diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm
index 2df42fbb51..ec78eb49b2 100644
--- a/code/__HELPERS/game.dm
+++ b/code/__HELPERS/game.dm
@@ -6,7 +6,7 @@
)
#define Z_TURFS(ZLEVEL) block(locate(1,1,ZLEVEL), locate(world.maxx, world.maxy, ZLEVEL))
-#define CULT_POLL_WAIT 2400
+#define CULT_POLL_WAIT 2400
/proc/get_area(atom/A)
if (!istype(A))
@@ -314,10 +314,10 @@
// Will return a list of active candidates. It increases the buffer 5 times until it finds a candidate which is active within the buffer.
-/proc/get_candidates(be_special_type, afk_bracket = config.inactivity_period, jobbanType)
+/proc/get_candidates(be_special_type, afk_bracket = config.inactivity_period, jobbanType)
var/list/candidates = list()
// Keep looping until we find a non-afk candidate within the time bracket (we limit the bracket to 10 minutes (6000))
- while(!candidates.len && afk_bracket < config.afk_period)
+ while(!candidates.len && afk_bracket < config.afk_period)
for(var/mob/dead/observer/G in GLOB.player_list)
if(G.client != null)
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
@@ -486,69 +486,66 @@
++i
return L
-/proc/pollCultists(var/mob/living/Nominee) // Cult Master Poll
- var/time_passed = world.time
- var/list/yes_voters = new
- var/list/cult_total = new
- if(world.time<1)
- Nominee << "It would be premature to select a leader while everyone is still settling in, try again in [round((1800-world.time)/10)] seconds"
- return
- for(var/datum/mind/B in SSticker.mode.cult)
- if(!isliving(B.current))
- continue
- var/mob/living/M = B.current
- if(isliving(M))
- M << 'sound/hallucinations/im_here1.ogg'
- M.verbs -= /mob/living/proc/cult_master
- to_chat(M, "Acolyte [Nominee] has asserted that they are worthy of leading the cult. A vote will be called shortly.")
- sleep(250)
- for(var/datum/mind/B in SSticker.mode.cult)
- if(!isliving(B.current))
- continue
- var/mob/living/M = B.current
- M << 'sound/magic/exit_blood.ogg'
- switch(askuser(M,"[Nominee] seeks to lead your cult, do you support them?","Please answer in 20 seconds!","Yes","No","Abstain", StealFocus=0, Timeout=200))
- if(1)
- if((world.time-time_passed)>500)
- M << "Sorry, your vote came too late!"
- M << 'sound/machines/buzz-sigh.ogg'
- else
- M << "Choice registered: Yes."
- yes_voters += M
- cult_total += M
- if(2)
- if((world.time-time_passed)>500)
- M << "Sorry, your vote came too late!"
- M << 'sound/machines/buzz-sigh.ogg'
- else
- M << "Choice registered: No."
- cult_total += M
- if(3)
- M << "Choice registered: Abstain."
- sleep(300)
- if(yes_voters.len > (cult_total.len/2))
- var/datum/action/innate/cultmast/finalreck/FinalReckoning = new()
- var/datum/action/innate/cultmast/cultmark/Mark = new()
- FinalReckoning.Grant(Nominee)
- Mark.Grant(Nominee)
- Nominee.mind.special_role = "Cult Master"
- Nominee.update_action_buttons_icon()
- Nominee.apply_status_effect(/datum/status_effect/cult_master)
- SSticker.mode.set_antag_hud(Nominee,"cultmaster")
- GLOB.cult_mastered = TRUE
- for(var/datum/mind/B in SSticker.mode.cult)
- if(!B.current.incapacitated())
- to_chat(B.current,"[Nominee] has the cult's support and is now their master. Follow their orders to the best of your ability!")
- return TRUE
- else
- for(var/datum/mind/B in SSticker.mode.cult)
- if(!B.current.incapacitated())
- to_chat(B.current, "[Nominee] could not win the cult's support and shall continue to serve as an acolyte.")
