/controller/subsystem/blackbox/proc/set_details(variable,details)
if(sealed)
return
var/datum/feedback_variable/FV = find_feedback_datum(variable)
FV.set_details(details)
/datum/controller/subsystem/blackbox/proc/add_details(variable,details)
if(sealed)
return
var/datum/feedback_variable/FV = find_feedback_datum(variable)
FV.add_details(details)
/datum/controller/subsystem/blackbox/proc/ReportDeath(mob/living/L)
if(sealed)
return
if(!SSdbcore.Connect())
return
if(!L || !L.key || !L.mind)
return
var/turf/T = get_turf(L)
var/area/placeofdeath = get_area(T.loc)
var/sqlname = sanitizeSQL(L.real_name)
var/sqlkey = sanitizeSQL(L.ckey)
var/sqljob = sanitizeSQL(L.mind.assigned_role)
var/sqlspecial = sanitizeSQL(L.mind.special_role)
var/sqlpod = sanitizeSQL(placeofdeath.name)
var/laname
var/lakey
if(L.lastattacker && ismob(L.lastattacker))
var/mob/LA = L.lastattacker
laname = sanitizeSQL(LA.real_name)
lakey = sanitizeSQL(LA.key)
var/sqlbrute = sanitizeSQL(L.getBruteLoss())
var/sqlfire = sanitizeSQL(L.getFireLoss())
var/sqlbrain = sanitizeSQL(L.getBrainLoss())
var/sqloxy = sanitizeSQL(L.getOxyLoss())
var/sqltox = sanitizeSQL(L.getToxLoss())
var/sqlclone = sanitizeSQL(L.getCloneLoss())
var/sqlstamina = sanitizeSQL(L.getStaminaLoss())
var/x_coord = sanitizeSQL(L.x)
var/y_coord = sanitizeSQL(L.y)
var/z_coord = sanitizeSQL(L.z)
var/map = sanitizeSQL(SSmapping.config.map_name)
var/datum/DBQuery/query_report_death = SSdbcore.NewQuery("INSERT INTO [format_table_name("death")] (pod, x_coord, y_coord, z_coord, mapname, server_ip, server_port, round_id, tod, job, special, name, byondkey, laname, lakey, bruteloss, fireloss, brainloss, oxyloss, toxloss, cloneloss, staminaloss) VALUES ('[sqlpod]', '[x_coord]', '[y_coord]', '[z_coord]', '[map]', INET_ATON(IF('[world.internet_address]' LIKE '', '0', '[world.internet_address]')), '[world.port]', [GLOB.round_id], '[SQLtime()]', '[sqljob]', '[sqlspecial]', '[sqlname]', '[sqlkey]', '[laname]', '[lakey]', [sqlbrute], [sqlfire], [sqlbrain], [sqloxy], [sqltox], [sqlclone], [sqlstamina])")
query_report_death.Execute()
/datum/controller/subsystem/blackbox/proc/Seal()
if(sealed)
return
if(IsAdminAdvancedProcCall())
var/msg = "[key_name_admin(usr)] sealed the blackbox!"
message_admins(msg)
log_game("Blackbox sealed[IsAdminAdvancedProcCall() ? " by [key_name(usr)]" : ""].")
sealed = TRUE
//feedback variable datum, for storing all kinds of data
/datum/feedback_variable
var/variable
var/value
var/details
/datum/feedback_variable/New(param_variable, param_value = 0)
variable = param_variable
value = param_value
/datum/feedback_variable/proc/inc(num = 1)
if (isnum(value))
value += num
else
value = text2num(value)
if (isnum(value))
value += num
else
value = num
/datum/feedback_variable/proc/dec(num = 1)
if (isnum(value))
value -= num
else
value = text2num(value)
if (isnum(value))
value -= num
else
value = -num
/datum/feedback_variable/proc/set_value(num)
if (isnum(num))
value = num
/datum/feedback_variable/proc/get_value()
if (!isnum(value))
return 0
return value
/datum/feedback_variable/proc/get_variable()
return variable
/datum/feedback_variable/proc/set_details(deets)
details = "\"[deets]\""
SUBSYSTEM_DEF(blackbox)
name = "Blackbox"
wait = 6000
flags = SS_NO_TICK_CHECK
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
init_order = INIT_ORDER_BLACKBOX
/datum/feedback_variable/proc/add_details(deets)
if (!details)
set_details(deets)
var/list/msg_common = list()
var/list/msg_science = list()
var/list/msg_command = list()
var/list/msg_medical = list()
var/list/msg_engineering = list()
var/list/msg_security = list()
var/list/msg_deathsquad = list()
var/list/msg_syndicate = list()
var/list/msg_service = list()
var/list/msg_cargo = list()
var/list/msg_other = list()
var/list/feedback = list() //list of datum/feedback_variable
var/triggertime = 0
var/sealed = FALSE //time to stop tracking stats?
