diff --git a/code/modules/antagonists/changeling/changeling_power.dm b/code/modules/antagonists/changeling/changeling_power.dm index aa45c56892..6ea97b0595 100644 --- a/code/modules/antagonists/changeling/changeling_power.dm +++ b/code/modules/antagonists/changeling/changeling_power.dm @@ -16,7 +16,7 @@ var/req_stat = CONSCIOUS // CONSCIOUS, UNCONSCIOUS or DEAD var/always_keep = 0 // important for abilities like revive that screw you if you lose them. var/ignores_fakedeath = FALSE // usable with the FAKEDEATH flag - var/loudness = 0 //Determines how much having this ability will affect changeling blood tests. At 4, the blood will react violently and turn to ash, creating a unique message in the process. At 10, the blood will explode when heated. + var/loudness = 0.5 //Determines how much having this ability will affect changeling blood tests. This is averaged with other purchased abilities. Above 1, the blood will react violently and turn to ash, creating a unique message in the process. Above 2, the blood will explode when heated. /obj/effect/proc_holder/changeling/proc/on_purchase(mob/user, is_respec)