- B.current.verbs += /mob/living/proc/cult_master
- return FALSE
-
-/proc/poll_helper(var/mob/living/M)
-
+/proc/pollCultists(var/mob/living/Nominee) // Cult Master Poll
+ var/time_passed = world.time
+ var/list/yes_voters = new
+ var/list/cult_total = new
+ if(world.time < CULT_POLL_WAIT)
+ Nominee << "It would be premature to select a leader while everyone is still settling in, try again in [round((CULT_POLL_WAIT-world.time)/10)] seconds"
+ return
+ for(var/datum/mind/B in SSticker.mode.cult)
+ var/mob/living/M = B.current
+ if(!M.incapacitated())
+ M << 'sound/hallucinations/im_here1.ogg'
+ M.verbs -= /mob/living/proc/cult_master
+ to_chat(M, "Acolyte [Nominee] has asserted that they are worthy of leading the cult. A vote will be called shortly.")
+ sleep(250)
+ for(var/datum/mind/B in SSticker.mode.cult)
+ var/mob/living/M = B.current
+ if(!M.incapacitated())
+ M << 'sound/magic/exit_blood.ogg'
+ switch(askuser(M,"[Nominee] seeks to lead your cult, do you support them?","Please answer in 20 seconds!","Yes","No","Abstain", StealFocus=0, Timeout=200))
+ if(1)
+ if((world.time-time_passed)>500)
+ to_chat(M, "Sorry, your vote came too late!")
+ M << 'sound/machines/buzz-sigh.ogg'
+ else
+ M << "Choice registered: Yes."
+ yes_voters += M
+ cult_total += M
+ if(2)
+ if((world.time-time_passed)>500)
+ to_chat(M, "Sorry, your vote came too late!")
+ M << 'sound/machines/buzz-sigh.ogg'
+ else
+ to_chat(M, "Choice registered: No.")
+ cult_total += M
+ if(3)
+ to_chat(M, "Choice registered: Abstain.")
+ sleep(300)
+ if(yes_voters.len > (cult_total.len/2))
+ var/datum/action/innate/cultmast/finalreck/FinalReckoning = new()
+ var/datum/action/innate/cultmast/cultmark/Mark = new()
+ FinalReckoning.Grant(Nominee)
+ Mark.Grant(Nominee)
+ Nominee.mind.special_role = "Cult Master"
+ Nominee.update_action_buttons_icon()
+ Nominee.apply_status_effect(/datum/status_effect/cult_master)
+ SSticker.mode.set_antag_hud(Nominee,"cultmaster")
+ GLOB.cult_mastered = TRUE
+ for(var/datum/mind/B in SSticker.mode.cult)
+ if(!B.current.incapacitated())
+ to_chat(B.current,"[Nominee] has the cult's support and is now their master. Follow their orders to the best of your ability!")
+ return TRUE
+ else
+ for(var/datum/mind/B in SSticker.mode.cult)
+ if(!B.current.incapacitated())
+ to_chat(B.current, "[Nominee] could not win the cult's support and shall continue to serve as an acolyte.")
+ B.current.verbs += /mob/living/proc/cult_master
+ return FALSE
+
+/proc/poll_helper(var/mob/living/M)
+
/proc/makeBody(mob/dead/observer/G_found) // Uses stripped down and bastardized code from respawn character
if(!G_found || !G_found.key)
return
@@ -577,7 +574,7 @@
winset(C, "mainwindow", "flash=5")
/proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
- if(!SSticker.IsRoundInProgress() || !character)
+ if(!SSticker.IsRoundInProgress() || !character)
return
var/area/A = get_area(character)
var/message = "\
diff --git a/code/datums/antagonists/datum_cult.dm b/code/datums/antagonists/datum_cult.dm
index 30c0aa8450..59f165ff37 100644
--- a/code/datums/antagonists/datum_cult.dm
+++ b/code/datums/antagonists/datum_cult.dm
@@ -5,6 +5,51 @@
qdel(communion)
return ..()
+/datum/antagonist/cult/proc/add_objectives()
+ var/list/target_candidates = list()
+ for(var/mob/living/carbon/human/player in GLOB.player_list)
+ if(player.mind && !is_convertable_to_cult(player) && (player != owner) && isliving(player))
+ target_candidates += player.mind
+ if(target_candidates.len == 0)
+ message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.")
+ for(var/mob/living/carbon/human/player in GLOB.player_list)
+ if(player.mind && (player != owner) && isliving(player))
+ target_candidates += player.mind
+ if(target_candidates.len > 0)
+ GLOB.sac_mind = pick(target_candidates)
+ if(!GLOB.sac_mind)
+ message_admins("Cult Sacrifice: ERROR - Null target chosen!")
