Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into ninjasarecum
# Conflicts: # icons/mob/clothing/mask.dmi
This commit is contained in:
@@ -24,6 +24,7 @@
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traitor_name = "Bloodsucker"
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antag_flag = ROLE_BLOODSUCKER
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false_report_weight = 1
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chaos = 4
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restricted_jobs = list("AI","Cyborg")
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protected_jobs = list("Chaplain", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_players = 20
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@@ -87,7 +88,7 @@
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// Init Sunlight (called from datum_bloodsucker.on_gain(), in case game mode isn't even Bloodsucker
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/datum/game_mode/proc/check_start_sunlight()
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// Already Sunlight (and not about to cancel)
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if(istype(bloodsucker_sunlight) && !bloodsucker_sunlight.cancel_me)
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if(istype(bloodsucker_sunlight))
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return
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bloodsucker_sunlight = new ()
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@@ -97,7 +98,6 @@
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if(!istype(bloodsucker_sunlight))
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return
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if(bloodsuckers.len <= 0)
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bloodsucker_sunlight.cancel_me = TRUE
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qdel(bloodsucker_sunlight)
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bloodsucker_sunlight = null
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@@ -6,6 +6,7 @@
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name = "traitor+brothers"
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config_tag = "traitorbro"
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required_players = 25
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chaos = 5
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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@@ -10,6 +10,7 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
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config_tag = "changeling"
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antag_flag = ROLE_CHANGELING
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false_report_weight = 10
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chaos = 5
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //citadel change - adds HoP, CE, CMO, and RD to ling role blacklist
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required_players = 15
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@@ -2,6 +2,7 @@
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name = "traitor+changeling"
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config_tag = "traitorchan"
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false_report_weight = 10
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chaos = 6
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traitors_possible = 3 //hard limit on traitors if scaling is turned off
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restricted_jobs = list("AI", "Cyborg")
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required_players = 25
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@@ -134,6 +134,7 @@ Credit where due:
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config_tag = "clockwork_cult"
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antag_flag = ROLE_SERVANT_OF_RATVAR
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false_report_weight = 10
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chaos = 8
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required_players = 24 //Fixing this directly for now since apparently config machine for forcing modes broke.
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required_enemies = 3
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recommended_enemies = 5
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@@ -1,7 +1,7 @@
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/datum/game_mode/nuclear/clown_ops
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name = "clown ops"
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config_tag = "clownops"
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chaos = 8
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announce_span = "danger"
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announce_text = "Clown empire forces are approaching the station in an attempt to HONK it!\n\
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<span class='danger'>Operatives</span>: Secure the nuclear authentication disk and use your bananium fission explosive to HONK the station.\n\
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@@ -38,6 +38,7 @@
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config_tag = "cult"
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antag_flag = ROLE_CULTIST
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false_report_weight = 10
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chaos = 8
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_players = 30
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@@ -1,6 +1,7 @@
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/datum/game_mode/devil/devil_agents
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name = "Devil Agents"
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config_tag = "devil_agents"
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chaos = 5
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required_players = 25
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required_enemies = 3
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recommended_enemies = 8
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@@ -3,6 +3,7 @@
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config_tag = "devil"
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antag_flag = ROLE_DEVIL
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false_report_weight = 1
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chaos = 3
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protected_jobs = list("Lawyer", "Curator", "Chaplain", "Head of Security", "Captain", "AI")
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required_players = 0
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required_enemies = 1
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@@ -106,6 +106,7 @@
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for(var/i in 1 to 3)
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if(config_tag in saved_dynamic_rules[i])
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weight_mult -= (repeated_mode_adjust[i]/100)
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weight_mult = max(0,weight_mult)
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if(config_tag in costs)
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cost = costs[config_tag]
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if(config_tag in requirementses)
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@@ -3,6 +3,7 @@
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config_tag = "heresy"
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antag_flag = ROLE_HERETIC
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false_report_weight = 5
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chaos = 5
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //citadel change - adds HoP, CE, CMO, and RD to heretic role blacklist
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required_players = 15
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@@ -3,6 +3,7 @@
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config_tag = "secret_extended"
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false_report_weight = 5
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required_players = 0
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chaos = 0
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announce_span = "notice"
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announce_text = "Just have fun and enjoy the game!"
