Improve extended examination text for many objects (#31381)
Plurality, capitalization, punctuation, and item icons have been improved. Status displays now show the same text on examination that they do visually. Inducers only show a success message when they actually succeed.
This commit is contained in:
committed by
CitadelStationBot
parent
eb9737912c
commit
01ecdff51a
@@ -55,7 +55,7 @@
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/obj/effect/clockwork/spatial_gateway/examine(mob/user)
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..()
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if(is_servant_of_ratvar(user) || isobserver(user))
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to_chat(user, "<span class='brass'>It has [uses] uses remaining.</span>")
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to_chat(user, "<span class='brass'>It has [uses] use\s remaining.</span>")
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/obj/effect/clockwork/spatial_gateway/attack_ghost(mob/user)
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if(linked_gateway)
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@@ -122,7 +122,7 @@
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continue
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var/datum/clockwork_scripture/quickbind_slot = quickbound[i]
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to_chat(user, "<b>Quickbind</b> button: <span class='[get_component_span(initial(quickbind_slot.primary_component))]'>[initial(quickbind_slot.name)]</span>.")
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to_chat(user, "<b>Available Power:</b> <span class='bold brass'>[DisplayPower(get_clockwork_power())]</span>")
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to_chat(user, "<b>Available power:</b> <span class='bold brass'>[DisplayPower(get_clockwork_power())].</span>")
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//Slab actions; Hierophant, Quickbind
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/obj/item/clockwork/slab/ui_action_click(mob/user, action)
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@@ -503,7 +503,7 @@
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/obj/item/device/cult_shift/examine(mob/user)
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..()
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if(uses)
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to_chat(user, "<span class='cult'>It has [uses] uses remaining.</span>")
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to_chat(user, "<span class='cult'>It has [uses] use\s remaining.</span>")
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else
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to_chat(user, "<span class='cult'>It seems drained.</span>")
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@@ -16,7 +16,7 @@
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to_chat(user, msg)
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for(var/obj/machinery/nuclearbomb/bomb in GLOB.machines)
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if(bomb.timing)
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to_chat(user, "Extreme danger. Arming signal detected. Time remaining: [bomb.get_time_left()]")
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to_chat(user, "Extreme danger. Arming signal detected. Time remaining: [bomb.get_time_left()].")
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/obj/item/pinpointer/nuke/process()
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..()
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@@ -174,7 +174,7 @@
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/obj/machinery/sleeper/emag_act(mob/user)
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scramble_chem_buttons()
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to_chat(user, "<span class='warning'>You scramble the sleepers user interface!</span>")
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to_chat(user, "<span class='warning'>You scramble the sleeper's user interface!</span>")
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/obj/machinery/sleeper/proc/inject_chem(chem)
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if((chem in available_chems) && chem_allowed(chem))
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@@ -443,14 +443,14 @@ Class Procs:
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return 0
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/obj/machinery/proc/display_parts(mob/user)
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to_chat(user, "<span class='notice'>Following parts detected in the machine:</span>")
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to_chat(user, "<span class='notice'>It contains the following parts:</span>")
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for(var/obj/item/C in component_parts)
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to_chat(user, "<span class='notice'>[icon2html(C, user)] [C.name]</span>")
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to_chat(user, "<span class='notice'>[icon2html(C, user)] \A [C].</span>")
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/obj/machinery/examine(mob/user)
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..()
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if(stat & BROKEN)
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to_chat(user, "<span class='notice'>It looks broken and non functional.</span>")
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to_chat(user, "<span class='notice'>It looks broken and non-functional.</span>")
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if(!(resistance_flags & INDESTRUCTIBLE))
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if(resistance_flags & ON_FIRE)
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to_chat(user, "<span class='warning'>It's on fire!</span>")
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@@ -27,7 +27,7 @@
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..()
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to_chat(user, "There's [charging ? "a" : "no"] cell in the charger.")
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if(charging)
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to_chat(user, "Current charge: [round(charging.percent(), 1)]%")
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to_chat(user, "Current charge: [round(charging.percent(), 1)]%.")
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/obj/machinery/cell_charger/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/stock_parts/cell))
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@@ -568,24 +568,24 @@
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if(panel_open)
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switch(security_level)
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if(AIRLOCK_SECURITY_NONE)
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to_chat(user, "Wires are exposed!")
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to_chat(user, "Its wires are exposed!")