+ else
+ var/datum/job/sacjob = SSjob.GetJob(GLOB.sac_mind.assigned_role)
+ var/datum/preferences/sacface = GLOB.sac_mind.current.client.prefs
+ var/icon/reshape = get_flat_human_icon(null, sacjob, sacface)
+ reshape.Shift(SOUTH, 4)
+ reshape.Shift(EAST, 1)
+ reshape.Crop(7,4,26,31)
+ reshape.Crop(-5,-3,26,30)
+ GLOB.sac_image = reshape
+ else
+ message_admins("Cult Sacrifice: Could not find unconvertable or convertable target. WELP!")
+ GLOB.sac_complete = TRUE
+ SSticker.mode.cult_objectives += "sacrifice"
+ SSticker.mode.cult_objectives += "eldergod"
+ on_gain()
+
+/datum/antagonist/cult/proc/cult_memorization(datum/mind/cult_mind)
+ var/mob/living/current = cult_mind.current
+ for(var/obj_count = 1,obj_count <= SSticker.mode.cult_objectives.len,obj_count++)
+ var/explanation
+ switch(SSticker.mode.cult_objectives[obj_count])
+ if("sacrifice")
+ if(GLOB.sac_mind)
+ explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role] via invoking a Sacrifice rune with them on it and three acolytes around it."
+ else
+ explanation = "The veil has already been weakened here, proceed to the final objective."
+ if("eldergod")
+ explanation = "Summon Nar-Sie by invoking the rune 'Summon Nar-Sie' with nine acolytes on it. You must do this after sacrificing your target."
+ to_chat(current, "Objective #[obj_count]: [explanation]")
+ cult_mind.memory += "Objective #[obj_count]: [explanation]
"
+
/datum/antagonist/cult/can_be_owned(datum/mind/new_owner)
. = ..()
if(.)
@@ -12,14 +57,17 @@
/datum/antagonist/cult/on_gain()
. = ..()
- SSticker.mode.cult += owner
+ var/mob/living/current = owner.current
+ if(SSticker.mode.cult_objectives.len == 0)
+ add_objectives()
+ return
+ SSticker.mode.cult += owner // Only add after they've been given objectives
+ cult_memorization(owner)
+ if(jobban_isbanned(current, ROLE_CULTIST))
+ addtimer(CALLBACK(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, current, ROLE_CULTIST, ROLE_CULTIST), 0)
SSticker.mode.update_cult_icons_added(owner)
- if(istype(SSticker.mode, /datum/game_mode/cult))
- var/datum/game_mode/cult/C = SSticker.mode
- C.memorize_cult_objectives(owner)
- if(jobban_isbanned(owner.current, ROLE_CULTIST))
- addtimer(CALLBACK(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, owner.current, ROLE_CULTIST, ROLE_CULTIST), 0)
- owner.current.log_message("Has been converted to the cult of Nar'Sie!", INDIVIDUAL_ATTACK_LOG)
+ current.throw_alert("bloodsense", /obj/screen/alert/bloodsense)
+ current.log_message("Has been converted to the cult of Nar'Sie!", INDIVIDUAL_ATTACK_LOG)
/datum/antagonist/cult/apply_innate_effects(mob/living/mob_override)
. = ..()
@@ -28,6 +76,8 @@
current = mob_override
current.faction |= "cult"
current.verbs += /mob/living/proc/cult_help
+ if(!GLOB.cult_mastered)
+ current.verbs += /mob/living/proc/cult_master
communion.Grant(current)
/datum/antagonist/cult/remove_innate_effects(mob/living/mob_override)
@@ -38,6 +88,10 @@
current.faction -= "cult"
current.verbs -= /mob/living/proc/cult_help
communion.Remove(current)
+ owner.current.verbs -= /mob/living/proc/cult_master
+ for(var/datum/action/innate/cultmast/H in owner.current.actions)
+ qdel(H)
+ current.clear_alert("bloodsense")
/datum/antagonist/cult/on_removal()
owner.wipe_memory()
diff --git a/code/datums/mind.dm b/code/datums/mind.dm
index f4a535e4c4..22ac5c65d6 100644
--- a/code/datums/mind.dm
+++ b/code/datums/mind.dm
@@ -52,7 +52,7 @@
var/linglink
var/miming = 0 // Mime's vow of silence
- var/list/antag_datums
+ var/list/antag_datums
