From 02841f8e92d84ef5e76da032b87adc973a26a66b Mon Sep 17 00:00:00 2001
From: kevinz000 <2003111+kevinz000@users.noreply.github.com>
Date: Wed, 15 Jan 2020 18:49:37 -0700
Subject: [PATCH] compile
---
code/datums/brain_damage/special.dm | 2 +-
code/datums/components/butchering.dm | 2 +-
code/datums/components/chasm.dm | 3 +-
code/datums/martial/sleeping_carp.dm | 2 +-
code/datums/status_effects/buffs.dm | 6 +-
code/game/objects/buckling.dm | 2 +-
code/game/objects/effects/step_triggers.dm | 2 +-
code/game/objects/items/holy_weapons.dm | 2 +-
.../components/unary_devices/cryo.dm | 2 +-
.../modules/clothing/spacesuits/chronosuit.dm | 2 +-
.../mob/living/carbon/human/species.dm | 6 +-
code/modules/mob/living/living.dm | 8 --
code/modules/mob/living/status_procs.dm | 3 +
code/modules/photography/photos/photo.dm | 8 +-
.../chemistry/reagents/medicine_reagents.dm | 107 +++++++++---------
.../chemistry/reagents/other_reagents.dm | 59 +++++-----
.../nanites/nanite_programs/buffing.dm | 9 +-
.../code/game/objects/cit_screenshake.dm | 2 +-
18 files changed, 109 insertions(+), 118 deletions(-)
diff --git a/code/datums/brain_damage/special.dm b/code/datums/brain_damage/special.dm
index b52c7d391c..bc1f566f23 100644
--- a/code/datums/brain_damage/special.dm
+++ b/code/datums/brain_damage/special.dm
@@ -13,7 +13,7 @@
/datum/brain_trauma/special/godwoken/on_life()
..()
if(prob(4))
- if(prob(33) && (owner.IsStun() || owner.IsKnockdown() || owner.IsUnconscious()))
+ if(prob(33) && owner.HighestImmobilityAmount())
speak("unstun", TRUE)
else if(prob(60) && owner.health <= owner.crit_threshold)
speak("heal", TRUE)
diff --git a/code/datums/components/butchering.dm b/code/datums/components/butchering.dm
index 06169f64bf..3d5aa5261a 100644
--- a/code/datums/components/butchering.dm
+++ b/code/datums/components/butchering.dm
@@ -32,7 +32,7 @@
if(ishuman(M) && source.force && source.get_sharpness())
var/mob/living/carbon/human/H = M
- if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_PRECISE_MOUTH) // Only sleeping, neck grabbed, or crit, can be sliced.
+ if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H._REFACTORING_IsSleeping()) && user.zone_selected == BODY_ZONE_PRECISE_MOUTH) // Only sleeping, neck grabbed, or crit, can be sliced.
if(H.has_status_effect(/datum/status_effect/neck_slice))
user.show_message("[H]'s neck has already been already cut, you can't make the bleeding any worse!", 1, \
"Their neck has already been already cut, you can't make the bleeding any worse!")
diff --git a/code/datums/components/chasm.dm b/code/datums/components/chasm.dm
index d606478a6a..c792cb4be9 100644
--- a/code/datums/components/chasm.dm
+++ b/code/datums/components/chasm.dm
@@ -110,8 +110,7 @@
if (isliving(AM))
var/mob/living/L = AM
L.notransform = TRUE
- L.Stun(200)
- L.resting = TRUE
+ L.Paralyze(200)
var/oldtransform = AM.transform
var/oldcolor = AM.color
diff --git a/code/datums/martial/sleeping_carp.dm b/code/datums/martial/sleeping_carp.dm
index aab99fcc4d..9aab8b7c47 100644
--- a/code/datums/martial/sleeping_carp.dm
+++ b/code/datums/martial/sleeping_carp.dm
@@ -81,7 +81,7 @@
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
- if(CHECK_MOBILITY(D, MOBILTIY_STAND))
+ if(CHECK_MOBILITY(D, MOBILITY_STAND))
log_combat(A, D, "head kicked (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("[A] kicks [D] in the head!", \
diff --git a/code/datums/status_effects/buffs.dm b/code/datums/status_effects/buffs.dm
index ee6d9e2759..43afcdd807 100644
--- a/code/datums/status_effects/buffs.dm
+++ b/code/datums/status_effects/buffs.dm
@@ -73,8 +73,7 @@
owner.log_message("gained Vanguard stun immunity", LOG_ATTACK)
owner.add_stun_absorption("vanguard", INFINITY, 1, "'s yellow aura momentarily intensifies!", "Your ward absorbs the stun!", " radiating with a soft yellow light!")