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@@ -17,6 +17,7 @@
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var/config_tag = null
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var/votable = 1
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var/probability = 0
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var/chaos = 5 // 0-9, used for weighting round-to-round
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var/false_report_weight = 0 //How often will this show up incorrectly in a centcom report?
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var/station_was_nuked = 0 //see nuclearbomb.dm and malfunction.dm
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var/nuke_off_station = 0 //Used for tracking where the nuke hit
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@@ -81,30 +82,43 @@
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///Everyone should now be on the station and have their normal gear. This is the place to give the special roles extra things
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/datum/game_mode/proc/post_setup(report) //Gamemodes can override the intercept report. Passing TRUE as the argument will force a report.
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//finalize_monster_hunters() Disabled for now
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if(!report)
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report = !CONFIG_GET(flag/no_intercept_report)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/display_roundstart_logout_report), ROUNDSTART_LOGOUT_REPORT_TIME)
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if(prob(20)) //CIT CHANGE - adds a 20% chance for the security level to be the opposite of what it normally is
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if(prob(20)) //cit-change
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flipseclevel = TRUE
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// if(CONFIG_GET(flag/reopen_roundstart_suicide_roles))
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// var/delay = CONFIG_GET(number/reopen_roundstart_suicide_roles_delay)
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// if(delay)
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// delay = (delay SECONDS)
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// else
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// delay = (4 MINUTES) //default to 4 minutes if the delay isn't defined.
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// addtimer(CALLBACK(GLOBAL_PROC, .proc/reopen_roundstart_suicide_roles), delay)
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if(SSdbcore.Connect())
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var/sql
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var/list/to_set = list()
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var/arguments = list()
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if(SSticker.mode)
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sql += "game_mode = '[SSticker.mode]'"
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to_set += "game_mode = :game_mode"
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arguments["game_mode"] = SSticker.mode
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if(GLOB.revdata.originmastercommit)
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if(sql)
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sql += ", "
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sql += "commit_hash = '[GLOB.revdata.originmastercommit]'"
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if(sql)
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var/datum/DBQuery/query_round_game_mode = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET [sql] WHERE id = [GLOB.round_id]")
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to_set += "commit_hash = :commit_hash"
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arguments["commit_hash"] = GLOB.revdata.originmastercommit
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if(to_set.len)
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arguments["round_id"] = GLOB.round_id
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var/datum/db_query/query_round_game_mode = SSdbcore.NewQuery(
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"UPDATE [format_table_name("round")] SET [to_set.Join(", ")] WHERE id = :round_id",
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arguments
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)
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query_round_game_mode.Execute()
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qdel(query_round_game_mode)
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if(report)
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addtimer(CALLBACK(src, .proc/send_intercept, 0), rand(waittime_l, waittime_h))
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generate_station_goals()
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gamemode_ready = TRUE
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return 1
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return TRUE
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///Handles late-join antag assignments
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@@ -610,3 +624,10 @@
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/// Mode specific info for ghost game_info
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/datum/game_mode/proc/ghost_info()
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return
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/datum/game_mode/proc/get_chaos()
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var/chaos_levels = CONFIG_GET(keyed_list/chaos_level)
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if(config_tag in chaos_levels)
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return chaos_levels[config_tag]
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else
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return chaos
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@@ -6,6 +6,7 @@ GLOBAL_LIST_EMPTY(gangs)
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name = "gang war"
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config_tag = "gang"
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antag_flag = ROLE_GANG
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chaos = 9
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_players = 15
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@@ -2,6 +2,7 @@
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name = "meteor"
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config_tag = "meteor"
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false_report_weight = 1
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chaos = 9
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var/meteordelay = 2000
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var/nometeors = 0
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var/rampupdelta = 5
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@@ -1,4 +1,6 @@
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#define DEFAULT_METEOR_LIFETIME 1800
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#define MAP_EDGE_PAD 5
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GLOBAL_VAR_INIT(meteor_wave_delay, 625) //minimum wait between waves in tenths of seconds
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//set to at least 100 unless you want evarr ruining every round
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@@ -30,7 +32,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
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var/turf/pickedgoal
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var/max_i = 10//number of tries to spawn meteor.
