From 00bc22d3750f5a3836f872d180e236637c7d8f5b Mon Sep 17 00:00:00 2001 From: kevinz000 <2003111+kevinz000@users.noreply.github.com> Date: Tue, 26 Nov 2019 19:27:05 -0700 Subject: [PATCH] Update clockwork_marauder.dm --- .../antagonists/clockcult/clock_mobs/clockwork_marauder.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/antagonists/clockcult/clock_mobs/clockwork_marauder.dm b/code/modules/antagonists/clockcult/clock_mobs/clockwork_marauder.dm index a8d4ad6790..311f552467 100644 --- a/code/modules/antagonists/clockcult/clock_mobs/clockwork_marauder.dm +++ b/code/modules/antagonists/clockcult/clock_mobs/clockwork_marauder.dm @@ -1,6 +1,6 @@ #define MARAUDER_SLOWDOWN_PERCENTAGE 0.40 //Below this percentage of health, marauders will become slower #define MARAUDER_SHIELD_REGEN_TIME 200 //In deciseconds, how long it takes for shields to regenerate after breaking -#define MARAUDER_SPACE_DIRECT_DAMAGE 6 //amount of damage per life tick while inside space +#define MARAUDER_SPACE_FULL_DAMAGE 6 //amount of damage per life tick while inside space #define MARAUDER_SPACE_NEAR_DAMAGE 4 //amount of damage taking per Life() tick from being next to space. //Clockwork marauder: A well-rounded frontline construct. Only one can exist for every two human servants.