a lot of shit synced in this one commit.

This commit is contained in:
LetterJay
2017-12-20 02:53:51 -06:00
parent 92c347d068
commit 00d3b8f1b7
25 changed files with 161 additions and 180 deletions
+3 -3
View File
@@ -73,7 +73,7 @@
C.prefs.copy_to(M)
M.key = C.key
var/datum/mind/app_mind = M.mind
var/datum/antagonist/wizard/apprentice/app = new(app_mind)
app.master = user
app.school = kind
@@ -165,7 +165,7 @@
var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop,TRUE)
if(!creator_op)
return
switch(borg_to_spawn)
if("Medical")
R = new /mob/living/silicon/robot/modules/syndicate/medical(T)
@@ -187,7 +187,7 @@
R.real_name = R.name
R.key = C.key
var/datum/antagonist/nukeop/new_borg = new(R.mind)
new_borg.send_to_spawnpoint = FALSE
R.mind.add_antag_datum(new_borg,creator_op.nuke_team)
+4 -4
View File
@@ -1,6 +1,6 @@
/datum/game_mode
var/list/datum/mind/brothers = list()
var/list/datum/objective_team/brother_team/brother_teams = list()
var/list/datum/team/brother_team/brother_teams = list()
/datum/game_mode/traitor/bros
name = "traitor+brothers"
@@ -13,7 +13,7 @@
<span class='danger'>Blood Brothers</span>: Accomplish your objectives.\n\
<span class='notice'>Crew</span>: Do not let the traitors or brothers succeed!"
var/list/datum/objective_team/brother_team/pre_brother_teams = list()
var/list/datum/team/brother_team/pre_brother_teams = list()
var/const/team_amount = 2 //hard limit on brother teams if scaling is turned off
var/const/min_team_size = 2
traitors_required = FALSE //Only teams are possible
@@ -36,7 +36,7 @@
for(var/j = 1 to num_teams)
if(possible_brothers.len < min_team_size || antag_candidates.len <= required_enemies)
break
var/datum/objective_team/brother_team/team = new
var/datum/team/brother_team/team = new
var/team_size = prob(10) ? min(3, possible_brothers.len) : 2
for(var/k = 1 to team_size)
var/datum/mind/bro = pick(possible_brothers)
@@ -49,7 +49,7 @@
return ..()
/datum/game_mode/traitor/bros/post_setup()
for(var/datum/objective_team/brother_team/team in pre_brother_teams)
for(var/datum/team/brother_team/team in pre_brother_teams)
team.meeting_area = pick(meeting_areas)
meeting_areas -= team.meeting_area
team.forge_brother_objectives()
+4 -5
View File
@@ -112,8 +112,8 @@ Credit where due:
var/servants_to_serve = list()
var/roundstart_player_count
var/ark_time //In minutes, how long the Ark waits before activation; this is equal to 30 + (number of players / 5) (max 40 mins.)
var/datum/objective_team/clockcult/main_clockcult
var/datum/team/clockcult/main_clockcult
/datum/game_mode/clockwork_cult/pre_setup()
if(CONFIG_GET(flag/protect_roles_from_antagonist))
@@ -189,10 +189,9 @@ Credit where due:
return FALSE
/datum/game_mode/clockwork_cult/check_finished()
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
if(G && !GLOB.ratvar_awakens) // Doesn't end until the Ark is destroyed or completed
if(GLOB.ark_of_the_clockwork_justiciar && !GLOB.ratvar_awakens) // Doesn't end until the Ark is destroyed or completed
return FALSE
. = ..()
return ..()
/datum/game_mode/clockwork_cult/proc/check_clockwork_victory()
return main_clockcult.check_clockwork_victory()
+5 -5
View File
@@ -6,13 +6,13 @@
/proc/iscultist(mob/living/M)
return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CULT)
/datum/objective_team/cult/proc/is_sacrifice_target(datum/mind/mind)
/datum/team/cult/proc/is_sacrifice_target(datum/mind/mind)
for(var/datum/objective/sacrifice/sac_objective in objectives)
if(mind == sac_objective.target)
return TRUE
return FALSE
/proc/is_convertable_to_cult(mob/living/M,datum/objective_team/cult/specific_cult)
/proc/is_convertable_to_cult(mob/living/M,datum/team/cult/specific_cult)
if(!istype(M))
return FALSE
if(M.mind)
@@ -54,7 +54,7 @@
var/list/cultists_to_cult = list() //the cultists we'll convert
var/datum/objective_team/cult/main_cult
var/datum/team/cult/main_cult
/datum/game_mode/cult/pre_setup()
@@ -96,7 +96,7 @@
var/datum/antagonist/cult/new_cultist = new(cult_mind)
new_cultist.give_equipment = equip
if(cult_mind.add_antag_datum(new_cultist))
if(stun)