owner.visible_message("[owner] begins to faintly glow!", "You will absorb all stuns for the next twenty seconds.")
- owner.SetStun(0, FALSE)
- owner.SetKnockdown(0)
+ owner.SetAllImmobility(0, FALSE)
owner.setStaminaLoss(0, FALSE)
progbar = new(owner, duration, owner)
progbar.bar.color = list("#FAE48C", "#FAE48C", "#FAE48C", rgb(0,0,0))
@@ -226,9 +225,8 @@
return ..()
/datum/status_effect/wish_granters_gift/on_remove()
- owner.revive(full_heal = 1, admin_revive = 1)
+ owner.revive(full_heal = TRUE, admin_revive = TRUE)
owner.visible_message("[owner] appears to wake from the dead, having healed all wounds!", "You have regenerated.")
- owner.update_canmove()
/obj/screen/alert/status_effect/wish_granters_gift
name = "Wish Granter's Immortality"
diff --git a/code/game/objects/buckling.dm b/code/game/objects/buckling.dm
index 416644cada..1f2df63690 100644
--- a/code/game/objects/buckling.dm
+++ b/code/game/objects/buckling.dm
@@ -85,7 +85,7 @@
. = buckled_mob
buckled_mob.buckled = null
buckled_mob.anchored = initial(buckled_mob.anchored)
- buckled_mob.update_canmove()
+ buckled_mob.update_mobility()
buckled_mob.clear_alert("buckled")
buckled_mobs -= buckled_mob
SEND_SIGNAL(src, COMSIG_MOVABLE_UNBUCKLE, buckled_mob, force)
diff --git a/code/game/objects/effects/step_triggers.dm b/code/game/objects/effects/step_triggers.dm
index b4c3345146..74ee4fa9ef 100644
--- a/code/game/objects/effects/step_triggers.dm
+++ b/code/game/objects/effects/step_triggers.dm
@@ -99,7 +99,7 @@
affecting.Remove(AM)
- if(living(AM))
+ if(isliving(AM))
var/mob/living/M = AM
if(immobilize)
REMOVE_TRAIT(M, TRAIT_MOBILITY_NOMOVE, src)
diff --git a/code/game/objects/items/holy_weapons.dm b/code/game/objects/items/holy_weapons.dm
index 151a0c4bf1..1899c18aca 100644
--- a/code/game/objects/items/holy_weapons.dm
+++ b/code/game/objects/items/holy_weapons.dm
@@ -64,7 +64,7 @@
else
playsound(src, 'sound/machines/buzz-sigh.ogg', 40, 1)
-/obj/item/holybeacon/proc/beacon_armor(mob/M)
+/obj/item/holybeacon/proc/beacon_armor(mob/living/M)
var/list/holy_armor_list = typesof(/obj/item/storage/box/holy)
var/list/display_names = list()
for(var/V in holy_armor_list)
diff --git a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
index 9046d2ff28..41c9c0875c 100644
--- a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
+++ b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
@@ -239,7 +239,7 @@
M.forceMove(get_turf(src))
if(isliving(M))
var/mob/living/L = M
- L.update_canmove()
+ L.update_mobility()
occupant = null
update_icon()
diff --git a/code/modules/clothing/spacesuits/chronosuit.dm b/code/modules/clothing/spacesuits/chronosuit.dm
index 2a5960086b..542a9d642d 100644
--- a/code/modules/clothing/spacesuits/chronosuit.dm
+++ b/code/modules/clothing/spacesuits/chronosuit.dm
@@ -87,7 +87,7 @@
if(istype(user))
if(to_turf)
user.forceMove(to_turf)
- user.SetStun(0)
+ user._REFACTORING_SetStun(0)
user.next_move = 1
user.alpha = 255
user.update_atom_colour()
diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm
index 2324fe4b99..068e041450 100644
--- a/code/modules/mob/living/carbon/human/species.dm
+++ b/code/modules/mob/living/carbon/human/species.dm
@@ -1839,7 +1839,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
to_chat(user, "You're too exhausted for that.")