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while(!isspaceturf(pickedstart))
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var/startSide = dir || pick(GLOB.cardinals)
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var/startSide = (dir ? dir : pick(GLOB.cardinals))
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var/startZ = pick(SSmapping.levels_by_trait(ZTRAIT_STATION))
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pickedstart = spaceDebrisStartLoc(startSide, startZ)
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pickedgoal = spaceDebrisFinishLoc(startSide, startZ)
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@@ -46,17 +48,17 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
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var/startx
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switch(startSide)
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if(NORTH)
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starty = world.maxy-(TRANSITIONEDGE+2)
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startx = rand((TRANSITIONEDGE+2), world.maxx-(TRANSITIONEDGE+2))
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starty = world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD)
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startx = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD))
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if(EAST)
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starty = rand((TRANSITIONEDGE+2),world.maxy-(TRANSITIONEDGE+2))
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startx = world.maxx-(TRANSITIONEDGE+2)
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starty = rand((TRANSITIONEDGE + MAP_EDGE_PAD),world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD))
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startx = world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD)
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if(SOUTH)
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starty = (TRANSITIONEDGE+2)
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startx = rand((TRANSITIONEDGE+2), world.maxx-(TRANSITIONEDGE+2))
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starty = (TRANSITIONEDGE + MAP_EDGE_PAD)
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startx = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD))
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if(WEST)
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starty = rand((TRANSITIONEDGE+2), world.maxy-(TRANSITIONEDGE+2))
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startx = (TRANSITIONEDGE+2)
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starty = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD))
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startx = (TRANSITIONEDGE + MAP_EDGE_PAD)
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. = locate(startx, starty, Z)
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|
||||
/proc/spaceDebrisFinishLoc(startSide, Z)
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@@ -64,17 +66,17 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
var/endx
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switch(startSide)
|
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if(NORTH)
|
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endy = (TRANSITIONEDGE+1)
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endx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
|
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endy = (TRANSITIONEDGE + MAP_EDGE_PAD)
|
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endx = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD))
|
||||
if(EAST)
|
||||
endy = rand((TRANSITIONEDGE+1), world.maxy-(TRANSITIONEDGE+1))
|
||||
endx = (TRANSITIONEDGE+1)
|
||||
endy = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD))
|
||||
endx = (TRANSITIONEDGE + MAP_EDGE_PAD)
|
||||
if(SOUTH)
|
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endy = world.maxy-(TRANSITIONEDGE+1)
|
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endx = rand((TRANSITIONEDGE+1), world.maxx-(TRANSITIONEDGE+1))
|
||||
endy = world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD)
|
||||
endx = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD))
|
||||
if(WEST)
|
||||
endy = rand((TRANSITIONEDGE+1),world.maxy-(TRANSITIONEDGE+1))
|
||||
endx = world.maxx-(TRANSITIONEDGE+1)
|
||||
endy = rand((TRANSITIONEDGE + MAP_EDGE_PAD),world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD))
|
||||
endx = world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD)
|
||||
. = locate(endx, endy, Z)
|
||||
|
||||
///////////////////////
|
||||
@@ -82,7 +84,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
//////////////////////
|
||||
|
||||
/obj/effect/meteor
|
||||
name = "the concept of meteor"
|
||||
name = "\proper the concept of meteor"
|
||||
desc = "You should probably run instead of gawking at this."
|
||||
icon = 'icons/obj/meteor.dmi'
|
||||
icon_state = "small"
|
||||
@@ -92,7 +94,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
var/hitpwr = 2 //Level of ex_act to be called on hit.
|
||||
var/dest
|
||||
pass_flags = PASSTABLE
|
||||
var/heavy = 0
|
||||
var/heavy = FALSE
|
||||
var/meteorsound = 'sound/effects/meteorimpact.ogg'
|
||||
var/z_original
|
||||
var/threat = 0 // used for determining which meteors are most interesting
|
||||
@@ -108,12 +110,12 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
|
||||
. = ..() //process movement...
