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+author: "Tupinambis"
+delete-after: True
+changes:
+ - tweak: "Redid Cogstation atmos pipes to make it less cluttered."
+ - tweak: "Removed a few doors from the main hallway to mitigate chokepoint issues"
+ - bugfix: "All belt hell conveyers are now on by default, so that belt hell actually works."
+ - bugfix: "IDs for poddoors and belts and the like. Everything is now properly hooked and should work as expected (except for the pressure triggered mass drivers)"
+ - bugfix: "addresses most if not all roundstart active turfs."
+ - bugfix: "Issue where wires were connected to the SMES improperly, and SMES were not properly precharged, resulting in power failure earlier than intended."
+ - bugfix: "various rogue turfs and wirings."
+ - bugfix: "security office APC being hooked to maintenance for some reason."
+ - bugfix: "TEG is now directly wired to the SMES."
+ - code_imp: "adds a subtype of mass drivers that is triggered by things being on it. TODO: Make these mass drivers trigger poddoors, to make belt hell fully functional."