Makes (most) dynamic rulesets lower weight if recently fired
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@@ -80,6 +80,9 @@
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/// Delay for when execute will get called from the time of post_setup (roundstart) or process (midround/latejoin).
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/// Make sure your ruleset works with execute being called during the game when using this, and that the clean_up proc reverts it properly in case of faliure.
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var/delay = 0
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/// Whether or not previous-round weight values are taken into account for this ruleset.
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/// Uses the same values as secret's rulesets.
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var/always_max_weight = FALSE
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/datum/dynamic_ruleset/New()
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..()
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@@ -91,8 +94,15 @@
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var/costs = CONFIG_GET(keyed_list/dynamic_cost)
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var/requirementses = CONFIG_GET(keyed_list/dynamic_requirements) // can't damn well use requirements
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var/high_population_requirements = CONFIG_GET(keyed_list/dynamic_high_population_requirement)
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var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust)
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if(config_tag in weights)
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weight = weights[config_tag]
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var/weight_mult = 1
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if(!always_max_weight && SSpersistence.saved_dynamic_rules.len == 3 && repeated_mode_adjust.len == 3)
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var/saved_dynamic_rules = SSpersistence.saved_dynamic_rules.len
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for(var/i in 1 to 3)
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if(config_tag in saved_dynamic_rules[i])
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weight_mult -= (adjustment/100)
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weight = weights[config_tag] * weight_mult
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if(config_tag in costs)
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cost = costs[config_tag]
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if(config_tag in requirementses)
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