@@ -0,0 +1,63 @@
|
||||
/obj/item/ammo_casing/proc/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread, atom/fired_from)
|
||||
distro += variance
|
||||
for (var/i = max(1, pellets), i > 0, i--)
|
||||
var/targloc = get_turf(target)
|
||||
ready_proj(target, user, quiet, zone_override, fired_from)
|
||||
if(distro) //We have to spread a pixel-precision bullet. throw_proj was called before so angles should exist by now...
|
||||
if(randomspread)
|
||||
spread = round((rand() - 0.5) * distro)
|
||||
else //Smart spread
|
||||
spread = round((i / pellets - 0.5) * distro)
|
||||
if(!throw_proj(target, targloc, user, params, spread))
|
||||
return 0
|
||||
if(i > 1)
|
||||
newshot()
|
||||
if(click_cooldown_override)
|
||||
user.changeNext_move(click_cooldown_override)
|
||||
else
|
||||
user.changeNext_move(CLICK_CD_RANGE)
|
||||
user.newtonian_move(get_dir(target, user))
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/item/ammo_casing/proc/ready_proj(atom/target, mob/living/user, quiet, zone_override = "", fired_from)
|
||||
if (!BB)
|
||||
return
|
||||
BB.original = target
|
||||
BB.firer = user
|
||||
BB.fired_from = fired_from
|
||||
if (zone_override)
|
||||
BB.def_zone = zone_override
|
||||
else
|
||||
BB.def_zone = user.zone_selected
|
||||
BB.suppressed = quiet
|
||||
|
||||
if(reagents && BB.reagents)
|
||||
reagents.trans_to(BB, reagents.total_volume) //For chemical darts/bullets
|
||||
qdel(reagents)
|
||||
|
||||
/obj/item/ammo_casing/proc/throw_proj(atom/target, turf/targloc, mob/living/user, params, spread)
|
||||
var/turf/curloc = get_turf(user)
|
||||
if (!istype(targloc) || !istype(curloc) || !BB)
|
||||
return 0
|
||||
|
||||
var/firing_dir
|
||||
if(BB.firer)
|
||||
firing_dir = BB.firer.dir
|
||||
if(!BB.suppressed && firing_effect_type)
|
||||
new firing_effect_type(get_turf(src), firing_dir)
|
||||
|
||||
var/direct_target
|
||||
if(targloc == curloc)
|
||||
if(target) //if the target is right on our location we'll skip the travelling code in the proj's fire()
|
||||
direct_target = target
|
||||
if(!direct_target)
|
||||
BB.preparePixelProjectile(target, user, params, spread)
|
||||
BB.fire(null, direct_target)
|
||||
BB = null
|
||||
return 1
|
||||
|
||||
/obj/item/ammo_casing/proc/spread(turf/target, turf/current, distro)
|
||||
var/dx = abs(target.x - current.x)
|
||||
var/dy = abs(target.y - current.y)
|
||||
return locate(target.x + round(gaussian(0, distro) * (dy+2)/8, 1), target.y + round(gaussian(0, distro) * (dx+2)/8, 1), target.z)
|
||||
@@ -0,0 +1,50 @@
|
||||
// .357 (Syndie Revolver)
|
||||
|
||||
/obj/item/ammo_casing/a357
|
||||
name = ".357 bullet casing"
|
||||
desc = "A .357 bullet casing."
|
||||
caliber = "357"
|
||||
projectile_type = /obj/item/projectile/bullet/a357
|
||||
|
||||
/obj/item/ammo_casing/a357/ap
|
||||
name = ".357 armor-piercing bullet casing"
|
||||
desc = "A .357 armor-piercing bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/a357/ap
|
||||
|
||||
// 7.62x38mmR (Nagant Revolver)
|
||||
|
||||
/obj/item/ammo_casing/n762
|
||||
name = "7.62x38mmR bullet casing"
|
||||
desc = "A 7.62x38mmR bullet casing."
|
||||
caliber = "n762"
|
||||
projectile_type = /obj/item/projectile/bullet/n762
|
||||
|
||||
// .38 (Detective's Gun)
|
||||
|
||||
/obj/item/ammo_casing/c38
|
||||
name = ".38 rubber bullet casing"
|
||||
desc = "A .38 rubber bullet casing."
