a lot of shit synced in this one commit.
This commit is contained in:
+10
-10
@@ -47,7 +47,7 @@
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antag_info["antagonist_name"] = A.name //For auto and custom roles
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antag_info["objectives"] = list()
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antag_info["team"] = list()
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var/datum/objective_team/T = A.get_team()
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var/datum/team/T = A.get_team()
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if(T)
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antag_info["team"]["type"] = T.type
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antag_info["team"]["name"] = T.name
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@@ -84,9 +84,9 @@
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//Set news report and mode result
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mode.set_round_result()
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send2irc("Server", "Round just ended.")
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if(CONFIG_GET(string/cross_server_address))
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send_news_report()
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@@ -142,15 +142,15 @@
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parts += mode.special_report()
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CHECK_TICK
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//AI laws
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parts += law_report()
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CHECK_TICK
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//Antagonists
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parts += antag_report()
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CHECK_TICK
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//Medals
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parts += medal_report()
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@@ -202,7 +202,7 @@
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/datum/controller/subsystem/ticker/proc/show_roundend_report(client/C,common_report)
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var/list/report_parts = list()
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report_parts += personal_report(C)
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report_parts += common_report
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@@ -212,7 +212,7 @@
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roundend_report.set_content(report_parts.Join())
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roundend_report.stylesheets = list()
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roundend_report.add_stylesheet("roundend",'html/browser/roundend.css')
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roundend_report.open(0)
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/datum/controller/subsystem/ticker/proc/personal_report(client/C)
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@@ -311,7 +311,7 @@
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all_teams |= A.get_team()
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all_antagonists += A
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for(var/datum/objective_team/T in all_teams)
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for(var/datum/team/T in all_teams)
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result += T.roundend_report()
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for(var/datum/antagonist/X in all_antagonists)
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if(X.get_team() == T)
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@@ -336,7 +336,7 @@
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previous_category = A
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result += A.roundend_report()
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result += "<br>"
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if(all_antagonists.len)
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var/datum/antagonist/last = all_antagonists[all_antagonists.len]
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result += last.roundend_report_footer()
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@@ -2,7 +2,7 @@
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name = "Abductor"
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roundend_category = "abductors"
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job_rank = ROLE_ABDUCTOR
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var/datum/objective_team/abductor_team/team
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var/datum/team/abductor_team/team
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var/sub_role
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var/outfit
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var/landmark_type
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@@ -20,7 +20,7 @@
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landmark_type = /obj/effect/landmark/abductor/scientist
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greet_text = "Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve."
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/datum/antagonist/abductor/create_team(datum/objective_team/abductor_team/new_team)
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/datum/antagonist/abductor/create_team(datum/team/abductor_team/new_team)
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if(!new_team)
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return
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if(!istype(new_team))
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@@ -73,20 +73,20 @@
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A.scientist = TRUE
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/datum/objective_team/abductor_team
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member_name = "abductor"
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/datum/team/abductor_team
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member_name = "abductor"
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var/team_number
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var/list/datum/mind/abductees = list()
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/datum/objective_team/abductor_team/is_solo()
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/datum/team/abductor_team/is_solo()
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return FALSE
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/datum/objective_team/abductor_team/proc/add_objective(datum/objective/O)
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/datum/team/abductor_team/proc/add_objective(datum/objective/O)
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O.team = src
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O.update_explanation_text()
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objectives += O
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/datum/objective_team/abductor_team/roundend_report()
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/datum/team/abductor_team/roundend_report()
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var/list/result = list()
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var/won = TRUE
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@@ -127,7 +127,7 @@
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var/datum/objective/abductee/O = new objtype()
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objectives += O
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owner.objectives += objectives
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/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
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SSticker.mode.update_abductor_icons_added(mob_override ? mob_override.mind : owner)
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@@ -49,7 +49,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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return
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//Assign default team and creates one for one of a kind team antagonists
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/datum/antagonist/proc/create_team(datum/objective_team/team)
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/datum/antagonist/proc/create_team(datum/team/team)
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return
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//Proc called when the datum is given to a mind.
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@@ -84,7 +84,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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LAZYREMOVE(owner.antag_datums, src)
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if(!silent && owner.current)
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farewell()
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var/datum/objective_team/team = get_team()
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var/datum/team/team = get_team()
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if(team)
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team.remove_member(owner)
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qdel(src)
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@@ -155,6 +155,6 @@ GLOBAL_LIST_EMPTY(antagonists)
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else
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already_registered_objectives |= A.objectives
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objectives = owner.objectives - already_registered_objectives
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//This one is created by admin tools for custom objectives
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/datum/antagonist/custom
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@@ -2,12 +2,12 @@
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name = "Brother"
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job_rank = ROLE_BROTHER
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var/special_role = "blood brother"
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var/datum/objective_team/brother_team/team
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var/datum/team/brother_team/team
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/datum/antagonist/brother/New(datum/mind/new_owner)
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return ..()
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/datum/antagonist/brother/create_team(datum/objective_team/brother_team/new_team)
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/datum/antagonist/brother/create_team(datum/team/brother_team/new_team)
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if(!new_team)
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return
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if(!istype(new_team))
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@@ -57,15 +57,15 @@
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SSticker.mode.update_brother_icons_added(owner)
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/datum/objective_team/brother_team
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/datum/team/brother_team
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name = "brotherhood"
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member_name = "blood brother"
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var/meeting_area
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/datum/objective_team/brother_team/is_solo()
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/datum/team/brother_team/is_solo()
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return FALSE
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/datum/objective_team/brother_team/proc/update_name()
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/datum/team/brother_team/proc/update_name()
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var/list/last_names = list()
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for(var/datum/mind/M in members)
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var/list/split_name = splittext(M.name," ")
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@@ -73,7 +73,7 @@
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name = last_names.Join(" & ")
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/datum/objective_team/brother_team/roundend_report()
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/datum/team/brother_team/roundend_report()
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var/list/parts = list()
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parts += "<span class='header'>The blood brothers of [name] were:</span>"
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@@ -95,14 +95,14 @@
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return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
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/datum/objective_team/brother_team/proc/add_objective(datum/objective/O, needs_target = FALSE)
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/datum/team/brother_team/proc/add_objective(datum/objective/O, needs_target = FALSE)
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O.team = src
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if(needs_target)
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O.find_target()
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O.update_explanation_text()
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objectives += O
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/datum/objective_team/brother_team/proc/forge_brother_objectives()
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/datum/team/brother_team/proc/forge_brother_objectives()
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objectives = list()
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var/is_hijacker = prob(10)
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for(var/i = 1 to max(1, CONFIG_GET(number/brother_objectives_amount) + (members.len > 2) - is_hijacker))
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@@ -113,7 +113,7 @@
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else if(!locate(/datum/objective/escape) in objectives)
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add_objective(new/datum/objective/escape)
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/datum/objective_team/brother_team/proc/forge_single_objective()
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/datum/team/brother_team/proc/forge_single_objective()
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if(prob(50))
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if(LAZYLEN(active_ais()) && prob(100/GLOB.joined_player_list.len))
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add_objective(new/datum/objective/destroy, TRUE)
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@@ -4,7 +4,7 @@
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roundend_category = "clock cultists"
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job_rank = ROLE_SERVANT_OF_RATVAR
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var/datum/action/innate/hierophant/hierophant_network = new()
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var/datum/objective_team/clockcult/clock_team
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var/datum/team/clockcult/clock_team
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var/make_team = TRUE //This should be only false for tutorial scarabs
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/datum/antagonist/clockcult/silent
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@@ -17,14 +17,14 @@
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/datum/antagonist/clockcult/get_team()
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return clock_team
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/datum/antagonist/clockcult/create_team(datum/objective_team/clockcult/new_team)
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/datum/antagonist/clockcult/create_team(datum/team/clockcult/new_team)
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if(!new_team && make_team)
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//TODO blah blah same as the others, allow multiple
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for(var/datum/antagonist/clockcult/H in GLOB.antagonists)
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if(H.clock_team)
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clock_team = H.clock_team
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return
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clock_team = new /datum/objective_team/clockcult
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clock_team = new /datum/team/clockcult
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return
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if(make_team && !istype(new_team))
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stack_trace("Wrong team type passed to [type] initialization.")