var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state
var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD
var/datum/gang/gang_datum //Which gang this mind belongs to, if any
@@ -69,10 +69,10 @@
/datum/mind/Destroy()
SSticker.minds -= src
- if(islist(antag_datums))
- for(var/i in antag_datums)
- qdel(i)
- antag_datums = null
+ if(islist(antag_datums))
+ for(var/i in antag_datums)
+ qdel(i)
+ antag_datums = null
return ..()
/datum/mind/proc/transfer_to(mob/new_character, var/force_key_move = 0)
@@ -90,12 +90,12 @@
new_character.mind.current = null
var/datum/atom_hud/antag/hud_to_transfer = antag_hud//we need this because leave_hud() will clear this list
- var/mob/living/old_current = current
+ var/mob/living/old_current = current
current = new_character //associate ourself with our new body
new_character.mind = src //and associate our new body with ourself
- for(var/a in antag_datums) //Makes sure all antag datums effects are applied in the new body
- var/datum/antagonist/A = a
- A.on_body_transfer(old_current, current)
+ for(var/a in antag_datums) //Makes sure all antag datums effects are applied in the new body
+ var/datum/antagonist/A = a
+ A.on_body_transfer(old_current, current)
if(iscarbon(new_character))
var/mob/living/carbon/C = new_character
C.last_mind = src
@@ -111,42 +111,42 @@
/datum/mind/proc/wipe_memory()
memory = null
-// Datum antag mind procs
-/datum/mind/proc/add_antag_datum(datum_type)
- if(!datum_type)
- return
- var/datum/antagonist/A = new datum_type(src)
- if(!A.can_be_owned(src))
- qdel(A)
- return
- LAZYADD(antag_datums, A)
- A.on_gain()
- return A
-
-/datum/mind/proc/remove_antag_datum(datum_type)
- if(!datum_type)
- return
- var/datum/antagonist/A = has_antag_datum(datum_type)
- if(A)
- A.on_removal()
- return TRUE
-
-/datum/mind/proc/remove_all_antag_datums() //For the Lazy amongst us.
- for(var/a in antag_datums)
- var/datum/antagonist/A = a
- A.on_removal()
-
-/datum/mind/proc/has_antag_datum(datum_type, check_subtypes = TRUE)
- if(!datum_type)
- return
- . = FALSE
- for(var/a in antag_datums)
- var/datum/antagonist/A = a
- if(check_subtypes && istype(A, datum_type))
- return A
- else if(A.type == datum_type)
- return A
-
+// Datum antag mind procs
+/datum/mind/proc/add_antag_datum(datum_type)
+ if(!datum_type)
+ return
+ var/datum/antagonist/A = new datum_type(src)
+ if(!A.can_be_owned(src))
+ qdel(A)
+ return
+ LAZYADD(antag_datums, A)
+ A.on_gain()
+ return A
+
+/datum/mind/proc/remove_antag_datum(datum_type)
+ if(!datum_type)
+ return
+ var/datum/antagonist/A = has_antag_datum(datum_type)
+ if(A)
+ A.on_removal()
+ return TRUE
+
+/datum/mind/proc/remove_all_antag_datums() //For the Lazy amongst us.
+ for(var/a in antag_datums)
+ var/datum/antagonist/A = a
+ A.on_removal()
+
+/datum/mind/proc/has_antag_datum(datum_type, check_subtypes = TRUE)
+ if(!datum_type)
+ return
+ . = FALSE
+ for(var/a in antag_datums)
+ var/datum/antagonist/A = a
+ if(check_subtypes && istype(A, datum_type))
+ return A
+ else if(A.type == datum_type)
+ return A
+
/*
Removes antag type's references from a mind.
objectives, uplinks, powers etc are all handled.
@@ -293,7 +293,7 @@
to_chat(recipient, "[output]")
/datum/mind/proc/edit_memory()
- if(!SSticker.HasRoundStarted())
+ if(!SSticker.HasRoundStarted())
alert("Not before round-start!", "Alert")
return
@@ -1181,7 +1181,7 @@
log_admin("[key_name_admin(usr)] has made [current] unable to ascend as a devil.")
return
if(!ishuman(current) && !iscyborg(current))
- to_chat(usr, "This only works on humans and cyborgs!")
