Merge pull request #4868 from Citadel-Station-13/upstream-merge-34171
[MIRROR] Refactors how flashes get targets and whatnot, so they no longer work from inside containers to outside.
This commit is contained in:
@@ -8,45 +8,35 @@
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throwforce = 0
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w_class = WEIGHT_CLASS_TINY
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materials = list(MAT_METAL = 300, MAT_GLASS = 300)
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crit_fail = 0 //Is the flash burnt out?
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crit_fail = FALSE //Is the flash burnt out?
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var/times_used = 0 //Number of times it's been used.
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var/burnout_resistance = 0
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var/last_used = 0 //last world.time it was used.
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var/cooldown = 0
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var/last_trigger = 0 //Last time it was successfully triggered.
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/obj/item/device/assembly/flash/update_icon(var/flash = 0)
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/obj/item/device/assembly/flash/update_icon(flash = FALSE)
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cut_overlays()
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attached_overlays = list()
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if(crit_fail)
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add_overlay("flashburnt")
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attached_overlays += "flashburnt"
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if(flash)
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add_overlay("flash-f")
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attached_overlays += "flash-f"
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spawn(5)
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update_icon()
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addtimer(CALLBACK(src, .proc/update_icon), 5)
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if(holder)
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holder.update_icon()
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/obj/item/device/assembly/flash/proc/clown_check(mob/living/carbon/human/user)
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if(user.has_disability(DISABILITY_CLUMSY) && prob(50))
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flash_carbon(user, user, 15, 0)
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return 0
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return 1
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/obj/item/device/assembly/flash/activate()
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if(!try_use_flash())
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return 0
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var/turf/T = get_turf(src)
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T.visible_message("<span class='disarm'>[src] emits a blinding light!</span>")
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for(var/mob/living/carbon/M in viewers(3, T))
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flash_carbon(M, null, 5, 0)
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return FALSE
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return TRUE
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/obj/item/device/assembly/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
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if(!crit_fail)
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crit_fail = 1
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crit_fail = TRUE
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update_icon()
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if(ismob(loc))
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var/mob/M = loc
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@@ -55,57 +45,81 @@
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var/turf/T = get_turf(src)
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T.visible_message("<span class='danger'>[src] burns out!</span>")
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/obj/item/device/assembly/flash/proc/flash_recharge(interval=10)
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if(prob(times_used * 3)) //The more often it's used in a short span of time the more likely it will burn out
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burn_out()
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return 0
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/obj/item/device/assembly/flash/proc/flash_recharge(interval = 10)
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var/deciseconds_passed = world.time - last_used
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for(var/seconds = deciseconds_passed/10, seconds>=interval, seconds-=interval) //get 1 charge every interval
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for(var/seconds = deciseconds_passed / 10, seconds >= interval, seconds -= interval) //get 1 charge every interval
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times_used--
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last_used = world.time
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times_used = max(0, times_used) //sanity
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return 1
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if(max(0, prob(times_used * 3) - burnout_resistance)) //The more often it's used in a short span of time the more likely it will burn out
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burn_out()
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return FALSE
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return TRUE
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//BYPASS CHECKS ALSO PREVENTS BURNOUT!
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/obj/item/device/assembly/flash/proc/AOE_flash(bypass_checks = FALSE, range = 3, power = 5, targeted = FALSE, mob/user)
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if(!bypass_checks && !try_use_flash())
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return FALSE
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var/list/mob/targets = get_flash_targets(loc, range, FALSE)
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if(user)
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targets -= user
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for(var/mob/M in targets)
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flash_carbon(M, user, power, targeted, TRUE)
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return TRUE
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/obj/item/device/assembly/flash/proc/get_flash_targets(atom/target_loc, range = 3, override_vision_checks = FALSE)
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if(!target_loc)
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target_loc = loc
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if(override_vision_checks)
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return get_hearers_in_view(range, get_turf(target_loc))
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if(isturf(target_loc) || (ismob(target_loc) && isturf(target_loc.loc)))
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return viewers(range, get_turf(target_loc))
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else
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return typecache_filter_list(target_loc.GetAllContents(), typecacheof(list(/mob)))
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/obj/item/device/assembly/flash/proc/try_use_flash(mob/user = null)
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if(crit_fail)
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return 0
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playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
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if(crit_fail || (world.time < last_trigger + cooldown))
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return FALSE
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last_trigger = world.time
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playsound(src, 'sound/weapons/flash.ogg', 100, 1)
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times_used++
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flash_recharge(10)
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update_icon(1)
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flash_recharge()
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update_icon(TRUE)
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if(user && !clown_check(user))
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return 0
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return FALSE
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return TRUE
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return 1
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/obj/item/device/assembly/flash/proc/flash_carbon(mob/living/carbon/M, mob/user = null, power = 15, targeted = 1)
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add_logs(user, M, "flashed", src)
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if(user && targeted)
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/obj/item/device/assembly/flash/proc/flash_carbon(mob/living/carbon/M, mob/user, power = 15, targeted = TRUE, generic_message = FALSE)
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add_logs(user, M, "[targeted? "flashed(targeted)" : "flashed(AOE)"]", src)
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if(generic_message && M != user)