/datum/controller/subsystem/blackbox/Initialize()
triggertime = world.time
. = ..()
//poll population
/datum/controller/subsystem/blackbox/fire()
if(!SSdbcore.Connect())
return
var/playercount = 0
for(var/mob/M in GLOB.player_list)
if(M.client)
playercount += 1
var/admincount = GLOB.admins.len
var/datum/DBQuery/query_record_playercount = SSdbcore.NewQuery("INSERT INTO [format_table_name("legacy_population")] (playercount, admincount, time, server_ip, server_port) VALUES ([playercount], [admincount], '[SQLtime()]', INET_ATON(IF('[world.internet_address]' LIKE '', '0', '[world.internet_address]')), '[world.port]')")
query_record_playercount.Execute()
if(config.use_exp_tracking)
if((triggertime < 0) || (world.time > (triggertime +3000))) //subsystem fires once at roundstart then once every 10 minutes. a 5 min check skips the first fire. The <0 is midnight rollover check
update_exp(10,FALSE)
/datum/controller/subsystem/blackbox/Recover()
msg_common = SSblackbox.msg_common
msg_science = SSblackbox.msg_science
msg_command = SSblackbox.msg_command
msg_medical = SSblackbox.msg_medical
msg_engineering = SSblackbox.msg_engineering
msg_security = SSblackbox.msg_security
msg_deathsquad = SSblackbox.msg_deathsquad
msg_syndicate = SSblackbox.msg_syndicate
msg_service = SSblackbox.msg_service
msg_cargo = SSblackbox.msg_cargo
msg_other = SSblackbox.msg_other
feedback = SSblackbox.feedback
sealed = SSblackbox.sealed
//no touchie
/datum/controller/subsystem/blackbox/can_vv_get(var_name)
if(var_name == "feedback")
return FALSE
return ..()
/datum/controller/subsystem/blackbox/vv_edit_var(var_name, var_value)
return FALSE
/datum/controller/subsystem/blackbox/Shutdown()
sealed = FALSE
set_val("ahelp_unresolved", GLOB.ahelp_tickets.active_tickets.len)
var/pda_msg_amt = 0
var/rc_msg_amt = 0
for (var/obj/machinery/message_server/MS in GLOB.message_servers)
if (MS.pda_msgs.len > pda_msg_amt)
pda_msg_amt = MS.pda_msgs.len
if (MS.rc_msgs.len > rc_msg_amt)
rc_msg_amt = MS.rc_msgs.len
set_details("radio_usage","")
add_details("radio_usage","COM-[msg_common.len]")
add_details("radio_usage","SCI-[msg_science.len]")
add_details("radio_usage","HEA-[msg_command.len]")
add_details("radio_usage","MED-[msg_medical.len]")
add_details("radio_usage","ENG-[msg_engineering.len]")
add_details("radio_usage","SEC-[msg_security.len]")
add_details("radio_usage","DTH-[msg_deathsquad.len]")
add_details("radio_usage","SYN-[msg_syndicate.len]")
add_details("radio_usage","SRV-[msg_service.len]")
add_details("radio_usage","CAR-[msg_cargo.len]")
add_details("radio_usage","OTH-[msg_other.len]")
add_details("radio_usage","PDA-[pda_msg_amt]")
add_details("radio_usage","RC-[rc_msg_amt]")
if (!SSdbcore.Connect())
return
var/list/sqlrowlist = list()
for (var/datum/feedback_variable/FV in feedback)
sqlrowlist += list(list("time" = "Now()", "round_id" = GLOB.round_id, "var_name" = "'[sanitizeSQL(FV.get_variable())]'", "var_value" = FV.get_value(), "details" = "'[sanitizeSQL(FV.get_details())]'"))
if (!length(sqlrowlist))
return
SSdbcore.MassInsert(format_table_name("feedback"), sqlrowlist, ignore_errors = TRUE, delayed = TRUE)
/datum/controller/subsystem/blackbox/proc/LogBroadcast(blackbox_msg, freq)
if(sealed)
return
switch(freq)
if(1459)
msg_common += blackbox_msg
if(1351)
msg_science += blackbox_msg
if(1353)
msg_command += blackbox_msg
if(1355)
msg_medical += blackbox_msg
if(1357)
msg_engineering += blackbox_msg
if(1359)
msg_security += blackbox_msg
if(1441)
msg_deathsquad += blackbox_msg
if(1213)
msg_syndicate += blackbox_msg
if(1349)
msg_service += blackbox_msg
if(1347)
msg_cargo += blackbox_msg
else
msg_other += blackbox_msg
/datum/controller/subsystem/blackbox/proc/find_feedback_datum(variable)
for(var/datum/feedback_variable/FV in feedback)
if(FV.get_variable() == variable)
return FV
var/datum/feedback_variable/FV = new(variable)
feedback += FV
return FV
/datum/controller/subsystem/blackbox/proc/set_val(variable, value)
if(sealed)
return
var/datum/feedback_variable/FV = find_feedback_datum(variable)
FV.set_value(value)
/datum/controller/subsystem/blackbox/proc/inc(variable, value)
if(sealed)
return
var/datum/feedback_variable/FV = find_feedback_datum(variable)
FV.inc(value)
/datum/controller/subsystem/blackbox/proc/dec(variable,value)
if(sealed)
return
var/datum/feedback_variable/FV = find_feedback_datum(variable)
FV.dec(value)
/datum/controller/subsystem/blackbox/proc/set_details(variable,details)
if(sealed)
return
var/datum/feedback_variable/FV = find_feedback_datum(variable)
FV.set_details(details)
/datum/controller/subsystem/blackbox/proc/add_details(variable,details)
if(sealed)
return
var/datum/feedback_variable/FV = find_feedback_datum(variable)
FV.add_details(details)
/datum/controller/subsystem/blackbox/proc/ReportDeath(mob/living/L)
if(sealed)
return
if(!SSdbcore.Connect())
return
if(!L || !L.key || !L.mind)
return
var/turf/T = get_turf(L)
var/area/placeofdeath = get_area(T.loc)
var/sqlname = sanitizeSQL(L.real_name)
var/sqlkey = sanitizeSQL(L.ckey)
var/sqljob = sanitizeSQL(L.mind.assigned_role)
var/sqlspecial = sanitizeSQL(L.mind.special_role)
var/sqlpod = sanitizeSQL(placeofdeath.name)
var/laname
var/lakey
if(L.lastattacker && ismob(L.lastattacker))
var/mob/LA = L.lastattacker
laname = sanitizeSQL(LA.real_name)
lakey = sanitizeSQL(LA.key)
var/sqlbrute = sanitizeSQL(L.getBruteLoss())
var/sqlfire = sanitizeSQL(L.getFireLoss())
var/sqlbrain = sanitizeSQL(L.getBrainLoss())
var/sqloxy = sanitizeSQL(L.getOxyLoss())
var/sqltox = sanitizeSQL(L.getToxLoss())
var/sqlclone = sanitizeSQL(L.getCloneLoss())
var/sqlstamina = sanitizeSQL(L.getStaminaLoss())
var/x_coord = sanitizeSQL(L.x)
var/y_coord = sanitizeSQL(L.y)
var/z_coord = sanitizeSQL(L.z)
var/map = sanitizeSQL(SSmapping.config.map_name)
var/datum/DBQuery/query_report_death = SSdbcore.NewQuery("INSERT INTO [format_table_name("death")] (pod, x_coord, y_coord, z_coord, mapname, server_ip, server_port, round_id, tod, job, special, name, byondkey, laname, lakey, bruteloss, fireloss, brainloss, oxyloss, toxloss, cloneloss, staminaloss) VALUES ('[sqlpod]', '[x_coord]', '[y_coord]', '[z_coord]', '[map]', INET_ATON(IF('[world.internet_address]' LIKE '', '0', '[world.internet_address]')), '[world.port]', [GLOB.round_id], '[SQLtime()]', '[sqljob]', '[sqlspecial]', '[sqlname]', '[sqlkey]', '[laname]', '[lakey]', [sqlbrute], [sqlfire], [sqlbrain], [sqloxy], [sqltox], [sqlclone], [sqlstamina])")
query_report_death.Execute()
/datum/controller/subsystem/blackbox/proc/Seal()
if(sealed)
return
if(IsAdminAdvancedProcCall())
var/msg = "[key_name_admin(usr)] sealed the blackbox!"
