Fixed stacks sometimes having the wrong amount if created on another stack
This commit is contained in:
@@ -104,8 +104,7 @@
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to_chat(user, "<span class='warning'>There is another network terminal here!</span>")
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return
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else
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var/obj/item/stack/cable_coil/C = new /obj/item/stack/cable_coil(T)
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C.amount = 10
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new /obj/item/stack/cable_coil(T, 10)
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to_chat(user, "<span class='notice'>You cut the cables and disassemble the unused power terminal.</span>")
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qdel(E)
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return TRUE
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@@ -211,10 +211,9 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
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if(W.is_sharp())
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playsound(loc, 'sound/weapons/slice.ogg', 50, 1, -1)
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user.visible_message("[user] starts cutting hair off \the [src].", "<span class='notice'>You start cutting the hair off \the [src]...</span>", "<span class='italics'>You hear the sound of a knife rubbing against flesh.</span>")
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if(do_after(user,50, target = src))
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if(do_after(user, 50, target = src))
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to_chat(user, "<span class='notice'>You cut the hair from this [src.singular_name].</span>")
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var/obj/item/stack/sheet/hairlesshide/HS = new(user.loc)
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HS.amount = 1
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new /obj/item/stack/sheet/hairlesshide(user.drop_location(), 1)
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use(1)
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else
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return ..()
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@@ -228,21 +227,11 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
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if(exposed_temperature >= drying_threshold_temperature)
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wetness--
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if(wetness == 0)
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//Try locating an exisitng stack on the tile and add to there if possible
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for(var/obj/item/stack/sheet/leather/HS in src.loc)
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if(HS.amount < 50)
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HS.amount++
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src.use(1)
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wetness = initial(wetness)
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break
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//If it gets to here it means it did not find a suitable stack on the tile.
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var/obj/item/stack/sheet/leather/HS = new(src.loc)
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HS.amount = 1
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new /obj/item/stack/sheet/leather(drop_location(), 1)
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wetness = initial(wetness)
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src.use(1)
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use(1)
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/obj/item/stack/sheet/wetleather/microwave_act(obj/machinery/microwave/MW)
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..()
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var/obj/item/stack/sheet/leather/L = new(loc)
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L.amount = amount
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new /obj/item/stack/sheet/leather(drop_location(), amount)
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qdel(src)
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@@ -14,13 +14,12 @@
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grind_results = list("silicon" = 20, "copper" = 5)
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/obj/item/stack/light_w/attackby(obj/item/O, mob/user, params)
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var/atom/Tsec = user.drop_location()
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if(istype(O, /obj/item/wirecutters))
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var/obj/item/stack/cable_coil/CC = new (user.loc)
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CC.amount = 5
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var/obj/item/stack/cable_coil/CC = new (Tsec, 5)
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CC.add_fingerprint(user)
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amount--
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var/obj/item/stack/sheet/glass/G = new (user.loc)
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var/obj/item/stack/sheet/glass/G = new (Tsec)
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G.add_fingerprint(user)
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if(amount <= 0)
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qdel(src)
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@@ -28,7 +27,6 @@
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else if(istype(O, /obj/item/stack/sheet/metal))
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var/obj/item/stack/sheet/metal/M = O
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if (M.use(1))
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use(1)
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var/obj/item/L = new /obj/item/stack/tile/light(user.loc)
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to_chat(user, "<span class='notice'>You make a light tile.</span>")
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L.add_fingerprint(user)
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@@ -121,6 +121,9 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
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/obj/item/stack/sheet/metal/twenty
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amount = 20
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/obj/item/stack/sheet/metal/ten
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amount = 10
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/obj/item/stack/sheet/metal/five
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amount = 5
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@@ -33,10 +33,13 @@
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return
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return TRUE
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/obj/item/stack/Initialize(mapload, new_amount=null , merge = TRUE)
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/obj/item/stack/Initialize(mapload, new_amount, merge = TRUE)
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. = ..()
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if(new_amount)
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if(new_amount != null)
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amount = new_amount
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while(amount > max_amount)
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amount -= max_amount
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new type(loc, max_amount, FALSE)
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if(!merge_type)
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merge_type = type
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if(merge)
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@@ -147,8 +147,7 @@
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to_chat(user, "<span class='notice'>You remove the cables.</span>")
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state = SCREWED_CORE
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update_icon()
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var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( loc )
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A.amount = 5
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new /obj/item/stack/cable_coil(drop_location(), 5)
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return
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if(istype(P, /obj/item/stack/sheet/rglass))
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/obj/structure/closet/syndicate
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name = "armory closet"
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desc = "Why is this here?"
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@@ -113,3 +114,120 @@
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for(var/res in resources)
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var/obj/item/stack/R = new res(src)
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R.amount = R.max_amount
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=======
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/obj/structure/closet/syndicate
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name = "armory closet"
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desc = "Why is this here?"