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@@ -175,7 +175,7 @@
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SSticker.mode.servants_of_ratvar -= owner
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SSticker.mode.update_servant_icons_removed(owner)
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if(!silent)
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owner.current.visible_message("<span class='big'>[owner] seems to have remembered their true allegiance!</span>", ignored_mob = owner.current)
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owner.current.visible_message("<span class='deconversion_message'>[owner] seems to have remembered their true allegiance!</span>", ignored_mob = owner.current)
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to_chat(owner, "<span class='userdanger'>A cold, cold darkness flows through your mind, extinguishing the Justiciar's light and all of your memories as his servant.</span>")
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owner.current.log_message("<font color=#BE8700>Has renounced the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
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owner.wipe_memory()
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@@ -185,19 +185,19 @@
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. = ..()
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/datum/objective_team/clockcult
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/datum/team/clockcult
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name = "Clockcult"
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var/list/objective
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var/datum/mind/eminence
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/datum/objective_team/clockcult/proc/check_clockwork_victory()
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/datum/team/clockcult/proc/check_clockwork_victory()
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if(GLOB.clockwork_gateway_activated)
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return TRUE
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return FALSE
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/datum/objective_team/clockcult/roundend_report()
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/datum/team/clockcult/roundend_report()
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var/list/parts = list()
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if(check_clockwork_victory())
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parts += "<span class='greentext big'>Ratvar's servants defended the Ark until its activation!</span>"
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else
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@@ -213,5 +213,5 @@
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if(members.len)
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parts += "<span class='header'>Ratvar's servants were:</span>"
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parts += printplayerlist(members - eminence)
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return "<div class='panel clockborder'>[parts.Join("<br>")]</div>"
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@@ -9,19 +9,19 @@
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var/ignore_implant = FALSE
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var/give_equipment = FALSE
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var/datum/objective_team/cult/cult_team
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var/datum/team/cult/cult_team
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/datum/antagonist/cult/get_team()
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return cult_team
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/datum/antagonist/cult/create_team(datum/objective_team/cult/new_team)
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/datum/antagonist/cult/create_team(datum/team/cult/new_team)
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if(!new_team)
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//todo remove this and allow admin buttons to create more than one cult
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for(var/datum/antagonist/cult/H in GLOB.antagonists)
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if(H.cult_team)
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cult_team = H.cult_team
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return
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cult_team = new /datum/objective_team/cult
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cult_team = new /datum/team/cult
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cult_team.setup_objectives()
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return
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if(!istype(new_team))
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@@ -59,7 +59,7 @@
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SSticker.mode.cult += owner // Only add after they've been given objectives
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SSticker.mode.update_cult_icons_added(owner)
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current.log_message("<font color=#960000>Has been converted to the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
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|
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|
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if(cult_team.blood_target && cult_team.blood_target_image && current.client)
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current.client.images += cult_team.blood_target_image
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@@ -183,28 +183,28 @@
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current.update_action_buttons_icon()
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current.remove_status_effect(/datum/status_effect/cult_master)
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/datum/objective_team/cult
|
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/datum/team/cult
|
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name = "Cult"
|
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|
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var/blood_target
|
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var/image/blood_target_image
|
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var/blood_target_reset_timer
|
||||
|
||||
|
||||
var/cult_vote_called = FALSE
|
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var/cult_mastered = FALSE
|
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var/reckoning_complete = FALSE
|
||||
|
||||
|
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/datum/objective_team/cult/proc/setup_objectives()
|
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/datum/team/cult/proc/setup_objectives()
|
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//SAC OBJECTIVE , todo: move this to objective internals
|
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var/list/target_candidates = list()
|
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var/datum/objective/sacrifice/sac_objective = new
|
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sac_objective.team = src
|
||||
|
||||
|
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for(var/mob/living/carbon/human/player in GLOB.player_list)
|
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if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && !is_convertable_to_cult(player) && player.stat != DEAD)
|
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target_candidates += player.mind
|
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|
||||
|
||||
if(target_candidates.len == 0)
|
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message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.")
