@@ -0,0 +1,365 @@
|
||||
#define CONFUSION_STACK_MAX_MULTIPLIER 2
|
||||
/obj/item/assembly/flash
|
||||
name = "flash"
|
||||
desc = "A powerful and versatile flashbulb device, with applications ranging from disorienting attackers to acting as visual receptors in robot production."
|
||||
icon_state = "flash"
|
||||
item_state = "flashtool"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 300)
|
||||
crit_fail = FALSE //Is the flash burnt out?
|
||||
light_color = LIGHT_COLOR_WHITE
|
||||
light_power = FLASH_LIGHT_POWER
|
||||
var/flashing_overlay = "flash-f"
|
||||
var/times_used = 0 //Number of times it's been used.
|
||||
var/burnout_resistance = 0
|
||||
var/last_used = 0 //last world.time it was used.
|
||||
var/cooldown = 0
|
||||
var/last_trigger = 0 //Last time it was successfully triggered.
|
||||
|
||||
/obj/item/assembly/flash/suicide_act(mob/living/user)
|
||||
if (crit_fail)
|
||||
user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it ... but its burnt out!</span>")
|
||||
return SHAME
|
||||
else if (user.eye_blind)
|
||||
user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it ... but [user.p_theyre()] blind!</span>")
|
||||
return SHAME
|
||||
user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
attack(user,user)
|
||||
return FIRELOSS
|
||||
|
||||
/obj/item/assembly/flash/update_icon(flash = FALSE)
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(crit_fail)
|
||||
add_overlay("flashburnt")
|
||||
attached_overlays += "flashburnt"
|
||||
if(flash)
|
||||
add_overlay(flashing_overlay)
|
||||
attached_overlays += flashing_overlay
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5)
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/assembly/flash/proc/clown_check(mob/living/carbon/human/user)
|
||||
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
flash_carbon(user, user, 15, 0)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
|
||||
if(!crit_fail)
|
||||
crit_fail = TRUE
|
||||
update_icon()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.visible_message("<span class='danger'>[src] burns out!</span>","<span class='userdanger'>[src] burns out!</span>")
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("<span class='danger'>[src] burns out!</span>")
|
||||
|
||||
/obj/item/assembly/flash/proc/flash_recharge(interval = 10)
|
||||
var/deciseconds_passed = world.time - last_used
|
||||
for(var/seconds = deciseconds_passed / 10, seconds >= interval, seconds -= interval) //get 1 charge every interval
|
||||
times_used--
|
||||
last_used = world.time
|
||||
times_used = max(0, times_used) //sanity
|
||||
if(max(0, prob(times_used * 3) - burnout_resistance)) //The more often it's used in a short span of time the more likely it will burn out
|
||||
burn_out()
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//BYPASS CHECKS ALSO PREVENTS BURNOUT!
|
||||
/obj/item/assembly/flash/proc/AOE_flash(bypass_checks = FALSE, range = 3, power = 5, targeted = FALSE, mob/user)
|
||||
if(!bypass_checks && !try_use_flash())
|
||||
return FALSE
|
||||
var/list/mob/targets = get_flash_targets(get_turf(src), range, FALSE)
|
||||
if(user)
|
||||
targets -= user
|
||||
for(var/mob/living/carbon/C in targets)
|
||||
flash_carbon(C, user, power, targeted, TRUE)
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/flash/proc/get_flash_targets(atom/target_loc, range = 3, override_vision_checks = FALSE)
|
||||
if(!target_loc)
|
||||
target_loc = loc
|
||||
if(override_vision_checks)
|
||||
return get_hearers_in_view(range, get_turf(target_loc))
|
||||
if(isturf(target_loc) || (ismob(target_loc) && isturf(target_loc.loc)))
|
||||
return viewers(range, get_turf(target_loc))
|
||||
else
|
||||
return typecache_filter_list(target_loc.GetAllContents(), GLOB.typecache_living)
|
||||
|
||||