message_admins(msg)
log_game("Blackbox sealed[IsAdminAdvancedProcCall() ? " by [key_name(usr)]" : ""].")
sealed = TRUE
//feedback variable datum, for storing all kinds of data
/datum/feedback_variable
var/variable
var/value
var/details
/datum/feedback_variable/New(param_variable, param_value = 0)
variable = param_variable
value = param_value
/datum/feedback_variable/proc/inc(num = 1)
if (isnum(value))
value += num
else
details += " | \"[deets]\""
/datum/feedback_variable/proc/get_details()
return details
/datum/feedback_variable/proc/get_parsed()
value = text2num(value)
if (isnum(value))
value += num
else
value = num
/datum/feedback_variable/proc/dec(num = 1)
if (isnum(value))
value -= num
else
value = text2num(value)
if (isnum(value))
value -= num
else
value = -num
/datum/feedback_variable/proc/set_value(num)
if (isnum(num))
value = num
/datum/feedback_variable/proc/get_value()
if (!isnum(value))
return 0
return value
/datum/feedback_variable/proc/get_variable()
return variable
/datum/feedback_variable/proc/set_details(text)
if (istext(text))
details = text
/datum/feedback_variable/proc/add_details(text)
if (istext(text))
if (!details)
details = "\"[text]\""
else
details += " | \"[text]\""
/datum/feedback_variable/proc/get_details()
return details
/datum/feedback_variable/proc/get_parsed()
return list(variable,value,details)
@@ -0,0 +1,10 @@
diff a/code/controllers/subsystem/blackbox.dm b/code/controllers/subsystem/blackbox.dm (rejected hunks)
@@ -40,7 +40,7 @@ SUBSYSTEM_DEF(blackbox)
if(config.use_exp_tracking)
if((triggertime < 0) || (world.time > (triggertime +3000))) //subsystem fires once at roundstart then once every 10 minutes. a 5 min check skips the first fire. The <0 is midnight rollover check
- SSblackbox.update_exp(10,FALSE)
+ update_exp(10,FALSE)
/datum/controller/subsystem/blackbox/Recover()
+1 -1
View File
@@ -3,7 +3,7 @@
SUBSYSTEM_DEF(communications)
name = "Communications"
flags_1 = SS_NO_INIT | SS_NO_FIRE
flags = SS_NO_INIT | SS_NO_FIRE
var/silicon_message_cooldown
var/nonsilicon_message_cooldown
+3 -3
View File
@@ -1,6 +1,6 @@
SUBSYSTEM_DEF(dbcore)
name = "Database"
flags_1 = SS_NO_INIT|SS_NO_FIRE
flags = SS_NO_INIT|SS_NO_FIRE
init_order = INIT_ORDER_DBCORE
var/const/FAILED_DB_CONNECTION_CUTOFF = 5
@@ -251,7 +251,7 @@ Delayed insert mode was removed in mysql 7 and only works with MyISAM type table
var/table
var/position //1-based index into item data
var/sql_type
var/flags_1
var/flags
var/length
var/max_length
//types
@@ -275,7 +275,7 @@ Delayed insert mode was removed in mysql 7 and only works with MyISAM type table
table = table_handler
position = position_handler
sql_type = type_handler
flags_1 = flag_handler
flags = flag_handler
length = length_handler
max_length = max_length_handler
+1 -1
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(explosion)
priority = 99
wait = 1
flags_1 = SS_TICKER|SS_NO_INIT
flags = SS_TICKER|SS_NO_INIT
var/list/explosions
+1 -1
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(fire_burning)
name = "Fire Burning"
priority = 40
flags_1 = SS_NO_INIT|SS_BACKGROUND
flags = SS_NO_INIT|SS_BACKGROUND
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/currentrun = list()
+10 -10
View File
@@ -2,7 +2,7 @@ SUBSYSTEM_DEF(garbage)
name = "Garbage"
priority = 15
wait = 20
flags_1 = SS_POST_FIRE_TIMING|SS_BACKGROUND|SS_NO_INIT
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND|SS_NO_INIT
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
var/collection_timeout = 3000// deciseconds to wait to let running procs finish before we just say fuck it and force del() the object
@@ -67,9 +67,9 @@ SUBSYSTEM_DEF(garbage)
HandleToBeQueued()
if(state == SS_RUNNING)
HandleQueue()
if (state == SS_PAUSED) //make us wait again before the next run.
state = SS_RUNNING
state = SS_RUNNING
//If you see this proc high on the profile, what you are really seeing is the garbage collection/soft delete overhead in byond.
//Don't attempt to optimize, not worth the effort.
@@ -114,7 +114,7 @@ SUBSYSTEM_DEF(garbage)
var/type = A.type
testing("GC: -- \ref[A] | [type] was unable to be GC'd and was deleted --")
didntgc["[type]"]++
HardDelete(A)
++delslasttick
@@ -147,15 +147,15 @@ SUBSYSTEM_DEF(garbage)
//this is purely to separate things profile wise.
