Changes investigate logs to use a define

This commit is contained in:
CitadelStationBot
2017-05-22 22:45:54 -05:00
parent 3cf30f3a6b
commit 01cd2039e5
45 changed files with 208 additions and 123 deletions
+12 -12
View File
@@ -137,11 +137,11 @@
radio.keyslot = new radio_key
radio.listening = 0
radio.recalculateChannels()
investigate_log("has been created.", "supermatter")
investigate_log("has been created.", INVESTIGATE_SUPERMATTER)
/obj/machinery/power/supermatter_shard/Destroy()
investigate_log("has been destroyed.", "supermatter")
investigate_log("has been destroyed.", INVESTIGATE_SUPERMATTER)
SSair.atmos_machinery -= src
QDEL_NULL(radio)
GLOB.poi_list -= src
@@ -171,16 +171,16 @@
M << 'sound/magic/Charge.ogg'
to_chat(M, "<span class='boldannounce'>You feel reality distort for a moment...</span>")
if(combined_gas > MOLE_PENALTY_THRESHOLD)
investigate_log("has collapsed into a singularity.", "supermatter")
investigate_log("has collapsed into a singularity.", INVESTIGATE_SUPERMATTER)
if(T)
var/obj/singularity/S = new(T)
S.energy = 800
S.consume(src)
else
investigate_log("has exploded.", "supermatter")
investigate_log("has exploded.", INVESTIGATE_SUPERMATTER)
explosion(get_turf(T), explosion_power * max(gasmix_power_ratio, 0.205) * 0.5 , explosion_power * max(gasmix_power_ratio, 0.205) + 2, explosion_power * max(gasmix_power_ratio, 0.205) + 4 , explosion_power * max(gasmix_power_ratio, 0.205) + 6, 1, 1)
if(power > POWER_PENALTY_THRESHOLD)
investigate_log("has spawned additional energy balls.", "supermatter")
investigate_log("has spawned additional energy balls.", INVESTIGATE_SUPERMATTER)
var/obj/singularity/energy_ball/E = new(T)
E.energy = power
qdel(src)
@@ -345,7 +345,7 @@
radio.talk_into(src, "[emergency_alert] Instability: [stability]%", common_channel, get_spans(), get_default_language())
lastwarning = REALTIMEOFDAY
if(!has_reached_emergency)
investigate_log("has reached the emergency point for the first time.", "supermatter")
investigate_log("has reached the emergency point for the first time.", INVESTIGATE_SUPERMATTER)
message_admins("[src] has reached the emergency point [ADMIN_JMP(src)].")
has_reached_emergency = 1
else if(damage >= damage_archived) // The damage is still going up
@@ -401,7 +401,7 @@
/obj/machinery/power/supermatter_shard/singularity_act()
var/gain = 100
investigate_log("Supermatter shard consumed by singularity.","singulo")
investigate_log("Supermatter shard consumed by singularity.", INVESTIGATE_SINGULO)
message_admins("Singularity has consumed a supermatter shard and can now become stage six.")
visible_message("<span class='userdanger'>[src] is consumed by the singularity!</span>")
for(var/mob/M in GLOB.mob_list)
@@ -450,7 +450,7 @@
user.visible_message("<span class='danger'>\The [user] reaches out and touches \the [src], inducing a resonance... [user.p_their()] body starts to glow and bursts into flames before flashing into ash.</span>",\
"<span class='userdanger'>You reach out and touch \the [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"</span>",\
"<span class='italics'>You hear an unearthly noise as a wave of heat washes over you.</span>")
investigate_log("has been attacked (hand) by [user]", "supermatter")
investigate_log("has been attacked (hand) by [user]", INVESTIGATE_SUPERMATTER)
playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
Consume(user)
@@ -467,7 +467,7 @@
user.visible_message("<span class='danger'>As [user] touches \the [src] with \a [W], silence fills the room...</span>",\
"<span class='userdanger'>You touch \the [src] with \the [W], and everything suddenly goes silent.</span>\n<span class='notice'>\The [W] flashes into dust as you flinch away from \the [src].</span>",\
"<span class='italics'>Everything suddenly goes silent.</span>")
investigate_log("has been attacked ([W]) by [user]", "supermatter")
investigate_log("has been attacked ([W]) by [user]", INVESTIGATE_SUPERMATTER)
Consume(W)
playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
@@ -493,13 +493,13 @@
if(isliving(AM))
var/mob/living/user = AM
message_admins("[src] has consumed [key_name_admin(user)] [ADMIN_JMP(src)].")
investigate_log("has consumed [key_name(user)].", "supermatter")
investigate_log("has consumed [key_name(user)].", INVESTIGATE_SUPERMATTER)
user.dust()
matter_power += 200
else if(istype(AM, /obj/singularity))
return
else if(isobj(AM) && !istype(AM, /obj/effect))
investigate_log("has consumed [AM].", "supermatter")
investigate_log("has consumed [AM].", INVESTIGATE_SUPERMATTER)
qdel(AM)
matter_power += 200
@@ -507,7 +507,7 @@
//Some poor sod got eaten, go ahead and irradiate people nearby.
radiation_pulse(get_turf(src), 4, 10, 500, 1)
for(var/mob/living/L in range(10))
investigate_log("has irradiated [L] after consuming [AM].", "supermatter")
investigate_log("has irradiated [L] after consuming [AM].", INVESTIGATE_SUPERMATTER)
if(L in view())
L.show_message("<span class='danger'>As \the [src] slowly stops resonating, you find your skin covered in new radiation burns.</span>", 1,\
"<span class='danger'>The unearthly ringing subsides and you notice you have new radiation burns.</span>", 2)
@@ -0,0 +1,15 @@
diff a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm (rejected hunks)
@@ -388,11 +388,11 @@
return 0 // This stops people from being able to really power up the supermatter
// Then bring it inside to explode instantly upon landing on a valid turf.
if(!istype(Proj.firer, /obj/machinery/power/emitter))
- investigate_log("has been hit by [Proj] fired by [Proj.firer]", "supermatter")
+ investigate_log("has been hit by [Proj] fired by [Proj.firer]", INVESTIGATE_SUPERMATTER)
if(Proj.flag != "bullet")
power += Proj.damage * config_bullet_energy
if(!has_been_powered)
- investigate_log("has been powered for the first time.", "supermatter")
+ investigate_log("has been powered for the first time.", INVESTIGATE_SUPERMATTER)
message_admins("[src] has been powered for the first time [ADMIN_JMP(src)].")
has_been_powered = 1
else if(takes_damage)