return
- if(!user.resting)
+ if(CHECK_MOBILITY(user, MOBILITY_STAND))
to_chat(user, "You can only force yourself up if you're on the ground.")
return
user.visible_message("[user] forces [p_them()]self up to [p_their()] feet!", "You force yourself up to your feet!")
@@ -1857,7 +1857,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
return FALSE
if(attacker_style && attacker_style.disarm_act(user,target))
return TRUE
- if(user.resting)
+ if(!CHECK_MOBILITY(user, MOBILITY_STAND))
return FALSE
else
if(user == target)
@@ -1870,7 +1870,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
target.w_uniform.add_fingerprint(user)
SEND_SIGNAL(target, COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
- if(!target.resting)
+ if(CHECK_MOBILITY(target, MOBILITY_STAND))
target.adjustStaminaLoss(5)
if(target.is_shove_knockdown_blocked())
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index d27e4ad644..0b2d2167bf 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -1150,14 +1150,6 @@
GLOB.dead_mob_list += src
. = ..()
switch(var_name)
- if("knockdown")
- SetKnockdown(var_value)
- if("stun")
- SetStun(var_value)
- if("unconscious")
- SetUnconscious(var_value)
- if("sleeping")
- SetSleeping(var_value)
if("eye_blind")
set_blindness(var_value)
if("eye_damage")
diff --git a/code/modules/mob/living/status_procs.dm b/code/modules/mob/living/status_procs.dm
index b63e766418..608db74204 100644
--- a/code/modules/mob/living/status_procs.dm
+++ b/code/modules/mob/living/status_procs.dm
@@ -330,6 +330,9 @@
if(updating)
update_mobility()
+/mob/living/proc/HighestImmobilityAmount()
+ return max(max(max(max(_REFACTORING_AmountStun(), _REFACTORING_AmountKnockdown()), AmountParalyzed()), AmountImmobilized()), AmountDazed())
+
//////////////////UNCONSCIOUS
/mob/living/proc/_REFACTORING_IsUnconscious() //If we're unconscious
return has_status_effect(STATUS_EFFECT_UNCONSCIOUS)
diff --git a/code/modules/photography/photos/photo.dm b/code/modules/photography/photos/photo.dm
index 5682c333c7..37308ab978 100644
--- a/code/modules/photography/photos/photo.dm
+++ b/code/modules/photography/photos/photo.dm
@@ -85,8 +85,10 @@
set category = "Object"
set src in usr
+ var/mob/living/L = usr
+ if(!istype(L))
+ return
var/n_name = copytext(sanitize(input(usr, "What would you like to label the photo?", "Photo Labelling", null) as text), 1, MAX_NAME_LEN)
- //loc.loc check is for making possible renaming photos in clipboards
- if((loc == usr || loc.loc && loc.loc == usr) && usr.stat == CONSCIOUS && usr.canmove && !usr.restrained())
+ if(L.CanReach(src) && CHECK_MOBILITY(L, MOBILITY_USE))
name = "photo[(n_name ? text("- '[n_name]'") : null)]"
- add_fingerprint(usr)
+ add_fingerprint(usr)
diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
index 7a3d651fac..b02d507b5e 100644
--- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
@@ -1024,21 +1024,20 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
/datum/reagent/medicine/stimulants/on_mob_life(mob/living/carbon/M)
if(M.health < 50 && M.health > 0)
- M.adjustOxyLoss(-1*REM, 0)
- M.adjustToxLoss(-1*REM, 0)
- M.adjustBruteLoss(-1*REM, 0)
- M.adjustFireLoss(-1*REM, 0)
- M.AdjustStun(-60, 0)
- M.AdjustKnockdown(-60, 0)
- M.AdjustUnconscious(-60, 0)
- M.adjustStaminaLoss(-20*REM, 0)
+ M.adjustOxyLoss(-1*REM, FALSE)
+ M.adjustToxLoss(-1*REM, FALSE)
+ M.adjustBruteLoss(-1*REM, FALSE)
+ M.adjustFireLoss(-1*REM, FALSE)
+ M.AdjustAllImmobility(-60, FALSE)
+ M.AdjustUnconscious(-60, FALSE)
+ M.adjustStaminaLoss(-20*REM, FALSE)
..()
. = 1
/datum/reagent/medicine/stimulants/overdose_process(mob/living/M)
if(prob(33))
- M.adjustStaminaLoss(2.5*REM, 0)
- M.adjustToxLoss(1*REM, 0)
+ M.adjustStaminaLoss(2.5*REM, FALSE)
+ M.adjustToxLoss(1*REM, FALSE)
M.losebreath++
. = 1
..()
@@ -1069,12 +1068,12 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
pH = 5
/datum/reagent/medicine/bicaridine/on_mob_life(mob/living/carbon/M)
- M.adjustBruteLoss(-2*REM, 0)
+ M.adjustBruteLoss(-2*REM, FALSE)
..()
. = 1
/datum/reagent/medicine/bicaridine/overdose_process(mob/living/M)
- M.adjustBruteLoss(4*REM, 0)
+ M.adjustBruteLoss(4*REM, FALSE)
..()
. = 1
@@ -1088,12 +1087,12 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
pH = 9.7
/datum/reagent/medicine/dexalin/on_mob_life(mob/living/carbon/M)
- M.adjustOxyLoss(-2*REM, 0)
+ M.adjustOxyLoss(-2*REM, FALSE)
..()
. = 1
/datum/reagent/medicine/dexalin/overdose_process(mob/living/M)
- M.adjustOxyLoss(4*REM, 0)
+ M.adjustOxyLoss(4*REM, FALSE)
..()
. = 1
@@ -1107,12 +1106,12 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
pH = 9
/datum/reagent/medicine/kelotane/on_mob_life(mob/living/carbon/M)
- M.adjustFireLoss(-2*REM, 0)
+ M.adjustFireLoss(-2*REM, FALSE)
..()
. = 1
/datum/reagent/medicine/kelotane/overdose_process(mob/living/M)
- M.adjustFireLoss(4*REM, 0)
+ M.adjustFireLoss(4*REM, FALSE)
..()
. = 1
@@ -1127,14 +1126,14 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
pH = 10
/datum/reagent/medicine/antitoxin/on_mob_life(mob/living/carbon/M)
- M.adjustToxLoss(-2*REM, 0)
+ M.adjustToxLoss(-2*REM, FALSE)
for(var/datum/reagent/toxin/R in M.reagents.reagent_list)
M.reagents.remove_reagent(R.id,1)
..()
. = 1
/datum/reagent/medicine/antitoxin/overdose_process(mob/living/M)
- M.adjustToxLoss(4*REM, 0) // End result is 2 toxin loss taken, because it heals 2 and then removes 4.
+ M.adjustToxLoss(4*REM, FALSE) // End result is 2 toxin loss taken, because it heals 2 and then removes 4.
