diff --git a/code/modules/antagonists/clockcult/clock_mobs/clockwork_marauder.dm b/code/modules/antagonists/clockcult/clock_mobs/clockwork_marauder.dm index a8d4ad6790..311f552467 100644 --- a/code/modules/antagonists/clockcult/clock_mobs/clockwork_marauder.dm +++ b/code/modules/antagonists/clockcult/clock_mobs/clockwork_marauder.dm @@ -1,6 +1,6 @@ #define MARAUDER_SLOWDOWN_PERCENTAGE 0.40 //Below this percentage of health, marauders will become slower #define MARAUDER_SHIELD_REGEN_TIME 200 //In deciseconds, how long it takes for shields to regenerate after breaking -#define MARAUDER_SPACE_DIRECT_DAMAGE 6 //amount of damage per life tick while inside space +#define MARAUDER_SPACE_FULL_DAMAGE 6 //amount of damage per life tick while inside space #define MARAUDER_SPACE_NEAR_DAMAGE 4 //amount of damage taking per Life() tick from being next to space. //Clockwork marauder: A well-rounded frontline construct. Only one can exist for every two human servants.