/datum/controller/subsystem/garbage/proc/HardDelete(datum/A)
var/time = world.timeofday
var/tick = world.tick_usage
var/tick = TICK_USAGE
var/ticktime = world.time
var/type = A.type
var/refID = "\ref[A]"
del(A)
tick = (world.tick_usage-tick+((world.time-ticktime)/world.tick_lag*100))
tick = (TICK_USAGE-tick+((world.time-ticktime)/world.tick_lag*100))
if (tick > highest_del_tickusage)
highest_del_tickusage = tick
time = world.timeofday - time
@@ -167,7 +167,7 @@ SUBSYSTEM_DEF(garbage)
log_game("Error: [type]([refID]) took longer than 1 second to delete (took [time/10] seconds to delete)")
message_admins("Error: [type]([refID]) took longer than 1 second to delete (took [time/10] seconds to delete).")
postpone(time/5)
/datum/controller/subsystem/garbage/proc/HardQueue(datum/A)
if (istype(A) && A.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
tobequeued += A
+1 -1
View File
@@ -3,7 +3,7 @@ SUBSYSTEM_DEF(icon_smooth)
init_order = INIT_ORDER_ICON_SMOOTHING
wait = 1
priority = 35
flags_1 = SS_TICKER
flags = SS_TICKER
var/list/smooth_queue = list()
+1 -1
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(inbounds)
name = "Inbounds"
priority = 40
flags_1 = SS_NO_INIT
flags = SS_NO_INIT
runlevels = RUNLEVEL_GAME
var/list/processing = list()
+1 -1
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(ipintel)
name = "XKeyScore"
init_order = INIT_ORDER_XKEYSCORE
flags_1 = SS_NO_FIRE
flags = SS_NO_FIRE
var/enabled = 0 //disable at round start to avoid checking reconnects
var/throttle = 0
var/errors = 0
+18 -2
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(job)
name = "Jobs"
init_order = INIT_ORDER_JOBS
flags_1 = SS_NO_FIRE
flags = SS_NO_FIRE
var/list/occupations = list() //List of all jobs
var/list/name_occupations = list() //Dict of all jobs, keys are titles
@@ -73,6 +73,8 @@ SUBSYSTEM_DEF(job)
return 0
if(!job.player_old_enough(player.client))
return 0
if(job.required_playtime_remaining(player.client))
return 0
var/position_limit = job.total_positions
if(!latejoin)
position_limit = job.spawn_positions
@@ -95,6 +97,9 @@ SUBSYSTEM_DEF(job)
if(!job.player_old_enough(player.client))
Debug("FOC player not old enough, Player: [player]")
continue
if(job.required_playtime_remaining(player.client))
Debug("FOC player not enough xp, Player: [player]")
continue
if(flag && (!(flag in player.client.prefs.be_special)))
Debug("FOC flag failed, Player: [player], Flag: [flag], ")
continue
@@ -130,6 +135,10 @@ SUBSYSTEM_DEF(job)
Debug("GRJ player not old enough, Player: [player]")
continue
if(job.required_playtime_remaining(player.client))
Debug("GRJ player not enough xp, Player: [player]")
continue
if(player.mind && job.title in player.mind.restricted_roles)
Debug("GRJ incompatible with antagonist role, Player: [player], Job: [job.title]")
continue
@@ -300,6 +309,10 @@ SUBSYSTEM_DEF(job)
Debug("DO player not old enough, Player: [player], Job:[job.title]")
continue
if(job.required_playtime_remaining(player.client))
Debug("DO player not enough xp, Player: [player], Job:[job.title]")
continue
if(player.mind && job.title in player.mind.restricted_roles)
Debug("DO incompatible with antagonist role, Player: [player], Job:[job.title]")
continue
@@ -407,7 +420,7 @@ SUBSYSTEM_DEF(job)
if(job && H)
job.after_spawn(H, M)
handle_roundstart_items(H, M.ckey, H.mind.assigned_role, H.mind.special_role)
return H
@@ -463,6 +476,9 @@ SUBSYSTEM_DEF(job)
if(!job.player_old_enough(player.client))
level6++
continue
if(job.required_playtime_remaining(player.client))
level6++
continue
if(player.client.prefs.GetJobDepartment(job, 1) & job.flag)
level1++
else if(player.client.prefs.GetJobDepartment(job, 2) & job.flag)
+1 -1
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(language)
name = "Language"
init_order = INIT_ORDER_LANGUAGE
flags_1 = SS_NO_FIRE
flags = SS_NO_FIRE
/datum/controller/subsystem/language/Initialize(timeofday)
for(var/L in subtypesof(/datum/language))
+1 -1
View File
@@ -6,7 +6,7 @@ SUBSYSTEM_DEF(lighting)
name = "Lighting"
wait = 2
init_order = INIT_ORDER_LIGHTING
flags_1 = SS_TICKER
flags = SS_TICKER
var/initialized = FALSE
+1 -1
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(machines)
name = "Machines"
init_order = INIT_ORDER_MACHINES
flags_1 = SS_KEEP_TIMING
flags = SS_KEEP_TIMING
var/list/processing = list()
var/list/currentrun = list()
var/list/powernets = list()
+2 -2
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(mapping)
name = "Mapping"
init_order = INIT_ORDER_MAPPING
flags_1 = SS_NO_FIRE
flags = SS_NO_FIRE
var/list/nuke_tiles = list()
var/list/nuke_threats = list()
@@ -84,7 +84,7 @@ SUBSYSTEM_DEF(mapping)
C.update_icon()
/datum/controller/subsystem/mapping/Recover()
flags_1 |= SS_NO_INIT
flags |= SS_NO_INIT
map_templates = SSmapping.map_templates
ruins_templates = SSmapping.ruins_templates
space_ruins_templates = SSmapping.space_ruins_templates
+1 -1
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(minimap)
name = "Minimap"
init_order = INIT_ORDER_MINIMAP
flags_1 = SS_NO_FIRE
flags = SS_NO_FIRE
var/const/MINIMAP_SIZE = 2048
var/const/TILE_SIZE = 8
+1 -1
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(mobs)
name = "Mobs"
priority = 100
flags_1 = SS_KEEP_TIMING|SS_NO_INIT
flags = SS_KEEP_TIMING|SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/currentrun = list()
+1 -1
View File