/obj/item/assembly/flash/proc/try_use_flash(mob/user = null)
|
||||
if(crit_fail || (world.time < last_trigger + cooldown))
|
||||
return FALSE
|
||||
last_trigger = world.time
|
||||
playsound(src, 'sound/weapons/flash.ogg', 100, TRUE)
|
||||
flash_lighting_fx(FLASH_LIGHT_RANGE, light_power, light_color)
|
||||
times_used++
|
||||
flash_recharge()
|
||||
update_icon(TRUE)
|
||||
if(user && !clown_check(user))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/flash/proc/flash_carbon(mob/living/carbon/M, mob/user, power = 15, targeted = TRUE, generic_message = FALSE)
|
||||
if(!istype(M))
|
||||
return
|
||||
if(user)
|
||||
log_combat(user, M, "[targeted? "flashed(targeted)" : "flashed(AOE)"]", src)
|
||||
else //caused by emp/remote signal
|
||||
M.log_message("was [targeted? "flashed(targeted)" : "flashed(AOE)"]",LOG_ATTACK)
|
||||
if(generic_message && M != user)
|
||||
to_chat(M, "<span class='disarm'>[src] emits a blinding light!</span>")
|
||||
if(targeted)
|
||||
if(M.flash_act(1, 1))
|
||||
if(M.confused < power)
|
||||
var/diff = power * CONFUSION_STACK_MAX_MULTIPLIER - M.confused
|
||||
M.confused += min(power, diff)
|
||||
if(user)
|
||||
terrible_conversion_proc(M, user)
|
||||
visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
|
||||
to_chat(user, "<span class='danger'>You blind [M] with the flash!</span>")
|
||||
to_chat(M, "<span class='userdanger'>[user] blinds you with the flash!</span>")
|
||||
else
|
||||
to_chat(M, "<span class='userdanger'>You are blinded by [src]!</span>")
|
||||
var/toblur = 20 - M.eye_blurry
|
||||
if(toblur > 0)
|
||||
M.blur_eyes(toblur)
|
||||
else if(user)
|
||||
visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>")
|
||||
to_chat(user, "<span class='warning'>You fail to blind [M] with the flash!</span>")
|
||||
to_chat(M, "<span class='danger'>[user] fails to blind you with the flash!</span>")
|
||||
else
|
||||
to_chat(M, "<span class='danger'>[src] fails to blind you!</span>")
|
||||
else
|
||||
if(M.flash_act())
|
||||
var/diff = power * CONFUSION_STACK_MAX_MULTIPLIER - M.confused
|
||||
M.confused += min(power, diff)
|
||||
|
||||
/obj/item/assembly/flash/attack(mob/living/M, mob/user)
|
||||
if(!try_use_flash(user))
|
||||
return FALSE
|
||||
if(iscarbon(M))
|
||||
flash_carbon(M, user, 20, 1)
|
||||
return TRUE
|
||||
else if(issilicon(M))
|
||||
var/mob/living/silicon/robot/R = M
|
||||
log_combat(user, R, "flashed", src)
|
||||
update_icon(1)
|
||||
R.Knockdown(rand(80,120))
|
||||
var/diff = 5 * CONFUSION_STACK_MAX_MULTIPLIER - M.confused
|
||||
R.confused += min(5, diff)
|
||||
R.flash_act(affect_silicon = 1)
|
||||
user.visible_message("<span class='disarm'>[user] overloads [R]'s sensors with the flash!</span>", "<span class='danger'>You overload [R]'s sensors with the flash!</span>")
|
||||
return TRUE
|
||||
|
||||
user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to blind [M] with the flash!</span>")
|
||||
|
||||
/obj/item/assembly/flash/attack_self(mob/living/carbon/user, flag = 0, emp = 0)
|
||||
if(holder)
|
||||
return FALSE
|
||||
if(!AOE_flash(FALSE, 3, 5, FALSE, user))
|
||||
return FALSE
|
||||
to_chat(user, "<span class='danger'>[src] emits a blinding light!</span>")
|
||||
|
||||
/obj/item/assembly/flash/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(!try_use_flash())
|
||||
return
|
||||
AOE_flash()
|
||||
burn_out()
|
||||
|
||||
/obj/item/assembly/flash/activate()//AOE flash on signal received
|
||||
if(!..())
|
||||
return
|
||||
AOE_flash()
|
||||
|
||||
/obj/item/assembly/flash/proc/terrible_conversion_proc(mob/living/carbon/human/H, mob/user)
|
||||
if(istype(H) && ishuman(user) && H.stat != DEAD)
|
||||
if(user.mind)
|
||||
var/datum/antagonist/rev/head/converter = user.mind.has_antag_datum(/datum/antagonist/rev/head)
|
||||
if(!converter)
