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@@ -1225,102 +1225,12 @@
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E.status = "charge"
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E.cooldown += 10
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/* THE MAYBE PILE
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//MOVE
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else if((findtext(message, move_words)))
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var/direction
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if(findtext(message, up_words))
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direction = NORTH
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else if(findtext(message, down_words))
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direction = SOUTH
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else if(findtext(message, left_words))
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direction = WEST
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else if(findtext(message, right_words))
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direction = EAST
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for(var/iter in 1 to 5 * power_multiplier)
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for(var/V in listeners)
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var/mob/living/L = V
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addtimer(CALLBACK(GLOBAL_PROC, .proc/_step, L, direction? direction : pick(GLOB.cardinals)), 10 * (iter - 1))
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//HELP INTENT
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else if((findtext(message, helpintent_words)))
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cooldown = COOLDOWN_MEME
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for(var/mob/living/carbon/human/H in listeners)
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addtimer(CALLBACK(H, /mob/verb/a_intent_change, INTENT_HELP), i * 2)
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addtimer(CALLBACK(H, /mob/proc/click_random_mob), i * 2)
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i++
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//DISARM INTENT
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else if((findtext(message, disarmintent_words)))
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cooldown = COOLDOWN_MEME
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for(var/mob/living/carbon/human/H in listeners)
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addtimer(CALLBACK(H, /mob/verb/a_intent_change, INTENT_DISARM), i * 2)
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addtimer(CALLBACK(H, /mob/proc/click_random_mob), i * 2)
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i++
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//GRAB INTENT
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else if((findtext(message, grabintent_words)))
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cooldown = COOLDOWN_MEME
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for(var/mob/living/carbon/human/H in listeners)
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addtimer(CALLBACK(H, /mob/verb/a_intent_change, INTENT_GRAB), i * 2)
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addtimer(CALLBACK(H, /mob/proc/click_random_mob), i * 2)
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i++
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//FLIP
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else if((findtext(message, flip_words)))
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cooldown = COOLDOWN_MEME
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for(var/V in listeners)
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var/mob/living/L = V
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L.emote("flip")
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//SPEAK (Check what this does)
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else if((findtext(message, speak_words)))
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cooldown = COOLDOWN_MEME
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for(var/V in listeners)
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var/mob/living/L = V
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addtimer(CALLBACK(L, /atom/movable/proc/say, pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage")), 5 * i)
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i++
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//SIT
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else if((findtext(message, sit_words)))
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cooldown = COOLDOWN_MEME
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for(var/V in listeners)
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var/mob/living/L = V
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for(var/obj/structure/chair/chair in get_turf(L))
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chair.buckle_mob(L)
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break
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//STAND UP
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else if((findtext(message, stand_words)))
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cooldown = COOLDOWN_MEME
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for(var/V in listeners)
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var/mob/living/L = V
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if(L.buckled && istype(L.buckled, /obj/structure/chair))
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L.buckled.unbuckle_mob(L)
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//DANCE
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else if((findtext(message, dance_words)))
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cooldown = COOLDOWN_MEME
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for(var/V in listeners)
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var/mob/living/L = V
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addtimer(CALLBACK(L, /mob/living/.proc/emote, "dance"), 5 * i)
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i++
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//PLAY DEAD
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else if((findtext(message, deathgasp_words)))
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cooldown = COOLDOWN_MEME
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for(var/V in listeners)
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var/mob/living/L = V
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addtimer(CALLBACK(L, /mob/living/.proc/emote, "deathgasp"), 5 * i)
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i++
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*/
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else
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return
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if(message_admins)
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message_admins("[ADMIN_LOOKUPFLW(user)] has said '[log_message]' with a Velvet Voice, affecting [english_list(listeners)], with a power multiplier of [power_multiplier].")
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log_game("[key_name(user)] has said '[log_message]' with a Velvet Voice, affecting [english_list(listeners)], with a power multiplier of [power_multiplier].")
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investigate_log("[key_name(user)] has said '[log_message]' with a Velvet Voice, affecting [english_list(listeners)], with a power multiplier of [power_multiplier].")
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//SSblackbox.record_feedback("tally", "Velvet_voice", 1, log_message) If this is on, it fills the thing up and OOFs the server
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return
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