Bludsuckers
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@@ -409,7 +409,7 @@ SLIME SCANNER
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var/mob/living/carbon/human/H = C
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if(H.bleed_rate)
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msg += "<span class='danger'>Subject is bleeding!</span>\n"
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var/blood_percent = round((C.blood_volume / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
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var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
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var/blood_type = C.dna.blood_type
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if(blood_id != ("blood" || "jellyblood"))//special blood substance
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var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
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@@ -26,6 +26,9 @@
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if(target.mind.has_antag_datum(/datum/antagonist/brainwashed))
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target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
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if(target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
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SSticker.mode.remove_vassal(target.mind)
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if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable || target.mind.has_antag_datum(/datum/antagonist/gang/boss))
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if(!silent)
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target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
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@@ -20,10 +20,9 @@
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return
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if(broken || !Adjacent(user))
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return
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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//see code/modules/mob/dead/new_player/preferences.dm at approx line 545 for comments!
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//this is largely copypasted from there.
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