Improve extended examination text for many objects (#31381)
Plurality, capitalization, punctuation, and item icons have been improved. Status displays now show the same text on examination that they do visually. Inducers only show a success message when they actually succeed.
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CitadelStationBot
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@@ -31,7 +31,7 @@
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/obj/structure/reagent_dispensers/examine(mob/user)
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..()
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if(reagents.total_volume)
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to_chat(user, "<span class='notice'>It has [reagents.total_volume] units left.</span>")
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to_chat(user, "<span class='notice'>It has [reagents.total_volume] unit\s left.</span>")
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else
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to_chat(user, "<span class='danger'>It's empty.</span>")
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@@ -146,7 +146,12 @@
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/obj/structure/reagent_dispensers/water_cooler/examine(mob/user)
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..()
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to_chat(user, "There are [paper_cups ? paper_cups : "no"] paper cups left.")
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if (paper_cups > 1)
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to_chat(user, "There are [paper_cups] paper cups left.")
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else if (paper_cups == 1)
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to_chat(user, "There is one paper cup left.")
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else
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to_chat(user, "There are no paper cups left.")
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/obj/structure/reagent_dispensers/water_cooler/attack_hand(mob/living/user)
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if(!paper_cups)
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