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if(AIRLOCK_SECURITY_METAL)
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to_chat(user, "Wires are hidden behind welded metal cover")
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to_chat(user, "Its wires are hidden behind a welded metal cover.")
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if(AIRLOCK_SECURITY_PLASTEEL_I_S)
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to_chat(user, "There is some shredded plasteel inside")
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to_chat(user, "There is some shredded plasteel inside.")
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if(AIRLOCK_SECURITY_PLASTEEL_I)
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to_chat(user, "Wires are behind inner layer of plasteel")
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to_chat(user, "Its wires are behind an inner layer of plasteel.")
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if(AIRLOCK_SECURITY_PLASTEEL_O_S)
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to_chat(user, "There is some shredded plasteel inside")
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to_chat(user, "There is some shredded plasteel inside.")
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if(AIRLOCK_SECURITY_PLASTEEL_O)
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to_chat(user, "There is welded plasteel cover hiding wires")
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to_chat(user, "There is a welded plasteel cover hiding its wires.")
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if(AIRLOCK_SECURITY_PLASTEEL)
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to_chat(user, "There is protective grille over panel")
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to_chat(user, "There is a protective grille over its panel.")
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else if(security_level)
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if(security_level == AIRLOCK_SECURITY_METAL)
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to_chat(user, "It looks a bit stronger")
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to_chat(user, "It looks a bit stronger.")
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else
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to_chat(user, "It looks very robust")
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to_chat(user, "It looks very robust.")
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/obj/machinery/door/airlock/attack_ai(mob/user)
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if(!src.canAIControl(user))
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@@ -1015,7 +1015,7 @@
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if(S.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least 2 metal sheets to reinforce [src].</span>")
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return
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to_chat(user, "<span class='notice'>You start reinforcing [src]</span>")
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to_chat(user, "<span class='notice'>You start reinforcing [src].</span>")
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if(do_after(user, 20, 1, target = src))
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if(!panel_open || !S.use(2))
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return
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@@ -33,14 +33,12 @@
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..()
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if(!density)
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to_chat(user, "<span class='notice'>It is open, but could be <b>pried</b> closed.</span>")
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else if(!welded)
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to_chat(user, "<span class='notice'>It is closed, but could be <i>pried</i> open. Deconstruction would require it to be <b>welded</b> shut.</span>")
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else if(boltslocked)
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to_chat(user, "<span class='notice'>It is <i>welded</i> shut. The floor bolts have been locked by <b>screws</b>.</span>")
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else
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if(!welded)
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to_chat(user, "<span class='notice'>It is closed, but could be <i>pried</i> open. Deconstruction would require it to be <b>welded</b> shut.</span>")
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else
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if(boltslocked)
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to_chat(user, "<span class='notice'>It is <i>welded</i> shut. The floor bolt have been locked by <b>screws</b>.</span>")
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else
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to_chat(user, "<span class='notice'>The bolt locks have been <i>unscrewed</i>, but the bolts themselves are still <b>wrenched</b> to the floor.</span>")
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to_chat(user, "<span class='notice'>The bolt locks have been <i>unscrewed</i>, but the bolts themselves are still <b>wrenched</b> to the floor.</span>")
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/obj/machinery/door/firedoor/proc/CalculateAffectingAreas()
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remove_from_areas()
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@@ -4,9 +4,7 @@
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/obj/machinery/droneDispenser //Most customizable machine 2015
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name = "drone shell dispenser"
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desc = "A hefty machine that, when supplied with metal and glass, \
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will periodically create a drone shell. \
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Does not need to be manually operated."
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desc = "A hefty machine that, when supplied with metal and glass, will periodically create a drone shell. Does not need to be manually operated."
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icon = 'icons/obj/machines/droneDispenser.dmi'
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icon_state = "on"
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@@ -46,8 +44,7 @@
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var/begin_create_message = "whirs to life!"
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var/end_create_message = "dispenses a drone shell."
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var/recharge_message = "pings."
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var/recharging_text = "It is whirring and clicking. \
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It seems to be recharging."
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var/recharging_text = "It is whirring and clicking. It seems to be recharging."
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var/break_message = "lets out a tinny alarm before falling dark."
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var/break_sound = 'sound/machines/warning-buzzer.ogg'
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@@ -72,18 +69,14 @@
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/obj/machinery/droneDispenser/syndrone/badass //Please forgive me
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name = "badass syndrone shell dispenser"
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desc = "A suspicious machine that will create Syndicate \
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exterminator drones when supplied with metal and glass. \
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Disgusting. This one seems ominous."