@@ -5,7 +5,7 @@
SUBSYSTEM_DEF(npcpool)
name = "NPC Pool"
flags_1 = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND
flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND
priority = 20
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
+1 -1
View File
@@ -2,7 +2,7 @@ SUBSYSTEM_DEF(orbit)
name = "Orbits"
priority = 35
wait = 2
flags_1 = SS_NO_INIT|SS_TICKER
flags = SS_NO_INIT|SS_TICKER
var/list/currentrun = list()
var/list/processing = list()
+1 -1
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(pai)
name = "pAI"
flags_1 = SS_NO_INIT|SS_NO_FIRE
flags = SS_NO_INIT|SS_NO_FIRE
var/list/candidates = list()
var/ghost_spam = FALSE
+1 -1
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(parallax)
name = "Parallax"
wait = 2
flags_1 = SS_POST_FIRE_TIMING | SS_BACKGROUND | SS_NO_INIT
flags = SS_POST_FIRE_TIMING | SS_BACKGROUND | SS_NO_INIT
priority = 65
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
var/list/currentrun
+98 -71
View File
@@ -1,16 +1,14 @@
SUBSYSTEM_DEF(persistence)
name = "Persistence"
init_order = INIT_ORDER_PERSISTENCE
flags_1 = SS_NO_FIRE
var/savefile/secret_satchels
flags = SS_NO_FIRE
var/list/satchel_blacklist = list() //this is a typecache
var/list/new_secret_satchels = list() //these are objects
var/old_secret_satchels = ""
var/list/old_secret_satchels = list()
var/list/obj/structure/chisel_message/chisel_messages = list()
var/list/saved_messages = list()
var/savefile/trophy_sav
var/list/saved_trophies = list()
/datum/controller/subsystem/persistence/Initialize()
@@ -21,67 +19,77 @@ SUBSYSTEM_DEF(persistence)
..()
/datum/controller/subsystem/persistence/proc/LoadSatchels()
secret_satchels = new /savefile("data/npc_saves/SecretSatchels.sav")
satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/crowbar))
secret_satchels[SSmapping.config.map_name] >> old_secret_satchels
var/list/expanded_old_satchels = list()
var/placed_satchels = 0
if(!isnull(old_secret_satchels))
expanded_old_satchels = splittext(old_secret_satchels,"#")
if(PlaceSecretSatchel(expanded_old_satchels))
placed_satchels++
var/placed_satchel = 0
var/path
var/obj/item/storage/backpack/satchel/flat/F = new()
if(fexists("data/npc_saves/SecretSatchels.sav")) //legacy compatability to convert old format to new
var/savefile/secret_satchels = new /savefile("data/npc_saves/SecretSatchels.sav")
var/sav_text
secret_satchels[SSmapping.config.map_name] >> sav_text
fdel("data/npc_saves/SecretSatchels.sav")
if(sav_text)
old_secret_satchels = splittext(sav_text,"#")
if(old_secret_satchels.len >= 20)
var/satchel_string = pick_n_take(old_secret_satchels)
var/list/chosen_satchel = splittext(satchel_string,"|")
if(chosen_satchel.len == 3)
F.x = text2num(chosen_satchel[1])
F.y = text2num(chosen_satchel[2])
F.z = ZLEVEL_STATION
path = text2path(chosen_satchel[3])
else
expanded_old_satchels.len = 0
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
old_secret_satchels = json["data"]
if(old_secret_satchels.len)
if(old_secret_satchels.len >= 20) //guards against low drop pools assuring that one player cannot reliably find his own gear.
var/pos = rand(1, old_secret_satchels.len)
old_secret_satchels.Cut(pos, pos+1)
F.x = old_secret_satchels[pos]["x"]
F.y = old_secret_satchels[pos]["y"]
F.z = ZLEVEL_STATION
path = text2path(old_secret_satchels[pos]["saved_obj"])
if(!ispath(path))
return
if(isfloorturf(F.loc) && !istype(F.loc, /turf/open/floor/plating/))
F.hide(1)
new path(F)
placed_satchel++
var/list/free_satchels = list()
for(var/turf/T in shuffle(block(locate(TRANSITIONEDGE,TRANSITIONEDGE,ZLEVEL_STATION), locate(world.maxx-TRANSITIONEDGE,world.maxy-TRANSITIONEDGE,ZLEVEL_STATION)))) //Nontrivially expensive but it's roundstart only
if(isfloorturf(T) && !istype(T, /turf/open/floor/plating/))
free_satchels += new /obj/item/storage/backpack/satchel/flat/secret(T)
if(!isemptylist(free_satchels) && ((free_satchels.len + placed_satchels) >= (50 - expanded_old_satchels.len) * 0.1)) //up to six tiles, more than enough to kill anything that moves
if(!isemptylist(free_satchels) && ((free_satchels.len + placed_satchel) >= (50 - old_secret_satchels.len) * 0.1)) //up to six tiles, more than enough to kill anything that moves
break
/datum/controller/subsystem/persistence/proc/PlaceSecretSatchel(list/expanded_old_satchels)
var/satchel_string
if(expanded_old_satchels.len >= 20) //guards against low drop pools assuring that one player cannot reliably find his own gear.
satchel_string = pick_n_take(expanded_old_satchels)
old_secret_satchels = jointext(expanded_old_satchels,"#")
WRITE_FILE(secret_satchels[SSmapping.config.map_name], old_secret_satchels)
var/list/chosen_satchel = splittext(satchel_string,"|")
if(!chosen_satchel || isemptylist(chosen_satchel) || chosen_satchel.len != 3) //Malformed
return 0
var/path = text2path(chosen_satchel[3]) //If the item no longer exist, this returns null
if(!path)
return 0
var/obj/item/storage/backpack/satchel/flat/F = new()
F.x = text2num(chosen_satchel[1])
F.y = text2num(chosen_satchel[2])
F.z = ZLEVEL_STATION
if(isfloorturf(F.loc) && !istype(F.loc, /turf/open/floor/plating/))
F.hide(1)
new path(F)
return 1
/datum/controller/subsystem/persistence/proc/LoadPoly()
for(var/mob/living/simple_animal/parrot/Poly/P in GLOB.living_mob_list)
twitterize(P.speech_buffer, "polytalk")
break //Who's been duping the bird?!
