Ouch.
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@@ -2,6 +2,21 @@
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. = ..()
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update_turf_movespeed(loc)
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/mob/living/CanPass(atom/movable/mover, turf/target)
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if((mover.pass_flags & PASSMOB))
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return TRUE
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if(istype(mover, /obj/item/projectile))
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var/obj/item/projectile/P = mover
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return !P.can_hit_target(src, P.permutated, src == P.original, TRUE)
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if(mover.throwing)
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return (!density || lying)
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if(buckled == mover)
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return TRUE
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if(ismob(mover))
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if (mover in buckled_mobs)
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return TRUE
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return (!mover.density || !density || lying || (mover.throwing && mover.throwing.thrower == src && !ismob(mover)))
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/mob/living/toggle_move_intent()
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. = ..()
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update_move_intent_slowdown()
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