game folder
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@@ -427,11 +427,12 @@ var/const/CALL_SHUTTLE_REASON_LENGTH = 12
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switch(src.state)
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if(STATE_DEFAULT)
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if (src.authenticated)
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if(SSshuttle.emergencyLastCallLoc)
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dat += "<BR>Most recent shuttle call/recall traced to: <b>[format_text(SSshuttle.emergencyLastCallLoc.name)]</b>"
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else
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dat += "<BR>Unable to trace most recent shuttle call/recall signal."
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dat += "<BR>Logged in as: [auth_id]"
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if(SSshuttle.emergencyCallAmount)
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if(SSshuttle.emergencyLastCallLoc)
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dat += "Most recent shuttle call/recall traced to: <b>[format_text(SSshuttle.emergencyLastCallLoc.name)]</b><BR>"
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else
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dat += "Unable to trace most recent shuttle call/recall signal.<BR>"
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dat += "Logged in as: [auth_id]"
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dat += "<BR>"
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=logout'>Log Out</A> \]<BR>"
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dat += "<BR><B>General Functions</B>"
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@@ -577,10 +578,11 @@ var/const/CALL_SHUTTLE_REASON_LENGTH = 12
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var/dat = ""
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switch(src.aistate)
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if(STATE_DEFAULT)
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if(SSshuttle.emergencyLastCallLoc)
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dat += "<BR>Latest emergency signal trace attempt successful.<BR>Last signal origin: <b>[format_text(SSshuttle.emergencyLastCallLoc.name)]</b>.<BR>"
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else
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dat += "<BR>Latest emergency signal trace attempt failed.<BR>"
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if(SSshuttle.emergencyCallAmount)
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if(SSshuttle.emergencyLastCallLoc)
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dat += "Latest emergency signal trace attempt successful.<BR>Last signal origin: <b>[format_text(SSshuttle.emergencyLastCallLoc.name)]</b>.<BR>"
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else
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dat += "Latest emergency signal trace attempt failed.<BR>"
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if(authenticated)
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dat += "Current login: [auth_id]"
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else
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