|
||||
for(var/mob/living/carbon/human/player in GLOB.player_list)
|
||||
@@ -214,7 +214,7 @@
|
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if(LAZYLEN(target_candidates))
|
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sac_objective.target = pick(target_candidates)
|
||||
sac_objective.update_explanation_text()
|
||||
|
||||
|
||||
var/datum/job/sacjob = SSjob.GetJob(sac_objective.target.assigned_role)
|
||||
var/datum/preferences/sacface = sac_objective.target.current.client.prefs
|
||||
var/icon/reshape = get_flat_human_icon(null, sacjob, sacface)
|
||||
@@ -235,7 +235,7 @@
|
||||
summon_objective.team = src
|
||||
objectives += summon_objective
|
||||
|
||||
/datum/objective/sacrifice
|
||||
/datum/objective/sacrifice
|
||||
var/sacced = FALSE
|
||||
var/sac_image
|
||||
|
||||
@@ -268,13 +268,13 @@
|
||||
/datum/objective/eldergod/check_completion()
|
||||
return summoned || completed
|
||||
|
||||
/datum/objective_team/cult/proc/check_cult_victory()
|
||||
/datum/team/cult/proc/check_cult_victory()
|
||||
for(var/datum/objective/O in objectives)
|
||||
if(!O.check_completion())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/objective_team/cult/roundend_report()
|
||||
/datum/team/cult/roundend_report()
|
||||
var/list/parts = list()
|
||||
|
||||
if(check_cult_victory())
|
||||
@@ -291,9 +291,9 @@
|
||||
else
|
||||
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
count++
|
||||
|
||||
|
||||
if(members.len)
|
||||
parts += "<span class='header'>The cultists were:</span>"
|
||||
parts += printplayerlist(members)
|
||||
|
||||
|
||||
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Space Pirate"
|
||||
job_rank = ROLE_TRAITOR
|
||||
roundend_category = "space pirates"
|
||||
var/datum/objective_team/pirate/crew
|
||||
var/datum/team/pirate/crew
|
||||
|
||||
/datum/antagonist/pirate/greet()
|
||||
to_chat(owner, "<span class='boldannounce'>You are a Space Pirate!</span>")
|
||||
@@ -12,15 +12,16 @@
|
||||
/datum/antagonist/pirate/get_team()
|
||||
return crew
|
||||
|
||||
/datum/antagonist/pirate/create_team(datum/objective_team/pirate/new_team)
|
||||
/datum/antagonist/pirate/create_team(datum/team/pirate/new_team)
|
||||
if(!new_team)
|
||||
for(var/datum/antagonist/pirate/P in GLOB.antagonists)
|
||||
if(P.crew)
|
||||
new_team = P.crew
|
||||
crew = P.crew
|
||||
return
|
||||
if(!new_team)
|
||||
crew = new /datum/objective_team/pirate
|
||||
crew = new /datum/team/pirate
|
||||
crew.forge_objectives()
|
||||
return
|
||||
return
|
||||
if(!istype(new_team))
|
||||
stack_trace("Wrong team type passed to [type] initialization.")
|
||||
crew = new_team
|
||||
@@ -35,10 +36,10 @@
|
||||
owner.objectives -= crew.objectives
|
||||
. = ..()
|
||||
|
||||
/datum/objective_team/pirate
|
||||
/datum/team/pirate
|
||||
name = "Pirate crew"
|
||||
|
||||
/datum/objective_team/pirate/proc/forge_objectives()
|
||||
/datum/team/pirate/proc/forge_objectives()
|
||||
var/datum/objective/loot/getbooty = new()
|
||||
getbooty.team = src
|
||||
getbooty.storage_area = locate(/area/shuttle/pirate/vault) in GLOB.sortedAreas
|
||||
@@ -104,13 +105,11 @@ GLOBAL_LIST_INIT(pirate_loot_cache, typecacheof(list(
|
||||
/datum/objective/loot/check_completion()
|
||||
return ..() || get_loot_value() >= target_value
|
||||
|
||||
|
||||
|
||||
/datum/objective_team/pirate/roundend_report()
|
||||
/datum/team/pirate/roundend_report()
|
||||
var/list/parts = list()
|
||||
|
||||
parts += "<span class='header'>Space Pirates were:</span>"
|
||||
|
||||
|
||||
var/all_dead = TRUE
|
||||
for(var/datum/mind/M in members)
|
||||
if(considered_alive(M))
|
||||
@@ -126,5 +125,5 @@ GLOBAL_LIST_INIT(pirate_loot_cache, typecacheof(list(
|
||||
parts += "<span class='greentext big'>The pirate crew was successful!</span>"
|
||||
else
|
||||
parts += "<span class='redtext big'>The pirate crew has failed.</span>"
|
||||
|
||||
return parts.Join("<br>")
|
||||
|
||||
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
|
||||
@@ -6,7 +6,7 @@
|
||||
roundend_category = "revolutionaries" // if by some miracle revolutionaries without revolution happen
|
||||
job_rank = ROLE_REV
|
||||
var/hud_type = "rev"
|
||||
var/datum/objective_team/revolution/rev_team
|
||||
var/datum/team/revolution/rev_team
|
||||
|
||||
/datum/antagonist/rev/can_be_owned(datum/mind/new_owner)
|
||||
. = ..()
|
||||
@@ -40,17 +40,17 @@
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/rev/greet()
|
||||
to_chat(owner, "<span class='danger'><FONT size = 3> You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!</FONT></span>")
|
||||
to_chat(owner, "<span class='userdanger'>You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!</span>")
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/rev/create_team(datum/objective_team/revolution/new_team)
|
||||
/datum/antagonist/rev/create_team(datum/team/revolution/new_team)
|
||||
if(!new_team)
|
||||
//For now only one revolution at a time
|
||||
for(var/datum/antagonist/rev/head/H in GLOB.antagonists)
|
||||
if(H.rev_team)
|
||||
rev_team = H.rev_team
|
||||
return
|
||||
rev_team = new /datum/objective_team/revolution
|
||||
rev_team = new /datum/team/revolution
|
||||
rev_team.update_objectives()
|
||||
rev_team.update_heads()
|
||||
return
|
||||
@@ -78,7 +78,7 @@
|
||||
old_owner.add_antag_datum(new_revhead,old_team)
|
||||
new_revhead.silent = FALSE
|
||||
to_chat(old_owner, "<span class='userdanger'>You have proved your devotion to revolution! You are a head revolutionary now!</span>")
|
||||
|
||||
|
||||
|
||||
/datum/antagonist/rev/head
|
||||
name = "Head Revolutionary"
|
||||
@@ -132,14 +132,14 @@
|
||||
old_owner.add_antag_datum(new_rev,old_team)
|
||||
new_rev.silent = FALSE
|
||||
to_chat(old_owner, "<span class='userdanger'>Revolution has been disappointed of your leader traits! You are a regular revolutionary now!</span>")
|
||||
|
||||
|
||||
/datum/antagonist/rev/farewell()
|
||||
if(ishuman(owner.current))
|
||||
owner.current.visible_message("[owner.current] looks like they just remembered their real allegiance!")