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icon_state = "syndicate"
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/obj/structure/closet/syndicate/personal
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desc = "It's a personal storage unit for operative gear."
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/obj/structure/closet/syndicate/personal/PopulateContents()
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..()
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new /obj/item/clothing/under/syndicate(src)
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new /obj/item/clothing/shoes/sneakers/black(src)
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new /obj/item/radio/headset/syndicate(src)
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new /obj/item/ammo_box/magazine/m10mm(src)
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new /obj/item/storage/belt/military(src)
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new /obj/item/crowbar/red(src)
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new /obj/item/clothing/glasses/night(src)
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/obj/structure/closet/syndicate/nuclear
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desc = "It's a storage unit for a Syndicate boarding party."
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/obj/structure/closet/syndicate/nuclear/PopulateContents()
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for(var/i in 1 to 5)
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new /obj/item/ammo_box/magazine/m10mm(src)
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new /obj/item/storage/box/flashbangs(src)
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new /obj/item/storage/box/teargas(src)
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new /obj/item/storage/backpack/duffelbag/syndie/med(src)
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new /obj/item/pda/syndicate(src)
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/obj/structure/closet/syndicate/resources
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desc = "An old, dusty locker."
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/obj/structure/closet/syndicate/resources/PopulateContents()
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..()
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var/common_min = 30 //Minimum amount of minerals in the stack for common minerals
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var/common_max = 50 //Maximum amount of HONK in the stack for HONK common minerals
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var/rare_min = 5 //Minimum HONK of HONK in the stack HONK HONK rare minerals
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var/rare_max = 20 //Maximum HONK HONK HONK in the HONK for HONK rare HONK
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var/pickednum = rand(1, 50)
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//Sad trombone
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if(pickednum == 1)
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var/obj/item/paper/P = new /obj/item/paper(src)
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P.name = "\improper IOU"
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P.info = "Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!"
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//Metal (common ore)
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if(pickednum >= 2)
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new /obj/item/stack/sheet/metal(src, rand(common_min, common_max))
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//Glass (common ore)
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if(pickednum >= 5)
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new /obj/item/stack/sheet/glass(src, rand(common_min, common_max))
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//Plasteel (common ore) Because it has a million more uses then plasma
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if(pickednum >= 10)
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new /obj/item/stack/sheet/plasteel(src, rand(common_min, common_max))
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//Plasma (rare ore)
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if(pickednum >= 15)
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new /obj/item/stack/sheet/mineral/plasma(src, rand(rare_min, rare_max))
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//Silver (rare ore)
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if(pickednum >= 20)
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new /obj/item/stack/sheet/mineral/silver(src, rand(rare_min, rare_max))
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//Gold (rare ore)
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if(pickednum >= 30)
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new /obj/item/stack/sheet/mineral/gold(src, rand(rare_min, rare_max))
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//Uranium (rare ore)
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if(pickednum >= 40)
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new /obj/item/stack/sheet/mineral/uranium(src, rand(rare_min, rare_max))
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//Titanium (rare ore)
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if(pickednum >= 40)
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new /obj/item/stack/sheet/mineral/titanium(src, rand(rare_min, rare_max))
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//Plastitanium (rare ore)
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if(pickednum >= 40)
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new /obj/item/stack/sheet/mineral/plastitanium(src, rand(rare_min, rare_max))
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//Diamond (rare HONK)
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if(pickednum >= 45)
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new /obj/item/stack/sheet/mineral/diamond(src, rand(rare_min, rare_max))
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//Jetpack (You hit the jackpot!)
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if(pickednum == 50)
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new /obj/item/tank/jetpack/carbondioxide(src)
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/obj/structure/closet/syndicate/resources/everything
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desc = "It's an emergency storage closet for repairs."
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/obj/structure/closet/syndicate/resources/everything/PopulateContents()
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var/list/resources = list(
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/obj/item/stack/sheet/metal,
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/obj/item/stack/sheet/glass,
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/obj/item/stack/sheet/mineral/gold,
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/obj/item/stack/sheet/mineral/silver,
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/obj/item/stack/sheet/mineral/plasma,
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/obj/item/stack/sheet/mineral/uranium,
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/obj/item/stack/sheet/mineral/diamond,
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/obj/item/stack/sheet/mineral/bananium,
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/obj/item/stack/sheet/plasteel,
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/obj/item/stack/sheet/mineral/titanium,
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/obj/item/stack/sheet/mineral/plastitanium,
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/obj/item/stack/rods
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)
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for(var/i = 0, i<2, i++)
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for(var/res in resources)
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var/obj/item/stack/R = res
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new res(src, initial(R.max_amount))
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>>>>>>> e8304c1... Merge pull request #37760 from YPOQ/stackfix
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