Improve extended examination text for many objects (#31381)

Plurality, capitalization, punctuation, and item icons have been
improved. Status displays now show the same text on examination that
they do visually. Inducers only show a success message when they
actually succeed.
This commit is contained in:
Tad Hardesty
2017-10-10 01:06:46 -07:00
committed by CitadelStationBot
parent eb9737912c
commit 01ecdff51a
47 changed files with 143 additions and 128 deletions
+1 -1
View File
@@ -87,7 +87,7 @@
/obj/item/gun/examine(mob/user)
..()
if(pin)
to_chat(user, "It has [pin] installed.")
to_chat(user, "It has \a [pin] installed.")
else
to_chat(user, "It doesn't have a firing pin installed, and won't fire.")
+1 -1
View File
@@ -126,7 +126,7 @@
/obj/item/gun/ballistic/examine(mob/user)
..()
to_chat(user, "Has [get_ammo()] round\s remaining.")
to_chat(user, "It has [get_ammo()] round\s remaining.")
/obj/item/gun/ballistic/proc/get_ammo(countchambered = 1)
var/boolets = 0 //mature var names for mature people
@@ -32,7 +32,7 @@
to_chat(user, "<b>[get_remaining_mod_capacity()]%</b> mod capacity remaining.")
for(var/A in get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
to_chat(user, "<span class='notice'>There is a [M.name] mod installed, using <b>[M.cost]%</b> capacity.</span>")
to_chat(user, "<span class='notice'>There is \a [M] installed, using <b>[M.cost]%</b> capacity.</span>")
/obj/item/gun/energy/kinetic_accelerator/attackby(obj/item/A, mob/user)
if(istype(A, /obj/item/crowbar))