game folder

This commit is contained in:
Poojawa
2017-02-08 00:02:05 -06:00
parent f6dfa820fd
commit 01ed369034
26 changed files with 504 additions and 164 deletions
+22 -19
View File
@@ -59,8 +59,9 @@
'sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg',\
'sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg')
flags = CAN_BE_DIRTY
var/firedoors_last_closed_on = 0
var/list/firedoors
var/firedoors_last_closed_on = 0
/*Adding a wizard area teleport list because motherfucking lag -- Urist*/
/*I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game*/
@@ -186,14 +187,23 @@ var/list/teleportlocs = list()
return 1
return 0
/area/proc/CloseFiredoors()
firedoors_last_closed_on = world.time
for(var/obj/machinery/door/firedoor/D in src)
if(!D.welded)
if(D.operating)
D.nextstate = CLOSED
else if(!D.density)
INVOKE_ASYNC(D, /obj/machinery/door/firedoor.proc/close)
/area/proc/ModifyFiredoors(opening)
if(firedoors)
firedoors_last_closed_on = world.time
for(var/FD in firedoors)
var/obj/machinery/door/firedoor/D = FD
var/cont = !D.welded
if(cont && opening) //don't open if adjacent area is on fire
for(var/I in D.affecting_areas)
var/area/A = I
if(A.fire)
cont = FALSE
break
if(cont)
if(D.operating)
D.nextstate = opening ? OPEN : CLOSED
else if(!(D.density ^ opening))
INVOKE_ASYNC(D, (opening ? /obj/machinery/door/firedoor.proc/open : /obj/machinery/door/firedoor.proc/close))
/area/proc/firealert(obj/source)
if(always_unpowered == 1) //no fire alarms in space/asteroid
@@ -204,7 +214,7 @@ var/list/teleportlocs = list()
for(var/area/RA in related)
if (!( RA.fire ))
RA.set_fire_alarm_effect()
RA.CloseFiredoors()
RA.ModifyFiredoors(FALSE)
for(var/obj/machinery/firealarm/F in RA)
F.update_icon()
for (var/obj/machinery/camera/C in RA)
@@ -227,14 +237,7 @@ var/list/teleportlocs = list()
RA.fire = 0
RA.mouse_opacity = 0
RA.updateicon()
for(var/obj/machinery/door/firedoor/D in RA)
if(!D.welded)
if(D.operating)
D.nextstate = OPEN
else if(D.density)
INVOKE_ASYNC(D, /obj/machinery/door/firedoor.proc/open)
for(var/obj/machinery/firealarm/F in RA)
F.update_icon()
RA.ModifyFiredoors(TRUE)
for (var/mob/living/silicon/aiPlayer in player_list)
aiPlayer.cancelAlarm("Fire", src, source)
@@ -250,7 +253,7 @@ var/list/teleportlocs = list()
/area/process()
if(firedoors_last_closed_on + 100 < world.time) //every 10 seconds
for(var/area/RA in related)
RA.CloseFiredoors()
RA.ModifyFiredoors(FALSE)
/area/proc/burglaralert(obj/trigger)
if(always_unpowered == 1) //no burglar alarms in space/asteroid