/datum/controller/subsystem/persistence/proc/LoadChiselMessages()
var/savefile/chisel_messages_sav = new /savefile("data/npc_saves/ChiselMessages.sav")
var/saved_json
chisel_messages_sav[SSmapping.config.map_name] >> saved_json
var/list/saved_messages = list()
if(fexists("data/npc_saves/ChiselMessages.sav")) //legacy compatability to convert old format to new
var/savefile/chisel_messages_sav = new /savefile("data/npc_saves/ChiselMessages.sav")
var/saved_json
chisel_messages_sav[SSmapping.config.map_name] >> saved_json
if(!saved_json)
return
saved_messages = json_decode(saved_json)
fdel("data/npc_saves/ChiselMessages.sav")
else
var/json_file = file("data/npc_saves/ChiselMessages[SSmapping.config.map_name].json")
if(!fexists(json_file))
return
var/list/json
json = json_decode(file2text(json_file))
if(!saved_json)
return
var/list/saved_messages = json_decode(saved_json)
if(!json)
return
saved_messages = json["data"]
for(var/item in saved_messages)
if(!islist(item))
@@ -109,20 +117,23 @@ SUBSYSTEM_DEF(persistence)
log_world("Loaded [saved_messages.len] engraved messages on map [SSmapping.config.map_name]")
/datum/controller/subsystem/persistence/proc/LoadTrophies()
trophy_sav = new /savefile("data/npc_saves/TrophyItems.sav")
var/saved_json
trophy_sav >> saved_json
if(!saved_json)
return
var/decoded_json = json_decode(saved_json)
if(!islist(decoded_json))
return
saved_trophies = decoded_json
if(fexists("data/npc_saves/TrophyItems.sav")) //legacy compatability to convert old format to new
var/savefile/S = new /savefile("data/npc_saves/TrophyItems.sav")
var/saved_json
S >> saved_json
if(!saved_json)
return
saved_trophies = json_decode(saved_json)
fdel("data/npc_saves/TrophyItems.sav")
else
var/json_file = file("data/npc_saves/TrophyItems.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
if(!json)
return
saved_trophies = json["data"]
SetUpTrophies(saved_trophies.Copy())
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
@@ -156,6 +167,8 @@ SUBSYSTEM_DEF(persistence)
CollectTrophies()
/datum/controller/subsystem/persistence/proc/CollectSecretSatchels()
var/list/satchels = list()
satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/crowbar))
for(var/A in new_secret_satchels)
var/obj/item/storage/backpack/satchel/flat/F = A
if(QDELETED(F) || F.z != ZLEVEL_STATION || F.invisibility != INVISIBILITY_MAXIMUM)
@@ -170,25 +183,39 @@ SUBSYSTEM_DEF(persistence)
savable_obj += O.type
if(isemptylist(savable_obj))
continue
old_secret_satchels += "[F.x]|[F.y]|[pick(savable_obj)]#"
WRITE_FILE(secret_satchels[SSmapping.config.map_name], old_secret_satchels)
var/list/data = list()
data["x"] = F.x
data["y"] = F.y
data["saved_obj"] = pick(savable_obj)
satchels += list(data)
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
var/list/file_data = list()
file_data["data"] = satchels
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectChiselMessages()
var/savefile/chisel_messages_sav = new /savefile("data/npc_saves/ChiselMessages.sav")
var/json_file = file("data/npc_saves/ChiselMessages[SSmapping.config.map_name].json")
for(var/obj/structure/chisel_message/M in chisel_messages)
saved_messages += list(M.pack())
log_world("Saved [saved_messages.len] engraved messages on map [SSmapping.config.map_name]")
WRITE_FILE(chisel_messages_sav[SSmapping.config.map_name], json_encode(saved_messages))
var/list/file_data = list()
file_data["data"] = saved_messages
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/SaveChiselMessage(obj/structure/chisel_message/M)
saved_messages += list(M.pack()) // dm eats one list
/datum/controller/subsystem/persistence/proc/CollectTrophies()
WRITE_FILE(trophy_sav, json_encode(saved_trophies))
var/json_file = file("data/npc_saves/TrophyItems.json")
var/list/file_data = list()
file_data["data"] = saved_trophies
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/SaveTrophy(obj/structure/displaycase/trophy/T)
if(!T.added_roundstart && T.showpiece)
+1 -1
View File
@@ -3,7 +3,7 @@
SUBSYSTEM_DEF(ping)
name = "Ping"
wait = 6
flags_1 = SS_POST_FIRE_TIMING|SS_FIRE_IN_LOBBY
flags = SS_POST_FIRE_TIMING|SS_FIRE_IN_LOBBY
priority = 10
var/list/currentrun
@@ -2,5 +2,5 @@ PROCESSING_SUBSYSTEM_DEF(fields)
name = "Fields"
wait = 2
priority = 40
flags_1 = SS_KEEP_TIMING | SS_NO_INIT
flags = SS_KEEP_TIMING | SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
@@ -3,7 +3,7 @@ PROCESSING_SUBSYSTEM_DEF(flightpacks)
priority = 30
wait = 2
stat_tag = "FM"
flags_1 = SS_NO_INIT|SS_TICKER|SS_KEEP_TIMING
flags = SS_NO_INIT|SS_TICKER|SS_KEEP_TIMING
var/flightsuit_processing = FLIGHTSUIT_PROCESSING_FULL
+1 -1
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(obj)
name = "Objects"
priority = 40
flags_1 = SS_NO_INIT
flags = SS_NO_INIT
var/list/processing = list()
var/list/currentrun = list()
@@ -1,6 +1,6 @@
PROCESSING_SUBSYSTEM_DEF(overlays)
name = "Overlay"
flags_1 = SS_TICKER
flags = SS_TICKER
wait = 1
priority = 500
init_order = INIT_ORDER_OVERLAY
@@ -3,7 +3,7 @@
SUBSYSTEM_DEF(processing)
name = "Processing"
priority = 25
flags_1 = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
wait = 10
var/stat_tag = "P" //Used for logging
+1 -1
View File
@@ -1,6 +1,6 @@
SUBSYSTEM_DEF(radio)
name = "Radio"
flags_1 = SS_NO_FIRE|SS_NO_INIT