|
||||
caliber = "38"
|
||||
projectile_type = /obj/item/projectile/bullet/c38/rubber
|
||||
|
||||
/obj/item/ammo_casing/c38/lethal
|
||||
name = ".38 bullet casing"
|
||||
desc = "A .38 bullet casing"
|
||||
projectile_type = /obj/item/projectile/bullet/c38
|
||||
|
||||
/obj/item/ammo_casing/c38/trac
|
||||
name = ".38 TRAC bullet casing"
|
||||
desc = "A .38 \"TRAC\" bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/c38/trac
|
||||
|
||||
/obj/item/ammo_casing/c38/hotshot
|
||||
name = ".38 Hot Shot bullet casing"
|
||||
desc = "A .38 Hot Shot bullet casing."
|
||||
caliber = "38"
|
||||
projectile_type = /obj/item/projectile/bullet/c38/hotshot
|
||||
|
||||
/obj/item/ammo_casing/c38/iceblox
|
||||
name = ".38 Iceblox bullet casing"
|
||||
desc = "A .38 Iceblox bullet casing."
|
||||
caliber = "38"
|
||||
projectile_type = /obj/item/projectile/bullet/c38/iceblox
|
||||
@@ -0,0 +1,16 @@
|
||||
/obj/item/ammo_casing/caseless
|
||||
desc = "A caseless bullet casing."
|
||||
firing_effect_type = null
|
||||
heavy_metal = FALSE
|
||||
|
||||
/obj/item/ammo_casing/caseless/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread, atom/fired_from)
|
||||
if (..()) //successfully firing
|
||||
moveToNullspace()
|
||||
QDEL_NULL(src)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/obj/item/ammo_casing/caseless/update_icon()
|
||||
..()
|
||||
icon_state = "[initial(icon_state)]"
|
||||
@@ -0,0 +1,73 @@
|
||||
/obj/item/ammo_casing/energy/laser
|
||||
projectile_type = /obj/item/projectile/beam/laser
|
||||
select_name = "kill"
|
||||
|
||||
/obj/item/ammo_casing/energy/lasergun
|
||||
projectile_type = /obj/item/projectile/beam/laser
|
||||
e_cost = 83
|
||||
select_name = "kill"
|
||||
|
||||
/obj/item/ammo_casing/energy/lasergun/old
|
||||
projectile_type = /obj/item/projectile/beam/laser
|
||||
e_cost = 200
|
||||
select_name = "kill"
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/hos
|
||||
e_cost = 100
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/practice
|
||||
projectile_type = /obj/item/projectile/beam/practice
|
||||
select_name = "practice"
|
||||
harmful = FALSE
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/scatter
|
||||
projectile_type = /obj/item/projectile/beam/scatter
|
||||
pellets = 5
|
||||
variance = 25
|
||||
select_name = "scatter"
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/scatter/disabler
|
||||
projectile_type = /obj/item/projectile/beam/disabler
|
||||
pellets = 3
|
||||
variance = 15
|
||||
harmful = FALSE
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/heavy
|
||||
projectile_type = /obj/item/projectile/beam/laser/heavylaser
|
||||
select_name = "anti-vehicle"
|
||||
fire_sound = 'sound/weapons/lasercannonfire.ogg'
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/pulse
|
||||
projectile_type = /obj/item/projectile/beam/pulse
|
||||
e_cost = 200
|
||||
select_name = "DESTROY"
|
||||
fire_sound = 'sound/weapons/pulse.ogg'
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/bluetag
|
||||
projectile_type = /obj/item/projectile/beam/lasertag/bluetag
|
||||
select_name = "bluetag"
|
||||
harmful = FALSE
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/bluetag/hitscan
|
||||
projectile_type = /obj/item/projectile/beam/lasertag/bluetag/hitscan
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/redtag
|
||||
projectile_type = /obj/item/projectile/beam/lasertag/redtag
|
||||
select_name = "redtag"
|
||||
harmful = FALSE
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/redtag/hitscan
|
||||
projectile_type = /obj/item/projectile/beam/lasertag/redtag/hitscan
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/redtag/hitscan/holy
|
||||
projectile_type = /obj/item/projectile/beam/lasertag/redtag/hitscan/holy
|
||||
|
||||
/obj/item/ammo_casing/energy/xray
|
||||
projectile_type = /obj/item/projectile/beam/xray
|
||||
e_cost = 50
|
||||
fire_sound = 'sound/weapons/laser3.ogg'
|
||||
|
||||
/obj/item/ammo_casing/energy/mindflayer
|
||||
projectile_type = /obj/item/projectile/beam/mindflayer
|
||||
select_name = "MINDFUCK"
|
||||
fire_sound = 'sound/weapons/laser.ogg'
|
||||
Reference in New Issue
Block a user