|
||||
to_chat(owner, "<span class='userdanger'><FONT size = 3>You are no longer a brainwashed revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you...</FONT></span>")
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like they just remembered their real allegiance!</span>", ignored_mob = owner.current)
|
||||
to_chat(owner, "<span class='userdanger'>You are no longer a brainwashed revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you...</span>")
|
||||
else if(issilicon(owner.current))
|
||||
owner.current.visible_message("The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.")
|
||||
to_chat(owner, "<span class='userdanger'><FONT size = 3>The frame's firmware detects and deletes your neural reprogramming! You remember nothing but the name of the one who flashed you.</FONT></span>")
|
||||
owner.current.visible_message("<span class='deconversion_message'>The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.</span>", ignored_mob = owner.current)
|
||||
to_chat(owner, "<span class='userdanger'>The frame's firmware detects and deletes your neural reprogramming! You remember nothing but the name of the one who flashed you.</span>")
|
||||
|
||||
/datum/antagonist/rev/proc/remove_revolutionary(borged, deconverter)
|
||||
log_attack("[owner.current] (Key: [key_name(owner.current)]) has been deconverted from the revolution by [deconverter] (Key: [key_name(deconverter)])!")
|
||||
@@ -164,7 +164,7 @@
|
||||
if(remove_clumsy && owner.assigned_role == "Clown")
|
||||
to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
|
||||
H.dna.remove_mutation(CLOWNMUT)
|
||||
|
||||
|
||||
if(give_flash)
|
||||
var/obj/item/device/assembly/flash/T = new(H)
|
||||
var/list/slots = list (
|
||||
@@ -177,17 +177,17 @@
|
||||
to_chat(H, "The Syndicate were unfortunately unable to get you a flash.")
|
||||
else
|
||||
to_chat(H, "The flash in your [where] will help you to persuade the crew to join your cause.")
|
||||
|
||||
|
||||
if(give_hud)
|
||||
var/obj/item/organ/cyberimp/eyes/hud/security/syndicate/S = new(H)
|
||||
S.Insert(H, special = FALSE, drop_if_replaced = FALSE)
|
||||
to_chat(H, "Your eyes have been implanted with a cybernetic security HUD which will help you keep track of who is mindshield-implanted, and therefore unable to be recruited.")
|
||||
|
||||
/datum/objective_team/revolution
|
||||
/datum/team/revolution
|
||||
name = "Revolution"
|
||||
var/max_headrevs = 3
|
||||
|
||||
/datum/objective_team/revolution/proc/update_objectives(initial = FALSE)
|
||||
/datum/team/revolution/proc/update_objectives(initial = FALSE)
|
||||
var/untracked_heads = SSjob.get_all_heads()
|
||||
for(var/datum/objective/mutiny/O in objectives)
|
||||
untracked_heads -= O.target
|
||||
@@ -199,16 +199,16 @@
|
||||
objectives += new_target
|
||||
for(var/datum/mind/M in members)
|
||||
M.objectives |= objectives
|
||||
|
||||
|
||||
addtimer(CALLBACK(src,.proc/update_objectives),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
|
||||
|
||||
/datum/objective_team/revolution/proc/head_revolutionaries()
|
||||
/datum/team/revolution/proc/head_revolutionaries()
|
||||
. = list()
|
||||
for(var/datum/mind/M in members)
|
||||
if(M.has_antag_datum(/datum/antagonist/rev/head))
|
||||
. += M
|
||||
|
||||
/datum/objective_team/revolution/proc/update_heads()
|
||||
/datum/team/revolution/proc/update_heads()
|
||||
if(SSticker.HasRoundStarted())
|
||||
var/list/datum/mind/head_revolutionaries = head_revolutionaries()
|
||||
var/list/datum/mind/heads = SSjob.get_all_heads()
|
||||
@@ -229,7 +229,7 @@
|
||||
addtimer(CALLBACK(src,.proc/update_heads),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
|
||||
|
||||
|
||||
/datum/objective_team/revolution/roundend_report()
|
||||
/datum/team/revolution/roundend_report()
|
||||
if(!members.len)
|
||||
return
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
var/strip = TRUE //strip before equipping
|
||||
var/allow_rename = TRUE
|
||||
var/hud_version = "wizard"
|
||||
var/datum/objective_team/wizard/wiz_team //Only created if wizard summons apprentices
|
||||
var/datum/team/wizard/wiz_team //Only created if wizard summons apprentices
|
||||
var/move_to_lair = TRUE
|
||||
var/outfit_type = /datum/outfit/wizard
|
||||
var/wiz_age = WIZARD_AGE_MIN /* Wizards by nature cannot be too young. */
|
||||
@@ -33,7 +33,7 @@
|
||||
/datum/antagonist/wizard/proc/unregister()
|
||||
SSticker.mode.wizards -= src
|
||||
|
||||
/datum/antagonist/wizard/create_team(datum/objective_team/wizard/new_team)
|
||||
/datum/antagonist/wizard/create_team(datum/team/wizard/new_team)
|
||||
if(!new_team)
|
||||
return
|
||||
if(!istype(new_team))
|
||||
@@ -43,7 +43,7 @@
|
||||
/datum/antagonist/wizard/get_team()
|
||||
return wiz_team
|
||||
|
||||
/datum/objective_team/wizard
|
||||
/datum/team/wizard
|
||||
name = "wizard team"
|
||||
var/datum/antagonist/wizard/master_wizard
|
||||
|
||||
@@ -307,18 +307,18 @@
|
||||
parts += "<span class='greentext'>The wizard was successful!</span>"
|
||||
else
|
||||
parts += "<span class='redtext'>The wizard has failed!</span>"
|
||||
|
||||
|
||||
if(owner.spell_list.len>0)