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desc = "A suspicious machine that will create Syndicate exterminator drones when supplied with metal and glass. Disgusting. This one seems ominous."
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dispense_type = /obj/item/drone_shell/syndrone/badass
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end_create_message = "dispenses an ominous suspicious drone shell."
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// I don't need your forgiveness, this is awesome.
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/obj/machinery/droneDispenser/snowflake
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name = "snowflake drone shell dispenser"
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desc = "A hefty machine that, when supplied with metal and glass, \
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will periodically create a snowflake drone shell. \
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Does not need to be manually operated."
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desc = "A hefty machine that, when supplied with metal and glass, will periodically create a snowflake drone shell. Does not need to be manually operated."
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dispense_type = /obj/item/drone_shell/snowflake
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end_create_message = "dispenses a snowflake drone shell."
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// Those holoprojectors aren't cheap
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@@ -96,8 +89,7 @@
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// This one requires no materials and creates basic hivebots
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/obj/machinery/droneDispenser/hivebot
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name = "hivebot fabricator"
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desc = "A large, bulky machine that whirs with activity, \
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steam hissing from vents in its sides."
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desc = "A large, bulky machine that whirs with activity, steam hissing from vents in its sides."
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icon = 'icons/obj/objects.dmi'
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icon_state = "hivebot_fab"
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icon_off = "hivebot_fab"
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@@ -110,14 +102,13 @@
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cooldownTime = 10 //Only 1 second - hivebots are extremely weak
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dispense_type = /mob/living/simple_animal/hostile/hivebot
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begin_create_message = "closes and begins fabricating something within."
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end_create_message = "slams open, revealing out a hivebot!"
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end_create_message = "slams open, revealing a hivebot!"
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recharge_sound = null
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recharge_message = null
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/obj/machinery/droneDispenser/swarmer
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name = "swarmer fabricator"
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desc = "An alien machine of unknown origin. \
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It whirs and hums with green-blue light, the air above it shimmering."
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desc = "An alien machine of unknown origin. It whirs and hums with green-blue light, the air above it shimmering."
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icon = 'icons/obj/machines/gateway.dmi'
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icon_state = "toffcenter"
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icon_off = "toffcenter"
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@@ -129,10 +120,8 @@
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cooldownTime = 300 //30 seconds
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maximum_idle = 0 // Swarmers have no restraint
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dispense_type = /obj/effect/mob_spawn/swarmer
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begin_create_message = "hums softly as an interface appears above it, \
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scrolling by at unreadable speed."
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end_create_message = "materializes a strange shell, which drops to the \
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ground."
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begin_create_message = "hums softly as an interface appears above it, scrolling by at unreadable speed."
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end_create_message = "materializes a strange shell, which drops to the ground."
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recharging_text = "Its lights are slowly increasing in brightness."
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work_sound = 'sound/effects/empulse.ogg'
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create_sound = 'sound/effects/phasein.ogg'
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@@ -171,8 +160,7 @@
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if(maximum_idle && (count_shells() >= maximum_idle))
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return // then do nothing; check again next tick
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if(begin_create_message)
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visible_message("<span class='notice'>\
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[src] [begin_create_message]</span>")
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visible_message("<span class='notice'>[src] [begin_create_message]</span>")
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if(work_sound)
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playsound(src, work_sound, 50, 1)
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mode = DRONE_PRODUCTION
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@@ -190,8 +178,7 @@
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if(create_sound)
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playsound(src, create_sound, 50, 1)
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if(end_create_message)
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visible_message("<span class='notice'>[src] \
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[end_create_message]</span>")
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visible_message("<span class='notice'>[src] [end_create_message]</span>")
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mode = DRONE_RECHARGING
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timer = world.time + cooldownTime
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@@ -201,8 +188,7 @@
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if(recharge_sound)
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playsound(src, recharge_sound, 50, 1)
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if(recharge_message)
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visible_message("<span class='notice'>\
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[src] [recharge_message]</span>")
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visible_message("<span class='notice'>[src] [recharge_message]</span>")
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mode = DRONE_READY
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update_icon()
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@@ -246,10 +232,8 @@
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playsound(src, WT.usesound, 50, 1)
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user.visible_message(
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"<span class='notice'>[user] begins patching up \