|
||||
return
|
||||
if(!H.client)
|
||||
to_chat(user, "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>")
|
||||
return
|
||||
if(H.stat != CONSCIOUS)
|
||||
to_chat(user, "<span class='warning'>They must be conscious before you can convert [H.p_them()]!</span>")
|
||||
return
|
||||
if(converter.add_revolutionary(H.mind))
|
||||
times_used -- //Flashes less likely to burn out for headrevs when used for conversion
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This mind seems resistant to the flash!</span>")
|
||||
|
||||
|
||||
/obj/item/assembly/flash/cyborg
|
||||
|
||||
/obj/item/assembly/flash/cyborg/attack(mob/living/M, mob/user)
|
||||
. = ..()
|
||||
new /obj/effect/temp_visual/borgflash(get_turf(src))
|
||||
if(. && !CONFIG_GET(flag/disable_borg_flash_knockdown) && iscarbon(M) && !M.resting && !M.get_eye_protection())
|
||||
M.Knockdown(80)
|
||||
|
||||
/obj/item/assembly/flash/cyborg/attack_self(mob/user)
|
||||
..()
|
||||
new /obj/effect/temp_visual/borgflash(get_turf(src))
|
||||
|
||||
/obj/item/assembly/flash/cyborg/attackby(obj/item/W, mob/user, params)
|
||||
return
|
||||
/obj/item/assembly/flash/cyborg/screwdriver_act(mob/living/user, obj/item/I)
|
||||
return
|
||||
|
||||
/obj/item/assembly/flash/memorizer
|
||||
name = "memorizer"
|
||||
desc = "If you see this, you're not likely to remember it any time soon."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "memorizer"
|
||||
item_state = "nullrod"
|
||||
|
||||
/obj/item/assembly/flash/handheld //this is now the regular pocket flashes
|
||||
|
||||
/obj/item/assembly/flash/armimplant
|
||||
name = "photon projector"
|
||||
desc = "A high-powered photon projector implant normally used for lighting purposes, but also doubles as a flashbulb weapon. Self-repair protocols fix the flashbulb if it ever burns out."
|
||||
var/flashcd = 20
|
||||
var/overheat = 0
|
||||
var/obj/item/organ/cyberimp/arm/flash/I = null
|
||||
|
||||
/obj/item/assembly/flash/armimplant/burn_out()
|
||||
if(I && I.owner)
|
||||
to_chat(I.owner, "<span class='warning'>Your photon projector implant overheats and deactivates!</span>")
|
||||
I.Retract()
|
||||
overheat = TRUE
|
||||
addtimer(CALLBACK(src, .proc/cooldown), flashcd * 2)
|
||||
|
||||
/obj/item/assembly/flash/armimplant/try_use_flash(mob/user = null)
|
||||
if(overheat)
|
||||
if(I && I.owner)
|
||||
to_chat(I.owner, "<span class='warning'>Your photon projector is running too hot to be used again so quickly!</span>")
|
||||
return FALSE
|
||||
overheat = TRUE
|
||||
addtimer(CALLBACK(src, .proc/cooldown), flashcd)
|
||||
playsound(src, 'sound/weapons/flash.ogg', 100, TRUE)
|
||||
update_icon(1)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/assembly/flash/armimplant/proc/cooldown()
|
||||
overheat = FALSE
|
||||
|
||||
/obj/item/assembly/flash/shield
|
||||
name = "strobe shield"
|
||||
desc = "A shield with a built in, high intensity light capable of blinding and disorienting suspects. Takes regular handheld flashes as bulbs."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "flashshield"
|
||||
item_state = "flashshield"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
force = 10
|
||||
throwforce = 5
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
|
||||
attack_verb = list("shoved", "bashed")
|
||||
block_chance = 50
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
|
||||
|
||||
/obj/item/assembly/flash/shield/flash_recharge(interval=10)
|
||||
if(times_used >= 4)
|
||||
burn_out()
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/flash/shield/attackby(obj/item/W, mob/user)
|
||||
if(istype(W, /obj/item/assembly/flash/handheld))
|
||||
var/obj/item/assembly/flash/handheld/flash = W
|
||||
if(flash.crit_fail)
|
||||
to_chat(user, "No sense replacing it with a broken bulb.")