..()
. = 1
@@ -1162,18 +1161,18 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
/datum/reagent/medicine/tricordrazine/on_mob_life(mob/living/carbon/M)
if(prob(80))
- M.adjustBruteLoss(-1*REM, 0)
- M.adjustFireLoss(-1*REM, 0)
- M.adjustOxyLoss(-1*REM, 0)
- M.adjustToxLoss(-1*REM, 0)
+ M.adjustBruteLoss(-1*REM, FALSE)
+ M.adjustFireLoss(-1*REM, FALSE)
+ M.adjustOxyLoss(-1*REM, FALSE)
+ M.adjustToxLoss(-1*REM, FALSE)
. = 1
..()
/datum/reagent/medicine/tricordrazine/overdose_process(mob/living/M)
- M.adjustToxLoss(2*REM, 0)
- M.adjustOxyLoss(2*REM, 0)
- M.adjustBruteLoss(2*REM, 0)
- M.adjustFireLoss(2*REM, 0)
+ M.adjustToxLoss(2*REM, FALSE)
+ M.adjustOxyLoss(2*REM, FALSE)
+ M.adjustBruteLoss(2*REM, FALSE)
+ M.adjustFireLoss(2*REM, FALSE)
..()
. = 1
@@ -1186,9 +1185,9 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
taste_description = "jelly"
/datum/reagent/medicine/regen_jelly/on_mob_life(mob/living/carbon/M)
- M.adjustBruteLoss(-1.5*REM, 0)
- M.adjustFireLoss(-1.5*REM, 0)
- M.adjustOxyLoss(-1.5*REM, 0)
+ M.adjustBruteLoss(-1.5*REM, FALSE)
+ M.adjustFireLoss(-1.5*REM, FALSE)
+ M.adjustOxyLoss(-1.5*REM, FALSE)
M.adjustToxLoss(-1.5*REM, 0, TRUE) //heals TOXINLOVERs
. = 1
..()
@@ -1202,13 +1201,13 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
pH = 11
/datum/reagent/medicine/syndicate_nanites/on_mob_life(mob/living/carbon/M)
- M.adjustBruteLoss(-5*REM, 0) //A ton of healing - this is a 50 telecrystal investment.
- M.adjustFireLoss(-5*REM, 0)
- M.adjustOxyLoss(-15, 0)
- M.adjustToxLoss(-5*REM, 0)
+ M.adjustBruteLoss(-5*REM, FALSE) //A ton of healing - this is a 50 telecrystal investment.
+ M.adjustFireLoss(-5*REM, FALSE)
+ M.adjustOxyLoss(-15, FALSE)
+ M.adjustToxLoss(-5*REM, FALSE)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -15*REM)
- M.adjustCloneLoss(-3*REM, 0)
- M.adjustStaminaLoss(-25*REM,0)
+ M.adjustCloneLoss(-3*REM, FALSE)
+ M.adjustStaminaLoss(-25*REM,FALSE)
if(M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
M.blood_volume += 40 // blood fall out man bad
..()
@@ -1223,13 +1222,13 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
pH = 11
/datum/reagent/medicine/lesser_syndicate_nanites/on_mob_life(mob/living/carbon/M)
- M.adjustBruteLoss(-3*REM, 0) // hidden gold shh
- M.adjustFireLoss(-3*REM, 0)
- M.adjustOxyLoss(-15, 0)
- M.adjustToxLoss(-3*REM, 0)
+ M.adjustBruteLoss(-3*REM, FALSE) // hidden gold shh
+ M.adjustFireLoss(-3*REM, FALSE)
+ M.adjustOxyLoss(-15, FALSE)
+ M.adjustToxLoss(-3*REM, FALSE)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -15*REM)
- M.adjustCloneLoss(-3*REM, 0)
- M.adjustStaminaLoss(-20*REM,0)
+ M.adjustCloneLoss(-3*REM, FALSE)
+ M.adjustStaminaLoss(-20*REM,FALSE)
if(M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
M.blood_volume += 20 // blood fall out man bad
..()
@@ -1247,17 +1246,17 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
pH = 11.8
/datum/reagent/medicine/neo_jelly/on_mob_life(mob/living/carbon/M)
- M.adjustBruteLoss(-1.5*REM, 0)
- M.adjustFireLoss(-1.5*REM, 0)
- M.adjustOxyLoss(-1.5*REM, 0)
+ M.adjustBruteLoss(-1.5*REM, FALSE)
+ M.adjustFireLoss(-1.5*REM, FALSE)
+ M.adjustOxyLoss(-1.5*REM, FALSE)
M.adjustToxLoss(-1.5*REM, 0, TRUE) //heals TOXINLOVERs
. = 1
..()
/datum/reagent/medicine/neo_jelly/overdose_process(mob/living/M)
- M.adjustOxyLoss(2.6*REM, 0)
- M.adjustBruteLoss(3.5*REM, 0)
- M.adjustFireLoss(3.5*REM, 0)
+ M.adjustOxyLoss(2.6*REM, FALSE)
+ M.adjustBruteLoss(3.5*REM, FALSE)
+ M.adjustFireLoss(3.5*REM, FALSE)
..()
. = 1
@@ -1270,13 +1269,13 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
pH = 11
/datum/reagent/medicine/earthsblood/on_mob_life(mob/living/carbon/M)
- M.adjustBruteLoss(-3 * REM, 0)
- M.adjustFireLoss(-3 * REM, 0)
- M.adjustOxyLoss(-15 * REM, 0)
- M.adjustToxLoss(-3 * REM, 0, TRUE) //Heals TOXINLOVERS
+ M.adjustBruteLoss(-3 * REM, FALSE)
+ M.adjustFireLoss(-3 * REM, FALSE)
+ M.adjustOxyLoss(-15 * REM, FALSE)
+ M.adjustToxLoss(-3 * REM, FALSE, TRUE) //Heals TOXINLOVERS
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2 * REM, 150) //This does, after all, come from ambrosia, and the most powerful ambrosia in existence, at that!