+ to_chat(usr, "This only works on humans and cyborgs!")
return
SSticker.mode.devils += src
special_role = "devil"
@@ -1230,17 +1230,17 @@
log_admin("[key_name(usr)] turned [current] into abductor.")
SSticker.mode.update_abductor_icons_added(src)
if("equip")
- if(!ishuman(current))
- to_chat(usr, "This only works on humans!")
- return
-
- var/mob/living/carbon/human/H = current
+ if(!ishuman(current))
+ to_chat(usr, "This only works on humans!")
+ return
+
+ var/mob/living/carbon/human/H = current
var/gear = alert("Agent or Scientist Gear","Gear","Agent","Scientist")
if(gear)
if(gear=="Agent")
- H.equipOutfit(/datum/outfit/abductor/agent)
+ H.equipOutfit(/datum/outfit/abductor/agent)
else
- H.equipOutfit(/datum/outfit/abductor/scientist)
+ H.equipOutfit(/datum/outfit/abductor/scientist)
else if (href_list["monkey"])
var/mob/living/L = current
@@ -1437,8 +1437,8 @@
special_role = "Cultist"
to_chat(current, "You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.")
to_chat(current, "Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.")
- var/datum/game_mode/cult/cult = SSticker.mode
- cult.memorize_cult_objectives(src)
+ var/datum/antagonist/cult/C
+ C.cult_memorization(src)
var/mob/living/carbon/human/H = current
if (!SSticker.mode.equip_cultist(current))
to_chat(H, "Spawning an amulet from your Master failed.")
@@ -1502,8 +1502,8 @@
H.set_species(/datum/species/abductor)
var/datum/species/abductor/S = H.dna.species
- if(role == "Scientist")
- S.scientist = TRUE
+ if(role == "Scientist")
+ S.scientist = TRUE
S.team = team
var/list/obj/effect/landmark/abductor/agent_landmarks = new
@@ -1522,8 +1522,8 @@
if("Agent")
L = agent_landmarks[team]
if("Scientist")
- L = scientist_landmarks[team]
- H.forceMove(L.loc)
+ L = scientist_landmarks[team]
+ H.forceMove(L.loc)
/datum/mind/proc/AddSpell(obj/effect/proc_holder/spell/S)
spell_list += S
diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm
index b67ad1f74b..3b30d3e44a 100644
--- a/code/game/gamemodes/cult/cult.dm
+++ b/code/game/gamemodes/cult/cult.dm
@@ -1,32 +1,31 @@
/datum/game_mode
var/list/datum/mind/cult = list()
var/list/cult_objectives = list()
+ var/eldergod = 1 //for the summon god objective
/proc/iscultist(mob/living/M)
return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CULT)
/proc/is_sacrifice_target(datum/mind/mind)
- if(SSticker.mode.name == "cult")
- var/datum/game_mode/cult/cult_mode = SSticker.mode
- if(mind == cult_mode.sacrifice_target)
- return 1
- return 0
+ if(mind == GLOB.sac_mind)
+ return TRUE
+ return FALSE
/proc/is_convertable_to_cult(mob/living/M)
if(!istype(M))
- return 0
+ return FALSE
if(M.mind)
if(ishuman(M) && (M.mind.assigned_role in list("Captain", "Chaplain")))
- return 0
+ return FALSE
if(is_sacrifice_target(M.mind))
- return 0
+ return FALSE
if(M.mind.enslaved_to && !iscultist(M.mind.enslaved_to))
- return 0
+ return FALSE
else
- return 0
+ return FALSE
if(M.isloyal() || issilicon(M) || isbot(M) || isdrone(M) || is_servant_of_ratvar(M))
- return 0 //can't convert machines, shielded, or ratvar's dogs
- return 1
+ return FALSE //can't convert machines, shielded, or ratvar's dogs
+ return TRUE
/datum/game_mode/cult
name = "cult"
@@ -34,10 +33,10 @@
antag_flag = ROLE_CULTIST
restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel")
protected_jobs = list()
- required_players = 1
- required_enemies = 1
- recommended_enemies = 1
- enemy_minimum_age = 0
+ required_players = 24
+ required_enemies = 4
+ recommended_enemies = 4
+ enemy_minimum_age = 14
announce_span = "cult"
announce_text = "Some crew members are trying to start a cult to Nar-Sie!\n\
@@ -79,23 +78,6 @@
return (cultists_to_cult.len>=required_enemies)
-/datum/game_mode/cult/proc/memorize_cult_objectives(datum/mind/cult_mind)
- for(var/obj_count = 1,obj_count <= cult_objectives.len,obj_count++)
- var/explanation
- switch(cult_objectives[obj_count])
- if("survive")
- explanation = "Our knowledge must live on. Make sure at least [acolytes_needed] acolytes escape on the shuttle to spread their work on an another station."