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[src] with [WT].</span>",
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"<span class='notice'>You begin restoring the \
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damage to [src]...</span>")
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"<span class='notice'>[user] begins patching up [src] with [WT].</span>",
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"<span class='notice'>You begin restoring the damage to [src]...</span>")
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if(!do_after(user, 40*O.toolspeed, target = src))
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return
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@@ -270,8 +254,7 @@
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if(!(flags_1 & NODECONSTRUCT_1))
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if(!(stat & BROKEN))
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if(break_message)
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audible_message("<span class='warning'>[src] \
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[break_message]</span>")
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audible_message("<span class='warning'>[src] [break_message]</span>")
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if(break_sound)
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playsound(src, break_sound, 50, 1)
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stat |= BROKEN
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@@ -123,10 +123,37 @@
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/obj/machinery/status_display/examine(mob/user)
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. = ..()
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switch(mode)
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if(1,2,4,5)
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to_chat(user, "The display says:<br>\t<xmp>[message1]</xmp><br>\t<xmp>[message2]</xmp>")
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if(mode == 1 && SSshuttle.emergency)
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to_chat(user, "Current Shuttle: [SSshuttle.emergency.name]")
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if(1,5) // Emergency or generic shuttle
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var/obj/docking_port/mobile/shuttle
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if(mode == 1)
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shuttle = SSshuttle.emergency
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else
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shuttle = SSshuttle.getShuttle(shuttle_id)
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if (!shuttle)
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to_chat(user, "The display says:<br>\t<xmp>Shuttle?</xmp>")
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else if (shuttle.timer)
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to_chat(user, "The display says:<br>\t<xmp>[shuttle.getModeStr()]: [shuttle.getTimerStr()]</xmp>")
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if (mode == 1 && shuttle)
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to_chat(user, "Current shuttle: [shuttle.name].")
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if(4) // Supply shuttle
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var/obj/docking_port/mobile/shuttle = SSshuttle.supply
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var/shuttleMsg = null
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if (shuttle.mode == SHUTTLE_IDLE)
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if (shuttle.z in GLOB.station_z_levels)
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shuttleMsg = "Docked"
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else
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shuttleMsg = "[shuttle.getModeStr()]: [shuttle.getTimerStr()]"
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if (shuttleMsg)
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to_chat(user, "The display says:<br>\t<xmp>[shuttleMsg]</xmp>")
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if(2) // Custom message
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if (message1 || message2)
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var/msg = "The display says:"
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if (message1)
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msg += "<br>\t<xmp>[message1]</xmp>"
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if (message2)
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msg += "<br>\t<xmp>[message2]</xmp>"
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to_chat(user, msg)
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/obj/machinery/status_display/proc/set_message(m1, m2)
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@@ -276,7 +276,7 @@
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if(equipment && equipment.len)
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to_chat(user, "It's equipped with:")
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for(var/obj/item/mecha_parts/mecha_equipment/ME in equipment)
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to_chat(user, "[icon2html(ME, user)] [ME]")
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to_chat(user, "[icon2html(ME, user)] \A [ME].")
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//processing internal damage, temperature, air regulation, alert updates, lights power use.
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/obj/mecha/process()
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@@ -20,7 +20,7 @@
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/obj/effect/countdown/examine(mob/user)
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. = ..()
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to_chat(user, "This countdown is displaying: [displayed_text]")
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to_chat(user, "This countdown is displaying: [displayed_text].")
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/obj/effect/countdown/proc/attach(atom/A)
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attached_to = A
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@@ -174,7 +174,7 @@
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. += "You recognise the footprints as belonging to:\n"
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for(var/shoe in shoe_types)
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var/obj/item/clothing/shoes/S = shoe
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. += "some <B>[initial(S.name)]</B> [icon2html(initial(S.icon), user)]\n"
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. += "[icon2html(initial(S.icon), user)] Some <B>[initial(S.name)]</B>.\n"
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to_chat(user, .)
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@@ -36,7 +36,8 @@
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/obj/item/bodybag/bluespace/examine(mob/user)
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..()
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if(contents.len)
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to_chat(user, "<span class='notice'>You can make out the shapes of [contents.len] objects through the fabric.</span>")
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var/s = contents.len == 1 ? "" : "s"
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to_chat(user, "<span class='notice'>You can make out the shape[s] of [contents.len] object[s] through the fabric.</span>")
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/obj/item/bodybag/bluespace/Destroy()
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for(var/atom/movable/A in contents)
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@@ -549,7 +549,7 @@
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/obj/item/toy/crayon/spraycan/examine(mob/user)
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. = ..()
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if(charges_left)
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to_chat(user, "It has [charges_left] uses left.")
