Update carp_migration.dm
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@@ -1,33 +1,3 @@
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<<<<<<< HEAD
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/datum/round_event_control/carp_migration
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name = "Carp Migration"
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typepath = /datum/round_event/carp_migration
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weight = 15
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min_players = 2
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earliest_start = 6000
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max_occurrences = 6
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/datum/round_event/carp_migration
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announceWhen = 3
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startWhen = 50
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/datum/round_event/carp_migration/setup()
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startWhen = rand(40, 60)
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/datum/round_event/carp_migration/announce()
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priority_announce("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
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/datum/round_event/carp_migration/start()
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for(var/obj/effect/landmark/C in GLOB.landmarks_list)
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if(C.name == "carpspawn")
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if(prob(95))
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new /mob/living/simple_animal/hostile/carp(C.loc)
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else
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new /mob/living/simple_animal/hostile/carp/megacarp(C.loc)
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=======
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/datum/round_event_control/carp_migration
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name = "Carp Migration"
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typepath = /datum/round_event/carp_migration
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@@ -53,6 +23,3 @@
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new /mob/living/simple_animal/hostile/carp(C.loc)
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else
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new /mob/living/simple_animal/hostile/carp/megacarp(C.loc)
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>>>>>>> 3358cbb... Cleans up some antag/event landmark checks (#31129)
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