Fixing more issues.
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@@ -33,7 +33,7 @@
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var/lip_style = null
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var/lip_color = "white"
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//If the head is a special sprite
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var/custom_head
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var/image/custom_head
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/obj/item/bodypart/head/can_dismember(obj/item/I)
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if(!((owner.stat == DEAD) || owner.InFullCritical()))
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@@ -120,8 +120,6 @@
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..()
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/obj/item/bodypart/head/update_icon_dropped()
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if(custom_head)
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return
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var/list/standing = get_limb_icon(1)
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if(!standing.len)
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icon_state = initial(icon_state)//no overlays found, we default back to initial icon.
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@@ -132,6 +130,12 @@
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add_overlay(standing)
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/obj/item/bodypart/head/get_limb_icon(dropped)
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if(custom_head)
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if(!dropped)
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custom_head.layer = BODYPARTS_LAYER
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else
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custom_head.layer = initial(custom_head.layer)
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return list(custom_head)
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cut_overlays()
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. = ..()
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if(dropped) //certain overlays only appear when the limb is being detached from its owner.
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