Impliments Ghom review, reverts blood list back to component

This commit is contained in:
Poojawa
2019-08-15 12:32:44 -05:00
parent 2073921f4b
commit 0290a46ddc
54 changed files with 662 additions and 613 deletions
+123 -96
View File
@@ -1,119 +1,146 @@
//CONTAINS: Suit fibers and Detective's Scanning Computer
/atom/var/list/suit_fibers
/atom/proc/return_fingerprints()
GET_COMPONENT(D, /datum/component/forensics)
if(D)
. = D.fingerprints
/atom/proc/add_fibers(mob/living/carbon/human/M)
if(M.gloves && istype(M.gloves, /obj/item/clothing/))
var/obj/item/clothing/gloves/G = M.gloves
if(G.transfer_blood > 1) //bloodied gloves transfer blood to touched objects
if(add_blood(G.blood_DNA)) //only reduces the bloodiness of our gloves if the item wasn't already bloody
G.transfer_blood--
else if(M.bloody_hands > 1)
if(add_blood(M.blood_DNA))
M.bloody_hands--
if(!suit_fibers)
suit_fibers = list()
var/fibertext
var/item_multiplier = isitem(src)?1.2:1
if(M.wear_suit)
fibertext = "Material from \a [M.wear_suit]."
if(prob(10*item_multiplier) && !(fibertext in suit_fibers))
suit_fibers += fibertext
if(!(M.wear_suit.body_parts_covered & CHEST))
if(M.w_uniform)
fibertext = "Fibers from \a [M.w_uniform]."
if(prob(12*item_multiplier) && !(fibertext in suit_fibers)) //Wearing a suit means less of the uniform exposed.
suit_fibers += fibertext
if(!(M.wear_suit.body_parts_covered & HANDS))
if(M.gloves)
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
suit_fibers += fibertext
else if(M.w_uniform)
fibertext = "Fibers from \a [M.w_uniform]."
if(prob(15*item_multiplier) && !(fibertext in suit_fibers))
// "Added fibertext: [fibertext]"
suit_fibers += fibertext
if(M.gloves)
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
suit_fibers += "Material from a pair of [M.gloves.name]."
else if(M.gloves)
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
suit_fibers += "Material from a pair of [M.gloves.name]."
/atom/proc/return_hiddenprints()
GET_COMPONENT(D, /datum/component/forensics)
if(D)
. = D.hiddenprints
/atom/proc/return_blood_DNA()
GET_COMPONENT(D, /datum/component/forensics)
if(D)
. = D.blood_DNA
/atom/proc/add_hiddenprint(mob/living/M)
if(!M || !M.key)
return
/atom/proc/blood_DNA_length()
GET_COMPONENT(D, /datum/component/forensics)
if(D)
. = length(D.blood_DNA)
if(!fingerprintshidden) //Add the list if it does not exist
fingerprintshidden = list()
var/hasgloves = ""
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.gloves)
hasgloves = "(gloves)"
var/current_time = TIME_STAMP("hh:mm:ss", FALSE)
if(!fingerprintshidden[M.key])
fingerprintshidden[M.key] = "First: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]"
else
var/laststamppos = findtext(fingerprintshidden[M.key], " Last: ")
if(laststamppos)
fingerprintshidden[M.key] = copytext(fingerprintshidden[M.key], 1, laststamppos)
fingerprintshidden[M.key] += " Last: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]"
fingerprintslast = M.ckey
/atom/proc/return_fibers()
GET_COMPONENT(D, /datum/component/forensics)
if(D)
. = D.fibers
/atom/proc/add_fingerprint_list(list/fingerprints) //ASSOC LIST FINGERPRINT = FINGERPRINT
if(length(fingerprints))
. = AddComponent(/datum/component/forensics, fingerprints)
//Set ignoregloves to add prints irrespective of the mob having gloves on.