|
||||
parts += "<B>[owner.name] used the following spells: </B>"
|
||||
var/list/spell_names = list()
|
||||
for(var/obj/effect/proc_holder/spell/S in owner.spell_list)
|
||||
spell_names += S.name
|
||||
parts += spell_names.Join(", ")
|
||||
|
||||
|
||||
return parts.Join("<br>")
|
||||
|
||||
//Wizard with apprentices report
|
||||
/datum/objective_team/wizard/roundend_report()
|
||||
/datum/team/wizard/roundend_report()
|
||||
var/list/parts = list()
|
||||
|
||||
parts += "<span class='header'>Wizards/witches of [master_wizard.owner.name] team were:</span>"
|
||||
@@ -326,5 +326,5 @@
|
||||
parts += " "
|
||||
parts += "<span class='header'>[master_wizard.owner.name] apprentices were:</span>"
|
||||
parts += printplayerlist(members - master_wizard.owner)
|
||||
|
||||
|
||||
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
|
||||
+6
-6
@@ -149,7 +149,7 @@
|
||||
return
|
||||
LAZYADD(antag_datums, A)
|
||||
A.create_team(team)
|
||||
var/datum/objective_team/antag_team = A.get_team()
|
||||
var/datum/team/antag_team = A.get_team()
|
||||
if(antag_team)
|
||||
antag_team.add_member(src)
|
||||
A.on_gain()
|
||||
@@ -206,7 +206,7 @@
|
||||
var/datum/antagonist/nukeop/nuke = has_antag_datum(/datum/antagonist/nukeop,TRUE)
|
||||
if(nuke)
|
||||
remove_antag_datum(nuke.type)
|
||||
special_role = null
|
||||
special_role = null
|
||||
|
||||
/datum/mind/proc/remove_wizard()
|
||||
remove_antag_datum(/datum/antagonist/wizard)
|
||||
@@ -333,7 +333,7 @@ special_role = null
|
||||
N.send_to_spawnpoint = FALSE
|
||||
N.nukeop_outfit = null
|
||||
add_antag_datum(N,converter.nuke_team)
|
||||
|
||||
|
||||
|
||||
enslaved_to = creator
|
||||
|
||||
@@ -775,13 +775,13 @@ special_role = null
|
||||
objective = locate(href_list["obj_edit"])
|
||||
if (!objective)
|
||||
return
|
||||
|
||||
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
if(objective in A.objectives)
|
||||
target_antag = A
|
||||
objective_pos = A.objectives.Find(objective)
|
||||
break
|
||||
|
||||
|
||||
if(!target_antag) //Shouldn't happen
|
||||
stack_trace("objective without antagonist found")
|
||||
objective_pos = objectives.Find(objective)
|
||||
@@ -943,7 +943,7 @@ special_role = null
|
||||
var/datum/objective/objective = locate(href_list["obj_delete"])
|
||||
if(!istype(objective))
|
||||
return
|
||||
|
||||
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
if(objective in A.objectives)
|
||||
A.objectives -= objective
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
C.prefs.copy_to(M)
|
||||
M.key = C.key
|
||||
var/datum/mind/app_mind = M.mind
|
||||
|
||||
|
||||
var/datum/antagonist/wizard/apprentice/app = new(app_mind)
|
||||
app.master = user
|
||||
app.school = kind
|
||||
@@ -165,7 +165,7 @@
|
||||
var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop,TRUE)
|
||||
if(!creator_op)
|
||||
return
|
||||
|
||||
|
||||
switch(borg_to_spawn)
|
||||
if("Medical")
|
||||
R = new /mob/living/silicon/robot/modules/syndicate/medical(T)
|
||||
@@ -187,7 +187,7 @@
|
||||
R.real_name = R.name
|
||||
|
||||
R.key = C.key
|
||||
|
||||
|
||||
var/datum/antagonist/nukeop/new_borg = new(R.mind)
|
||||
new_borg.send_to_spawnpoint = FALSE
|
||||
R.mind.add_antag_datum(new_borg,creator_op.nuke_team)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/brothers = list()
|
||||
var/list/datum/objective_team/brother_team/brother_teams = list()
|
||||
var/list/datum/team/brother_team/brother_teams = list()
|
||||
|
||||
/datum/game_mode/traitor/bros
|
||||
name = "traitor+brothers"
|
||||
@@ -13,7 +13,7 @@
|
||||
<span class='danger'>Blood Brothers</span>: Accomplish your objectives.\n\
|
||||
<span class='notice'>Crew</span>: Do not let the traitors or brothers succeed!"
|
||||
|
||||
var/list/datum/objective_team/brother_team/pre_brother_teams = list()
|
||||
var/list/datum/team/brother_team/pre_brother_teams = list()
|
||||
var/const/team_amount = 2 //hard limit on brother teams if scaling is turned off
|
||||
var/const/min_team_size = 2
|
||||
traitors_required = FALSE //Only teams are possible
|
||||
@@ -36,7 +36,7 @@
|
||||
for(var/j = 1 to num_teams)
|
||||
if(possible_brothers.len < min_team_size || antag_candidates.len <= required_enemies)
|
||||
break
|
||||
var/datum/objective_team/brother_team/team = new
|
||||
var/datum/team/brother_team/team = new
|
||||
var/team_size = prob(10) ? min(3, possible_brothers.len) : 2
|
||||
for(var/k = 1 to team_size)
|
||||
var/datum/mind/bro = pick(possible_brothers)
|
||||
@@ -49,7 +49,7 @@
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/traitor/bros/post_setup()
|
||||
for(var/datum/objective_team/brother_team/team in pre_brother_teams)
|
||||
for(var/datum/team/brother_team/team in pre_brother_teams)
|
||||
team.meeting_area = pick(meeting_areas)
|
||||
meeting_areas -= team.meeting_area
|
||||
team.forge_brother_objectives()
|
||||
|
||||
@@ -112,8 +112,8 @@ Credit where due:
|
||||
var/servants_to_serve = list()
|
||||
var/roundstart_player_count
|
||||
var/ark_time //In minutes, how long the Ark waits before activation; this is equal to 30 + (number of players / 5) (max 40 mins.)