cult_mind.current.Unconscious(100)
+4 -4
View File
@@ -30,7 +30,7 @@
user.whisper("O bidai nabora se[pick("'","`")]sma!", language = /datum/language/common)
user.whisper(html_decode(message))
var/title = "Acolyte"
var/span = "cultitalic"
var/span = "cult italic"
if(user.mind && user.mind.has_antag_datum(ANTAG_DATUM_CULT_MASTER))
span = "cultlarge"
if(ishuman(user))
@@ -97,7 +97,7 @@
var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
pollCultists(owner,C.cult_team)
/proc/pollCultists(var/mob/living/Nominee,datum/objective_team/cult/team) //Cult Master Poll
/proc/pollCultists(var/mob/living/Nominee,datum/team/cult/team) //Cult Master Poll
if(world.time < CULT_POLL_WAIT)
to_chat(Nominee, "It would be premature to select a leader while everyone is still settling in, try again in [DisplayTimeText(CULT_POLL_WAIT-world.time)].")
return
@@ -276,7 +276,7 @@
return FALSE
var/datum/antagonist/cult/C = caller.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
if(target in view(7, get_turf(ranged_ability_user)))
C.cult_team.blood_target = target
var/area/A = get_area(target)
@@ -297,7 +297,7 @@
return TRUE
return FALSE
/proc/reset_blood_target(datum/objective_team/cult/team)
/proc/reset_blood_target(datum/team/cult/team)
for(var/datum/mind/B in team.members)
if(B.current && B.current.stat != DEAD && B.current.client)
if(team.blood_target)
+15 -26
View File
@@ -407,8 +407,8 @@ structure_check() searches for nearby cultist structures required for the invoca
var/datum/antagonist/cult/C = first_invoker.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
if(!C)
return
var/big_sac = FALSE
if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
for(var/M in invokers)
@@ -510,10 +510,10 @@ structure_check() searches for nearby cultist structures required for the invoca
message_admins("[key_name_admin(user)] erased a Narsie rune with a null rod")
..()
//Rite of Resurrection: Requires a dead or inactive cultist. When reviving the dead, you can only perform one revival for every sacrifice your cult has carried out.
//Rite of Resurrection: Requires the corpse of a cultist and that there have been less revives than the number of people GLOB.sacrificed
/obj/effect/rune/raise_dead
cultist_name = "Revive Cultist"
cultist_desc = "requires a dead, mindless, or inactive cultist placed upon the rune. Provided there have been sufficient sacrifices, they will be given a new life."
cultist_name = "Resurrect Cultist"
cultist_desc = "requires the corpse of a cultist placed upon the rune. Provided there have been sufficient sacrifices, they will be revived."
invocation = "Pasnar val'keriam usinar. Savrae ines amutan. Yam'toth remium il'tarat!" //Depends on the name of the user - see below
icon_state = "1"
color = RUNE_COLOR_MEDIUMRED
@@ -534,11 +534,16 @@ structure_check() searches for nearby cultist structures required for the invoca
return
rune_in_use = TRUE
for(var/mob/living/M in T.contents)
if(iscultist(M) && (M.stat == DEAD || !M.client || M.client.is_afk()))
if(iscultist(M) && M.stat == DEAD)
potential_revive_mobs |= M
if(!potential_revive_mobs.len)
to_chat(user, "<span class='cultitalic'>There are no dead cultists on the rune!</span>")
log_game("Raise Dead rune failed - no cultists to revive")
log_game("Raise Dead rune failed - no corpses to revive")
fail_invoke()
rune_in_use = FALSE
return
if(LAZYLEN(GLOB.sacrificed) <= revives_used)
to_chat(user, "<span class='warning'>You have sacrificed too few people to revive a cultist!</span>")
fail_invoke()
rune_in_use = FALSE
return
@@ -554,25 +559,9 @@ structure_check() searches for nearby cultist structures required for the invoca
else
invocation = initial(invocation)
..()
if(mob_to_revive.stat == DEAD)
if(LAZYLEN(GLOB.sacrificed) <= revives_used)
to_chat(user, "<span class='warning'>Your cult must carry out another sacrifice before it can revive a cultist!</span>")
fail_invoke()
rune_in_use = FALSE
return
revives_used++
mob_to_revive.revive(1, 1) //This does remove disabilities and such, but the rune might actually see some use because of it!
