game folder
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@@ -44,8 +44,9 @@
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/obj/structure/destructible/clockwork/massive/ratvar/Bump(atom/A)
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var/turf/T = get_turf(A)
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if(T == loc)
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T = get_step(A, A.dir) //please don't run into a window like a bird, ratvar
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forceMove(T)
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T.ratvar_act()
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/obj/structure/destructible/clockwork/massive/ratvar/Process_Spacemove()
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return clashing
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@@ -76,7 +77,7 @@
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<span class='userdanger'>Something very large and very malevolent begins lumbering its way towards you...</span>"
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prey << 'sound/effects/ratvar_reveal.ogg'
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else
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if(prob(10) || is_servant_of_ratvar(prey) || prey.z != z)
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if((!istype(prey, /obj/singularity/narsie) && prob(10)) || is_servant_of_ratvar(prey) || prey.z != z)
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prey << "<span class='heavy_brass'><font size=5>\"How dull. Leave me.\"</font></span>\n\
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<span class='userdanger'>You feel tremendous relief as a set of horrible eyes loses sight of you...</span>"
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prey = null
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