- if("sacrifice")
- if(GLOB.sac_mind)
- explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role] via invoking a Sacrifice rune with them on it and three acolytes around it."
- else
- explanation = "The veil has already been weakened here, proceed to the next objective."
- GLOB.sac_complete = TRUE
- if("eldergod")
- explanation = "Summon Nar-Sie by invoking the rune 'Summon Nar-Sie' with nine acolytes on it. You must do this after sacrificing your target."
- to_chat(cult_mind.current, "Objective #[obj_count]: [explanation]")
- cult_mind.memory += "Objective #[obj_count]: [explanation]
"
-
/datum/game_mode/cult/post_setup()
modePlayer += cultists_to_cult
if("sacrifice" in cult_objectives)
@@ -111,7 +93,8 @@
message_admins("Cult Sacrifice: ERROR - Null target chosen!")
else
var/datum/job/sacjob = SSjob.GetJob(GLOB.sac_mind.assigned_role)
- var/icon/reshape = get_flat_human_icon(null, sacjob, GLOB.sac_mind.current.client.prefs)
+ var/datum/preferences/sacface = GLOB.sac_mind.current.client.prefs
+ var/icon/reshape = get_flat_human_icon(null, sacjob, sacface)
reshape.Shift(SOUTH, 4)
reshape.Shift(EAST, 1)
reshape.Crop(7,4,26,31)
@@ -249,16 +232,12 @@
SSblackbox.add_details("cult_objective","cult_survive|FAIL|[acolytes_needed]")
SSticker.news_report = CULT_FAILURE
if("sacrifice")
- if(sacrifice_target)
- if(sacrifice_target in GLOB.sacrificed)
- explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. Success!"
- SSblackbox.add_details("cult_objective","cult_sacrifice|SUCCESS")
- else if(sacrifice_target && sacrifice_target.current)
- explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. Fail."
- SSblackbox.add_details("cult_objective","cult_sacrifice|FAIL")
- else
- explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. Fail (Gibbed)."
- SSblackbox.add_details("cult_objective","cult_sacrifice|FAIL|GIBBED")
+ if(GLOB.sac_complete)
+ explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. Success!"
+ SSblackbox.add_details("cult_objective","cult_sacrifice|SUCCESS")
+ else
+ explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. Fail."
+ SSblackbox.add_details("cult_objective","cult_sacrifice|FAIL")
if("eldergod")
if(!eldergod)
explanation = "Summon Nar-Sie. Success!"
diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm
index a496715af2..2ec87b1945 100644
--- a/code/game/gamemodes/game_mode.dm
+++ b/code/game/gamemodes/game_mode.dm
@@ -258,6 +258,8 @@
if(escaped_total > 0)
SSblackbox.set_val("escaped_total",escaped_total)
send2irc("Server", "Round just ended.")
+ if(cult.len && !istype(SSticker.mode,/datum/game_mode/cult))
+ datum_cult_completion()
return 0
diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm
index 37ef42291d..7285c2fa75 100644
--- a/code/modules/mob/living/simple_animal/constructs.dm
+++ b/code/modules/mob/living/simple_animal/constructs.dm
@@ -14,8 +14,8 @@
stop_automated_movement = 1
status_flags = CANPUSH
attack_sound = 'sound/weapons/punch1.ogg'
- see_in_dark = 7
- lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
+ see_in_dark = 7
+ lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
@@ -31,20 +31,20 @@
deathmessage = "collapses in a shattered heap."
var/list/construct_spells = list()
var/playstyle_string = "You are a generic construct! Your job is to not exist, and you should probably adminhelp this."