flags = SS_NO_FIRE|SS_NO_INIT
var/list/datum/radio_frequency/frequencies = list()
+1 -1
View File
@@ -1,6 +1,6 @@
SUBSYSTEM_DEF(religion)
name = "Religion"
flags_1 = SS_NO_FIRE|SS_NO_INIT
flags = SS_NO_FIRE|SS_NO_INIT
var/religion
var/deity
+2 -2
View File
@@ -3,7 +3,7 @@
SUBSYSTEM_DEF(server_maint)
name = "Server Tasks"
wait = 6
flags_1 = SS_POST_FIRE_TIMING
flags = SS_POST_FIRE_TIMING
priority = 10
init_order = INIT_ORDER_SERVER_MAINT
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
@@ -33,7 +33,7 @@ SUBSYSTEM_DEF(server_maint)
qdel(C)
if (!(!C || world.time - C.connection_time < PING_BUFFER_TIME || C.inactivity >= (wait-1)))
winset(C, null, "command=.update_ping+[world.time+world.tick_lag*world.tick_usage/100]")
winset(C, null, "command=.update_ping+[world.time+world.tick_lag*TICK_USAGE_REAL/100]")
if (MC_TICK_CHECK) //one day, when ss13 has 1000 people per server, you guys are gonna be glad I added this tick check
return
@@ -0,0 +1,30 @@
diff a/code/controllers/subsystem/server_maint.dm b/code/controllers/subsystem/server_maint.dm (rejected hunks)
@@ -6,18 +6,16 @@ SUBSYSTEM_DEF(server_maint)
flags = SS_POST_FIRE_TIMING|SS_FIRE_IN_LOBBY
priority = 10
var/list/currentrun
- var/triggertime = null
/datum/controller/subsystem/server_maint/Initialize(timeofday)
if (config.hub)
world.visibility = 1
- triggertime = REALTIMEOFDAY
..()
/datum/controller/subsystem/server_maint/fire(resumed = FALSE)
if(!resumed)
src.currentrun = GLOB.clients.Copy()
-
+
var/list/currentrun = src.currentrun
var/round_started = SSticker.HasRoundStarted()
@@ -39,8 +37,3 @@ SUBSYSTEM_DEF(server_maint)
return
#undef PING_BUFFER_TIME
- if(config.sql_enabled)
- sql_poll_population()
- if(config.use_exp_tracking)
- if(REALTIMEOFDAY > (triggertime +3000)) //server maint fires once at roundstart then once every 10 minutes. a 5 min check skips the first fire
- update_exp(10,0)
+3 -3
View File
@@ -5,7 +5,7 @@ SUBSYSTEM_DEF(shuttle)
name = "Shuttle"
wait = 10
init_order = INIT_ORDER_SHUTTLE
flags_1 = SS_KEEP_TIMING|SS_NO_TICK_CHECK
flags = SS_KEEP_TIMING|SS_NO_TICK_CHECK
runlevels = RUNLEVEL_SETUP | RUNLEVEL_GAME
var/list/mobile = list()
@@ -341,7 +341,7 @@ SUBSYSTEM_DEF(shuttle)
if(M.request(getDock(destination)))
return 2
else
if(M.dock(getDock(destination)))
if(M.dock(getDock(destination)) != DOCKING_SUCCESS)
return 2
return 0 //dock successful
@@ -356,7 +356,7 @@ SUBSYSTEM_DEF(shuttle)
if(M.request(D))
return 2
else
if(M.dock(D))
if(M.dock(D) != DOCKING_SUCCESS)
return 2
return 0 //dock successful
+1 -1
View File
@@ -2,7 +2,7 @@ SUBSYSTEM_DEF(spacedrift)
name = "Space Drift"
priority = 30
wait = 5
flags_1 = SS_NO_INIT|SS_KEEP_TIMING
flags = SS_NO_INIT|SS_KEEP_TIMING
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/currentrun = list()
+1 -1
View File
@@ -5,7 +5,7 @@
SUBSYSTEM_DEF(squeak)
name = "Squeak"
init_order = INIT_ORDER_SQUEAK
flags_1 = SS_NO_FIRE
flags = SS_NO_FIRE
var/list/exposed_wires = list()
+1 -1
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(stickyban)
name = "Sticky Ban"
init_order = INIT_ORDER_STICKY_BAN
flags_1 = SS_NO_FIRE
flags = SS_NO_FIRE
var/list/cache = list()
+1 -1
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(sun)
name = "Sun"
wait = 600
flags_1 = SS_NO_TICK_CHECK|SS_NO_INIT
flags = SS_NO_TICK_CHECK|SS_NO_INIT
var/angle
var/dx
var/dy
+1 -1
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(tgui)
name = "tgui"
wait = 9
flags_1 = SS_NO_INIT
flags = SS_NO_INIT
priority = 110
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
+1 -1
View File
@@ -5,7 +5,7 @@ SUBSYSTEM_DEF(throwing)
name = "Throwing"
priority = 25
wait = 1
flags_1 = SS_NO_INIT|SS_KEEP_TIMING|SS_TICKER
flags = SS_NO_INIT|SS_KEEP_TIMING|SS_TICKER
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/currentrun
+7 -1
View File
@@ -5,7 +5,7 @@ SUBSYSTEM_DEF(ticker)
init_order = INIT_ORDER_TICKER
priority = 200
flags_1 = SS_KEEP_TIMING
flags = SS_KEEP_TIMING
runlevels = RUNLEVEL_LOBBY | RUNLEVEL_SETUP | RUNLEVEL_GAME
var/current_state = GAME_STATE_STARTUP //state of current round (used by process()) Use the defines GAME_STATE_* !
@@ -470,6 +470,12 @@ SUBSYSTEM_DEF(ticker)
to_chat(world, "<BR><BR><BR><FONT size=3><B>The round has ended.</B></FONT>")
/* var/nocredits = config.no_credits_round_end
for(var/client/C in GLOB.clients)
if(!C.credits && !nocredits)
C.RollCredits()
C.playtitlemusic(40)*/
//Player status report
for(var/mob/Player in GLOB.mob_list)
if(Player.mind && !isnewplayer(Player))
+1 -1
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(time_track)
name = "Time Tracking"
wait = 600
flags_1 = SS_NO_INIT|SS_NO_TICK_CHECK
flags = SS_NO_INIT|SS_NO_TICK_CHECK
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
var/time_dilation_current = 0
+20 -20
View File
@@ -7,7 +7,7 @@ SUBSYSTEM_DEF(timer)
wait = 1 //SS_TICKER subsystem, so wait is in ticks
init_order = INIT_ORDER_TIMER
flags_1 = SS_TICKER|SS_NO_INIT
flags = SS_TICKER|SS_NO_INIT
var/list/datum/timedevent/processing = list()
var/list/hashes = list()
@@ -215,7 +215,7 @@ SUBSYSTEM_DEF(timer)
var/datum/callback/callBack
var/timeToRun
var/hash
var/list/flags_1
var/list/flags
var/spent = FALSE //set to true right before running.
var/name //for easy debugging.