|
||||
|
||||
var/turf/T = get_turf(loc)
|
||||
if(.)//.. if did move, ram the turf we get in
|
||||
var/turf/T = get_turf(loc)
|
||||
ram_turf(T)
|
||||
|
||||
if(prob(10) && !isspaceturf(T) && !istype(T, /turf/closed/mineral) && !istype(T, /turf/open/floor/plating/asteroid))//randomly takes a 'hit' from ramming
|
||||
get_hit()
|
||||
if(prob(10) && !isspaceturf(T) && !istype(T, /turf/closed/mineral) && !istype(T, /turf/open/floor/plating/asteroid))//randomly takes a 'hit' from ramming, and ignore spare ruin aseroids
|
||||
get_hit()
|
||||
|
||||
/obj/effect/meteor/Destroy()
|
||||
if (timerid)
|
||||
@@ -135,24 +137,25 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
/obj/effect/meteor/Bump(atom/A)
|
||||
if(A)
|
||||
ram_turf(get_turf(A))
|
||||
playsound(src.loc, meteorsound, 40, 1)
|
||||
if(!istype(A, /turf/closed/mineral) && !istype(A, /turf/open/floor/plating/asteroid))
|
||||
playsound(src.loc, meteorsound, 40, TRUE)
|
||||
if(!istype(A, /turf/closed/mineral) && !istype(A, /turf/open/floor/plating/asteroid)) // ignore localstation ruins
|
||||
get_hit()
|
||||
|
||||
/obj/effect/meteor/proc/ram_turf(turf/T)
|
||||
//first bust whatever is in the turf
|
||||
for(var/atom/A in T)
|
||||
if(A != src)
|
||||
if(isliving(A))
|
||||
A.visible_message("<span class='warning'>[src] slams into [A].</span>", "<span class='userdanger'>[src] slams into you!.</span>")
|
||||
A.ex_act(hitpwr)
|
||||
for(var/thing in T)
|
||||
if(thing == src)
|
||||
continue
|
||||
if(isliving(thing))
|
||||
var/mob/living/living_thing = thing
|
||||
living_thing.visible_message("<span class='warning'>[src] slams into [living_thing].</span>", "<span class='userdanger'>[src] slams into you!.</span>")
|
||||
living_thing.ex_act(hitpwr)
|
||||
|
||||
//then, ram the turf if it still exists
|
||||
if(T)
|
||||
T.ex_act(hitpwr)
|
||||
|
||||
|
||||
|
||||
//process getting 'hit' by colliding with a dense object
|
||||
//or randomly when ramming turfs
|
||||
/obj/effect/meteor/proc/get_hit()
|
||||
@@ -162,13 +165,10 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
meteor_effect()
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/meteor/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/meteor/examine(mob/user)
|
||||
. = ..()
|
||||
if(!(flags_1 & ADMIN_SPAWNED_1) && isliving(user))
|
||||
SSmedals.UnlockMedal(MEDAL_METEOR, user.client)
|
||||
return ..()
|
||||
user.client.give_award(/datum/award/achievement/misc/meteor_examine, user)
|
||||
|
||||
/obj/effect/meteor/attackby(obj/item/I, mob/user, params)
|
||||
if(I.tool_behaviour == TOOL_MINING)
|
||||
@@ -232,7 +232,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
name = "big meteor"
|
||||
icon_state = "large"
|
||||
hits = 6
|
||||
heavy = 1
|
||||
heavy = TRUE
|
||||
dropamt = 4
|
||||
threat = 10
|
||||
|
||||
@@ -245,7 +245,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
name = "flaming meteor"
|
||||
icon_state = "flaming"
|
||||
hits = 5
|
||||
heavy = 1
|
||||
heavy = TRUE
|
||||
meteorsound = 'sound/effects/bamf.ogg'
|
||||
meteordrop = list(/obj/item/stack/ore/plasma)
|
||||
threat = 20
|
||||
@@ -258,7 +258,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
/obj/effect/meteor/irradiated
|
||||
name = "glowing meteor"
|
||||
icon_state = "glowing"
|
||||
heavy = 1
|
||||
heavy = TRUE
|
||||
meteordrop = list(/obj/item/stack/ore/uranium)
|
||||
threat = 15
|
||||
|
||||
@@ -275,7 +275,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
icon_state = "meateor"
|
||||
desc = "Just... don't think too hard about where this thing came from."