|
||||
return
|
||||
else
|
||||
to_chat(user, "You begin to replace the bulb.")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(flash.crit_fail || !flash || QDELETED(flash))
|
||||
return
|
||||
crit_fail = FALSE
|
||||
times_used = 0
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
|
||||
update_icon()
|
||||
flash.crit_fail = TRUE
|
||||
flash.update_icon()
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/assembly/flash/shield/update_icon(flash = FALSE)
|
||||
icon_state = "flashshield"
|
||||
item_state = "flashshield"
|
||||
|
||||
if(crit_fail)
|
||||
icon_state = "riot"
|
||||
item_state = "riot"
|
||||
else if(flash)
|
||||
icon_state = "flashshield_flash"
|
||||
item_state = "flashshield_flash"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5)
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/assembly/flash/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
activate()
|
||||
return ..()
|
||||
|
||||
//ported from tg - check to make sure it can't appear where it's not supposed to.
|
||||
/obj/item/assembly/flash/hypnotic
|
||||
desc = "A modified flash device, programmed to emit a sequence of subliminal flashes that can send a vulnerable target into a hypnotic trance."
|
||||
flashing_overlay = "flash-hypno" //I cannot find this icon no matter how hard I look in tg, so I might just make my own.
|
||||
light_color = LIGHT_COLOR_PINK
|
||||
cooldown = 20
|
||||
|
||||
/obj/item/assembly/flash/hypnotic/burn_out()
|
||||
return
|
||||
|
||||
/obj/item/assembly/flash/hypnotic/flash_carbon(mob/living/carbon/M, mob/user, power = 15, targeted = TRUE, generic_message = FALSE)
|
||||
if(!istype(M))
|
||||
return
|
||||
if(user)
|
||||
log_combat(user, M, "[targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]", src)
|
||||
else //caused by emp/remote signal
|
||||
M.log_message("was [targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]",LOG_ATTACK)
|
||||
if(generic_message && M != user)
|
||||
to_chat(M, "<span class='disarm'>[src] emits a soothing light...</span>")
|
||||
if(targeted)
|
||||
if(M.flash_act(1, 1))
|
||||
var/hypnosis = FALSE
|
||||
if(M.hypnosis_vulnerable())
|
||||
hypnosis = TRUE
|
||||
if(user)
|
||||
user.visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>", "<span class='danger'>You hypno-flash [M]!</span>")
|
||||
|
||||
if(!hypnosis)
|
||||
to_chat(M, "<span class='notice'>The light makes you feel oddly relaxed...</span>")
|
||||
M.confused += min(M.confused + 10, 20)
|
||||
M.dizziness += min(M.dizziness + 10, 20)
|
||||
M.drowsyness += min(M.drowsyness + 10, 20)
|
||||
M.apply_status_effect(STATUS_EFFECT_PACIFY, 100)
|
||||
else
|
||||
M.apply_status_effect(/datum/status_effect/trance, 200, TRUE)
|
||||
|
||||
else if(user)
|
||||
user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to hypno-flash [M]!</span>")
|
||||
else
|
||||
to_chat(M, "<span class='danger'>[src] fails to blind you!</span>")
|
||||
|
||||
else if(M.flash_act())
|
||||
to_chat(M, "<span class='notice'>Such a pretty light...</span>")
|
||||
M.confused += min(M.confused + 4, 20)
|
||||
M.dizziness += min(M.dizziness + 4, 20)
|
||||
M.drowsyness += min(M.drowsyness + 4, 20)
|
||||