- M.adjustCloneLoss(-1 * REM, 0)
- M.adjustStaminaLoss(-13 * REM, 0)
+ M.adjustCloneLoss(-1 * REM, FALSE)
+ M.adjustStaminaLoss(-13 * REM, FALSE)
M.jitteriness = min(max(0, M.jitteriness + 3), 30)
M.druggy = min(max(0, M.druggy + 10), 15) //See above
..()
@@ -1284,7 +1283,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
/datum/reagent/medicine/earthsblood/overdose_process(mob/living/M)
M.hallucination = min(max(0, M.hallucination + 5), 60)
- M.adjustToxLoss(8 * REM, 0, TRUE) //Hurts TOXINLOVERS
+ M.adjustToxLoss(8 * REM, FALSE, TRUE) //Hurts TOXINLOVERS
..()
. = 1
diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm
index 550b9490fc..ad23ab2d1b 100644
--- a/code/modules/reagents/chemistry/reagents/other_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm
@@ -421,22 +421,21 @@
/datum/reagent/fuel/unholywater/on_mob_life(mob/living/carbon/M)
if(iscultist(M))
M.drowsyness = max(M.drowsyness-5, 0)
- M.AdjustUnconscious(-20, 0)
- M.AdjustStun(-40, 0)
- M.AdjustKnockdown(-40, 0)
- M.adjustStaminaLoss(-10, 0)
- M.adjustToxLoss(-2, 0, TRUE)
- M.adjustOxyLoss(-2, 0)
- M.adjustBruteLoss(-2, 0)
- M.adjustFireLoss(-2, 0)
+ M.AdjustUnconscious(-20, FALSE)
+ M.AdjustAllImmobility(-40, FALSE)
+ M.adjustStaminaLoss(-10, FALSE)
+ M.adjustToxLoss(-2, FALSE, TRUE)
+ M.adjustOxyLoss(-2, FALSE)
+ M.adjustBruteLoss(-2, FALSE)
+ M.adjustFireLoss(-2, FALSE)
if(ishuman(M) && M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
M.blood_volume += 3
else // Will deal about 90 damage when 50 units are thrown
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3, 150)
- M.adjustToxLoss(2, 0)
- M.adjustFireLoss(2, 0)
- M.adjustOxyLoss(2, 0)
- M.adjustBruteLoss(2, 0)
+ M.adjustToxLoss(2, FALSE)
+ M.adjustFireLoss(2, FALSE)
+ M.adjustOxyLoss(2, FALSE)
+ M.adjustBruteLoss(2, FALSE)
holder.remove_reagent(id, 1)
return TRUE
@@ -449,8 +448,8 @@
/datum/reagent/hellwater/on_mob_life(mob/living/carbon/M)
M.fire_stacks = min(5,M.fire_stacks + 3)
M.IgniteMob() //Only problem with igniting people is currently the commonly availible fire suits make you immune to being on fire
- M.adjustToxLoss(1, 0)
- M.adjustFireLoss(1, 0) //Hence the other damages... ain't I a bastard?
+ M.adjustToxLoss(1, FALSE)
+ M.adjustFireLoss(1, FALSE) //Hence the other damages... ain't I a bastard?
