a lot of shit synced in this one commit.
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@@ -112,8 +112,8 @@ Credit where due:
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var/servants_to_serve = list()
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var/roundstart_player_count
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var/ark_time //In minutes, how long the Ark waits before activation; this is equal to 30 + (number of players / 5) (max 40 mins.)
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var/datum/objective_team/clockcult/main_clockcult
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var/datum/team/clockcult/main_clockcult
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/datum/game_mode/clockwork_cult/pre_setup()
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if(CONFIG_GET(flag/protect_roles_from_antagonist))
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@@ -189,10 +189,9 @@ Credit where due:
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return FALSE
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/datum/game_mode/clockwork_cult/check_finished()
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var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
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if(G && !GLOB.ratvar_awakens) // Doesn't end until the Ark is destroyed or completed
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if(GLOB.ark_of_the_clockwork_justiciar && !GLOB.ratvar_awakens) // Doesn't end until the Ark is destroyed or completed
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return FALSE
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. = ..()
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return ..()
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/datum/game_mode/clockwork_cult/proc/check_clockwork_victory()
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return main_clockcult.check_clockwork_victory()
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