it works.
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@@ -308,7 +308,7 @@
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if(efficiency >= data.parry_efficiency_to_counterattack && pacifist_counter_check && !return_list[BLOCK_RETURN_FORCE_NO_PARRY_COUNTERATTACK] && (!(attacker in successful_parry_counterattacks) && !data.parry_allow_repeated_counterattacks))
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effect_text = run_parry_countereffects(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list, efficiency, data)
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if(data.parry_flags & PARRY_DEFAULT_HANDLE_FEEDBACK)
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handle_parry_feedback(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list, efficiency, effect_text)
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handle_parry_feedback(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list, efficiency, effect_text, data)
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/**
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* Gets the stage of our parry sequence we're currently in.
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@@ -185,7 +185,7 @@ GLOBAL_LIST_EMPTY(block_parry_data)
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/// Can this data automatically parry? This is off by default because this is something that requires thought to balance.
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var/parry_automatic_enabled = FALSE
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/// Hard autoparry cooldown
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var/autoparry_cooldown_absolute = 3 SECONDS
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var/autoparry_cooldown_absolute = 7.5 SECONDS
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/// Autoparry : Simulate a parry sequence starting at a certain tick, or simply simulate a single attack parry?
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var/autoparry_sequence_simulation = FALSE
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// Single attack simulation:
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