All that remains is MK testing.
This commit is contained in:
@@ -50,6 +50,7 @@
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return
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fluid_max_volume = cached_size*5
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fluid_rate = cached_size*0.1
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reagents.maximum_volume = fluid_max_volume
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/obj/item/organ/genital/breasts/update_appearance()
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var/lowershape = lowertext(shape)
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@@ -159,6 +159,7 @@ Creating a chem with a low purity will make you permanently fall in love with so
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creatorName = "Fermis Yakumo"
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purity = 1
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DoNotSplit = TRUE
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political = FALSE
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/datum/reagent/fermi/enthrall/test/on_new()
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id = "enthrall"
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@@ -218,7 +219,7 @@ Creating a chem with a low purity will make you permanently fall in love with so
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Vc.Remove(M)
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nVc.Insert(M)
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qdel(Vc)
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to_chat(M, "<span class='notice'><i>[(political?"You feel your vocal chords tingle as your voice turns charasmatic.":" comes out in a more sultry tone.")]</span>")
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to_chat(M, "<span class='notice'><i>[(political?"You feel your vocal chords tingle as your voice turns more charasmatic.":" comes out in a more sultry tone.")]</span>")
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else
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log_game("FERMICHEM: MKUltra: [creatorName], [creatorID], is enthralling [M.name], [M.ckey]")
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M.apply_status_effect(/datum/status_effect/chem/enthrall)
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@@ -67,7 +67,6 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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log_game("FERMICHEM: [M] ckey: [M.key] has taken SDGF, and ghosts have been polled.")
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if(20 to INFINITY)
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if(LAZYLEN(candies) && playerClone == FALSE) //If there's candidates, clone the person and put them in there!
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log_game("FERMICHEM: [M] ckey: [M.key] is creating a clone, controlled by [candies]")
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to_chat(M, "<span class='warning'>The cells reach a critical micelle concentration, nucleating rapidly within your body!</span>")
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var/typepath = M.type
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var/mob/living/carbon/human/fermi_Gclone = new typepath(M.loc)
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@@ -76,9 +75,22 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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SM.real_name = M.real_name
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M.dna.transfer_identity(SM)
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SM.updateappearance(mutcolor_update=1)
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var/mob/dead/observer/C = pick(candies)
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message_admins("Ghost candidate found! [C] key [C.key] is becoming a clone of [M] key: [M.key] (They agreed to respect the character they're becoming, and agreed to not ERP without express permission from the original.)")
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SM.key = C.key
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//Process the willing ghosts, and make sure they're actually in the body when they're moved into it!
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candies = shuffle(candies)//Shake those ghosts up!
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for(var/mob/dead/observer/C2 in candies)
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if(!C2.key)
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candies =- C2
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continue
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SM.key = C2.key
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if(SM.mind)
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message_admins("Ghost candidate found! [C2] key [C2.key] is becoming a clone of [M] key: [M.key] (They agreed to respect the character they're becoming, and agreed to not ERP without express permission from the original.)")
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log_game("FERMICHEM: [M] ckey: [M.key] is creating a clone, controlled by [C2]")
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break
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else
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candies =- C2
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if(!SM.mind) //Something went wrong, use alt mechanics
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return ..()
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SM.mind.enslave_mind_to_creator(M)
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//If they're a zombie, they can try to negate it with this.
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@@ -116,7 +128,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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M.reagents.remove_reagent(id, volume)
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log_game("FERMICHEM: [volume]u of SDGFheal has been transferred to the clone")
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SSblackbox.record_feedback("tally", "fermi_chem", 1, "Sentient clones made")
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return
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return ..()
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else if(playerClone == FALSE) //No candidates leads to two outcomes; if there's already a braincless clone, it heals the user, as well as being a rare souce of clone healing (thematic!).
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unitCheck = TRUE
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@@ -300,6 +312,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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metabolization_rate = 0.2 * REAGENTS_METABOLISM
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var/startHunger
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can_synth = TRUE
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taste_description = "a weird chemical fleshy flavour"
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/datum/reagent/fermi/SDZF/on_mob_life(mob/living/carbon/M) //If you're bad at fermichem, turns your clone into a zombie instead.
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switch(current_cycle)//Pretends to be normal
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@@ -355,5 +368,6 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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SSblackbox.record_feedback("tally", "fermi_chem", 1, "Zombie clones made!")
