cleanup
shitcode - b - gone
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@@ -31,7 +31,14 @@
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var/list/client_mobs_in_contents // This contains all the client mobs within this container
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var/list/acted_explosions //for explosion dodging
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var/datum/forced_movement/force_moving = null //handled soley by forced_movement.dm
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var/movement_type = GROUND //Incase you have multiple types, you automatically use the most useful one. IE: Skating on ice, flippers on water, flying over chasm/space, etc.
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/**
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* In case you have multiple types, you automatically use the most useful one.
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* IE: Skating on ice, flippers on water, flying over chasm/space, etc.
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* I reccomend you use the movetype_handler system and not modify this directly, especially for living mobs.
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*/
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var/movement_type = GROUND
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var/atom/movable/pulling
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var/grab_state = 0
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var/throwforce = 0
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