/atom/proc/add_fingerprint(mob/living/M, ignoregloves = 0)
if(!M || !M.key)
return
/atom/proc/add_fingerprint(mob/living/M, ignoregloves = FALSE)
var/datum/component/forensics/D = AddComponent(/datum/component/forensics)
. = D.add_fingerprint(M, ignoregloves)
add_hiddenprint(M)
/atom/proc/add_fiber_list(list/fibertext) //ASSOC LIST FIBERTEXT = FIBERTEXT
if(length(fibertext))
. = AddComponent(/datum/component/forensics, null, null, null, fibertext)
if(ishuman(M))
var/mob/living/carbon/human/H = M
/atom/proc/add_fibers(mob/living/carbon/human/M)
var/old = 0
if(M.gloves && istype(M.gloves, /obj/item/clothing))
var/obj/item/clothing/gloves/G = M.gloves
old = length(G.return_blood_DNA())
if(G.transfer_blood > 1) //bloodied gloves transfer blood to touched objects
if(add_blood(G.return_blood_DNA()) && length(G.return_blood_DNA()) > old) //only reduces the bloodiness of our gloves if the item wasn't already bloody
G.transfer_blood--
else if(M.bloody_hands > 1)
old = length(M.return_blood_DNA())
if(add_blood(M.return_blood_DNA()) && length(M.return_blood_DNA()) > old)
M.bloody_hands--
var/datum/component/forensics/D = AddComponent(/datum/component/forensics)
. = D.add_fibers(M)
add_fibers(H)
/atom/proc/add_hiddenprint_list(list/hiddenprints) //NOTE: THIS IS FOR ADMINISTRATION FINGERPRINTS, YOU MUST CUSTOM SET THIS TO INCLUDE CKEY/REAL NAMES! CHECK FORENSICS.DM
if(length(hiddenprints))
. = AddComponent(/datum/component/forensics, null, hiddenprints)
if(H.gloves) //Check if the gloves (if any) hide fingerprints
var/obj/item/clothing/gloves/G = H.gloves
if(G.transfer_prints)
ignoregloves = 1
/atom/proc/add_hiddenprint(mob/living/M)
var/datum/component/forensics/D = AddComponent(/datum/component/forensics)
. = D.add_hiddenprint(M)
if(!ignoregloves)
H.gloves.add_fingerprint(H, 1) //ignoregloves = 1 to avoid infinite loop.
return
/atom/proc/add_blood(list/dna) //ASSOC LIST DNA = BLOODTYPE
return FALSE
if(!fingerprints) //Add the list if it does not exist
fingerprints = list()
var/full_print = md5(H.dna.uni_identity)
fingerprints[full_print] = full_print
/obj/add_blood(list/dna)
. = ..()
if(length(dna))
. = AddComponent(/datum/component/forensics, null, null, dna)
/obj/item/clothing/gloves/add_blood(list/blood_dna, list/datum/disease/diseases)
. = ..()
transfer_blood = rand(2, 4)
/turf/add_blood(list/blood_dna, list/datum/disease/diseases)
var/obj/effect/decal/cleanable/blood/splatter/B = locate() in src
if(!B)
B = new /obj/effect/decal/cleanable/blood/splatter(src, diseases)
B.add_blood(blood_dna) //give blood info to the blood decal.
return TRUE //we bloodied the floor
/mob/living/carbon/human/add_blood(list/blood_dna, list/datum/disease/diseases)
if(wear_suit)
wear_suit.add_blood(blood_dna)
update_inv_wear_suit()
else if(w_uniform)
w_uniform.add_blood(blood_dna)
update_inv_w_uniform()
if(gloves)
var/obj/item/clothing/gloves/G = gloves
G.add_blood(blood_dna)
else if(length(blood_dna))
AddComponent(/datum/component/forensics, null, null, blood_dna)
bloody_hands = rand(2, 4)
if(head)
head.add_blood(blood_dna)
update_inv_head()
else if(wear_mask)
wear_mask.add_blood(blood_dna)
update_inv_wear_mask()
if(wear_neck)
wear_neck.add_blood(blood_dna)
update_inv_neck()
update_inv_gloves() //handles bloody hands overlays and updating
return TRUE
/atom/proc/transfer_fingerprints_to(atom/A)
A.add_fingerprint_list(return_fingerprints())
A.add_hiddenprint_list(return_hiddenprints())
A.fingerprintslast = fingerprintslast
// Make sure everything are lists.
