diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm index 9ee51c0c4f..8aed1ede30 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm @@ -26,7 +26,6 @@ pull_force = MOVE_FORCE_OVERPOWERING mob_size = MOB_SIZE_LARGE layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise - mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1 var/list/crusher_loot var/medal_type