|
||||
hits = 2
|
||||
heavy = 1
|
||||
heavy = TRUE
|
||||
meteorsound = 'sound/effects/blobattack.ogg'
|
||||
meteordrop = list(/obj/item/reagent_containers/food/snacks/meat/slab/human, /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant, /obj/item/organ/heart, /obj/item/organ/lungs, /obj/item/organ/tongue, /obj/item/organ/appendix/)
|
||||
var/meteorgibs = /obj/effect/gibspawner/generic
|
||||
@@ -327,7 +327,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
desc = "Your life briefly passes before your eyes the moment you lay them on this monstrosity."
|
||||
hits = 30
|
||||
hitpwr = 1
|
||||
heavy = 1
|
||||
heavy = TRUE
|
||||
meteorsound = 'sound/effects/bamf.ogg'
|
||||
meteordrop = list(/obj/item/stack/ore/plasma)
|
||||
threat = 50
|
||||
@@ -358,7 +358,7 @@ GLOBAL_LIST_INIT(meteorsSPOOKY, list(/obj/effect/meteor/pumpkin))
|
||||
icon = 'icons/obj/meteor_spooky.dmi'
|
||||
icon_state = "pumpkin"
|
||||
hits = 10
|
||||
heavy = 1
|
||||
heavy = TRUE
|
||||
dropamt = 1
|
||||
meteordrop = list(/obj/item/clothing/head/hardhat/pumpkinhead, /obj/item/reagent_containers/food/snacks/grown/pumpkin)
|
||||
threat = 100
|
||||
@@ -368,3 +368,4 @@ GLOBAL_LIST_INIT(meteorsSPOOKY, list(/obj/effect/meteor/pumpkin))
|
||||
meteorsound = pick('sound/hallucinations/im_here1.ogg','sound/hallucinations/im_here2.ogg')
|
||||
//////////////////////////
|
||||
#undef DEFAULT_METEOR_LIFETIME
|
||||
#undef MAP_EDGE_PAD
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
required_players = 20
|
||||
required_enemies = 1
|
||||
recommended_enemies = 1
|
||||
chaos = 9
|
||||
|
||||
restricted_jobs = list("Cyborg", "AI")
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "nuclear emergency"
|
||||
config_tag = "nuclear"
|
||||
false_report_weight = 10
|
||||
chaos = 9
|
||||
required_players = 28 // 30 players - 3 players to be the nuke ops = 25 players remaining
|
||||
required_enemies = 2
|
||||
recommended_enemies = 5
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
name = "overthrow"
|
||||
config_tag = "overthrow"
|
||||
antag_flag = ROLE_OVERTHROW
|
||||
chaos = 5
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_players = 20 // the core idea is of a swift, bloodless coup, so it shouldn't be as chaotic as revs.
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
config_tag = "revolution"
|
||||
antag_flag = ROLE_REV
|
||||
false_report_weight = 10
|
||||
chaos = 8
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_players = 20
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
required_enemies = 5
|
||||
recommended_enemies = 8
|
||||
reroll_friendly = 0
|
||||
chaos = 7
|
||||
traitor_name = "Nanotrasen Internal Affairs Agent"
|
||||
antag_flag = ROLE_INTERNAL_AFFAIRS
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
recommended_enemies = 4
|
||||
reroll_friendly = 1
|
||||
enemy_minimum_age = 0
|
||||
chaos = 2
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "There are Syndicate agents on the station!\n\
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
recommended_enemies = 1
|
||||
enemy_minimum_age = 7
|
||||
round_ends_with_antag_death = 1
|
||||
chaos = 9
|
||||
announce_span = "danger"
|
||||
announce_text = "There is a space wizard attacking the station!\n\
|
||||
<span class='danger'>Wizard</span>: Accomplish your objectives and cause mayhem on the station.\n\
|
||||
|
||||
Reference in New Issue
Block a user