mob_to_revive.grab_ghost()
else if(!mob_to_revive.client || mob_to_revive.client.is_afk())
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [mob_to_revive.name], an inactive blood cultist?", "[name]", null, "Blood Cultist", 50, mob_to_revive)
var/mob/dead/observer/theghost = null
if(candidates.len)
theghost = pick(candidates)
to_chat(mob_to_revive.mind, "Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form.")
message_admins("[key_name_admin(theghost)] has taken control of ([key_name_admin(mob_to_revive)]) to replace an AFK player.")
mob_to_revive.ghostize(0)
mob_to_revive.key = theghost.key
revives_used++
mob_to_revive.revive(1, 1) //This does remove disabilities and such, but the rune might actually see some use because of it!
mob_to_revive.grab_ghost()
to_chat(mob_to_revive, "<span class='cultlarge'>\"PASNAR SAVRAE YAM'TOTH. Arise.\"</span>")
mob_to_revive.visible_message("<span class='warning'>[mob_to_revive] draws in a huge breath, red light shining from [mob_to_revive.p_their()] eyes.</span>", \
"<span class='cultlarge'>You awaken suddenly from the void. You're alive!</span>")
+1 -1
View File
@@ -465,4 +465,4 @@
if(EMERGENCY_ESCAPED_OR_ENDGAMED)
SSticker.news_report = STATION_EVACUATED
if(SSshuttle.emergency.is_hijacked())
SSticker.news_report = SHUTTLE_HIJACK
SSticker.news_report = SHUTTLE_HIJACK
@@ -10,7 +10,7 @@
required_players = 15
maximum_players = 50
var/max_teams = 4
var/list/datum/objective_team/abductor_team/abductor_teams = list()
var/list/datum/team/abductor_team/abductor_teams = list()
var/finished = FALSE
var/static/team_count = 0
@@ -37,7 +37,7 @@
if(team_number > max_teams)
return //or should it try to stuff them in anway ?
var/datum/objective_team/abductor_team/team = new
var/datum/team/abductor_team/team = new
team.team_number = team_number
team.name = "Mothership [pick(GLOB.possible_changeling_IDs)]" //TODO Ensure unique and actual alieny names
team.add_objective(new/datum/objective/experiment)
@@ -50,6 +50,7 @@
antag_candidates -= scientist
team.members |= scientist
scientist.assigned_role = "Abductor Scientist"
scientist.special_role = "Abductor Scientist"
log_game("[scientist.key] (ckey) has been selected as [team.name] abductor scientist.")
if(!agent)
@@ -57,18 +58,19 @@
antag_candidates -= agent
team.members |= agent
agent.assigned_role = "Abductor Agent"
agent.special_role = "Abductor Agent"
log_game("[agent.key] (ckey) has been selected as [team.name] abductor agent.")
