Yeah this is a much, much better way of doing it.
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@@ -78,6 +78,12 @@
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// these vars are not really standardized but all would theoretically create stuff on death
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for(var/v in list("butcher_results","corpse","weapon1","weapon2","blood_volume") & mob.vars)
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mob.vars[v] = null
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ENABLE_BITFIELD(mob.flags_1, HOLOGRAM_1)
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if(isliving(mob))
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var/mob/living/L = mob
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L.feeding = FALSE
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L.devourable = FALSE
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L.digestable = FALSE
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return mob
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/obj/effect/holodeck_effect/mobspawner/deactivate(var/obj/machinery/computer/holodeck/HC)
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@@ -87,10 +93,10 @@
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/obj/effect/holodeck_effect/mobspawner/pet
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mobtype = list(
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/mob/living/simple_animal/butterfly/holo, /mob/living/simple_animal/chick/holo,
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/mob/living/simple_animal/pet/cat/holo, /mob/living/simple_animal/pet/cat/kitten/holo,
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/mob/living/simple_animal/pet/dog/corgi/holo, /mob/living/simple_animal/pet/dog/corgi/puppy/holo,
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/mob/living/simple_animal/pet/dog/pug/holo, /mob/living/simple_animal/pet/fox/holo)
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/mob/living/simple_animal/butterfly, /mob/living/simple_animal/chick/holo,
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/mob/living/simple_animal/pet/cat, /mob/living/simple_animal/pet/cat/kitten,
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/mob/living/simple_animal/pet/dog/corgi, /mob/living/simple_animal/pet/dog/corgi/puppy,
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/mob/living/simple_animal/pet/dog/pug, /mob/living/simple_animal/pet/fox)
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/obj/effect/holodeck_effect/mobspawner/bee
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mobtype = /mob/living/simple_animal/hostile/poison/bees/toxin
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