Merge pull request #13286 from timothyteakettle/heterochromia

heterochromia: you can select individual eye colours
This commit is contained in:
silicons
2020-09-27 00:01:00 -07:00
committed by GitHub
19 changed files with 209 additions and 107 deletions
@@ -17,7 +17,9 @@
facial_hair_style = random_facial_hair_style(gender)
hair_color = random_short_color()
facial_hair_color = hair_color
eye_color = random_eye_color()
var/random_eye_color = random_eye_color()
left_eye_color = random_eye_color
right_eye_color = random_eye_color
if(!pref_species)
var/rando_race = pick(GLOB.roundstart_races)
pref_species = new rando_race()
@@ -92,7 +92,7 @@
if(!(SLOT_GLASSES in obscured))
if(glasses)
. += "[t_He] [t_has] [glasses.get_examine_string(user)] covering [t_his] eyes."
else if(eye_color == BLOODCULT_EYE && iscultist(src) && HAS_TRAIT(src, TRAIT_CULT_EYES))
else if((left_eye_color == BLOODCULT_EYE || right_eye_color == BLOODCULT_EYE) && iscultist(src) && HAS_TRAIT(src, TRAIT_CULT_EYES))
. += "<span class='warning'><B>[t_His] eyes are glowing an unnatural red!</B></span>"
else if(HAS_TRAIT(src, TRAIT_HIJACKER))
var/obj/item/implant/hijack/H = user.getImplant(/obj/item/implant/hijack)
@@ -24,7 +24,8 @@
var/facial_hair_style = "Shaved"
//Eye colour
var/eye_color = "000"
var/left_eye_color = "000"
var/right_eye_color = "000"
var/skin_tone = "caucasian1" //Skin tone
+15 -13
View File
@@ -570,19 +570,21 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
// eyes
if(!(NOEYES in species_traits))
var/has_eyes = H.getorganslot(ORGAN_SLOT_EYES)
var/mutable_appearance/eye_overlay
if(!has_eyes)
eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER)
standing += mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER)
else
eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes", -BODY_LAYER)
if((EYECOLOR in species_traits) && has_eyes)
eye_overlay.color = "#" + H.eye_color
if(OFFSET_EYES in H.dna.species.offset_features)
eye_overlay.pixel_x += H.dna.species.offset_features[OFFSET_EYES][1]
eye_overlay.pixel_y += H.dna.species.offset_features[OFFSET_EYES][2]
standing += eye_overlay
var/mutable_appearance/left_eye = mutable_appearance('icons/mob/human_face.dmi', "left_eye", -BODY_LAYER)
var/mutable_appearance/right_eye = mutable_appearance('icons/mob/human_face.dmi', "right_eye", -BODY_LAYER)
if((EYECOLOR in species_traits) && has_eyes)
left_eye.color = "#" + H.left_eye_color
right_eye.color = "#" + H.right_eye_color
if(OFFSET_EYES in offset_features)
left_eye.pixel_x += offset_features[OFFSET_EYES][1]
left_eye.pixel_y += offset_features[OFFSET_EYES][2]
right_eye.pixel_x += offset_features[OFFSET_EYES][1]
right_eye.pixel_y += offset_features[OFFSET_EYES][2]
standing += left_eye
standing += right_eye
//Underwear, Undershirts & Socks
if(!(NO_UNDERWEAR in species_traits))
@@ -783,7 +785,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(FACEHAIR)
accessory_overlay.color = "#[H.facial_hair_color]"
if(EYECOLOR)
accessory_overlay.color = "#[H.eye_color]"
accessory_overlay.color = "#[H.left_eye_color]"
if(HORNCOLOR)
accessory_overlay.color = "#[H.dna.features["horns_color"]]"
if(WINGCOLOR)
@@ -838,7 +840,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(FACEHAIR)
extra_accessory_overlay.color = "#[H.facial_hair_color]"
if(EYECOLOR)
extra_accessory_overlay.color = "#[H.eye_color]"
extra_accessory_overlay.color = "#[H.left_eye_color]"
if(HORNCOLOR)
extra_accessory_overlay.color = "#[H.dna.features["horns_color"]]"
@@ -758,17 +758,22 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
// eyes
if(!(NOEYES in dna.species.species_traits))
var/has_eyes = getorganslot(ORGAN_SLOT_EYES)
var/mutable_appearance/eye_overlay
if(!has_eyes)
eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER)
add_overlay(mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER))
else
eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes", -BODY_LAYER)
if((EYECOLOR in dna.species.species_traits) && has_eyes)
eye_overlay.color = "#" + eye_color
if(OFFSET_EYES in dna.species.offset_features)
eye_overlay.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
eye_overlay.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
add_overlay(eye_overlay)
var/mutable_appearance/left_eye = mutable_appearance('icons/mob/human_face.dmi', "left_eye", -BODY_LAYER)
var/mutable_appearance/right_eye = mutable_appearance('icons/mob/human_face.dmi', "right_eye", -BODY_LAYER)
if((EYECOLOR in dna.species.species_traits) && has_eyes)
left_eye.color = "#" + left_eye_color
right_eye.color = "#" + right_eye_color
if(OFFSET_EYES in dna.species.offset_features)
left_eye.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
left_eye.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
right_eye.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
right_eye.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
add_overlay(left_eye)
add_overlay(right_eye)
dna.species.handle_hair(src)