Changes investigate logs to use a define
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@@ -447,7 +447,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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for(var/i = 0, i<amount, i++)
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var/obj/item/new_item = new P(src)
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if( new_item.type == /obj/item/weapon/storage/backpack/holding )
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new_item.investigate_log("built by [key]","singulo")
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new_item.investigate_log("built by [key]", INVESTIGATE_SINGULO)
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if(!istype(new_item, /obj/item/stack/sheet) && !istype(new_item, /obj/item/weapon/ore/bluespace_crystal)) // To avoid materials dupe glitches
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new_item.materials = efficient_mats.Copy()
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new_item.loc = linked_lathe.loc
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