Update pool_controller.dm
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@@ -145,7 +145,7 @@
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var/list/reagent_names = list()
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var/list/rejected = list()
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for(var/datum/reagent/R in reagents.reagent_list)
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if((R.volume >= min_reagent_amount) && (!respect_reagent_blacklist || !R.blacklisted))
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if((R.volume >= min_reagent_amount) && (!respect_reagent_blacklist || R.can_synth))
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reagent_names += R.name
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else
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reagents.remove_reagent(R.type, INFINITY)
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@@ -202,7 +202,7 @@
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for(var/datum/reagent/R in reagents.reagent_list)
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if(R.reagent_state == SOLID)
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R.reagent_state = LIQUID
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if(!swimee.has_reagent(POOL_NO_OVERDOSE_MEDICINE_MAX))
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if(!swimee.reagents.has_reagent(POOL_NO_OVERDOSE_MEDICINE_MAX))
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swimee.reagents.add_reagent(R.type, 0.5) //osmosis
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reagents.reaction(swimee, VAPOR, 0.03) //3 percent. Need to find a way to prevent this from stacking chems at some point like the above.
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for(var/obj/objects in W)
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