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to_chat(M, "<span class='disarm'>[src] emits a blinding light!</span>")
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if(targeted)
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if(M.flash_act(1, 1))
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M.confused += power
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terrible_conversion_proc(M, user)
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if(user)
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terrible_conversion_proc(M, user)
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visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
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to_chat(user, "<span class='danger'>You blind [M] with the flash!</span>")
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to_chat(M, "<span class='userdanger'>[user] blinds you with the flash!</span>")
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else
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to_chat(M, "<span class='userdanger'>You are blinded by [src]!</span>")
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M.Knockdown(rand(80,120))
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visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
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to_chat(user, "<span class='danger'>You blind [M] with the flash!</span>")
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to_chat(M, "<span class='userdanger'>[user] blinds you with the flash!</span>")
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else
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else if(user)
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visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>")
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to_chat(user, "<span class='warning'>You fail to blind [M] with the flash!</span>")
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to_chat(M, "<span class='danger'>[user] fails to blind you with the flash!</span>")
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else
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to_chat(M, "<span class='danger'>[src] fails to blind you!</span>")
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else
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if(M.flash_act())
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M.confused += power
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/obj/item/device/assembly/flash/attack(mob/living/M, mob/user)
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if(!try_use_flash(user))
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return 0
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return FALSE
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if(iscarbon(M))
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flash_carbon(M, user, 5, 1)
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return 1
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return TRUE
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else if(issilicon(M))
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var/mob/living/silicon/robot/R = M
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add_logs(user, R, "flashed", src)
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@@ -114,29 +128,24 @@
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R.confused += 5
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R.flash_act(affect_silicon = 1)
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user.visible_message("<span class='disarm'>[user] overloads [R]'s sensors with the flash!</span>", "<span class='danger'>You overload [R]'s sensors with the flash!</span>")
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return 1
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return TRUE
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user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to blind [M] with the flash!</span>")
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/obj/item/device/assembly/flash/attack_self(mob/living/carbon/user, flag = 0, emp = 0)
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if(holder)
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return 0
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if(!try_use_flash(user))
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return 0
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user.visible_message("<span class='disarm'>[user]'s flash emits a blinding light!</span>", "<span class='danger'>Your flash emits a blinding light!</span>")
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for(var/mob/living/carbon/M in oviewers(3, null))
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flash_carbon(M, user, 1, 0)
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return FALSE
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if(!AOE_flash(FALSE, 3, 5, FALSE, user))
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return FALSE
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to_chat(user, "<span class='danger'>Your [src] emits a blinding light!</span>")
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/obj/item/device/assembly/flash/emp_act(severity)
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if(!try_use_flash())
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return 0
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if(iscarbon(loc))
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flash_carbon(loc, null, 10, 0)
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return FALSE
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AOE_flash()
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burn_out()
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..()
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. = ..()
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/obj/item/device/assembly/flash/proc/terrible_conversion_proc(mob/living/carbon/human/H, mob/user)
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if(istype(H) && ishuman(user) && H.stat != DEAD)
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@@ -189,7 +198,7 @@
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if(I && I.owner)
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to_chat(I.owner, "<span class='warning'>Your photon projector implant overheats and deactivates!</span>")
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I.Retract()
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overheat = FALSE
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overheat = TRUE
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addtimer(CALLBACK(src, .proc/cooldown), flashcd * 2)
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/obj/item/device/assembly/flash/armimplant/try_use_flash(mob/user = null)
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@@ -199,7 +208,7 @@
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return FALSE
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overheat = TRUE
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addtimer(CALLBACK(src, .proc/cooldown), flashcd)
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playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
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playsound(src, 'sound/weapons/flash.ogg', 100, 1)
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update_icon(1)
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return TRUE
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@@ -229,8 +238,8 @@
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/obj/item/device/assembly/flash/shield/flash_recharge(interval=10)
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if(times_used >= 4)
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burn_out()
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return 0
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return 1
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return FALSE
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return TRUE
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/obj/item/device/assembly/flash/shield/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/device/assembly/flash/handheld))
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@@ -373,7 +373,8 @@
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if(get_eye_protection() < intensity && (override_blindness_check || !(has_disability(DISABILITY_BLIND))))
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overlay_fullscreen("flash", type)
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addtimer(CALLBACK(src, .proc/clear_fullscreen, "flash", 25), 25)
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return 1
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return TRUE
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return FALSE
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//called when the mob receives a loud bang
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/mob/living/proc/soundbang_act()
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@@ -323,8 +323,8 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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/proc/is_blind(A)
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if(ismob(A))
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var/mob/B = A
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return B.eye_blind
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return 0
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return B.eye_blind
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return FALSE
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/mob/proc/hallucinating()
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return FALSE
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