|
||||
|
||||
var/datum/objective_team/clockcult/main_clockcult
|
||||
|
||||
var/datum/team/clockcult/main_clockcult
|
||||
|
||||
/datum/game_mode/clockwork_cult/pre_setup()
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
@@ -189,10 +189,9 @@ Credit where due:
|
||||
return FALSE
|
||||
|
||||
/datum/game_mode/clockwork_cult/check_finished()
|
||||
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
|
||||
if(G && !GLOB.ratvar_awakens) // Doesn't end until the Ark is destroyed or completed
|
||||
if(GLOB.ark_of_the_clockwork_justiciar && !GLOB.ratvar_awakens) // Doesn't end until the Ark is destroyed or completed
|
||||
return FALSE
|
||||
. = ..()
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/clockwork_cult/proc/check_clockwork_victory()
|
||||
return main_clockcult.check_clockwork_victory()
|
||||
|
||||
@@ -6,13 +6,13 @@
|
||||
/proc/iscultist(mob/living/M)
|
||||
return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CULT)
|
||||
|
||||
/datum/objective_team/cult/proc/is_sacrifice_target(datum/mind/mind)
|
||||
/datum/team/cult/proc/is_sacrifice_target(datum/mind/mind)
|
||||
for(var/datum/objective/sacrifice/sac_objective in objectives)
|
||||
if(mind == sac_objective.target)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/proc/is_convertable_to_cult(mob/living/M,datum/objective_team/cult/specific_cult)
|
||||
|
||||
/proc/is_convertable_to_cult(mob/living/M,datum/team/cult/specific_cult)
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
if(M.mind)
|
||||
@@ -54,7 +54,7 @@
|
||||
|
||||
var/list/cultists_to_cult = list() //the cultists we'll convert
|
||||
|
||||
var/datum/objective_team/cult/main_cult
|
||||
var/datum/team/cult/main_cult
|
||||
|
||||
|
||||
/datum/game_mode/cult/pre_setup()
|
||||
@@ -96,7 +96,7 @@
|
||||
|
||||
var/datum/antagonist/cult/new_cultist = new(cult_mind)
|
||||
new_cultist.give_equipment = equip
|
||||
|
||||
|
||||
if(cult_mind.add_antag_datum(new_cultist))
|
||||
if(stun)
|
||||
cult_mind.current.Unconscious(100)
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
user.whisper("O bidai nabora se[pick("'","`")]sma!", language = /datum/language/common)
|
||||
user.whisper(html_decode(message))
|
||||
var/title = "Acolyte"
|
||||
var/span = "cultitalic"
|
||||
var/span = "cult italic"
|
||||
if(user.mind && user.mind.has_antag_datum(ANTAG_DATUM_CULT_MASTER))
|
||||
span = "cultlarge"
|
||||
if(ishuman(user))
|
||||
@@ -97,7 +97,7 @@
|
||||
var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
pollCultists(owner,C.cult_team)
|
||||
|
||||
/proc/pollCultists(var/mob/living/Nominee,datum/objective_team/cult/team) //Cult Master Poll
|
||||
/proc/pollCultists(var/mob/living/Nominee,datum/team/cult/team) //Cult Master Poll
|
||||
if(world.time < CULT_POLL_WAIT)
|
||||
to_chat(Nominee, "It would be premature to select a leader while everyone is still settling in, try again in [DisplayTimeText(CULT_POLL_WAIT-world.time)].")
|
||||
return
|
||||
@@ -276,7 +276,7 @@
|
||||
return FALSE
|
||||
|
||||
var/datum/antagonist/cult/C = caller.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
|
||||
|
||||
if(target in view(7, get_turf(ranged_ability_user)))
|
||||
C.cult_team.blood_target = target
|
||||
var/area/A = get_area(target)
|
||||
@@ -297,7 +297,7 @@
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/proc/reset_blood_target(datum/objective_team/cult/team)
|
||||
/proc/reset_blood_target(datum/team/cult/team)
|
||||
for(var/datum/mind/B in team.members)
|
||||
if(B.current && B.current.stat != DEAD && B.current.client)
|
||||
if(team.blood_target)
|
||||
|
||||
@@ -407,8 +407,8 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
var/datum/antagonist/cult/C = first_invoker.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(!C)
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
var/big_sac = FALSE
|
||||
if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
|
||||
for(var/M in invokers)
|
||||
@@ -510,10 +510,10 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
message_admins("[key_name_admin(user)] erased a Narsie rune with a null rod")
|
||||
..()
|
||||
|
||||
//Rite of Resurrection: Requires a dead or inactive cultist. When reviving the dead, you can only perform one revival for every sacrifice your cult has carried out.
|
||||
//Rite of Resurrection: Requires the corpse of a cultist and that there have been less revives than the number of people GLOB.sacrificed
|
||||
/obj/effect/rune/raise_dead
|
||||
cultist_name = "Revive Cultist"
|
||||
cultist_desc = "requires a dead, mindless, or inactive cultist placed upon the rune. Provided there have been sufficient sacrifices, they will be given a new life."
|
||||
cultist_name = "Resurrect Cultist"
|
||||
cultist_desc = "requires the corpse of a cultist placed upon the rune. Provided there have been sufficient sacrifices, they will be revived."
|
||||
invocation = "Pasnar val'keriam usinar. Savrae ines amutan. Yam'toth remium il'tarat!" //Depends on the name of the user - see below
|
||||
icon_state = "1"
|
||||
color = RUNE_COLOR_MEDIUMRED
|
||||
@@ -534,11 +534,16 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
return
|
||||
rune_in_use = TRUE
|
||||
for(var/mob/living/M in T.contents)
|
||||
if(iscultist(M) && (M.stat == DEAD || !M.client || M.client.is_afk()))
|
||||
if(iscultist(M) && M.stat == DEAD)
|
||||
potential_revive_mobs |= M
|
||||
if(!potential_revive_mobs.len)
|
||||
to_chat(user, "<span class='cultitalic'>There are no dead cultists on the rune!</span>")
|
||||
log_game("Raise Dead rune failed - no cultists to revive")
|
||||
log_game("Raise Dead rune failed - no corpses to revive")
|
||||
fail_invoke()
|
||||
rune_in_use = FALSE
|
||||
return
|
||||
if(LAZYLEN(GLOB.sacrificed) <= revives_used)
|
||||
to_chat(user, "<span class='warning'>You have sacrificed too few people to revive a cultist!</span>")
|
||||
fail_invoke()
|
||||
rune_in_use = FALSE
|
||||
return
|
||||
@@ -554,25 +559,9 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
else
|
||||
invocation = initial(invocation)
|
||||
..()
|
||||
if(mob_to_revive.stat == DEAD)
|
||||
if(LAZYLEN(GLOB.sacrificed) <= revives_used)
|
||||
to_chat(user, "<span class='warning'>Your cult must carry out another sacrifice before it can revive a cultist!</span>")
|
||||
fail_invoke()
|
||||
rune_in_use = FALSE
|
||||
return
|
||||
revives_used++
|
||||
mob_to_revive.revive(1, 1) //This does remove disabilities and such, but the rune might actually see some use because of it!