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5, 150)
holder.remove_reagent(id, 1)
pH = 0.1
@@ -464,23 +463,23 @@
/datum/reagent/fuel/holyoil/on_mob_life(mob/living/carbon/M)
if(is_servant_of_ratvar(M))
M.drowsyness = max(M.drowsyness-5, 0)
- M.AdjustUnconscious(-60, 0)
- M.AdjustStun(-30, 0)
- M.AdjustKnockdown(-70, 0)
- M.adjustStaminaLoss(-15, 0)
- M.adjustToxLoss(-5, 0, TRUE)
- M.adjustOxyLoss(-3, 0)
- M.adjustBruteLoss(-3, 0)
- M.adjustFireLoss(-5, 0)
+ M.AdjustUnconscious(-60, FALSE)
+ M.AdjustAllImmobility(-30, FALSE)
+ M._REFACTORING_AdjustKnockdown(-40, FALSE)
+ M.adjustStaminaLoss(-15, FALSE)
+ M.adjustToxLoss(-5, FALSE, TRUE)
+ M.adjustOxyLoss(-3, FALSE)
+ M.adjustBruteLoss(-3, FALSE)
+ M.adjustFireLoss(-5, FALSE)
if(iscultist(M))
- M.AdjustUnconscious(1, 0)
- M.AdjustStun(10, 0)
- M.AdjustKnockdown(20, 0)
- M.adjustStaminaLoss(15, 0)
+ M.AdjustUnconscious(1, FALSE)
+ M.AdjustAllImmobility(10, FALSE)
+ M._REFACTORING_AdjustKnockdown(10, FALSE)
+ M.adjustStaminaLoss(15, FALSE)
else
- M.adjustToxLoss(3, 0)
- M.adjustOxyLoss(2, 0)
- M.adjustStaminaLoss(10, 0)
+ M.adjustToxLoss(3, FALSE)
+ M.adjustOxyLoss(2, FALSE)
+ M.adjustStaminaLoss(10, FALSE)
holder.remove_reagent(id, 1)
return TRUE
@@ -969,7 +968,7 @@
taste_mult = 0 // apparently tasteless.
/datum/reagent/mercury/on_mob_life(mob/living/carbon/M)
- if(M.canmove && !isspaceturf(M.loc))
+ if(CHECK_MOBILITY(M, MOBILITY_MOVE) && !isspaceturf(M.loc))
step(M, pick(GLOB.cardinals))
if(prob(5))
M.emote(pick("twitch","drool","moan"))
diff --git a/code/modules/research/nanites/nanite_programs/buffing.dm b/code/modules/research/nanites/nanite_programs/buffing.dm
index be12d06ede..2e8bcb6f32 100644
--- a/code/modules/research/nanites/nanite_programs/buffing.dm
+++ b/code/modules/research/nanites/nanite_programs/buffing.dm
@@ -29,12 +29,11 @@
if(!..())
return
to_chat(host_mob, "You feel a sudden surge of energy!")
- host_mob.SetStun(0)
- host_mob.SetKnockdown(0)
- host_mob.SetUnconscious(0)
+ host_mob.SetAllImmobility(0, FALSE)
+ host_mob.SetUnconscious(0, FALSE)
host_mob.adjustStaminaLoss(-10) //stimulants give stamina heal now
- host_mob.lying = 0
- host_mob.update_canmove()
+ host_mob.set_resting(FALSE, TRUE, FALSE)
+ host_mob.update_mobility()
host_mob.reagents.add_reagent("stimulants", 1.5)
/datum/nanite_program/hardening
diff --git a/modular_citadel/code/game/objects/cit_screenshake.dm b/modular_citadel/code/game/objects/cit_screenshake.dm
index 5bb1f82c10..ddb417e06e 100644
--- a/modular_citadel/code/game/objects/cit_screenshake.dm
+++ b/modular_citadel/code/game/objects/cit_screenshake.dm
@@ -53,7 +53,7 @@
if (1)
shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
if (2)
- if (!M.canmove)
+ if(!CHECK_MOBILITY(M, MOBILITY_MOVE))
shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
/obj/item/attack_obj(obj/O, mob/living/user)