//cicular doublely linked list
@@ -224,16 +224,16 @@ SUBSYSTEM_DEF(timer)
var/static/nextid = 1
/datum/timedevent/New(datum/callback/callBack, timeToRun, flags_1, hash)
/datum/timedevent/New(datum/callback/callBack, timeToRun, flags, hash)
id = TIMER_ID_NULL
src.callBack = callBack
src.timeToRun = timeToRun
src.flags_1 = flags_1
src.flags = flags
src.hash = hash
if (flags_1 & TIMER_UNIQUE)
if (flags & TIMER_UNIQUE)
SStimer.hashes[hash] = src
if (flags_1 & TIMER_STOPPABLE)
if (flags & TIMER_STOPPABLE)
do
if (nextid >= TIMER_ID_MAX)
nextid = 1
@@ -241,12 +241,12 @@ SUBSYSTEM_DEF(timer)
while(SStimer.timer_id_dict["timerid" + num2text(id, 8)])
SStimer.timer_id_dict["timerid" + num2text(id, 8)] = src
name = "Timer: " + num2text(id, 8) + ", TTR: [timeToRun], Flags: [jointext(bitfield2list(flags_1, list("TIMER_UNIQUE", "TIMER_OVERRIDE", "TIMER_CLIENT_TIME", "TIMER_STOPPABLE", "TIMER_NO_HASH_WAIT")), ", ")], callBack: \ref[callBack], callBack.object: [callBack.object]\ref[callBack.object]([getcallingtype()]), callBack.delegate:[callBack.delegate]([callBack.arguments ? callBack.arguments.Join(", ") : ""])"
name = "Timer: " + num2text(id, 8) + ", TTR: [timeToRun], Flags: [jointext(bitfield2list(flags, list("TIMER_UNIQUE", "TIMER_OVERRIDE", "TIMER_CLIENT_TIME", "TIMER_STOPPABLE", "TIMER_NO_HASH_WAIT")), ", ")], callBack: \ref[callBack], callBack.object: [callBack.object]\ref[callBack.object]([getcallingtype()]), callBack.delegate:[callBack.delegate]([callBack.arguments ? callBack.arguments.Join(", ") : ""])"
if (callBack.object != GLOBAL_PROC)
LAZYADD(callBack.object.active_timers, src)
if (flags_1 & TIMER_CLIENT_TIME)
if (flags & TIMER_CLIENT_TIME)
//sorted insert
var/list/ctts = SStimer.clienttime_timers
var/cttl = length(ctts)
@@ -291,7 +291,7 @@ SUBSYSTEM_DEF(timer)
/datum/timedevent/Destroy()
..()
if (flags_1 & TIMER_UNIQUE)
if (flags & TIMER_UNIQUE)
SStimer.hashes -= hash
@@ -301,10 +301,10 @@ SUBSYSTEM_DEF(timer)
callBack = null
if (flags_1 & TIMER_STOPPABLE)
if (flags & TIMER_STOPPABLE)
SStimer.timer_id_dict -= "timerid" + num2text(id, 8)
if (flags_1 & TIMER_CLIENT_TIME)
if (flags & TIMER_CLIENT_TIME)
SStimer.clienttime_timers -= src
return QDEL_HINT_IWILLGC
@@ -346,7 +346,7 @@ SUBSYSTEM_DEF(timer)
else
. = "[callBack.object.type]"
/proc/addtimer(datum/callback/callback, wait, flags_1)
/proc/addtimer(datum/callback/callback, wait, flags)
if (!callback)
return
@@ -354,12 +354,12 @@ SUBSYSTEM_DEF(timer)
var/hash
if (flags_1 & TIMER_UNIQUE)
if (flags & TIMER_UNIQUE)
var/list/hashlist
if(flags_1 & TIMER_NO_HASH_WAIT)
hashlist = list(callback.object, "(\ref[callback.object])", callback.delegate, flags_1 & TIMER_CLIENT_TIME)
if(flags & TIMER_NO_HASH_WAIT)
hashlist = list(callback.object, "(\ref[callback.object])", callback.delegate, flags & TIMER_CLIENT_TIME)
else
hashlist = list(callback.object, "(\ref[callback.object])", callback.delegate, wait, flags_1 & TIMER_CLIENT_TIME)
hashlist = list(callback.object, "(\ref[callback.object])", callback.delegate, wait, flags & TIMER_CLIENT_TIME)
hashlist += callback.arguments
hash = hashlist.Join("|||||||")
@@ -370,19 +370,19 @@ SUBSYSTEM_DEF(timer)
SStimer.hashes -= hash
else
if (flags_1 & TIMER_OVERRIDE)
if (flags & TIMER_OVERRIDE)
qdel(hash_timer)
else
if (hash_timer.flags_1 & TIMER_STOPPABLE)
if (hash_timer.flags & TIMER_STOPPABLE)
. = hash_timer.id
return
var/timeToRun = world.time + wait
if (flags_1 & TIMER_CLIENT_TIME)
if (flags & TIMER_CLIENT_TIME)
timeToRun = REALTIMEOFDAY + wait
var/datum/timedevent/timer = new(callback, timeToRun, flags_1, hash)
var/datum/timedevent/timer = new(callback, timeToRun, flags, hash)
return timer.id
/proc/deltimer(id)
+1 -1
View File
@@ -1,6 +1,6 @@
SUBSYSTEM_DEF(title)
name = "Title Screen"
flags_1 = SS_NO_FIRE|SS_NO_INIT
flags = SS_NO_FIRE|SS_NO_INIT
var/file_path
var/icon/icon
+1 -1
View File
@@ -2,7 +2,7 @@ SUBSYSTEM_DEF(vote)
name = "Vote"
wait = 10
flags_1 = SS_KEEP_TIMING|SS_NO_INIT
flags = SS_KEEP_TIMING|SS_NO_INIT
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
+1 -1
View File
@@ -1,7 +1,7 @@
//Used for all kinds of weather, ex. lavaland ash storms.
SUBSYSTEM_DEF(weather)
name = "Weather"
flags_1 = SS_BACKGROUND
flags = SS_BACKGROUND
wait = 10
runlevels = RUNLEVEL_GAME
var/list/processing = list()