|
||||
mob_to_revive.grab_ghost()
|
||||
else if(!mob_to_revive.client || mob_to_revive.client.is_afk())
|
||||
set waitfor = FALSE
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [mob_to_revive.name], an inactive blood cultist?", "[name]", null, "Blood Cultist", 50, mob_to_revive)
|
||||
var/mob/dead/observer/theghost = null
|
||||
if(candidates.len)
|
||||
theghost = pick(candidates)
|
||||
to_chat(mob_to_revive.mind, "Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form.")
|
||||
message_admins("[key_name_admin(theghost)] has taken control of ([key_name_admin(mob_to_revive)]) to replace an AFK player.")
|
||||
mob_to_revive.ghostize(0)
|
||||
mob_to_revive.key = theghost.key
|
||||
revives_used++
|
||||
mob_to_revive.revive(1, 1) //This does remove disabilities and such, but the rune might actually see some use because of it!
|
||||
mob_to_revive.grab_ghost()
|
||||
to_chat(mob_to_revive, "<span class='cultlarge'>\"PASNAR SAVRAE YAM'TOTH. Arise.\"</span>")
|
||||
mob_to_revive.visible_message("<span class='warning'>[mob_to_revive] draws in a huge breath, red light shining from [mob_to_revive.p_their()] eyes.</span>", \
|
||||
"<span class='cultlarge'>You awaken suddenly from the void. You're alive!</span>")
|
||||
|
||||
@@ -465,4 +465,4 @@
|
||||
if(EMERGENCY_ESCAPED_OR_ENDGAMED)
|
||||
SSticker.news_report = STATION_EVACUATED
|
||||
if(SSshuttle.emergency.is_hijacked())
|
||||
SSticker.news_report = SHUTTLE_HIJACK
|
||||
SSticker.news_report = SHUTTLE_HIJACK
|
||||
@@ -10,7 +10,7 @@
|
||||
required_players = 15
|
||||
maximum_players = 50
|
||||
var/max_teams = 4
|
||||
var/list/datum/objective_team/abductor_team/abductor_teams = list()
|
||||
var/list/datum/team/abductor_team/abductor_teams = list()
|
||||
var/finished = FALSE
|
||||
var/static/team_count = 0
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
if(team_number > max_teams)
|
||||
return //or should it try to stuff them in anway ?
|
||||
|
||||
var/datum/objective_team/abductor_team/team = new
|
||||
var/datum/team/abductor_team/team = new
|
||||
team.team_number = team_number
|
||||
team.name = "Mothership [pick(GLOB.possible_changeling_IDs)]" //TODO Ensure unique and actual alieny names
|
||||
team.add_objective(new/datum/objective/experiment)
|
||||
@@ -50,6 +50,7 @@
|
||||
antag_candidates -= scientist
|
||||
team.members |= scientist
|
||||
scientist.assigned_role = "Abductor Scientist"
|
||||
scientist.special_role = "Abductor Scientist"
|
||||
log_game("[scientist.key] (ckey) has been selected as [team.name] abductor scientist.")
|
||||
|
||||
if(!agent)
|
||||
@@ -57,18 +58,19 @@
|
||||
antag_candidates -= agent
|
||||
team.members |= agent
|
||||
agent.assigned_role = "Abductor Agent"
|
||||
agent.special_role = "Abductor Agent"
|
||||
log_game("[agent.key] (ckey) has been selected as [team.name] abductor agent.")
|
||||
|
||||
abductor_teams += team
|
||||
return team
|
||||
|
||||
/datum/game_mode/abduction/post_setup()
|
||||
for(var/datum/objective_team/abductor_team/team in abductor_teams)
|
||||
for(var/datum/team/abductor_team/team in abductor_teams)
|
||||
post_setup_team(team)
|
||||
return ..()
|
||||
|
||||
//Used for create antag buttons
|
||||
/datum/game_mode/abduction/proc/post_setup_team(datum/objective_team/abductor_team/team)
|
||||
/datum/game_mode/abduction/proc/post_setup_team(datum/team/abductor_team/team)
|
||||
for(var/datum/mind/M in team.members)
|
||||
if(M.assigned_role == "Abductor Scientist")
|
||||
M.add_antag_datum(ANTAG_DATUM_ABDUCTOR_SCIENTIST, team)
|
||||
@@ -77,7 +79,7 @@
|
||||
|
||||
/datum/game_mode/abduction/check_finished()
|
||||
if(!finished)
|
||||
for(var/datum/objective_team/abductor_team/team in abductor_teams)
|
||||
for(var/datum/team/abductor_team/team in abductor_teams)
|
||||
for(var/datum/objective/O in team.objectives)
|
||||
if(O.check_completion())
|
||||
SSshuttle.emergency.request(null, set_coefficient = 0.5)
|
||||
@@ -101,9 +103,9 @@
|
||||
|
||||
/datum/objective/experiment/check_completion()
|
||||
for(var/obj/machinery/abductor/experiment/E in GLOB.machines)
|
||||
if(!istype(team, /datum/objective_team/abductor_team))
|
||||
if(!istype(team, /datum/team/abductor_team))
|
||||
return FALSE
|
||||
var/datum/objective_team/abductor_team/T = team
|
||||
var/datum/team/abductor_team/T = team
|
||||
if(E.team_number == T.team_number)
|
||||
return E.points >= target_amount
|
||||
return FALSE
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer!
|
||||
var/list/pre_nukeops = list()
|
||||
|
||||
var/datum/objective_team/nuclear/nuke_team
|
||||
var/datum/team/nuclear/nuke_team
|
||||
|
||||
/datum/game_mode/nuclear/pre_setup()
|
||||
var/n_agents = min(round(num_players() / 10), antag_candidates.len, agents_possible)
|
||||
@@ -69,7 +69,8 @@
|
||||
return FALSE //its a static var btw
|
||||
..()
|
||||
|
||||
/datum/game_mode/nuclear/declare_completion()
|
||||
/datum/game_mode/nuclear/set_round_result()
|
||||
..()
|
||||
var result = nuke_team.get_result()
|
||||
switch(result)
|
||||
if(NUKE_RESULT_FLUKE)
|
||||
@@ -102,22 +103,12 @@
|
||||
else
|
||||
SSticker.mode_result = "halfwin - interrupted"
|
||||
SSticker.news_report = OPERATIVE_SKIRMISH
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/nuclear/generate_report()
|
||||
return "One of Central Command's trading routes was recently disrupted by a raid carried out by the Gorlex Marauders. They seemed to only be after one ship - a highly-sensitive \
|
||||
transport containing a nuclear fission explosive, although it is useless without the proper code and authorization disk. While the code was likely found in minutes, the only disk that \
|
||||
can activate this explosive is on your station. Ensure that it is protected at all times, and remain alert for possible intruders."