abductor_teams += team
return team
/datum/game_mode/abduction/post_setup()
for(var/datum/objective_team/abductor_team/team in abductor_teams)
for(var/datum/team/abductor_team/team in abductor_teams)
post_setup_team(team)
return ..()
//Used for create antag buttons
/datum/game_mode/abduction/proc/post_setup_team(datum/objective_team/abductor_team/team)
/datum/game_mode/abduction/proc/post_setup_team(datum/team/abductor_team/team)
for(var/datum/mind/M in team.members)
if(M.assigned_role == "Abductor Scientist")
M.add_antag_datum(ANTAG_DATUM_ABDUCTOR_SCIENTIST, team)
@@ -77,7 +79,7 @@
/datum/game_mode/abduction/check_finished()
if(!finished)
for(var/datum/objective_team/abductor_team/team in abductor_teams)
for(var/datum/team/abductor_team/team in abductor_teams)
for(var/datum/objective/O in team.objectives)
if(O.check_completion())
SSshuttle.emergency.request(null, set_coefficient = 0.5)
@@ -101,9 +103,9 @@
/datum/objective/experiment/check_completion()
for(var/obj/machinery/abductor/experiment/E in GLOB.machines)
if(!istype(team, /datum/objective_team/abductor_team))
if(!istype(team, /datum/team/abductor_team))
return FALSE
var/datum/objective_team/abductor_team/T = team
var/datum/team/abductor_team/T = team
if(E.team_number == T.team_number)
return E.points >= target_amount
return FALSE
+7 -14
View File
@@ -17,7 +17,7 @@
var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer!
var/list/pre_nukeops = list()
var/datum/objective_team/nuclear/nuke_team
var/datum/team/nuclear/nuke_team
/datum/game_mode/nuclear/pre_setup()
var/n_agents = min(round(num_players() / 10), antag_candidates.len, agents_possible)
@@ -69,7 +69,8 @@
return FALSE //its a static var btw
..()
/datum/game_mode/nuclear/declare_completion()
/datum/game_mode/nuclear/set_round_result()
..()
var result = nuke_team.get_result()
switch(result)
if(NUKE_RESULT_FLUKE)
@@ -102,22 +103,12 @@
else
SSticker.mode_result = "halfwin - interrupted"
SSticker.news_report = OPERATIVE_SKIRMISH
return ..()
/datum/game_mode/nuclear/generate_report()
return "One of Central Command's trading routes was recently disrupted by a raid carried out by the Gorlex Marauders. They seemed to only be after one ship - a highly-sensitive \
transport containing a nuclear fission explosive, although it is useless without the proper code and authorization disk. While the code was likely found in minutes, the only disk that \
can activate this explosive is on your station. Ensure that it is protected at all times, and remain alert for possible intruders."
/datum/game_mode/proc/auto_declare_completion_nuclear()
var/list/nuke_teams = list()
for(var/datum/antagonist/nukeop/N in GLOB.antagonists) //collect all nuke teams
nuke_teams |= N.nuke_team
for(var/datum/objective_team/nuclear/nuke_team in nuke_teams)
nuke_team.roundend_display()
return TRUE
/proc/is_nuclear_operative(mob/M)
return M && istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/nukeop)
@@ -132,7 +123,8 @@
l_pocket = /obj/item/pinpointer/nuke/syndicate
id = /obj/item/card/id/syndicate
belt = /obj/item/gun/ballistic/automatic/pistol
backpack_contents = list(/obj/item/storage/box/syndie=1)
backpack_contents = list(/obj/item/storage/box/syndie=1,\
/obj/item/kitchen/knife/combat/survival)
var/tc = 25
var/command_radio = FALSE
@@ -177,4 +169,5 @@
r_hand = /obj/item/gun/ballistic/automatic/shotgun/bulldog
backpack_contents = list(/obj/item/storage/box/syndie=1,\
/obj/item/tank/jetpack/oxygen/harness=1,\
/obj/item/gun/ballistic/automatic/pistol=1)
/obj/item/gun/ballistic/automatic/pistol=1,\
/obj/item/kitchen/knife/combat/survival)
+1 -1
View File
@@ -26,7 +26,7 @@
var/finished = 0
var/check_counter = 0
var/max_headrevs = 3
var/datum/objective_team/revolution/revolution
var/datum/team/revolution/revolution
var/list/datum/mind/headrev_candidates = list()
///////////////////////////
-1
View File
@@ -64,7 +64,6 @@
to_chat(user, "<span class='cultlarge'>\"Come now, do not capture your bretheren's soul.\"</span>")
return
add_logs(user, M, "captured [M.name]'s soul", src)
transfer_soul("VICTIM", M, user)
///////////////////Options for using captured souls///////////////////////////////////////