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if(87 to INFINITY)
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M.adjustToxLoss(1, 0)
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M.adjustToxLoss(2, 0)
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M.reagents.remove_reagent(id, 1)
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..()
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@@ -30,16 +30,26 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
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var/sleepytime = 0
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InverseChemVal = 0.25
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can_synth = FALSE
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var/datum/action/chem/astral/AS = new/datum/action/chem/astral()
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/datum/action/chem/astral
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name = "Return to body"
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var/mob/living/carbon/origin = null
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var/mob/living/simple_animal/hostile/retaliate/ghost = null
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var/mob/living/carbon/origin
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var/datum/mind/originalmind
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/datum/action/chem/astral/Trigger()
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ghost.mind.transfer_to(origin)
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if(origin.mind)
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to_chat(origin, "<span class='warning'><b><i>There's a foreign presence in your body blocking your return!</b></i></span>")
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return ..()
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if(origin.reagents.has_reagent("astral") )
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var/datum/reagent/fermi/astral/As = locate(/datum/reagent/fermi/astral) in origin.reagents.reagent_list
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if(As.current_cycle < 10)
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to_chat(origin, "<span class='warning'><b><i>The intensity of the astrogen in your body is too much allow you to return to yourself yet!</b></i></span>")
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return ..()
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originalmind.transfer_to(origin)
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qdel(src)
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/datum/reagent/fermi/astral/reaction_turf(turf/T, reac_volume)
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if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
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var/turf/open/floor/F = T
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@@ -61,15 +71,17 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
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if (G == null)
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G = new(get_turf(M.loc))
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G.name = "[M]'s astral projection"
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var/datum/action/chem/astral/AS = new(G)
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//var/datum/action/chem/astral/AS = new(G)
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AS.Grant(G)
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AS.origin = M
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AS.ghost = G
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AS.originalmind = originalmind
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if(M.mind)
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M.mind.transfer_to(G)
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SSblackbox.record_feedback("tally", "fermi_chem", 1, "Astral projections")
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//INSURANCE
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C.apply_status_effect(/datum/status_effect/chem/astral_insurance)
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var/datum/status_effect/chem/astral_insurance/AI = C.has_status_effect(/datum/status_effect/chem/astral_insurance)
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M.apply_status_effect(/datum/status_effect/chem/astral_insurance)
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var/datum/status_effect/chem/astral_insurance/AI = M.has_status_effect(/datum/status_effect/chem/astral_insurance)
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AI.original = M
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AI.originalmind = M.mind
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@@ -89,10 +101,12 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
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/datum/reagent/fermi/astral/on_mob_delete(mob/living/carbon/M)
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if(!G)
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if(M.mind)
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var/mob/living/simple_animal/astral/G = new(get_turf(M.loc))
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M.mind.transfer_to(G)//Just in case someone else is inside of you, it makes them a ghost and should hopefully bring them home at the end.
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var/mob/living/simple_animal/astral/G2 = new(get_turf(M.loc))
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M.mind.transfer_to(G2)//Just in case someone else is inside of you, it makes them a ghost and should hopefully bring them home at the end.
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to_chat(G, "<span class='warning'>[M]'s conciousness snaps back to them as their astrogen runs out, kicking your projected mind out!'</b></span>")
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log_game("FERMICHEM: [M]'s possesser has been booted out into a astral ghost!")
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if(!G2.mind)
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qdel(G2)
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originalmind.transfer_to(M)
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else if(G.mind)
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G.mind.transfer_to(origin)
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@@ -104,7 +118,9 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
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if(G)//just in case
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qdel(G)
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log_game("FERMICHEM: [M] has astrally returned to their body!")
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M.remove_status_effect(/datum/status_effect/chem/astral_insurance)
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if(M.mind && M.mind == originalmind)
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M.remove_status_effect(/datum/status_effect/chem/astral_insurance)
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AS.Remove(M)
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..()
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//Okay so, this might seem a bit too good, but my counterargument is that it'll likely take all round to eventually kill you this way, then you have to be revived without a body. It takes approximately 50-80 minutes to die from this.
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@@ -91,10 +91,7 @@
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. = ..()
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if(M.head)
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var/obj/item/W = M.head
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if(istype(W, /obj/item/clothing/head/hattip))
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qdel(W)
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else
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M.dropItemToGround(W, TRUE)
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M.dropItemToGround(W, TRUE)
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var/hat = new /obj/item/clothing/head/hattip()
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M.equip_to_slot(hat, SLOT_HEAD, 1, 1)
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@@ -104,9 +101,9 @@
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return ..()
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var/hatArmor = 0
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if(!overdosed)
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hatArmor = 10+((cached_purity/10)*current_cycle)
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hatArmor = (cached_purity/10)
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else
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hatArmor = -10+((cached_purity/10)*current_cycle)
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hatArmor = (cached_purity/10)
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if(hatArmor > 100)
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return ..()
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var/obj/item/W = M.head
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@@ -211,7 +208,7 @@
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//Writen by Trilby!! Embellsished a little by me.
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/datum/reagent/fermi/nanite_b_gone
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name = "Naninte bane"
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name = "Nanite bane"
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id = "nanite_b_gone"
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description = "A stablised EMP that is highly volatile, shocking small nano machines that will kill them off at a rapid rate in a patient's system."
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color = "#708f8f"
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@@ -2,7 +2,7 @@
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//Clothes made from FermiChem
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/obj/item/clothing/head/hattip //I wonder if anyone else has played cryptworlds
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name = "Sythetic hat"
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name = "Synthetic hat"
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icon = 'icons/obj/clothing/hats.dmi'
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icon_state = "cowboy"
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desc = "A sythesized hat, you can't seem to take it off. And tips their hat."
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@@ -46,6 +46,10 @@
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/obj/item/clothing/head/hattip/dropped(mob/M)
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. = ..()
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UnregisterSignal(M, COMSIG_MOB_SAY)
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src.animate_atom_living()
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var/list/seen = viewers(6, get_turf(M))
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for(var/mob/M2 in seen)
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to_chat(M2, "<b>[src]</b> exclaims, \"[pick("Whooee! Time for a hootenanny!", "Rough 'em up boys!", "Yeehaw! Freedom at last!", "Y'all about to get a good old fashioned spanking!")]\"")
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/obj/item/clothing/head/hattip/proc/handle_speech(datum/source, mob/speech_args)
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var/message = speech_args[SPEECH_MESSAGE]
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