diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm index a733c282c6..62bde0e4e6 100644 --- a/code/game/objects/items/stunbaton.dm +++ b/code/game/objects/items/stunbaton.dm @@ -16,7 +16,7 @@ armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80) attack_speed = CLICK_CD_MELEE - var/stamina_loss_amount = 35 + var/stamina_loss_amount = 40 var/turned_on = FALSE var/knockdown = TRUE /// block percent needed to prevent knockdown/disarm @@ -25,7 +25,7 @@ var/hitcost = 750 var/throw_hit_chance = 35 var/preload_cell_type //if not empty the baton starts with this type of cell - var/cooldown_duration = 5 SECONDS //How long our baton rightclick goes on cooldown for after applying a knockdown + var/cooldown_duration = 3.5 SECONDS //How long our baton rightclick goes on cooldown for after applying a knockdown var/status_duration = 5 SECONDS //how long our status effects last for otherwise COOLDOWN_DECLARE(shove_cooldown)