@@ -0,0 +1,239 @@
|
||||
/obj/item/assembly/infra
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
|
||||
icon_state = "infrared"
|
||||
materials = list(MAT_METAL=1000, MAT_GLASS=500)
|
||||
is_position_sensitive = TRUE
|
||||
|
||||
var/on = FALSE
|
||||
var/visible = FALSE
|
||||
var/maxlength = 8
|
||||
var/list/obj/effect/beam/i_beam/beams
|
||||
var/olddir = 0
|
||||
var/turf/listeningTo
|
||||
var/hearing_range = 3
|
||||
|
||||
/obj/item/assembly/infra/Initialize()
|
||||
. = ..()
|
||||
beams = list()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/assembly/infra/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(
|
||||
/datum/component/simple_rotation,
|
||||
ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_FLIP | ROTATION_VERBS,
|
||||
null,
|
||||
null,
|
||||
CALLBACK(src,.proc/after_rotation)
|
||||
)
|
||||
|
||||
/obj/item/assembly/infra/proc/after_rotation()
|
||||
refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
listeningTo = null
|
||||
QDEL_LIST(beams)
|
||||
. = ..()
|
||||
|
||||
/obj/item/assembly/infra/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>The infrared trigger is [on?"on":"off"].</span>")
|
||||
|
||||
/obj/item/assembly/infra/activate()
|
||||
if(!..())
|
||||
return FALSE//Cooldown check
|
||||
on = !on
|
||||
refreshBeam()
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/infra/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSobj, src)
|
||||
refreshBeam()
|
||||
else
|
||||
QDEL_LIST(beams)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/assembly/infra/update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(on)
|
||||
add_overlay("infrared_on")
|
||||
attached_overlays += "infrared_on"
|
||||
if(visible && secured)
|
||||
add_overlay("infrared_visible")
|
||||
attached_overlays += "infrared_visible"
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/assembly/infra/dropped()
|
||||
. = ..()
|
||||
if(holder)
|
||||
holder_movement() //sync the dir of the device as well if it's contained in a TTV or an assembly holder
|
||||
else
|
||||
refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/process()
|
||||
if(!on || !secured)
|
||||
refreshBeam()
|
||||
return
|
||||
|
||||
/obj/item/assembly/infra/proc/refreshBeam()
|
||||
QDEL_LIST(beams)
|
||||
if(throwing || !on || !secured)
|
||||
return
|
||||
if(holder)
|
||||
if(holder.master) //incase the sensor is part of an assembly that's contained in another item, such as a single tank bomb
|
||||
if(!holder.master.IsSpecialAssembly() || !isturf(holder.master.loc))
|
||||
return
|
||||
else if(!isturf(holder.loc)) //else just check where the holder is
|
||||
return
|
||||
else if(!isturf(loc)) //or just where the fuck we are in general
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
var/_dir = dir
|
||||
var/turf/_T = get_step(T, _dir)
|
||||
if(_T)
|
||||
for(var/i in 1 to maxlength)
|
||||
var/obj/effect/beam/i_beam/I = new(T)
|
||||
if(istype(holder, /obj/item/assembly_holder))
|
||||
var/obj/item/assembly_holder/assembly_holder = holder
|
||||
I.icon_state = "[initial(I.icon_state)]_[(assembly_holder.a_left == src) ? "l":"r"]" //Sync the offset of the beam with the position of the sensor.