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_nuclear()
|
||||
var/list/nuke_teams = list()
|
||||
for(var/datum/antagonist/nukeop/N in GLOB.antagonists) //collect all nuke teams
|
||||
nuke_teams |= N.nuke_team
|
||||
for(var/datum/objective_team/nuclear/nuke_team in nuke_teams)
|
||||
nuke_team.roundend_display()
|
||||
return TRUE
|
||||
|
||||
|
||||
/proc/is_nuclear_operative(mob/M)
|
||||
return M && istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/nukeop)
|
||||
|
||||
@@ -132,7 +123,8 @@
|
||||
l_pocket = /obj/item/pinpointer/nuke/syndicate
|
||||
id = /obj/item/card/id/syndicate
|
||||
belt = /obj/item/gun/ballistic/automatic/pistol
|
||||
backpack_contents = list(/obj/item/storage/box/syndie=1)
|
||||
backpack_contents = list(/obj/item/storage/box/syndie=1,\
|
||||
/obj/item/kitchen/knife/combat/survival)
|
||||
|
||||
var/tc = 25
|
||||
var/command_radio = FALSE
|
||||
@@ -177,4 +169,5 @@
|
||||
r_hand = /obj/item/gun/ballistic/automatic/shotgun/bulldog
|
||||
backpack_contents = list(/obj/item/storage/box/syndie=1,\
|
||||
/obj/item/tank/jetpack/oxygen/harness=1,\
|
||||
/obj/item/gun/ballistic/automatic/pistol=1)
|
||||
/obj/item/gun/ballistic/automatic/pistol=1,\
|
||||
/obj/item/kitchen/knife/combat/survival)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
var/finished = 0
|
||||
var/check_counter = 0
|
||||
var/max_headrevs = 3
|
||||
var/datum/objective_team/revolution/revolution
|
||||
var/datum/team/revolution/revolution
|
||||
var/list/datum/mind/headrev_candidates = list()
|
||||
|
||||
///////////////////////////
|
||||
|
||||
@@ -64,7 +64,6 @@
|
||||
to_chat(user, "<span class='cultlarge'>\"Come now, do not capture your bretheren's soul.\"</span>")
|
||||
return
|
||||
add_logs(user, M, "captured [M.name]'s soul", src)
|
||||
|
||||
transfer_soul("VICTIM", M, user)
|
||||
|
||||
///////////////////Options for using captured souls///////////////////////////////////////
|
||||
|
||||
@@ -524,7 +524,7 @@
|
||||
|
||||
if(SSticker.mode.brother_teams.len > 0)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Brothers</B></td><td></td><td></td></tr>"
|
||||
for(var/datum/objective_team/brother_team/team in SSticker.mode.brother_teams)
|
||||
for(var/datum/team/brother_team/team in SSticker.mode.brother_teams)
|
||||
for(var/datum/mind/brother in team.members)
|
||||
var/mob/M = brother.current
|
||||
if(M)
|
||||
|
||||
@@ -240,14 +240,13 @@
|
||||
|
||||
//Let's find the spawn locations
|
||||
var/leader_chosen = FALSE
|
||||
|
||||
var/datum/objective_team/nuclear/nuke_team
|
||||
var/datum/team/nuclear/nuke_team
|
||||
for(var/mob/c in chosen)
|
||||
var/mob/living/carbon/human/new_character=makeBody(c)
|
||||
if(!leader_chosen)
|
||||
leader_chosen = TRUE
|
||||
var/datum/antagonist/nukeop/N = new_character.mind.add_antag_datum(/datum/antagonist/nukeop/leader)
|
||||
nuke_team = N.nuke_team
|
||||
nuke_team = N.nuke_team
|
||||
else
|
||||
new_character.mind.add_antag_datum(/datum/antagonist/nukeop,nuke_team)
|
||||
return 1
|
||||
@@ -309,13 +308,13 @@
|
||||
//Assign antag status and the mission
|
||||
SSticker.mode.traitors += Commando.mind
|
||||
Commando.mind.special_role = "deathsquad"
|
||||
|
||||
|
||||
var/datum/objective/missionobj = new
|
||||
missionobj.owner = Commando.mind
|
||||
missionobj.explanation_text = mission
|
||||
missionobj.completed = 1
|
||||
Commando.mind.objectives += missionobj
|
||||
|
||||
|
||||
Commando.mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
|
||||
//Greet the commando
|
||||
@@ -364,13 +363,13 @@
|
||||
//Assign antag status and the mission
|
||||
SSticker.mode.traitors += newmob.mind
|
||||
newmob.mind.special_role = "official"
|
||||
|
||||
|
||||
var/datum/objective/missionobj = new
|
||||
missionobj.owner = newmob.mind
|
||||
missionobj.explanation_text = mission
|
||||
missionobj.completed = 1
|
||||
newmob.mind.objectives += missionobj
|
||||
|
||||
|
||||
newmob.mind.add_antag_datum(/datum/antagonist/auto_custom)
|
||||
|
||||
if(CONFIG_GET(flag/enforce_human_authority))
|
||||
@@ -472,7 +471,7 @@
|
||||
//Assign antag status and the mission
|
||||
SSticker.mode.traitors += ERTOperative.mind
|
||||
ERTOperative.mind.special_role = "ERT"
|
||||
|
||||
|
||||
var/datum/objective/missionobj = new
|
||||
missionobj.owner = ERTOperative.mind
|
||||
missionobj.explanation_text = mission
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
var/list/all_cults = list()
|
||||
for(var/datum/antagonist/cult/C in GLOB.antagonists)
|
||||
all_cults |= C.cult_team
|
||||
for(var/datum/objective_team/cult/T in all_cults)
|
||||
for(var/datum/team/cult/T in all_cults)
|
||||
deltimer(T.blood_target_reset_timer)
|
||||
T.blood_target = src
|
||||
var/datum/objective/eldergod/summon_objective = locate() in T.objectives
|
||||
|
||||
Reference in New Issue
Block a user