All that remains is MK testing.
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@@ -57,3 +57,9 @@
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return
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to_chat(A, "[src] projects into your mind, <b><i> \"[message]\"</b></i>")
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log_game("FERMICHEM: [src] has astrally transmitted [message] into [A]")
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//Delete the mob if there's no mind! Pay that mob no mind.
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/mob/living/simple_animal/astral/Life()
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if(!src.mind)
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qdel(src)
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..()
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@@ -1250,7 +1250,7 @@
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if (get_dist(user, H) > 1)//Requires user to be next to their pet.
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to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new trigger!</b></span>")
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continue
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if(H.client?.prefs.lewdchem)
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if(!H.client?.prefs.lewdchem)
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to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with triggers.</b></span>")
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continue
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else
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@@ -1291,7 +1291,7 @@
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if (get_dist(user, H) > 1)//Requires user to be next to their pet.
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to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new echophrase!</b></span>")
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continue
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if(H.client?.prefs.lewdchem)
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if(!H.client?.prefs.lewdchem)
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to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with an echoing phrase.</b></span>")
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continue
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else
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@@ -1349,7 +1349,7 @@
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for(var/V in listeners)
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var/mob/living/carbon/human/H = V
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var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
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if(E.phase == 3 && H.client?.prefs.lewdchem)
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if(E.phase == 3 && !H.client?.prefs.lewdchem)
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var/instill = stripped_input(user, "Instill an emotion in [H].", MAX_MESSAGE_LEN)
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to_chat(H, "<i>[instill]</i>")
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to_chat(user, "<span class='notice'><i>You sucessfully instill a feeling in [H]</i></span>")
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