framework
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@@ -453,6 +453,21 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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SHOULD_CALL_PARENT(TRUE)
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SEND_SIGNAL(src, COMSIG_ITEM_PICKUP, user)
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item_flags |= IN_INVENTORY
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if(combat_flags & (ITEM_CAN_BLOCK | ITEM_CAN_PARRY) && user.client && !(type in user.client.block_parry_hinted))
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var/list/dat = list("<span class='boldnotice'>You have picked up an item that can be used to block and/or parry:</span>")
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// cit change - parry/block feedback
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var/datum/block_parry_data/data = return_block_parry_datum(block_parry_data)
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if(combat_flags & ITEM_CAN_BLOCK)
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dat += "[src] can be used to block damage using directional block. Press your active block keybind to use it."
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if(data.block_automatic_enabled)
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dat += "[src] is also capable of automatically blocking damage, if you are facing the right direction (usually towards your attacker)!"
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if(combat_flags & ITEM_CAN_PARRY)
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dat += "[src] can be used to parry damage using active parry. Pressed your active parry keybind to initiate a timed parry sequence."
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if(data.parry_automatic_enabled)
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dat += "[src] is also capable of automatically parrying an incoming attack, if your mouse is over your attacker at the time if you being hit in a direct, melee attack."
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dat += "Examine [src] to get a full readout of its block/parry stats."
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to_chat(user, dat.Join("<br>"))
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user.client.block_parry_hinted |= type
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// called when "found" in pockets and storage items. Returns 1 if the search should end.
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/obj/item/proc/on_found(mob/finder)
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@@ -61,7 +61,6 @@
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TEXT_ATTACK_TYPE_PROJECTILE = 1 // extremely harsh window for projectiles
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)
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// not extremely punishing to fail, but no spamming the parry.
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parry_cooldown = 1.5 SECONDS
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parry_failed_stagger_duration = 1.5 SECONDS
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parry_failed_clickcd_duration = 1 SECONDS
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@@ -72,15 +72,16 @@
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block_parry_data = /datum/block_parry_data/captain_saber
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/datum/block_parry_data/captain_saber
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parry_time_windup = 0.5
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parry_time_active = 4
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parry_time_spindown = 1
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parry_time_windup = 0
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parry_time_active = 6
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parry_time_spindown = 0
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parry_time_perfect = 0.75
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parry_time_perfect_leeway = 0.75
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parry_imperfect_falloff_percent = 30
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parry_efficiency_perfect = 100
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parry_failed_stagger_duration = 3 SECONDS
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parry_failed_clickcd_duration = 1 SECONDS
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parry_flags = NONE
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/obj/item/melee/sabre/Initialize()
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. = ..()
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@@ -176,28 +177,22 @@
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// Fast, efficient parry.
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/datum/block_parry_data/traitor_rapier
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parry_time_windup = 0.5
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parry_time_active = 5
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parry_time_windup = 0
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parry_time_active = 6
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parry_time_spindown = 0
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parry_time_active_visual_override = 3
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parry_time_spindown_visual_override = 2
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parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK | PARRY_LOCK_ATTACKING
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parry_time_perfect = 0
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parry_time_perfect_leeway = 3
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parry_time_perfect = 1
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parry_time_perfect_leeway = 1
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parry_time_perfect_leeway_override = list(
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TEXT_ATTACK_TYPE_PROJECTILE = 1
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)
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parry_imperfect_falloff_percent_override = list(
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TEXT_ATTACK_TYPE_PROJECTILE = 50 // useless after 3rd decisecond
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)
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parry_imperfect_falloff_percent = 30
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parry_efficiency_to_counterattack = INFINITY
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parry_efficiency_considered_successful = 1
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parry_efficiency_perfect = 100
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parry_data = list(
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PARRY_DISARM_ATTACKER = TRUE,
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PARRY_KNOCKDOWN_ATTACKER = 10
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)
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parry_stamina_cost = 5
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parry_failed_stagger_duration = 2 SECONDS
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parry_failed_clickcd_duration = CLICK_CD_RANGE
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parry_cooldown = 0
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