|
||||
else if(istype(holder, /obj/item/transfer_valve))
|
||||
I.icon_state = "[initial(I.icon_state)]_ttv"
|
||||
I.density = TRUE
|
||||
if(!I.Move(_T))
|
||||
qdel(I)
|
||||
switchListener(_T)
|
||||
break
|
||||
I.density = FALSE
|
||||
beams += I
|
||||
I.master = src
|
||||
I.setDir(_dir)
|
||||
I.invisibility = visible? 0 : INVISIBILITY_ABSTRACT
|
||||
T = _T
|
||||
_T = get_step(_T, _dir)
|
||||
CHECK_TICK
|
||||
|
||||
/obj/item/assembly/infra/on_detach()
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/attack_hand()
|
||||
. = ..()
|
||||
refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/Moved()
|
||||
var/t = dir
|
||||
. = ..()
|
||||
setDir(t)
|
||||
|
||||
/obj/item/assembly/infra/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
|
||||
. = ..()
|
||||
olddir = dir
|
||||
|
||||
/obj/item/assembly/infra/throw_impact()
|
||||
. = ..()
|
||||
if(!olddir)
|
||||
return
|
||||
setDir(olddir)
|
||||
olddir = null
|
||||
|
||||
/obj/item/assembly/infra/proc/trigger_beam(atom/movable/AM, turf/location)
|
||||
refreshBeam()
|
||||
switchListener(location)
|
||||
if(!secured || !on || next_activate > world.time)
|
||||
return FALSE
|
||||
pulse(FALSE)
|
||||
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range)
|
||||
for(var/CHM in get_hearers_in_view(hearing_range, src))
|
||||
if(ismob(CHM))
|
||||
var/mob/LM = CHM
|
||||
LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
|
||||
next_activate = world.time + 30
|
||||
|
||||
/obj/item/assembly/infra/proc/switchListener(turf/newloc)
|
||||
if(listeningTo == newloc)
|
||||
return
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_ATOM_EXITED)
|
||||
RegisterSignal(newloc, COMSIG_ATOM_EXITED, .proc/check_exit)
|
||||
listeningTo = newloc
|
||||
|
||||
/obj/item/assembly/infra/proc/check_exit(datum/source, atom/movable/offender)
|
||||
if(QDELETED(src))
|
||||
return
|
||||
if(offender == src || istype(offender,/obj/effect/beam/i_beam))
|
||||
return
|
||||
if (offender && isitem(offender))
|
||||
var/obj/item/I = offender
|
||||
if (I.item_flags & ABSTRACT)
|
||||
return
|
||||
return refreshBeam()
|
||||
|
||||
/obj/item/assembly/infra/ui_interact(mob/user)//TODO: change this this to the wire control panel
|
||||
. = ..()
|
||||
if(is_secured(user))
|
||||
user.set_machine(src)
|
||||
var/dat = "<TT><B>Infrared Laser</B></TT>"
|
||||
dat += "<BR><B>Status</B>: [on ? "<A href='?src=[REF(src)];state=0'>On</A>" : "<A href='?src=[REF(src)];state=1'>Off</A>"]"
|
||||
dat += "<BR><B>Visibility</B>: [visible ? "<A href='?src=[REF(src)];visible=0'>Visible</A>" : "<A href='?src=[REF(src)];visible=1'>Invisible</A>"]"
|
||||
dat += "<BR><BR><A href='?src=[REF(src)];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=[REF(src)];close=1'>Close</A>"
|
||||
user << browse(dat, "window=infra")
|
||||
onclose(user, "infra")
|
||||
return
|
||||
|
||||
/obj/item/assembly/infra/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=infra")
|
||||
onclose(usr, "infra")
|
||||
return
|
||||
if(href_list["state"])
|
||||
on = !(on)
|
||||
update_icon()
|
||||
refreshBeam()
|
||||
if(href_list["visible"])
|
||||
visible = !(visible)
|
||||
update_icon()
|
||||
refreshBeam()
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=infra")
|
||||
return
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
/obj/item/assembly/infra/setDir()
|
||||
. = ..()
|
||||
refreshBeam()
|
||||
|
||||
/***************************IBeam*********************************/
|
||||
|
||||
/obj/effect/beam/i_beam
|
||||
name = "infrared beam"
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state = "ibeam"
|
||||
var/obj/item/assembly/infra/master
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
pass_flags = PASSTABLE|PASSGLASS|PASSGRILLE|LETPASSTHROW
|
||||
|
||||
/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
|
||||
if(istype(AM, /obj/effect/beam))
|
||||
return
|
||||
if (isitem(AM))
|
||||
var/obj/item/I = AM
|
||||
if (I.item_flags & ABSTRACT)
|
||||
return
|
||||
master.trigger_beam(AM, get_turf(src))
|
||||
Reference in New Issue
Block a user