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to_chat(user, "It has [charges_left] use\s left.")
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else
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to_chat(user, "It is empty.")
|
||||
|
||||
|
||||
@@ -512,9 +512,9 @@
|
||||
/obj/item/device/radio/examine(mob/user)
|
||||
..()
|
||||
if (b_stat)
|
||||
to_chat(user, "<span class='notice'>[name] can be attached and modified.</span>")
|
||||
to_chat(user, "<span class='notice'>It can be attached and modified.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[name] can not be modified or attached.</span>")
|
||||
to_chat(user, "<span class='notice'>It cannot be modified or attached.</span>")
|
||||
|
||||
/obj/item/device/radio/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
/obj/item/extinguisher/examine(mob/user)
|
||||
..()
|
||||
if(reagents.total_volume)
|
||||
to_chat(user, "It contains [round(reagents.total_volume)] units.")
|
||||
to_chat(user, "It contains [round(reagents.total_volume)] unit\s.")
|
||||
to_chat(user, "<span class='notice'>Alt-click to empty it.</span>")
|
||||
else
|
||||
to_chat(user, "It is empty.")
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
/obj/item/flamethrower/examine(mob/user)
|
||||
..()
|
||||
if(ptank)
|
||||
to_chat(user, "<span class='notice'>\The [src] has \the [ptank] attached. Alt-click to remove it.</span>")
|
||||
to_chat(user, "<span class='notice'>\The [src] has \a [ptank] attached. Alt-click to remove it.</span>")
|
||||
|
||||
/obj/item/flamethrower/proc/toggle_igniter(mob/user)
|
||||
if(!ptank)
|
||||
|
||||
@@ -48,15 +48,15 @@
|
||||
|
||||
/obj/item/inducer/proc/cantbeused(mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to use \the [src]!</span>")
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to use [src]!</span>")
|
||||
return TRUE
|
||||
|
||||
if(!cell)
|
||||
to_chat(user, "<span class='warning'>\The [src] doesn't have a power cell installed!</span>")
|
||||
to_chat(user, "<span class='warning'>[src] doesn't have a power cell installed!</span>")
|
||||
return TRUE
|
||||
|
||||
if(!cell.charge)
|
||||
to_chat(user, "<span class='warning'>\The [src]'s battery is dead!</span>")
|
||||
to_chat(user, "<span class='warning'>[src]'s battery is dead!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -79,12 +79,12 @@
|
||||
if(!cell)
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You insert \the [W] into \the [src].</span>")
|
||||
to_chat(user, "<span class='notice'>You insert [W] into [src].</span>")
|
||||
cell = W
|
||||
update_icon()
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] already has \a [cell] installed!</span>")
|
||||
to_chat(user, "<span class='notice'>[src] already has \a [cell] installed!</span>")
|
||||
return
|
||||
|
||||
if(cantbeused(user))
|
||||
@@ -110,15 +110,17 @@
|
||||
if(istype(A, /obj))
|
||||
O = A
|
||||
if(C)
|
||||
var/done_any = FALSE
|
||||
if(C.charge >= C.maxcharge)
|
||||
to_chat(user, "<span class='notice'>\The [A] is fully charged!</span>")
|
||||
to_chat(user, "<span class='notice'>[A] is fully charged!</span>")
|
||||
recharging = FALSE
|
||||
return TRUE
|
||||
user.visible_message("[user] starts recharging \the [A] with \the [src]","<span class='notice'>You start recharging [A] with \the [src]</span>")
|
||||
user.visible_message("[user] starts recharging [A] with [src].","<span class='notice'>You start recharging [A] with [src].</span>")
|
||||
while(C.charge < C.maxcharge)
|
||||
if(E)
|
||||
E.chambered = null // Prevents someone from firing continuously while recharging the gun.
|
||||
if(do_after(user, 10, target = user) && cell.charge)
|
||||
done_any = TRUE
|
||||
induce(C, coefficient)
|
||||
do_sparks(1, FALSE, A)
|
||||
if(O)
|
||||
@@ -127,7 +129,8 @@
|
||||
break
|
||||
if(E)
|
||||
E.recharge_newshot() //We're done charging, so we'll let someone fire it now.