if(!islist(A.fingerprints))
A.fingerprints = list()
if(!islist(A.fingerprintshidden))
A.fingerprintshidden = list()
//to add blood dna info to the object's blood_DNA list
/atom/proc/transfer_blood_dna(list/blood_dna)
var/list/dna = blood_DNA_length()
if(!dna)
dna = list()
var/old_length = dna.len
dna |= blood_dna
if(dna.len > old_length)
return TRUE//some new blood DNA was added
if(!islist(fingerprints))
fingerprints = list()
if(!islist(fingerprintshidden))
fingerprintshidden = list()
/atom/proc/blood_DNA_to_color() //handles RGB colorings of blood
var/list/dna = blood_DNA_length()
var/list/colors = list()//first we make a list of all bloodtypes present
for(var/bloop in dna)
if(colors[dna[bloop]])
colors[dna[bloop]]++
else
colors[dna[bloop]] = 1
// Transfer
if(fingerprints)
A.fingerprints |= fingerprints.Copy() //detective
if(fingerprintshidden)
A.fingerprintshidden |= fingerprintshidden.Copy() //admin
A.fingerprintslast = fingerprintslast
var/final_rgb = BLOOD_COLOR_HUMAN
if(colors.len)
var/sum = 0 //this is all shitcode, but it works; trust me
final_rgb = bloodtype_to_color(colors[1])
sum = colors[colors[1]]
if(colors.len > 1)
var/i = 2
while(i <= colors.len)
var/tmp = colors[colors[i]]
final_rgb = BlendRGB(final_rgb, bloodtype_to_color(colors[i]), tmp/(tmp+sum))
sum += tmp
i++
return final_rgb
+9 -15
View File
@@ -80,20 +80,14 @@
//Make our lists
var/list/fingerprints = list()
var/list/blood = list()
var/list/fibers = list()
var/list/blood = A.return_blood_DNA()
var/list/fibers = A.return_fibers()
var/list/reagents = list()
var/target_name = A.name
// Start gathering
if(A.blood_DNA && A.blood_DNA.len)
blood = A.blood_DNA.Copy()
if(A.suit_fibers && A.suit_fibers.len)
fibers = A.suit_fibers.Copy()
if(ishuman(A))
var/mob/living/carbon/human/H = A
@@ -102,8 +96,7 @@
else if(!ismob(A))
if(A.fingerprints && A.fingerprints.len)
fingerprints = A.fingerprints.Copy()
fingerprints = A.return_fingerprints()
// Only get reagents from non-mobs.
if(A.reagents && A.reagents.reagent_list.len)
@@ -117,6 +110,7 @@
if(R.data["blood_DNA"] && R.data["blood_type"])
var/blood_DNA = R.data["blood_DNA"]
var/blood_type = R.data["blood_type"]
LAZYINITLIST(blood)
blood[blood_DNA] = blood_type
// We gathered everything. Create a fork and slowly display the results to the holder of the scanner.
@@ -125,7 +119,7 @@
add_log("<B>[STATION_TIME_TIMESTAMP("hh:mm:ss")][get_timestamp()] - [target_name]</B>", 0)
// Fingerprints
if(fingerprints && fingerprints.len)
if(length(fingerprints))
sleep(30)
add_log("<span class='info'><B>Prints:</B></span>")
for(var/finger in fingerprints)
@@ -133,7 +127,7 @@
found_something = 1
// Blood
if (blood && blood.len)
if (length(blood))
sleep(30)
add_log("<span class='info'><B>Blood:</B></span>")
found_something = 1
@@ -141,7 +135,7 @@
add_log("Type: <font color='red'>[blood[B]]</font> DNA: <font color='red'>[B]</font>")
//Fibers
if(fibers && fibers.len)
if(length(fibers))
sleep(30)
add_log("<span class='info'><B>Fibers:</B></span>")
for(var/fiber in fibers)
@@ -149,7 +143,7 @@
found_something = 1
//Reagents
if(reagents && reagents.len)
if(length(reagents))
sleep(30)
add_log("<span class='info'><B>Reagents:</B></span>")
for(var/R in reagents)
@@ -213,4 +207,4 @@
return
to_chat(user, "<span class='notice'><B>Scanner Report</B></span>")
for(var/iterLog in log)
to_chat(user, iterLog)
to_chat(user, iterLog)