- var/master = null
- var/seeking = FALSE
+ var/master = null
+ var/seeking = FALSE
/mob/living/simple_animal/hostile/construct/Initialize()
- . = ..()
+ . = ..()
for(var/spell in construct_spells)
AddSpell(new spell(null))
-/mob/living/simple_animal/hostile/construct/Destroy()
- for(var/X in actions)
- var/datum/action/A = X
- qdel(A)
- ..()
-
+/mob/living/simple_animal/hostile/construct/Destroy()
+ for(var/X in actions)
+ var/datum/action/A = X
+ qdel(A)
+ ..()
+
/mob/living/simple_animal/hostile/construct/Login()
..()
to_chat(src, playstyle_string)
@@ -92,11 +92,11 @@
/mob/living/simple_animal/hostile/construct/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
return 0
-
-/mob/living/simple_animal/hostile/construct/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
- . = ..()
- if(updating_health)
- update_health_hud()
+
+/mob/living/simple_animal/hostile/construct/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
+ . = ..()
+ if(updating_health)
+ update_health_hud()
/////////////////Juggernaut///////////////
/mob/living/simple_animal/hostile/construct/armored
@@ -127,6 +127,38 @@
AIStatus = AI_ON
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
+
+///////////////////////Master-Tracker///////////////////////
+
+/datum/action/innate/seek_master
+ name = "Seek your Master"
+ desc = "You and your master share a soul-link that informs you of their location"
+ background_icon_state = "bg_demon"
+ buttontooltipstyle = "cult"
+ button_icon_state = "cult_mark"
+ var/tracking = FALSE
+ var/mob/living/simple_animal/hostile/construct/the_construct
+
+/datum/action/innate/seek_master/Grant(var/mob/living/C)
+ the_construct = C
+ ..()
+
+/datum/action/innate/seek_master/Activate()
+ if(!the_construct.master)
+ to_chat(the_construct, "You have no master to seek!")
+ the_construct.seeking = FALSE
+ return
+ if(tracking)
+ tracking = FALSE
+ the_construct.seeking = FALSE
+ to_chat(the_construct, "You are no longer tracking your master.")
+ return
+ else
+ tracking = TRUE
+ the_construct.seeking = TRUE
+ to_chat(the_construct, "You are now tracking your master.")
+
+
/mob/living/simple_animal/hostile/construct/armored/bullet_act(obj/item/projectile/P)
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
var/reflectchance = 80 - round(P.damage/3)
@@ -281,22 +313,22 @@
/mob/living/simple_animal/hostile/construct/harvester/hostile //actually hostile, will move around, hit things
AIStatus = AI_ON
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
-
-
-
-/////////////////////////////ui stuff/////////////////////////////
-
-/mob/living/simple_animal/hostile/construct/update_health_hud()
- if(hud_used)
- if(health >= maxHealth)
- hud_used.healths.icon_state = "[icon_state]_health0"
- else if(health > maxHealth*0.8)
- hud_used.healths.icon_state = "[icon_state]_health2"
- else if(health > maxHealth*0.6)
- hud_used.healths.icon_state = "[icon_state]_health3"
- else if(health > maxHealth*0.4)
- hud_used.healths.icon_state = "[icon_state]_health4"
- else if(health > maxHealth*0.2)
- hud_used.healths.icon_state = "[icon_state]_health5"
- else
+
+
+
+/////////////////////////////ui stuff/////////////////////////////
+
+/mob/living/simple_animal/hostile/construct/update_health_hud()
+ if(hud_used)
+ if(health >= maxHealth)
+ hud_used.healths.icon_state = "[icon_state]_health0"
+ else if(health > maxHealth*0.8)
+ hud_used.healths.icon_state = "[icon_state]_health2"
+ else if(health > maxHealth*0.6)
+ hud_used.healths.icon_state = "[icon_state]_health3"
+ else if(health > maxHealth*0.4)
+ hud_used.healths.icon_state = "[icon_state]_health4"
+ else if(health > maxHealth*0.2)
+ hud_used.healths.icon_state = "[icon_state]_health5"
+ else
hud_used.healths.icon_state = "[icon_state]_health6"
\ No newline at end of file