|
||||
user.visible_message("[user] recharged \the [A]!","<span class='notice'>You recharged \the [A]!</span>")
|
||||
if(done_any) // Only show a message if we succeeded at least once
|
||||
user.visible_message("[user] recharged [A]!","<span class='notice'>You recharged [A]!</span>")
|
||||
recharging = FALSE
|
||||
return TRUE
|
||||
recharging = FALSE
|
||||
@@ -147,7 +150,7 @@
|
||||
|
||||
/obj/item/inducer/attack_self(mob/user)
|
||||
if(opened && cell)
|
||||
user.visible_message("[user] removes \the [cell] from \the [src]!","<span class='notice'>You remove \the [cell].</span>")
|
||||
user.visible_message("[user] removes [cell] from [src]!","<span class='notice'>You remove [cell].</span>")
|
||||
cell.update_icon()
|
||||
user.put_in_hands(cell)
|
||||
cell = null
|
||||
@@ -157,11 +160,11 @@
|
||||
/obj/item/inducer/examine(mob/living/M)
|
||||
..()
|
||||
if(cell)
|
||||
to_chat(M, "<span class='notice'>It's display shows: [DisplayPower(cell.charge)]</span>")
|
||||
to_chat(M, "<span class='notice'>Its display shows: [DisplayPower(cell.charge)].</span>")
|
||||
else
|
||||
to_chat(M,"<span class='notice'>It's display is dark.</span>")
|
||||
to_chat(M,"<span class='notice'>Its display is dark.</span>")
|
||||
if(opened)
|
||||
to_chat(M,"<span class='notice'>It's battery compartment is open.</span>")
|
||||
to_chat(M,"<span class='notice'>Its battery compartment is open.</span>")
|
||||
|
||||
/obj/item/inducer/update_icon()
|
||||
cut_overlays()
|
||||
@@ -174,7 +177,7 @@
|
||||
/obj/item/inducer/sci
|
||||
icon_state = "inducer-sci"
|
||||
item_state = "inducer-sci"
|
||||
desc = "A tool for inductively charging internal power cells. This one has a science color scheme, and is less potent than it's engineering counterpart."
|
||||
desc = "A tool for inductively charging internal power cells. This one has a science color scheme, and is less potent than its engineering counterpart."
|
||||
cell_type = null
|
||||
powertransfer = 500
|
||||
opened = TRUE
|
||||
|
||||
@@ -38,10 +38,10 @@
|
||||
out += "<span class='notice'>You'll need to get closer to see any more.</span>"
|
||||
return
|
||||
for(var/obj/item/I in loadedItems)
|
||||
out += "<span class='info'>[icon2html(I, user)] It has \the [I] loaded.</span>"
|
||||
out += "<span class='info'>[icon2html(I, user)] It has \a [I] loaded.</span>"
|
||||
CHECK_TICK
|
||||
if(tank)
|
||||
out += "<span class='notice'>[icon2html(tank, user)] It has \the [tank] mounted onto it.</span>"
|
||||
out += "<span class='notice'>[icon2html(tank, user)] It has \a [tank] mounted onto it.</span>"
|
||||
to_chat(user, out.Join("<br>"))
|
||||
|
||||
/obj/item/pneumatic_cannon/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
to_chat(user, "<span class='notice'>You'll need to get closer to see any more.</span>")
|
||||
return
|
||||
if(tank)
|
||||
to_chat(user, "<span class='notice'>[icon2html(tank, user)] It has \the [tank] mounted onto it.</span>")
|
||||
to_chat(user, "<span class='notice'>[icon2html(tank, user)] It has \a [tank] mounted onto it.</span>")
|
||||
|
||||
|
||||
/obj/item/melee/powerfist/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
@@ -840,7 +840,7 @@
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/cardUser = user
|
||||
if(cardUser.is_holding(src))
|
||||
cardUser.visible_message("[cardUser] checks [cardUser.p_their()] card.", "<span class='notice'>The card reads: [cardname]</span>")
|
||||
cardUser.visible_message("[cardUser] checks [cardUser.p_their()] card.", "<span class='notice'>The card reads: [cardname].</span>")
|
||||
else
|
||||
to_chat(cardUser, "<span class='warning'>You need to have the card in your hand to check it!</span>")
|
||||
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
|
||||
/obj/item/roller/robo/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "The dock is [loaded ? "loaded" : "empty"]")
|
||||
to_chat(user, "The dock is [loaded ? "loaded" : "empty"].")
|
||||
|
||||
/obj/item/roller/robo/deploy_roller(mob/user, atom/location)
|
||||
if(loaded)
|
||||
|
||||
Reference in New Issue
Block a user